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With the Latest ToT Validation the dynamic_rendering_local_read example gives the following
Validation Warning: [ Undefined-Value-ShaderInputNotProduced-DynamicRendering ] | MessageID = 0x733b5ff8
vkCmdDrawIndexed(): Inside the fragment shader, the output Locaiton 1 was never written to. This means the bound VkRenderingInfo::pColorAttachments[1].imageView (VkImageView 0x3a6cbb0000000025) will have undefined values written to it.The pipeline was created with pColorBlendState->pAttachments[1].colorWriteMask 0xf so setting it to zero is one way to prevent undefined values overriding your color attachment.
Spec information at https://docs.vulkan.org/spec/latest/chapters/interfaces.html#interfaces-fragmentoutput
Objects: 2
[0] VkCommandBuffer 0x59c2af1c3320
[1] VkPipeline 0xc25f26000000009c
With the Latest ToT Validation the
dynamic_rendering_local_read
example gives the followingSimple fix is to
independentBlend
(basically supported everywhere)blend_attachment_states
for the 2 pipelines not writing out to the color attachmentsThe text was updated successfully, but these errors were encountered: