Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Polyphonic notes dropped at random #129

Open
TheSquirrelStic opened this issue Jan 18, 2025 · 0 comments
Open

Polyphonic notes dropped at random #129

TheSquirrelStic opened this issue Jan 18, 2025 · 0 comments

Comments

@TheSquirrelStic
Copy link

When playing the track "NCS_BGM_VS_CASTLE" from New Super Mario Bros. Minigames (the mgvs_sound_data.sdat file), there are polyphonic notes that don't play properly (as in, one of the notes may be dropped at random). For example, at position 0x16F on the second channel, it is supposed to play both A#5 and F5 simultaneously, but one of these notes is dropped randomly unless I set the playhead to immediately before when the notes are meant to play. I have provided a video below demonstrating this.

NSMB.Minigames.Castle.Bug.mp4

Something similar also happens with the "SEQ_STAGE_SELECT_NEW" track from Mario vs. Donkey Kong: Mini-Land Mayhem!, though to a much more extreme extent (probably due to using all 16 channels).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants