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game.brx
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#!/usr/bin/brux
/*===============================*\
| |
| SUPER TUX ADVANCE |
| |
| LICENSE: AGPL |
| AUTHOR: Kelvin Shadewing |
| DESC: A 16-bit game featuring |
| Tux the penguin. |
| |
\*===============================*/
setWriteDir(getPrefDir("sta", "supertux-advance"))
//Game source
require("src/util.nut")
require("src/text.nut")
require("src/shapes.nut")
require("src/tilemap.nut")
require("src/mods.nut")
require("src/assets.nut")
require("src/global.nut")
require("src/physactor.nut")
require("src/camera.nut")
require("src/controls.nut")
require("src/menus.nut")
require("src/gmmain.nut")
require("src/beam.nut")
require("src/gmplay.nut")
require("src/gmpause.nut")
require("src/weapons.nut")
require("src/player.nut")
require("src/tux.nut")
require("src/konqi.nut")
require("src/midi.nut")
require("src/surge.nut")
require("src/cyra.nut")
require("src/neverball.nut")
require("src/items.nut")
require("src/effects.nut")
require("src/enemies.nut")
require("src/bosses.nut")
require("src/debug.nut")
require("src/bg.nut")
require("src/trigger.nut")
require("src/water.nut")
require("src/levelend.nut")
require("src/platforms.nut")
require("src/blocks.nut")
require("src/overworld.nut")
require("src/secret.nut")
require("src/npc.nut")
require("src/languagemenu.nut")
require("src/contriblevels.nut")
require("src/save.nut")
require("src/zlist.nut")
require("src/pickchar.nut")
require("src/weather.nut")
require("src/light.nut")
require("src/credits.nut")
require("src/cursor.nut")
require("src/shop.nut")
require("src/timeline.nut")
require("src/spawner.nut")
require("src/achievements.nut")
require("src/racer.nut")
require("src/network.nut")
require("src/accessibility.nut")
require("src/timeattack.nut")
require("src/battle.nut")
require("src/soccer.nut")
require("src/objects.nut")
////////////////
// MAIN //
////////////////
if(fileExists("config.json")) config = mergeTable(config, jsonRead(fileRead("config.json")))
//Set volume
setSoundVolume(config.soundVolume)
setMusicVolume(config.musicVolume)
//Detect resolution
setDisplayAspect <- function(w) {
setResolution(w, 240)
}
switch(config.aspect) {
case 0:
local disres = max(320, displayW()).tofloat() / displayH().tofloat()
setDisplayAspect(disres * 240)
break
case 1:
setDisplayAspect(320)
break
case 2:
setDisplayAspect(426)
break
case 3:
setDisplayAspect(560)
break
default:
local disres = max(320, displayW()).tofloat() / displayH().tofloat()
setDisplayAspect(disres * 240)
break
}
updateDisplaySettings <- function() {
local tempTarget = getDrawTarget()
setDrawTarget(0)
deleteTexture(gvScreen)
local w = 320
switch(config.aspect) {
case 0:
local disres = max(320, displayW()).tofloat() / displayH().tofloat()
w = disres * 240
break
case 1:
w = 320
break
case 2:
w = 426
break
case 3:
w = 560
break
}
setDisplayAspect(w)
setScalingFilter(int(config.usefilter))
gvScreen = newTexture(screenW(), screenH())
gvScreenW = screenW()
setScalingFilter(0)
gvScreenW = screenW()
gvTextW = floor(screenW() / 6) - 1
deleteTexture(bgPause)
bgPause = newTexture(screenW(), screenH())
deleteTexture(gvTempScreen)
gvTempScreen = newTexture(screenW(), screenH())
textureSetBlendMode(gvTempScreen, bm_blend)
deleteTexture(gvPlayScreen)
gvPlayScreen = newTexture(screenW(), screenH())
textureSetBlendMode(gvPlayScreen, bm_blend)
deleteTexture(gvPlayScreen2)
gvPlayScreen2 = newTexture(screenW() / 2, screenH())
textureSetBlendMode(gvPlayScreen2, bm_blend)
deleteTexture(gvLightScreen1)
gvLightScreen1 = newTexture(screenW(), screenH())
textureSetBlendMode(gvLightScreen1, bm_mod)
deleteTexture(gvLightScreen2)
gvLightScreen2 = newTexture(screenW(), screenH())
textureSetBlendMode(gvLightScreen2, bm_mod)
deleteTexture(gvScreenGhost)
gvScreenGhost = newTexture(screenW(), screenH())
textureSetBlendMode(gvScreenGhost, bm_blend)
setDrawTarget(tempTarget)
}
//Uncomment this function if you want to play at actual GBA resolution
//setResolution(240, 160)
//Uncomment this function if you want to play at actual NDS resolution
//setResolution(256, 192)
//Uncomment this function if you want to play at the old resolution
//setResolution(320, 180)
//The current resolution is stored because these
//functions will show different results when
//rendering to a texture.
gvScreenW = screenW()
gvScreenH = screenH()
gvTextW = floor(screenW() / 6) - 1
if(config.fullscreen) toggleFullscreen()
if(config.usefilter) setScalingFilter(1)
gvScreen = newTexture(screenW(), screenH())
setScalingFilter(0)
bgPause = newTexture(screenW(), screenH())
gvTempScreen = newTexture(screenW(), screenH())
textureSetBlendMode(gvTempScreen, bm_blend)
gvPlayScreen = newTexture(screenW(), screenH())
textureSetBlendMode(gvPlayScreen, bm_blend)
gvPlayScreen2 = newTexture(screenW() / 2, screenH())
textureSetBlendMode(gvPlayScreen2, bm_blend)
gvLightScreen1 = newTexture(screenW(), screenH())
textureSetBlendMode(gvLightScreen1, bm_mod)
gvLightScreen2 = newTexture(screenW(), screenH())
textureSetBlendMode(gvLightScreen2, bm_mod)
gvScreenGhost = newTexture(screenW(), screenH())
textureSetBlendMode(gvScreenGhost, bm_blend)
//Set up window
setWindowTitle("SuperTux Advance")
setWindowIcon("icon.png")
tileSearchDir.push("res")
tileSearchDir.push("res/gfx")
tileSearchDir.push("res/map")
tileSearchDir.push("res/snd")
setFPS(60)
//Load game text
gvLangObj = jsonRead(fileRead("lang/en.json"))
gvLangObj = mergeTable(gvLangObj, jsonRead(fileRead("lang/" + config.lang + ".json")))
if(fileExists("save/_achievements.json")) gvUnlockedAchievements = jsonRead(fileRead("save/_achievements.json"))
//Set difficulty strings
strDifficulty = [
gvLangObj["difficulty-levels"]["easy"],
gvLangObj["difficulty-levels"]["normal"],
gvLangObj["difficulty-levels"]["hard"],
gvLangObj["difficulty-levels"]["super"]
]
//Load mods
local modlist = lsdir("mods")
for(local i = 0; i < modlist.len(); i++) if(modlist[i] != "." && modlist[i] != ".." && modlist[i].find(".nut") != null) donut("mods/" + modlist[i])
print("Launching SuperTux Advance v." + gvVersion + "...")
startMain()
menu = meMain
game.playerChar = "Tux"
//Testing
//game.playerChar = "Neverball"
//gotoTest()
//Load contrib initializers
if(fileExists("contrib")) {
foreach(i in lsdir("contrib")) if(fileExists("contrib/" + i + "/init.nut")) donut("contrib/" + i + "/init.nut")
}
gameCycle <- function() {
/*
if(keyPress(k_f11)) {
toggleFullscreen()
config.fullscreen = !config.fullscreen
fileWrite("config.json", jsonWrite(config))
}
*/
if(joyCount() > 1 && game.playerChar2 != "") {
config.joy.index = 0
config.joy2.index = 1
}
else {
if(gvNumPlayers > 1)
config.joy.index = 1
else
config.joy.index = 0
config.joy2.index = 0
}
//Update automatic controls
updateAutocon()
if(getcon("pause", "press") && (levelEndRunner == 0 || levelEndRunner == 1) && gvGameMode != gmMain)
togglePause()
if(keyPress(k_tick))
toggleConsole()
gvGameMode()
}
gameRender <- function() {
resetDrawTarget()
drawImage(gvScreen, 0, 0)
}
gameExit <- function() {}
while(!getQuit() && !gvQuit) {
gameCycle()
gameRender()
update()
}