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changelog.txt
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v2.12k
* Fixed Fission Reactor process time not updating correctly
* Fixed certain recipes not starting until re-opening the GUI
* Fixed crash with the ME Capability Adapter
v2.12j
+ Added thorium, uranium, magnesium and chocolate as TiC materials
+ Added Construct's Armory support for all added TiC materials
* Horse armour can now be given radiation resistance
* Fixed radiation tooltip info not showing on servers when connecting with radiation disabled
* Fixed multiblock error highlighter not showing for players on servers
* Fixed cobblestone generator tooltip not showing power required if enabled in the configs
* Minor recipe tweaks and material additions
v2.12i
+ Added Geiger Counter block with OC support
+ Added OC support for Radiation Scrubbers
* Scrubbers no longer remove radiation at a fixed rate
* Improved scrubber rad removal rate updating
+ Added short-lived radiation immunity on death from a fatal dose of radiation
* Fission Ports and Fusion Cores now correctly refresh the multiblock on opening their GUI
* Fission Reactors now generate much less radiation
* Fixed Fusion Core GUI not updating correctly
* Fixed various multiblock errors being unlocalised
* Massively reduced lag from Cobblestone Generators and other item-pushing machines
* Fixed crash when trying to pass GTCE EU from weak energy sources
* Reduced lag from recipes and tooltips involving searching through Ore Dict entries
* Fixed lack of correct blending of Energy Upgrade slot ghost
* Added and changed many Advancements
* Minor recipe tweaks
v2.12h
* Fixed Active Coolers in solid-fuel fission reactors not being drained correctly
* Improved MSR and Heat Exchanger performances
* Added Heat Exchanger Tube conductivity multipliers to their tooltips
* Fixed weird damage bar errors with batteries after modifying their capacities
* Added a bit of colour to the GUIs of machines
v2.12g
+ Added Energy Upgrades
* Improved machine and reactor recipe and structure updating to significantly reduce lag
* Fixed overflow issues with the Fission Reactor GUI
* Fixed Fusion Reactor pushing outputs into empty input tanks
* Fixed CT integration occasionally failing
+ Added Advanced, DU and Elite Voltaic Piles and Lithium Ion Batteries
+ Added config for disabling GTCE EU support
+ Added config for disabling the Fusion Reactor sound effect
* Fixed clients not respecting servers' radiation being enabled/disabled
* Fixed radiation info not appearing in later versions of JEI
* Fixed retention of rad count on death (if enabled)
* Split radiation medicine cooldown into seperate RadAway and Rad-X cooldowns
* Tweaked biome background radiation so as to not spread into other chunks
+ Added anvil repairing for tools and armour
* Fixed Spaxelhoes not breaking all blocks quickly
* Updated Forge and APIs
* Various other minor additions and fixes
v2.12f
* Sided multiblock parts' configurations can now be copied along a line by sneak-placing the next one on it [thanks to PolyJohn for the suggestion!]
* Fixed certain multiblock building errors not being printed to chat
* Fixed some wonky Heat Exchanger maths (using wrong temperature differences, etc.)
* Fixed other mods' steam changing the temperature differences of steam recipes
* Modified a couple of Heat Exchanger default config values to make them more efficient
* Modified Heat Exchanger GUI font colour slightly to make it easier to read
* Fixed moterators being active even when no adjacent Salt Fission Vessels have any fuel
* Salt Fission Vessels now use fuel at the correct rate (same as solid-fuel cells)
* Fixed (hopefully) crashes and desyncs when placing and breaking Radiation Scrubbers
+ Added config option to have Radiation Scrubbers require a supply of Borax to run
+ Added more info to solid-fuel Fission, Fusion and Heat Exchanger JEI recipes
* Fixed JEI recipes not showing correctly if any machines are disabled
* Heat-negative solid-fuel Fission Reactors will output a comparator signal proportional to the energy stored in its buffer
* Fixed Fission Ports outputting energy incorrectly
* Fixed various asymmetries in Melter and Ingot Former recipes
* Fixed extra ore drop tooltip info showing even when the config for the drop is disabled
* Fixed crash when placing Integrated Dynamics cables next to fluid-handling machines
* Fixed (hopefully) rendering issues caused by the Geiger Counter
+ Added config option for a RadAway and Rad-X use cooldown
+ Added config options for the buffing and debuffing of entities
+ Added config options for the player and world radiation updating tick rate
* Fixed ore gen not placing enough ores in each cluster
* Modified NC dungeon loot a bit
v2.12e
* Fixed some recipes with multiple inputs or outputs not behaving correctly
* Fixed active cooling not actually draining active coolers' fluid
v2.12d
* Fixed crashes with various mods such as MrRiegel's
v2.12c
* Fixed Heat Exchanger GUI not updating
* Fixed MSR and Exchanger Vents pushing invalid fluids to Vessels/Heaters/Tubes
* Fixed Liquid Helium Cooler crafting recipe accepting incorrect fluids
* Minor name changes to some alloys
* Updated logo
v2.12b
* Fixed potential Heat Exchanger infinite heat loops
* Fixed steel recipes in the Alloy Furnace
* Minor recipe changes
v2.12a
* Quartz coolers now cool at a rate of 90 H/t by default (NaK-Quartz at 360 H/t)
* The Radiation HUD resizing now works
* Removed some small Centrifuge recipe conflicts
* Updated Russian language file [thanks to kellixon!]
v2.12
+ Added new Molten Salt Reactor components
* Molten Salt Reactor parts are now available to craft
* Tweaked depleted fuel centrifuge recipes
+ Added multiblock Heat Exchangers - heat water into steam with hot coolant!
+ Added Mekanism gas support for fluid-handling machines
+ Added Borax for Radiation Scrubbers
+ Added IC2 hazmat suit pieces and Extra Planets suits to default radiation protection list
* Fixed solid-fuel fission structures occasionally being read incorrectly
+ Added remaining fuel time to solid-fuel Fission Controller GUI
* Fixed batteries charging at incorrect rates in IC2 energy storages
* Fixed Chance FluidStacks not working correctly in recipes added via CT
* Added extra chance output info to JEI tooltips
* Fixed various metadata block-related bugs [thanks to josephcsible!]
* Idle machines now take up much less tick time
* Many under-the-hood changes
- Removed Paulobrine and Herobrian
v2.11g
+ Added config options for disabling and blacklisting armor radiation shielding recipes
+ Added config option for adding default radiation resistance levels to armor pieces
* Fixed bug where shielding recipes for armor pieces with metadata would return incorrect results
* Fixed potential crash with TiC installed
* Tweaked TiC material handle and binding durabilities
* Updated Russian language file [thanks to kellixon!]
v2.11f
* Fixed glowing mushrooms producing too much radiation
* Fixed wasteland dimension being permanently loaded
* Fixed machines occasionally not starting with Galacticraft installed
* Increased liquid helium supercooling yield
v2.11e
* Fixed radiation not spreading to chunks correctly
* Fixed Hazmat Suit pieces not having radiation resistance when pulled from the creative inventory or JEI
v2.11d
+ Added Radiation Scrubbers [thanks to Fatmice for all the help adding these!]
+ Added Hazmat Suit for specialised radiation protection
+ Added optional radiation death persistence
* Speed upgrades can now be right-clicked into machines - a shift-right-click installs the whole stack
* Removing recipes by outputs with CT will remove all recipes with those products rather than just one
* Fixed crash caused by other mods registering TiC materials with the same names as NC ones
v2.11c
* Fixed crash with Mekanism or Tesla installed
* Fixed Nuclear Furnace crash on placement
+ Added configs for adding custom biome and itemstack radiation levels
+ Added optional config for finer overlay position control
* Reshuffled some depleted molten salt fuel recipes for easier reprocessing
* Other minor recipe tweaks
* Updated Russian language file [thanks to kellixon!]
* Added missing localisation for some config options
v2.11b
+ Added Radiation - disabled by default in the configs!
+ Added Geiger Counter and Radiation Shielding
+ Added RadAway and Rad-X [thanks to Hammurabi1337 for the textures!]
* Diamond coolers now only require one adjacent water cooler rather than two
* Fixed crash when reactor door closes adjacent to Fission Controller
* Improved structure error reporting
* Updated Russian language file [thanks to kellixon!]
* Updated German language file [thanks to Adatrem!]
+ Added new OpenComputers methods
* Fixed Fusion Core dummy tiles being treated as separate OC components
* Fixed speed upgrade tooltip to correctly specify power laws
* Fixed Hard Carbon TiC parts not being castable
* Modified various ore dict entries
* Mobs will now spawn on Wasteland Earth
+ Added some seriously serious stuff such as s'mores and a new music disc
v2.11a
+ Added OpenComputers support for Fission and Fusion Reactors
+ Check out 'openComputers.txt' on the GitHub repo for the available methods!
+ Added GregTech Community Edition EU support
+ Added Tinkers' Construct support for NC tool materials
+ Added some TiC smeltery support for NC metals and various alloys
* Machine recipe speeds will now be shown correctly in JEI
* Fusion active cooling will not take effect until the reactor reaches ignition temperature
* Fixed active cooling percentage info in Fusion Reactor GUI
* Fixed Fusion Core sound effects sometimes not updating correctly
+ Speed upgrades can now be piped into processors
* Fixed minor incompatibilities with old CraftTweaker methods
* Fixed CT integration sometimes not logging errors correctly
+ Added some alloying recipes for the Salt Mixer
* Fixed Ingot Former casting ExU redstone gems and GTCE glass gems
v2.11
* Totally overhauled recipe system
* Recipes can now include empty and chance-based ingredients
* Full CraftTweaker support for these new ingredient types - video tutorial coming soon!
* Old CraftTweaker scripts will still work!
* Fixed major fluid-related crash with EnderIO installed
* Fixed issue with LittleTiles where some tile entities would not update correctly
+ Added Advanced, DU and Elite Solar Panels
* Recipes can now have different processing powers as well as processing times
* Improved server performance of processors and generators
+ Crafting and Furnace recipes will now take the ore dict priority list into account
+ Added config option to increase initial heating rate of Fusion Reactors
* Slightly decreased explosion size of faulting fusion electromagnets
* Fixed fission fuel tooltip info not taking fuel time config into account
* Fixed Molten Salt Fission Reactor changing heat level too slowly
* Fixed Decay Generator decaying adjacent blocks too quickly
* Slightly reduced rounding errors in Fission Reactor calculations
+ Added Arsenic and other materials derived from it
+ Added config option to condense all NC content into a single creative tab
+ Added Tinker's Construct support for base NC metals
+ Added German language file [thanks to Adatrem!]
* Updated Forge and APIs
- Removed Paulobrine and Herobrian
v2.10p
* Fixed crash when attempting to reprocess depleted IC2 fuels
* Fixed bug that could cause clients to crash on opening GUIs showing empty tanks
* Fixed the Rock Crusher not having a recipe
+ Added Extreme Reactors yellorium and blutonium support for fission reactors
+ Added config option to enable fission reactor explosions (disabled by default)
+ Added marshmallows [thanks to Ollie_Lansdell!]
v2.10o
* Fixed Fusion Electromagnets exploding when they shouldn't
* Updated Forge and APIs
v2.10n
+ Added Rock Crusher - used to obtain crushed gems and rare metal dusts
* Extra ore drops are now disabled by default due to the addition of this machine
+ Added Villiaumite and Carobbiite for Sodium and Potassium production
+ Added config option to prioritize particular mods' Ore Dictionary entries for machine outputs
+ Added config options to disable processor, passive machine, tool and armor registration
* Battery blocks now output a comparator signal proportional to their stored energy
+ Added IC2 nuclear fuel support for fission reactors
* Fixed fission sounds playing too often for small reactors
* Fixed Fusion Core not having a large enough energy buffer when power generation configs are altered
v2.10m
* Improved fission and fusion structure checking to reduce lag
* Fixed fission and fusion reactors updating too quickly
v2.10l
* Fixed passive item and fluid generators updating far too quickly
v2.10k
* Major texture overhaul!
* Machines can accept and output items through all sides
* Smart item insertion will now not allow slots to overflow, making automation much easier
* Energy and fluid spread now happens less regularly to reduce lag
* Split active cooling rates into two separate configs for fission and fusion
* The RF to EU conversion ratio is now 16:1 in both directions
* Combined all machine update rate configs into one universal config
* Fixed Nuclear Furnace breaking instantly
v2.10j
+ Added extra control buttons to Fusion Reactor
* Fixed default active water cooling rate
+ Added config option to use Ctrl rather than Shift for tooltip info
v2.10i
* Fixed comparator reading of the heat and efficiency of fission and fusion reactors
v2.10h
+ Added support for Mekanism's condensentrated gases in machine recipes
v2.10g
+ Added Lithium Ion Cell
* Battery blocks now have configurable sides and retain their energy when broken
+ Added Centrifuge - used to separate and reprocess molten salt fuels
* Fixed missing molten thorium fuel recipes
* Fuel rods are no longer required for nuclear fuels
* CTM is now used for connected textures!
v2.10f
* Fixed lighting of transparent blocks
* Decay Generator recipes can now be viewed in JEI and modified with CraftTweaker
* Wasteland dimension can now be disabled
v2.10e
* RTGs now correctly share and output energy when adjacent to each other
* Temporary fix for battery blocks not pushing energy until configurable sides is added
+ Added connected textures for Fusion Electromagnets
* Connected textures are now configurable
v2.10d
* Fixed crash with IC2 not installed
* Buckets can now be used on machines to insert and extract fluids
+ Added connected textures for Transparent Reactor Casing
* Ore harvest levels are now configurable
* Wasteland biome generation is now configurable
v2.10c
* Fixed fluids not being correctly registered to the Fluid Registry
* This also fixes the EnderIO tank crash
* Fixed crash caused by extracting fuel from hidden fission slot using double-clicking
+ Added test molten salt fission multiblock components
+ Added hot molten salt coolants
+ Added molten salt fission and coolant heating recipes
* Fixed wrongly weighted Irradiator recipes
* Changed EnderIO integration recipes to use its new Ore Dict entries
* Major Refactoring
* IC2 is no longer packaged with the mod (still using IC2 API though!)
* Fixed minor localisation issues
v2.10b
* Fixed all Ore Dictionary support for CraftTweaker methods
* Fixed CraftTweaker recipe removals involving ItemStacks not working correctly
v2.10a
* Removed potential for crash with AE2 installed where dimension IDs could clash
* Bigger Fusion Reactors now require more energy to heat up
* Fixed minor localisation errors
v2.10
+ Added NaK alloy and molten salt coolants
* Changed many machine recipes to make them more interesting
* Fixed a few missing recipes in a couple of machines and tweaked others
+ Added some NuclearCraft Advancements
+ Added new 'Nuclear Wasteland' biome - glowing mushrooms galore!
+ Added dungeon loot (can be disabled in config)
+ Added corium fluid which is now produced instead of lava after a fission reactor meltdown
+ Added config options to change speed upgrade power laws and effectiveness
* Ores now have different pickaxe harvest levels
* Fixed CraftTweaker recipe removal
+ Added option to remove recipes using either the inputs or outputs
* The names of the recipe removal methods have changed so update them accordingly!
* Errors in scripts should be much easier to fix with more descriptive error messages
* Fixed RF/EU conversion rounding small packets of energy incorrectly
* Improved fluid distribution methods which should reduce lag
* Fixed some large tooltips showing without shift held down
* Fixed some GUI tooltips being hidden by JEI overlay
* Updated JEI, CraftTweaker and Tesla APIs
- Removed many unused textures
- Removed Paulobrine and Herobrian
v2.9e
* Fixed active coolers using coolant even when reactor is not running
* Fixed ore drop events not checking for silk touch correctly
* Fixed potential crash with Tesla machines accepting null fluids
* Fixed passive machines accepting energy when they shouldn't be
* Fixed battery blocks not displaying their internal energy correctly
* Fixed broken IE treated wood planks recipe
* Minor recipe tweaks
+ Added config option for displaying machine particles
* Updated Forge
* Updated IC2 API
v2.9d
* Fixed lithium and boron isotope melting recipes not working
v2.9c
* Fixed extension blocks such as Fission Ports dropping the contents of the machine they're connected to when broken
* Added config options for the spread and generation of glowing mushrooms
* Added crushed coal in case it is not added by other mods - it is required to make graphite
* Removed active cooler console spam
v2.9b
* Buffers will now only push items and fluids into particular machines, such as Active Coolers and Processors
* Fixed Active Coolers not using up coolant
* Increased rate of active water cooling in response to the new placement rules
* Fixed localisation errors
* Fixed fluid removal config option
v2.9a
* New fission reactor mechanics are now enabled by default
* All newly crafted controllers will use the new mechanics
* Old controllers will still use the old mechanics but can be updated through crafting
+ Added Fluid Extractor - extract Helium-3 from moon turf!
* Multiple fission ports on a reactor will now output energy at the same rate
* Fixed machines' maximum energy input rate changing with their capacity
* Added config option to disable the registering of fission fluid blocks - useful if running out of block IDs
* Made localisation unique to avoid any conflicts
* Updated Chinese language file [thanks to YueLengM!]
* Added 'fixed' info option for language files that shows before shift is pressed
* Use the ".fixd" and ".fix#" suffixes
* Cleaned up logging to show only important information
* Minor recipe additions and tweaks
v2.9
+ Added new (disabled by default for now) fission reactor mechanics
+ This includes new power/heat calculations and more interesting placement rules
+ Added more heat info to the Fission Controller GUI
+ Added all molten fission fluids and some recipes involving them
* Increased default electromagnet power requirement
* Decay Generator will now cause all depleted blocks to decay down as far as Thorium-230
* Added more integration recipes
* Tweaked some Ore Dict entry names
* Fixed an error where the Melter was registering faulty recipes
* Tweaked some block and fluid textures
* Updated Forge
* Updated IC2 and JEI APIs
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2.8d
* Fixed Active Fluid Coolers not accepting certain coolants
* Fixed Fusion Core rendering weirdly far from the world origin
* Cobblestone Generators will now push to adjacent inventories
* Fixed Glowstone Mushroom generation in the Nether causing cascades
* Added many more integration recipes
v2.8c
* Fixed Fission Controller not updating its maximum energy transfer rate
* Minor recipe tweaks
* Updated Brazilian Portuguese language file [thanks to InterPlay02!]
v2.8b
* Fixed CraftTweaker error message on login
* Fixed Electromagnet Supercooler not using up liquid helium
v2.8a
* Fixed crash on opening Nuclear Furnace GUI
* Fixed minor tooltip description error on Decay Generator
* Fixed accelerator config localisation
v2.8
+ Added five more passive Fission Reactor Coolers
+ Added more depleted isotope blocks [thanks to xenon54xenon54!]
* Fixed incorrect Fusion Reactor cooling rates
* Fusion Core GUI now shows the rate of change of heat and active cooling rate
* The Fusion Reactor is now gated behind Boron Nitride production
+ Added compact and dense forms of collector machines
* Electromagnets, Active Coolers and other passive machines can distribute their fluid and energy to each other
* This mechanic is disabled by default in the config
* Fixed Spaxelhoes not mining all blocks quickly
+ Added Brazilian Portuguese language file [thanks to InterPlay02!]
* Made language files much easier to customise
+ Tooltip info width is now set automatically - no more manual line spacing!
* Made lots of internal changes and cleaned up code
* Some recipe tweaks and fixes
v2.7a
* Fixed errors with the active cooling rate configs
* Fixed internal energy storages changing incorrectly when their capacity is altered
v2.7
* Properly fixed all cable/pipe/conduit disconnection bugs [thanks to Thutmose for all of the help!]
* Fixed CraftTweaker strangely deleting recipes
* Slightly nerfed Decay Generator
* Fixed Cobblestone Generator not working
* Added and tweaked a few recipes
v2.6
+ Added early-game Decay Generator
* Fission Controller's energy and heat buffer now scales with reactor size
* Fixed certain Fuel Rods having the wrong stats [thanks to 28Smiles!]
* Fixed crash on Fission Reactor overheating [thanks to dizzyd!]
* Fixed Coolers not recognising Ports/Buffers/etc. as a form of Reactor Casing
* Fusion Reactor generates and removes Fusion Plasma a little more intelligently
* Fusion Plasma will now cause explosions instead of corrosion
* Made Fusion Plasma less laggy in general
* Fixed Fusion Core dropping unwanted dummy blocks
* Fixed (hopefully) Collectors crashing if multiple variants of Helium/Nitrogen exist
* Fixed some blocks breaking instantly
* Fixed Reactor Door not dropping after being broken
* Spruced up GUIs a little bit more
* Fixed bug where game sometimes crashed when attempting to open GUIs
+ Added more config options for ores
* Fixed vanilla ores still dropping NC resources when broken with Silk Touch
* CraftTweaker now works again [thanks to TheGuyRunningSouth!]
* Removed active machines and other junk from JEI
* Added and tweaked a few recipes
* Machines can no longer be rotated (temporary fix for machines losing contents when rotated)
* Processors can now be set to use no power in the config - this is done for the Ingot Former by default
* Fixed some mods' cables/conduits disconnecting from machines (temporary fix - machine textures won't update)
* Fixed IC2 Energy Net console spam [thanks to fscan!]
* Fixed getCapability returning null
* Updated Forge and APIs
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2.5a
* Fixed items appearing in wrong creative tabs (1.12.2)
* Tweaks to NBT data reading and writing
v2.5
* Made machine GUIs a little fancier
* Added Fusion Reactor GUI option to force inputs to differ
+ Added Dissolver
+ Added Universal Bin to dump excess resources
* Made Active Fluid Coolers use much less coolant
+ Added Reactor Door and Trapdoor
+ Added Sulfur - drops from Coal Ore
+ Added Fluorite - drops from Lapis Ore
+ Added a bunch of other new materials
* Fixed CraftTweaker fission recipe support
* Fixed potential crashes with fluid transfer
* Minor recipe tweaks
v2.4b
* Fixed fission ports not recognising transparent casing
* Made fusion plasma a little less laggy
* Fixed some machines' breaking speeds
* Fixed some localisation issues
v2.4a
* Fission Controller will try to show details of structure issue
* Fixed Fission and Fusion GUIs not updating correctly
* Fusion Plasma will leak from unpowered Electromagnets
+ Added extra ore configs
* Minor recipe fixes and tweaks
v2.4
+ Added JEI support
+ Added CraftTweaker support
+ Added Ingot Former
+ Added Pressurizer
+ Added Chemical Reactor
+ Added Salt Mixer
+ Added Crystallizer
+ Added Beryllium - drops from Coal Ore
+ Added Zirconium - drops from Quartz Ore
+ Added a bunch of new items and fluids
+ Added new tools and armor
+ Added Glowing Mushrooms to the Nether
* Fixed crash related to machines trying to push null fluids
* Fixed issues with the Fission Reactor search algorithm
* Fixed crash when mining Redstone Ore
+ Additional configs
* Recipe tweaks and additions
* Removed lingering invalid/impossible recipes
* Updated Forge
* Updated IC2 and JEI APIs
v2.3
+ Added active cooling for Fission and Fusion Reactors
+ Added comparator functionality for Fission and Fusion Reactors
+ Added transparent Reactor Casing and Electromagnets
* Fixed exploit that allowed coolers to be utilised in invalid positions to support other coolers
* Fixed bug where Fission Reactor Ports would not find the Controller
* Fixed bugs related to energy transfer
* Fixed bug where automating machines would disable them after one run
* Fixed bug where battery blocks did not update correctly
+ Additional configs
* Recipe tweaks and additions
* Updated Forge
* Updated CoFH API (1.10.2)
- Removed CoFH API (1.11.2)
* Updated IC2 API
v2.2d
* Fixed Fusion Reactor not initiating nuclear reaction
* Fixed Machine Interfaces not working correctly
* Fixed certain recipes not registering correctly
* Fixed item importing through the sides of machines
v2.2c
* Fixed Fission Controller efficiency level
* Fixed weird OreDict ice issue
v2.2b
* Fixed crashes with certain recipes
* Fixed flickering in GUIs
* Fixed anomalous recipe outputs
v2.2a
* Fixed crash when placing some machines
* Improved server GUI updating
* Minor texture changes
v2.2
+ Added multiblock Fusion Reactor
+ Added Electromagnet
+ Added Fusion Connector
+ Added fusion fluid fuels and products
+ Added Fluid Infuser
+ Added Metal Melter
+ Added Supercooler
+ Added Electrolyser
+ Added Neutron Irradiator
* Process times change depending on the recipe
* Improved automation on machine sides
+ Added Fission Port
* Tweaked fission cooler effects
+ Added Helium Collector
+ Added Machine Interface
+ Added Buffer
+ Added Cobblestone Generator
+ Added Infinite Water Source
+ Added Superconducting Electromagnet
+ Added Superconducting Supercooler
+ Added Supercooled Ice
+ Added many new config options
+ Added and tweaked recipes
+ Added new items and other fluids
* Hopefully fixed SpongeForge crash
* Fixed crash related to invalid recipes
* Many, many internal changes
* Updated IC2 API
* Many thanks go to CrazyPants for allowing me to use EnderIO's GUI fluid rendering code!
v2.1c
* Improved mod creative tabs
* Fixed crafting with other mods' graphite
* Fixed Fission Controller occasionally not accepting fuel rods
+ Added fusion fluids
* Began internal preparations for new machines
* Minor recipe tweaks
v2.1b
* Fixed incorrect GUI displays on servers
* Improved machine input slots
* Improved tooltip info
v2.1a
* Fixed configs crashing game when internal changes were made
* Improved fission tooltip info
* Modified Fission Controller GUI
+ Added Russian localisation - thank you FedorAronov!
* Added config option to enable rare mob drops
* Minor recipe changes
v2.1
+ Fission Reactors can now be constructed!
+ Added new reactor coolers
+ Added tooltips to more items
* Changed some fission fuel and cooler stats
* Tweaked some recipes
v2.0a
+ Added Alloy Furnace
* Fixed server crash due to client-side code being used universally
* Fixed EU voltage emitted from generators
* Fixed Manufactory recipe being impossible
* Fixed Portable Ender Chest not opening
* Fixed discrepant IC2 API
* Internal changes to the way recipes are handled
v2.0
+ Added Manufactory
+ Added Isotope Separator
+ Added Decay Hastener
+ Added Fuel Reprocessor
+ Added Fission Controller (WIP)
+ Added RF, IC2 and Tesla support for machines
+ Added Voltaic Pile and Lithium Ion Battery
+ Added Uranium, Plutonium, Americium and Californium RTGs
+ Added Basic Solar Panel
+ Added Nuclear Furnace
+ Added base blocks, including ores and fission reactor components
+ Added base items, including ingots, dusts, fission materials and tools