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I am running the game on a Linux Debian 12 with Oracle Java 1.8 which is in it own folder inside the game.
The game loads properly, no problem on the first screen, but when loading any game, once inside the world, trying to hover over any button as the tooltip pops up the errors keep filling the terminal console and error.log as the mouse moves. Also some buttons like Q and E page change do not work with the mouse at all.
I am able to play fully with keyboard and what little else there is still works with the mouse thankfully.
Running the game as "java/bin/java -jar LilithsThrone_0_4_10_7.jar" from within the game folder in the terminal,
terminal console output:
Printing to error.log
(java:2711689): Gtk-WARNING **: 09:29:03.400: Theme parsing error: gtk.css:10:9: 'position' is not a valid property name
(java:2711689): Gtk-WARNING **: 09:29:03.400: Theme parsing error: gtk.css:16:11: Not using units is deprecated. Assuming 'px'.
(java:2711689): Gtk-WARNING **: 09:29:03.400: Theme parsing error: gtk.css:17:15: Not using units is deprecated. Assuming 'px'.
(java:2711689): Gtk-WARNING **: 09:29:03.400: Theme parsing error: gtk.css:22:23: 'none' is not a valid color name
(java:2711689): Gdk-WARNING **: 09:29:05.557: XSetErrorHandler() called with a GDK error trap pushed. Don't do that.
Exception in thread "JavaFX Application Thread" Exception in thread "JavaFX Application Thread" Exception in thread "JavaFX Application Thread"
error.log:
Game Version: 0.4.10.7 (jar)
Java: 1.8.0_441 (Oracle Corporation)
OS: Linux (amd64)
Mod folders present: innoxia
java.lang.NullPointerException
at com.sun.webkit.WebPage.twkProcessMouseEvent(Native Method)
at com.sun.webkit.WebPage.dispatchMouseEvent(WebPage.java:832)
at javafx.scene.web.WebView.processMouseEvent(WebView.java:1048)
at javafx.scene.web.WebView.lambda$registerEventHandlers$3(WebView.java:1171)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3760)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3488)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1765)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2497)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:397)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:434)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:411)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:433)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:941)
at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method)
at com.sun.glass.ui.gtk.GtkApplication.lambda$null$10(GtkApplication.java:245)
at java.lang.Thread.run(Thread.java:750)
each Exception in thread "JavaFX Application Thread" corresponds to one of those log exceptions.
The text was updated successfully, but these errors were encountered:
I am running the game on a Linux Debian 12 with Oracle Java 1.8 which is in it own folder inside the game.
The game loads properly, no problem on the first screen, but when loading any game, once inside the world, trying to hover over any button as the tooltip pops up the errors keep filling the terminal console and error.log as the mouse moves. Also some buttons like Q and E page change do not work with the mouse at all.
I am able to play fully with keyboard and what little else there is still works with the mouse thankfully.
Running the game as "java/bin/java -jar LilithsThrone_0_4_10_7.jar" from within the game folder in the terminal,
terminal console output:
error.log:
each Exception in thread "JavaFX Application Thread" corresponds to one of those log exceptions.
The text was updated successfully, but these errors were encountered: