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"Attempt to use a deleted function thread" error at the Xcode #71
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I wouldn't know because I don't use XCode. MacOSX is only confirmed working using |
I tried to compile the game on my Mac Mini (Sierra). I used |
Thank for your replies. |
Also, sometimes homebrew messes up symlinks to libjpeg, libpng, libgif, and others... so if you get that error use: https://stackoverflow.com/questions/17643509/conflict-between-dynamic-linking-priority-in-osx/35070568#35070568 |
I tried to change the link. But error didn't disappear. I've checked all codes that might be related this error. So, 1 sentence was a mistake... The correct is My code was I've used "get_deleter()" function. So, I solved this error of fixing this line. It was my mistake. I'm so sorry... |
Its fine, I need to catch up on some of the newer C++11+ stuffs too. |
I didn't get a chance to see the SFML FPS counter in action, but it looks as if it was commented out with a lot of SFML features on the master branch. (I realize this thread is ancient but I still wanted to point this out.) |
I want to play this game at the Xcode 9.0.1 (macOS high sierra)
So, I have tried to build this project and finished to prepare all codes, textures, blocks and fonts.
But, 1 error ocurred.
"Attempt to use a deleted function thread"
The place of thread is
template <class _TSp, class _Fp, class ..._Args, size_t ..._Indices> inline _LIBCPP_INLINE_VISIBILITY void __thread_execute(tuple<_TSp, _Fp, _Args...>& __t, __tuple_indices<_Indices...>) { __invoke(_VSTD::move(_VSTD::get<1>(__t)), _VSTD::move(_VSTD::get<_Indices>(__t))...); }
The location of this error is below.
__invoke(_VSTD::move(_VSTD::get<1>(__t)), _VSTD::move(_VSTD::get<_Indices>(__t))...);
Did anyone encounter a same error like it ?
I have no idea how to solve this...
If it is good, please give me some advices.
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