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World doesn't render (Visual Studio 2017) #68
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#30 ? |
It seems different, as he could see the sky and the world for a short time, but I never see anything besides the debug menu drawn. |
What computer specs do you have, and what GPU/drivers? |
i5-4460, 8GB ram, GTX 1070 and windows 10. All drivers are updated and I have tried rebuilding SFML and it didn't change anything. |
what fork are you using? Just default? |
Just default, and I haven't changed any of the code yet. |
interesting... |
I just built it with mingw and the error was still there, so it must be something with my computer, thanks for the help though. |
Yeah, cuz it works with my mingw... |
I have the same issue. Built using Visual Studio, SFML 2.4.2. Nothing but black, except for the text and crosshair. However, I am running on a Radeon R9 270. My issue could be somewhat related to #8, though it does not crash on startup. |
@skypartan same to me, but I am using SFML 2.4.2. Only text and crosshair are rendered. |
I have reverted the code base to an older version, it could be possible it works now :) |
rebuilt from master, the problem persists. however in addition, text and the crosshair no longer display. just pure black. |
You need to press F3 to see the Crosshair/text Weird the problem persists. :/ |
it runs at about 2 fps, and uses 30% cpu. for some reason, the grounded flag is constantly changing between true and false, and my Y value constantly goes up, all without me touching the keyboard. |
Yeah that's really strange. Wish I knew how I could help you :( |
Ok I think we may have found the issue, probably narrows down to the post processing. We will try fix this and I'll get back to you :) |
Ok, it should be working now hopefully 😄 |
Yoo what the heck :D no idea what is going on there lol |
add a wontfix tag if you're gonna close this issue :b |
Lol |
@kennyrkun, @skypartan hey folks, I did a fix yesterday, can you check this out? So the issue could be closed, and you could play a bit :p |
It works now, Thanks! |
Awesome! |
I have tried using both cmake and manually creating projects trying to get this to work, but each time the world just appears black. I don't think it is an issue with the world as I can move and interact with it based on the info in the corner, but nothing else is drawn.
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