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World doesn't render (Visual Studio 2017) #68

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ghost opened this issue Oct 21, 2017 · 26 comments
Closed

World doesn't render (Visual Studio 2017) #68

ghost opened this issue Oct 21, 2017 · 26 comments

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@ghost
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ghost commented Oct 21, 2017

I have tried using both cmake and manually creating projects trying to get this to work, but each time the world just appears black. I don't think it is an issue with the world as I can move and interact with it based on the info in the corner, but nothing else is drawn.

@Hopson97
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#30 ?

@ghost
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ghost commented Oct 21, 2017

It seems different, as he could see the sky and the world for a short time, but I never see anything besides the debug menu drawn.

@IridescentRose
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IridescentRose commented Oct 21, 2017

What computer specs do you have, and what GPU/drivers?

@ghost
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ghost commented Oct 21, 2017

i5-4460, 8GB ram, GTX 1070 and windows 10. All drivers are updated and I have tried rebuilding SFML and it didn't change anything.

@IridescentRose
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what fork are you using? Just default?

@ghost
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ghost commented Oct 21, 2017

Just default, and I haven't changed any of the code yet.
Edit: Just tried it with another version of SFML, but same result.

@IridescentRose
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interesting...

@ghost
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ghost commented Oct 21, 2017

I just built it with mingw and the error was still there, so it must be something with my computer, thanks for the help though.

@IridescentRose
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Yeah, cuz it works with my mingw...

@kennyrkun
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I have the same issue. Built using Visual Studio, SFML 2.4.2.

Nothing but black, except for the text and crosshair. However, I am running on a Radeon R9 270. My issue could be somewhat related to #8, though it does not crash on startup.

@skypartan
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The same is happening to me. I'm compiling with SFML 2.5.0 (older versions are crashing on startup). Just the text and crosshair are rendered.
image

@peitaosu
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peitaosu commented Jul 28, 2018

@skypartan same to me, but I am using SFML 2.4.2. Only text and crosshair are rendered.
OS: Windows 10
Compiler: VS2015
GPU: NVIDIA GTX760

@Hopson97
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Hopson97 commented Aug 4, 2018

I have reverted the code base to an older version, it could be possible it works now :)

@kennyrkun
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rebuilt from master, the problem persists. however in addition, text and the crosshair no longer display. just pure black.

@Hopson97
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Hopson97 commented Aug 5, 2018

You need to press F3 to see the Crosshair/text

Weird the problem persists. :/

@kennyrkun
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it runs at about 2 fps, and uses 30% cpu. for some reason, the grounded flag is constantly changing between true and false, and my Y value constantly goes up, all without me touching the keyboard.

@Hopson97
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Hopson97 commented Aug 6, 2018

Yeah that's really strange. Wish I knew how I could help you :(

@Hopson97
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Hopson97 commented Aug 6, 2018

Ok I think we may have found the issue, probably narrows down to the post processing. We will try fix this and I'll get back to you :)

@Hopson97
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Hopson97 commented Aug 6, 2018

Ok, it should be working now hopefully 😄

@kennyrkun
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kennyrkun commented Aug 6, 2018

image

It almost works!

I don't really know anything about OpenGL, so I have no idea what would be causing this. Perhaps a faulty renderer?

@Hopson97
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Hopson97 commented Aug 7, 2018

Yoo what the heck :D no idea what is going on there lol

@Hopson97 Hopson97 closed this as completed Aug 7, 2018
@kennyrkun
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add a wontfix tag if you're gonna close this issue :b

@Hopson97
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Hopson97 commented Aug 8, 2018

Lol

@Hopson97 Hopson97 reopened this Aug 8, 2018
@EKashpersky
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@kennyrkun, @skypartan hey folks, I did a fix yesterday, can you check this out? So the issue could be closed, and you could play a bit :p

@skypartan
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It works now, Thanks!

@Hopson97
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Hopson97 commented Nov 3, 2018

Awesome!

@Hopson97 Hopson97 closed this as completed Nov 3, 2018
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