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use mtl #3

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FredJiang opened this issue Mar 27, 2013 · 5 comments
Open

use mtl #3

FredJiang opened this issue Mar 27, 2013 · 5 comments

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@FredJiang
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I referred your blog(http://heikobehrens.net/2009/08/27/obj2opengl/), the banana was ok in my demo. In my real project, I have more than one texture in the .mtl file. The result of ./obj2opengl.pl command just contains a glVertexPointer, a glNormalPointer and a glTexCoordPointer. Could you tell me how to apply multi textures to the ./obj2opengl.pl command. Thanks.

@jcmago
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jcmago commented Mar 27, 2013

Hi,

Are u developing for Android or iOS, I have a solution but not in the pl file, just in the jni files,
but I'm still fighting with the shadows, but the textures are working fine, send me your email and I can send u some samples.

enjoy

@FredJiang
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My email is [email protected]. Thank you!

@FredJiang
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I'm developing for IOS and my colleague developing for Android needs it too. So could you send me both?

@jcmago
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jcmago commented Mar 27, 2013

I'm a little bit busy today, I will send it to both of u during the long
weekend ok?

but the thing u have to know is OpenGL2, that's how I get the textures work,

cheers!

2013/3/27 fredjiang [email protected]

I'm developing for IOS and my colleague developing for Android needs it
too. So could you send me both?


Reply to this email directly or view it on GitHubhttps://github.com//issues/3#issuecomment-15521321
.

@jcmago
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jcmago commented Sep 30, 2013

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