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CustomKeyMouse_structs.h
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#pragma once
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Enums
//---------------------------------------------------------------------------
// Enum CustomKeyMouse.ECustomKeyMouseDevice
enum class ECustomKeyMouseDevice : uint8_t
{
ECustomKeyMouseDevice__CKM_DeviceGamepad = 0,
ECustomKeyMouseDevice__CKM_DeviceKeyboard = 1,
ECustomKeyMouseDevice__CKM_MAX = 2
};
// Enum CustomKeyMouse.ECustomKeyMouseIconType
enum class ECustomKeyMouseIconType : uint8_t
{
ECustomKeyMouseIconType__CKM_IconTypeGamepad = 0,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardEnglish = 1,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardFrench = 2,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardGerman = 3,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardItalian = 4,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardJapanese = 5,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardSpanish = 6,
ECustomKeyMouseIconType__CKM_IconTypeKeyboardRussian = 7,
ECustomKeyMouseIconType__CKM_MAX = 8
};
// Enum CustomKeyMouse.ECustomKeyMouseLanguage
enum class ECustomKeyMouseLanguage : uint8_t
{
ECustomKeyMouseLanguage__CKM_LanguageEnglish = 0,
ECustomKeyMouseLanguage__CKM_LanguageFrench = 1,
ECustomKeyMouseLanguage__CKM_LanguageGerman = 2,
ECustomKeyMouseLanguage__CKM_LanguageItalian = 3,
ECustomKeyMouseLanguage__CKM_LanguageJapanese = 4,
ECustomKeyMouseLanguage__CKM_LanguageSpanish = 5,
ECustomKeyMouseLanguage__CKM_LanguageRussian = 6,
ECustomKeyMouseLanguage__CKM_LanguageMax = 7,
ECustomKeyMouseLanguage__CKM_MAX = 8
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif