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CableComponent_classes.h
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#pragma once
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class CableComponent.CableComponent
// 0x0080 (0x07A0 - 0x0720)
class UCableComponent : public UMeshComponent
{
public:
struct FComponentReference AttachEndTo; // 0x0720(0x0018) (Edit)
struct FName AttachEndToSocketName; // 0x0738(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector EndLocation; // 0x0740(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
float CableLength; // 0x074C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int NumSegments; // 0x0750(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SubstepTime; // 0x0754(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int SolverIterations; // 0x0758(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bEnableStiffness; // 0x075C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bEnableCollision; // 0x075D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x075E(0x0002) MISSED OFFSET
float CollisionFriction; // 0x0760(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector CableForce; // 0x0764(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
float CableGravityScale; // 0x0770(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CableWidth; // 0x0774(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int NumSides; // 0x0778(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float TileMaterial; // 0x077C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x20]; // 0x0780(0x0020) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class CableComponent.CableComponent");
return ptr;
}
void SetAttachEndTo(class AActor* Actor, const struct FName& ComponentProperty, const struct FName& SocketName);
void GetCableParticleLocations(TArray<struct FVector>* Locations);
class USceneComponent* GetAttachedComponent();
class AActor* GetAttachedActor();
};
// Class CableComponent.CableActor
// 0x0008 (0x0370 - 0x0368)
class ACableActor : public AActor
{
public:
class UCableComponent* CableComponent; // 0x0368(0x0008) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class CableComponent.CableActor");
return ptr;
}
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif