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AnimGraphRuntime_functions.cpp
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#include "../SDK.h"
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Functions
//---------------------------------------------------------------------------
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector RootPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector JointPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector EndPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector JointTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector Effector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector OutJointPos (Parm, OutParm, IsPlainOldData)
// struct FVector OutEndPos (Parm, OutParm, IsPlainOldData)
// bool bAllowStretching (Parm, ZeroConstructor, IsPlainOldData)
// float StartStretchRatio (Parm, ZeroConstructor, IsPlainOldData)
// float MaxStretchScale (Parm, ZeroConstructor, IsPlainOldData)
void UKismetAnimationLibrary::STATIC_K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale, struct FVector* OutJointPos, struct FVector* OutEndPos)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK");
UKismetAnimationLibrary_K2_TwoBoneIK_Params params;
params.RootPos = RootPos;
params.JointPos = JointPos;
params.EndPos = EndPos;
params.JointTarget = JointTarget;
params.Effector = Effector;
params.bAllowStretching = bAllowStretching;
params.StartStretchRatio = StartStretchRatio;
params.MaxStretchScale = MaxStretchScale;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutJointPos != nullptr)
*OutJointPos = params.OutJointPos;
if (OutEndPos != nullptr)
*OutEndPos = params.OutEndPos;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTransform CurrentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector TargetPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector LookAtVector (Parm, IsPlainOldData)
// bool bUseUpVector (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector UpVector (Parm, IsPlainOldData)
// float ClampConeInDegree (Parm, ZeroConstructor, IsPlainOldData)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FTransform UKismetAnimationLibrary::STATIC_K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt");
UKismetAnimationLibrary_K2_LookAt_Params params;
params.CurrentTransform = CurrentTransform;
params.TargetPosition = TargetPosition;
params.LookAtVector = LookAtVector;
params.bUseUpVector = bUseUpVector;
params.UpVector = UpVector;
params.ClampConeInDegree = ClampConeInDegree;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived
// (Final, Native, Protected, HasOutParms)
// Parameters:
// struct FName NotifyName (Parm, ZeroConstructor, IsPlainOldData)
// struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm)
void UPlayMontageCallbackProxy::OnNotifyEndReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived");
UPlayMontageCallbackProxy_OnNotifyEndReceived_Params params;
params.NotifyName = NotifyName;
params.BranchingPointNotifyPayload = BranchingPointNotifyPayload;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived
// (Final, Native, Protected, HasOutParms)
// Parameters:
// struct FName NotifyName (Parm, ZeroConstructor, IsPlainOldData)
// struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm)
void UPlayMontageCallbackProxy::OnNotifyBeginReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived");
UPlayMontageCallbackProxy_OnNotifyBeginReceived_Params params;
params.NotifyName = NotifyName;
params.BranchingPointNotifyPayload = BranchingPointNotifyPayload;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData)
void UPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded");
UPlayMontageCallbackProxy_OnMontageEnded_Params params;
params.Montage = Montage;
params.bInterrupted = bInterrupted;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData)
void UPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut");
UPlayMontageCallbackProxy_OnMontageBlendingOut_Params params;
params.Montage = Montage;
params.bInterrupted = bInterrupted;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData)
// float StartingPosition (Parm, ZeroConstructor, IsPlainOldData)
// struct FName StartingSection (Parm, ZeroConstructor, IsPlainOldData)
// class UPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UPlayMontageCallbackProxy* UPlayMontageCallbackProxy::STATIC_CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const struct FName& StartingSection)
{
static auto fn = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage");
UPlayMontageCallbackProxy_CreateProxyObjectForPlayMontage_Params params;
params.InSkeletalMeshComponent = InSkeletalMeshComponent;
params.MontageToPlay = MontageToPlay;
params.PlayRate = PlayRate;
params.StartingPosition = StartingPosition;
params.StartingSection = StartingSection;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif