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AkAudio_parameters.h
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#pragma once
#include "../SDK.h"
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Parameters
//---------------------------------------------------------------------------
// Function AkAudio.AkAcousticPortal.OpenPortal
struct AAkAcousticPortal_OpenPortal_Params
{
};
// Function AkAudio.AkAcousticPortal.GetCurrentState
struct AAkAcousticPortal_GetCurrentState_Params
{
EAkAcousticPortalState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkAcousticPortal.ClosePortal
struct AAkAcousticPortal_ClosePortal_Params
{
};
// Function AkAudio.AkAmbientSound.StopAmbientSound
struct AAkAmbientSound_StopAmbientSound_Params
{
};
// Function AkAudio.AkAmbientSound.StartAmbientSound
struct AAkAmbientSound_StartAmbientSound_Params
{
};
// Function AkAudio.AkComponent.UseReverbVolumes
struct UAkComponent_UseReverbVolumes_Params
{
bool inUseReverbVolumes; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkComponent.UseEarlyReflections
struct UAkComponent_UseEarlyReflections_Params
{
class UAkAuxBus* AuxBus; // (Parm, ZeroConstructor, IsPlainOldData)
bool Left; // (Parm, ZeroConstructor, IsPlainOldData)
bool Right; // (Parm, ZeroConstructor, IsPlainOldData)
bool Floor; // (Parm, ZeroConstructor, IsPlainOldData)
bool Ceiling; // (Parm, ZeroConstructor, IsPlainOldData)
bool Back; // (Parm, ZeroConstructor, IsPlainOldData)
bool Front; // (Parm, ZeroConstructor, IsPlainOldData)
bool SpotReflectors; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString AuxBusName; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkComponent.Stop
struct UAkComponent_Stop_Params
{
};
// Function AkAudio.AkComponent.SetSwitch
struct UAkComponent_SetSwitch_Params
{
struct FString SwitchGroup; // (Parm, ZeroConstructor)
struct FString SwitchState; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkComponent.SetStopWhenOwnerDestroyed
struct UAkComponent_SetStopWhenOwnerDestroyed_Params
{
bool bStopWhenOwnerDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkComponent.SetRTPCValue
struct UAkComponent_SetRTPCValue_Params
{
struct FString RTPC; // (Parm, ZeroConstructor)
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
int InterpolationTimeMs; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkComponent.SetOutputBusVolume
struct UAkComponent_SetOutputBusVolume_Params
{
float BusVolume; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkComponent.SetListeners
struct UAkComponent_SetListeners_Params
{
TArray<class UAkComponent*> Listeners; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
};
// Function AkAudio.AkComponent.SetEarlyReflectionOrder
struct UAkComponent_SetEarlyReflectionOrder_Params
{
int NewEarlyReflectionOrder; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkComponent.SetAttenuationScalingFactor
struct UAkComponent_SetAttenuationScalingFactor_Params
{
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkComponent.PostTrigger
struct UAkComponent_PostTrigger_Params
{
struct FString Trigger; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkComponent.PostAssociatedAkEvent
struct UAkComponent_PostAssociatedAkEvent_Params
{
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkComponent.PostAkEventByName
struct UAkComponent_PostAkEventByName_Params
{
struct FString in_EventName; // (Parm, ZeroConstructor)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkComponent.PostAkEvent
struct UAkComponent_PostAkEvent_Params
{
class UAkAudioEvent* akevent; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString in_EventName; // (Parm, ZeroConstructor)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkComponent.GetAttenuationRadius
struct UAkComponent_GetAttenuationRadius_Params
{
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkSurfaceReflectorSetComponent.UpdateSurfaceReflectorSet
struct UAkSurfaceReflectorSetComponent_UpdateSurfaceReflectorSet_Params
{
};
// Function AkAudio.AkSurfaceReflectorSetComponent.SendSurfaceReflectorSet
struct UAkSurfaceReflectorSetComponent_SendSurfaceReflectorSet_Params
{
};
// Function AkAudio.AkSurfaceReflectorSetComponent.RemoveSurfaceReflectorSet
struct UAkSurfaceReflectorSetComponent_RemoveSurfaceReflectorSet_Params
{
};
// Function AkAudio.AkRoomComponent.RemoveSpatialAudioRoom
struct UAkRoomComponent_RemoveSpatialAudioRoom_Params
{
};
// Function AkAudio.AkRoomComponent.AddSpatialAudioRoom
struct UAkRoomComponent_AddSpatialAudioRoom_Params
{
};
// Function AkAudio.AkGameplayStatics.UseReverbVolumes
struct UAkGameplayStatics_UseReverbVolumes_Params
{
bool inUseReverbVolumes; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.UseEarlyReflections
struct UAkGameplayStatics_UseEarlyReflections_Params
{
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
class UAkAuxBus* AuxBus; // (Parm, ZeroConstructor, IsPlainOldData)
bool Left; // (Parm, ZeroConstructor, IsPlainOldData)
bool Right; // (Parm, ZeroConstructor, IsPlainOldData)
bool Floor; // (Parm, ZeroConstructor, IsPlainOldData)
bool Ceiling; // (Parm, ZeroConstructor, IsPlainOldData)
bool Back; // (Parm, ZeroConstructor, IsPlainOldData)
bool Front; // (Parm, ZeroConstructor, IsPlainOldData)
bool SpotReflectors; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString AuxBusName; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.UnloadBankByName
struct UAkGameplayStatics_UnloadBankByName_Params
{
struct FString BankName; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.UnloadBank
struct UAkGameplayStatics_UnloadBank_Params
{
class UAkAudioBank* Bank; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString BankName; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.StopProfilerCapture
struct UAkGameplayStatics_StopProfilerCapture_Params
{
};
// Function AkAudio.AkGameplayStatics.StopOutputCapture
struct UAkGameplayStatics_StopOutputCapture_Params
{
};
// Function AkAudio.AkGameplayStatics.StopAllAmbientSounds
struct UAkGameplayStatics_StopAllAmbientSounds_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.StopAll
struct UAkGameplayStatics_StopAll_Params
{
};
// Function AkAudio.AkGameplayStatics.StopActor
struct UAkGameplayStatics_StopActor_Params
{
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.StartProfilerCapture
struct UAkGameplayStatics_StartProfilerCapture_Params
{
struct FString Filename; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.StartOutputCapture
struct UAkGameplayStatics_StartOutputCapture_Params
{
struct FString Filename; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.StartAllAmbientSounds
struct UAkGameplayStatics_StartAllAmbientSounds_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SpawnAkComponentAtLocation
struct UAkGameplayStatics_SpawnAkComponentAtLocation_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
class UAkAudioEvent* akevent; // (Parm, ZeroConstructor, IsPlainOldData)
class UAkAuxBus* EarlyReflectionsBus; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector Location; // (Parm, IsPlainOldData)
struct FRotator Orientation; // (Parm, IsPlainOldData)
bool AutoPost; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString EventName; // (Parm, ZeroConstructor)
struct FString EarlyReflectionsBusName; // (Parm, ZeroConstructor)
bool AutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
class UAkComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetSwitch
struct UAkGameplayStatics_SetSwitch_Params
{
struct FName SwitchGroup; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName SwitchState; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetState
struct UAkGameplayStatics_SetState_Params
{
struct FName StateGroup; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName State; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetRTPCValue
struct UAkGameplayStatics_SetRTPCValue_Params
{
struct FName RTPC; // (Parm, ZeroConstructor, IsPlainOldData)
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
int InterpolationTimeMs; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetPanningRule
struct UAkGameplayStatics_SetPanningRule_Params
{
EPanningRule PanRule; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetOutputBusVolume
struct UAkGameplayStatics_SetOutputBusVolume_Params
{
float BusVolume; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetOcclusionScalingFactor
struct UAkGameplayStatics_SetOcclusionScalingFactor_Params
{
float ScalingFactor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetOcclusionRefreshInterval
struct UAkGameplayStatics_SetOcclusionRefreshInterval_Params
{
float RefreshInterval; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.SetBusConfig
struct UAkGameplayStatics_SetBusConfig_Params
{
struct FString BusName; // (Parm, ZeroConstructor)
EAkChannelConfiguration ChannelConfiguration; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.PostTrigger
struct UAkGameplayStatics_PostTrigger_Params
{
struct FName Trigger; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.PostEventByName
struct UAkGameplayStatics_PostEventByName_Params
{
struct FString EventName; // (Parm, ZeroConstructor)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.PostEventAttached
struct UAkGameplayStatics_PostEventAttached_Params
{
class UAkAudioEvent* akevent; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString EventName; // (Parm, ZeroConstructor)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.PostEventAtLocationByName
struct UAkGameplayStatics_PostEventAtLocationByName_Params
{
struct FString EventName; // (Parm, ZeroConstructor)
struct FVector Location; // (Parm, IsPlainOldData)
struct FRotator Orientation; // (Parm, IsPlainOldData)
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.PostEventAtLocation
struct UAkGameplayStatics_PostEventAtLocation_Params
{
class UAkAudioEvent* akevent; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector Location; // (Parm, IsPlainOldData)
struct FRotator Orientation; // (Parm, IsPlainOldData)
struct FString EventName; // (Parm, ZeroConstructor)
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.PostEvent
struct UAkGameplayStatics_PostEvent_Params
{
class UAkAudioEvent* akevent; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString EventName; // (Parm, ZeroConstructor)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.LoadInitBank
struct UAkGameplayStatics_LoadInitBank_Params
{
};
// Function AkAudio.AkGameplayStatics.LoadBanks
struct UAkGameplayStatics_LoadBanks_Params
{
TArray<class UAkAudioBank*> SoundBanks; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
bool SynchronizeSoundBanks; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.LoadBankByName
struct UAkGameplayStatics_LoadBankByName_Params
{
struct FString BankName; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.LoadBank
struct UAkGameplayStatics_LoadBank_Params
{
class UAkAudioBank* Bank; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString BankName; // (Parm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.IsGame
struct UAkGameplayStatics_IsGame_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.IsEditor
struct UAkGameplayStatics_IsEditor_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.GetOcclusionScalingFactor
struct UAkGameplayStatics_GetOcclusionScalingFactor_Params
{
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.GetAudioSpectrum
struct UAkGameplayStatics_GetAudioSpectrum_Params
{
TArray<float> arry; // (Parm, OutParm, ZeroConstructor)
};
// Function AkAudio.AkGameplayStatics.GetAkComponent
struct UAkGameplayStatics_GetAkComponent_Params
{
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector Location; // (Parm, IsPlainOldData)
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
class UAkComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function AkAudio.AkGameplayStatics.ClearBanks
struct UAkGameplayStatics_ClearBanks_Params
{
};
// Function AkAudio.AkGameplayStatics.AddOutputCaptureMarker
struct UAkGameplayStatics_AddOutputCaptureMarker_Params
{
struct FString MarkerText; // (Parm, ZeroConstructor)
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif