-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathActorSequence_classes.h
72 lines (55 loc) · 2.42 KB
/
ActorSequence_classes.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#pragma once
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class ActorSequence.ActorSequence
// 0x0030 (0x0360 - 0x0330)
class UActorSequence : public UMovieSceneSequence
{
public:
class UMovieScene* MovieScene; // 0x0330(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FActorSequenceObjectReferenceMap ObjectReferences; // 0x0338(0x0020)
unsigned char UnknownData00[0x8]; // 0x0358(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ActorSequence.ActorSequence");
return ptr;
}
};
// Class ActorSequence.ActorSequencePlayer
// 0x0000 (0x07F0 - 0x07F0)
class UActorSequencePlayer : public UMovieSceneSequencePlayer
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ActorSequence.ActorSequencePlayer");
return ptr;
}
};
// Class ActorSequence.ActorSequenceComponent
// 0x0040 (0x0130 - 0x00F0)
class UActorSequenceComponent : public UActorComponent
{
public:
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x00F0(0x0028) (Edit)
class UActorSequence* Sequence; // 0x0118(0x0008) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UActorSequencePlayer* SequencePlayer; // 0x0120(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
bool bAutoPlay; // 0x0128(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x0129(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ActorSequence.ActorSequenceComponent");
return ptr;
}
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif