You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Why play just one map when you can play several at once? I'm not sure how great this idea is, but I had it and I'm sharing it. Basically, you have two maps, far enough apart that they won't affect each other (unless someone stacks range on a tower for that purpose). Both paths could have exactly the same layout, but nodes in different placed, while the enemies are exactly the same. So when a boss appears, it appears on both (but be careful that abilities only apply to those on the current path).
Requires heavy concentration, and utmost planning. It should have a significant spike in difficulty, designed for the best of players.
The text was updated successfully, but these errors were encountered:
Why play just one map when you can play several at once? I'm not sure how great this idea is, but I had it and I'm sharing it. Basically, you have two maps, far enough apart that they won't affect each other (unless someone stacks range on a tower for that purpose). Both paths could have exactly the same layout, but nodes in different placed, while the enemies are exactly the same. So when a boss appears, it appears on both (but be careful that abilities only apply to those on the current path).
Requires heavy concentration, and utmost planning. It should have a significant spike in difficulty, designed for the best of players.
The text was updated successfully, but these errors were encountered: