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One Enemy Prefab, customised with Scriptable Objects #114

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Greenfoot5 opened this issue Feb 8, 2023 · 0 comments
Open

One Enemy Prefab, customised with Scriptable Objects #114

Greenfoot5 opened this issue Feb 8, 2023 · 0 comments
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editor tool This issue is about improving or adding additional editor tools feature A brand new addition to the game, or a complete rework of an existing feature Programming The issue involves a non-trivial amount of programming
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@Greenfoot5
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Currently, there are many enemy prefabs, but when more and more enemies are added, it's easy to mess up prefabs and takes ages to work it out, as well as updating multiple enemies is tedious. Instead, it would be useful to break the stats down into groups, and place them in SOs that can be placed into the scriptable object when it spawns in, reducing bloat and keeping the project files cleaner.

@Greenfoot5 Greenfoot5 added feature A brand new addition to the game, or a complete rework of an existing feature Programming The issue involves a non-trivial amount of programming editor tool This issue is about improving or adding additional editor tools labels Feb 8, 2023
@Greenfoot5 Greenfoot5 added this to the >2.x milestone Oct 3, 2023
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editor tool This issue is about improving or adding additional editor tools feature A brand new addition to the game, or a complete rework of an existing feature Programming The issue involves a non-trivial amount of programming
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