One Enemy Prefab, customised with Scriptable Objects #114
Labels
editor tool
This issue is about improving or adding additional editor tools
feature
A brand new addition to the game, or a complete rework of an existing feature
Programming
The issue involves a non-trivial amount of programming
Milestone
Currently, there are many enemy prefabs, but when more and more enemies are added, it's easy to mess up prefabs and takes ages to work it out, as well as updating multiple enemies is tedious. Instead, it would be useful to break the stats down into groups, and place them in SOs that can be placed into the scriptable object when it spawns in, reducing bloat and keeping the project files cleaner.
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