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Reminder of some extra formats and helper files vgmstream supports. They are described in detail in USAGE.md.
artificial headers:
.txth (text header, adds support to lots of extra formats)
.txtp (text play config, per song segment/layer manipulation)
.txtm (text map config, for formats that open companion files manually)
.genh (generic header, deprecated)
loop assists:
.mus (playlist for .acm)
.pos (loop info for .wav)
.sli (loop info for .ogg)
.sfl (loop info for .ogg)
other:
.adxkey (decryption key for .adx)
.ahxkey (decryption key for .ahx)
.hcakey (decryption key for .hca)
.fsbkey (decryption key for .fsb)
.bnsfkey (decryption key for .bnsf)
.awckey (decryption key for .awc)
Supported codecs
Quick list of most codecs vgmstream supports, including many obscure ones that are used in few games.
PCM
PCM 16-bit (little endian, big endian)
PCM 8-bit (signed, unsigned, sign bit)
PCM 4-bit (signed, unsigned)
PCM 24-bit (little endian, big endian)
PCM 32-bit float
u-Law/a-LAW
ADPCM (BRR/XA-style)
CD-ROM XA ADPCM
Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable, extended)
CRI ADX (standard, fixed, exponential, encrypted)
Silicon Graphics VADPCM
Nintendo DSP ADPCM a.k.a GC ADPCM
Nintendo DTK ADPCM
Nintendo AFC ADPCM
Microsoft MSADPCM (standard, mono, Cricket Audio)
Electronic Arts EA-XA (stereo, mono, Maxis)
Electronic Arts EA-XAS (v0, v1)
Konami MTAF ADPCM
Konami MTA2 ADPCM
FMOD FADPCM ADPCM
Procyon Studio ADPCM
Level-5 0x555 ADPCM
Konami XMD ADPCM
Argonaut ASF ADPCM
Tantalus ADPCM
ADPCM (IMA-style)
DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Quantic Dream, SNDS, etc)
Microsoft MS-IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
Yamaha ADPCM (AICA, Aska)
Westwood VBR ADPCM
OKI ADPCM (16-bit output, 4-shift, PC-FX)
LucasArts iMUSE VBR ADPCM
Tiger Game.com ADPCM
ADPCM (others)
Sony HEVAG
Ubisoft 4/6-bit ADPCM
Platinum ADPCM
Paradigm MC3 ADPCM
Ocean DSA ADPCM
lsf ADPCM
ITU-T G.721
CompressWave (CWav) Huffman ADPCM
Perceptual/transform-based
MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, EA, etc)
Xiph Vorbis (Ogg, FSB, Wwise, OGL, Silicon Knights)
CRI HCA
ITU-T G.722.1 annex C a.k.a. Polycom Siren 14 (Namco)
ITU-T G.719 annex B a.k.a. Polycom Siren 22
Xiph Opus (Ogg, Switch, EA, UE4, Exient, FSB)
Xiph CELT (FSB)
Microsoft XMA1/2
Microsoft WMA v1, WMA v2, WMAPro
AAC
Sony ATRAC3
Sony ATRAC3plus
Sony ATRAC9
Relic Codec
tri-Ace PS2 Codec
Bink
AC3/SPDIF
Musepack
Electronic Arts EASpeex
Electronic Arts EALayer3
Electronic Arts EA-XMA
Electronic Arts MicroTalk a.k.a. UTK or UMT
Inti Creates DCT codec
Circus XPCM VQ
Misc
SDX2 2:1 Squareroot-Delta-Exact compression DPCM
CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
Activision EXAKT SASSC DPCM
Xilam DERF DPCM
Circus XPCM DPCM
VisualArt's NWA PCM/DPCM
Marble WADY PCM/DPCM
InterPlay ACM
Inti Creates Range codec
FLAC
Others
The text was updated successfully, but these errors were encountered:
Would be perfect if your player had support to vgmstream in order to play most modern console video game music.
More info here:
https://vgmstream.org/
https://github.com/vgmstream/vgmstream/blob/master/doc/FORMATS.md
List
Supported extras
Reminder of some extra formats and helper files vgmstream supports. They are described in detail in USAGE.md.
Supported codecs
Quick list of most codecs vgmstream supports, including many obscure ones that are used in few games.
The text was updated successfully, but these errors were encountered: