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Add a post processing step to the render to be able to apply filter or postprocessing effects to a frame
For this we need to change the current rendering steps and add:
Binding of a FBO to be able to render the frame as a texture instead of directly in screen
Render all the object as we are currently doing
Generate the texture from the FBO once all the object are renderered for this frame
Unbind FBO -> Render to screen the generated texture using the postprocessing shaders
The text was updated successfully, but these errors were encountered:
Add a post processing step to the render to be able to apply filter or postprocessing effects to a frame
For this we need to change the current rendering steps and add:
The text was updated successfully, but these errors were encountered: