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The 2D camera can only see between a z of 0 and 1
The current workaround is to divide the z value by 100 in shader to get a range of 0 to 100 and have proper draw order aWorldPos.z / 100.0f
THIS IS NOT THE CORRECT WAY TO DO IT !
Need to set up correctly the frustum in the renderer so it can be changed in runtime !
The text was updated successfully, but these errors were encountered:
The 2D camera can only see between a z of 0 and 1
The current workaround is to divide the z value by 100 in shader to get a range of 0 to 100 and have proper draw order
aWorldPos.z / 100.0f
THIS IS NOT THE CORRECT WAY TO DO IT !
Need to set up correctly the frustum in the renderer so it can be changed in runtime !
The text was updated successfully, but these errors were encountered: