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Add a step in the when loading the shader or when moving the shader to the release folder that put the correct header in the shader
-> Add #version 330 core for desktop build
-> Add #version 300 es + #precision mediump for web build
The text was updated successfully, but these errors were encountered:
Add a step in the when loading the shader or when moving the shader to the release folder that put the correct header in the shader
-> Add #version 330 core for desktop build
-> Add #version 300 es + #precision mediump for web build
The text was updated successfully, but these errors were encountered: