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setupRenderer.pg
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import "renderer"
print("Setting up renderer...")
print("Loading shaders...")
loadShader("simpleTexture", "shader/default.vs", "shader/default.fs");
loadShader("ttfTexture", "shader/default.vs", "shader/ttftext.fs");
loadShader("atlasTexture", "shader/atlastexture.vs", "shader/atlastexture.fs");
loadShader("gui", "shader/default.vs", "shader/default.fs");
loadShader("text", "shader/textrendering.vs", "shader/textrendering.fs");
loadShader("2DShapes", "shader/simpleshapes.vs", "shader/simpleshapes.fs");
print("Shaders loaded successfully.")
print("Loading textures...")
loadTexture("TabTexture", "res/menu/LightBlueTexture.png");
loadTexture("cursor", "res/object/cursor.png");
loadTexture("slider", "res/object/slider.png");
loadTexture("font", "res/font/font.png");
loadTexture("I", "res/TetrisRes/tiles/I.png");
loadTexture("O", "res/TetrisRes/tiles/O.png");
loadTexture("S", "res/TetrisRes/tiles/S.png");
loadTexture("Z", "res/TetrisRes/tiles/Z.png");
loadTexture("J", "res/TetrisRes/tiles/J.png");
loadTexture("L", "res/TetrisRes/tiles/L.png");
loadTexture("T", "res/TetrisRes/tiles/T.png");
loadTexture("Empty", "res/TetrisRes/tiles/Empty.png");
loadTexture("Ghost", "res/TetrisRes/tiles/Ghost.png");
loadTexture("Canvas", "res/TetrisRes/tiles/TetrisCanvas.png");
loadTexture("Hold", "res/TetrisRes/tiles/Hold.png");
loadTexture("Next", "res/TetrisRes/tiles/Next.png");
loadTexture("titlescreenBackground", "res/TetrisRes/tiles/Titlescreen.png");
loadTexture("playButton", "res/TetrisRes/tiles/TetrisPlayButton.png");
loadTexture("optionButton", "res/TetrisRes/tiles/TetrisOptionButton.png");
loadTexture("highscoreButton", "res/TetrisRes/tiles/TetrisHighscoreButton.png");
loadTexture("arrow", "res/TetrisRes/tiles/arrow.png");
loadTexture("selectedButton", "res/TetrisRes/tiles/selectedButton.png");
//titlescreenBackground
print("Textures loaded successfully.")