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The game controller could have access to multiple different game states that it switches between (when the character goes through a door into a new arena, for example). That way it could pause all states that the character is not in and play them when it enters again.
The text was updated successfully, but these errors were encountered:
The game controller could have access to multiple different game states that it switches between (when the character goes through a door into a new arena, for example). That way it could pause all states that the character is not in and play them when it enters again.
The text was updated successfully, but these errors were encountered: