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Demo Level Design #1: Layout and spritesheet #16

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BlastWind opened this issue Oct 16, 2021 · 2 comments
Open

Demo Level Design #1: Layout and spritesheet #16

BlastWind opened this issue Oct 16, 2021 · 2 comments
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@BlastWind
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Design the demo level, I recommend the following workflow for this task:

  1. Make map background tile spritesheet (create map background assets)
    Random example:
    image
  2. Make a level using these tile sprites using a tile based level editor (Tiled might be a good tool for this)
    Example of a map:
    image

Elaboration:
Let's only make the background of level 1 in this issue. The background should be tiled based. While, obviously, the actors are not bounded by the idea of "grid".

@BlastWind BlastWind added this to the Demo milestone Oct 16, 2021
@BlastWind BlastWind self-assigned this Oct 17, 2021
@cyber-rose cyber-rose self-assigned this Oct 21, 2021
@cyber-rose
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I don’t know if that link worked, but I uploaded a pdf with a possible map of the tunnels for the game. (To help with level design)

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