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public method:
void follow (&Actor toFollow)
void stopFollow()
void startMovement(array specifying camera panning pattern, duration of each pan, etc, use during cut scenes)
private field:
Actor* following;
Priority: Demo, so only after basic framework has been completed
Produce: A camera class that controls what is rendered and how much is rendered
Watch the first two minutes of this video:
Reasons for a camera class:
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