-
-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cannot transform the design to my own #27
Comments
I answered this issue in #30. Will continue commenting there. |
Issue #30 was closed by opener, so continuing conversation here (years later). The ACNH file format needs to include the players PlayerID and TownID from ACNHDesignPatternEditor/Assets/Plugins/ACNHFileFormat.cs Lines 97 to 107 in 498aa02
Similarly to the way that the ACNL file format reads/writes those bytes: ACNHDesignPatternEditor/Assets/Plugins/ACNLFileFormat.cs Lines 457 to 458 in 498aa02
But read from the Without those IDs written to the start of each pattern array the game marks them as not owned by the player and thus unable to be edited within the game (marked with 🚫). Refer here for details on the data side. If I get time I might look over the codebase and implement, but it might be quicker for @FluffyFishGames to action it due to familiarity with the codebase. I would also recommend not using a trimmed file format for the pattern exports to increase interoperability. |
I tried several time, but it is not works. After import and export a design code, it suppose to be edit on you switch, but no matter what I do, it is not working, However, my friend create a file for me, and import the code I upload in community, it is works. Do anyone know what's the problem?
The text was updated successfully, but these errors were encountered: