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Orbit view breaks when targeting incoming asteroid #18

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JonnyOThan opened this issue Jul 21, 2020 · 1 comment
Open

Orbit view breaks when targeting incoming asteroid #18

JonnyOThan opened this issue Jul 21, 2020 · 1 comment
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@JonnyOThan
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Seems like other MFDs also stopped updating when this occurred, but turning the orbit view off fixed the issue. I wish I had grabbed a save file from when this occurred.
screenshot12

@JonnyOThan JonnyOThan added the bug Something isn't working label Jul 21, 2020
@JonnyOThan
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Just noticed this in someone else's log file:

1380724 [LOG 11:33:34.445] getObtAtUT infinite UT on elliptical orbit UT: -Infinity, returning NaN
1380725   at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
1380726   at Orbit.getObtAtUT (System.Double UT) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 
1380727   at Orbit.getRelativePositionAtUT (System.Double UT) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 
1380728   at CelestialBody.getTruePositionAtUT (System.Double UT) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 
1380729   at JSI.JSIOrbitDisplay.ScreenPositionFromOrbitAtTA (Orbit o, CelestialBody referenceBody, UnityEngine.Matrix4x4 screenTransform, System.Double ta, System.Double now) [0x00000] in <04a6f6b9bca747eb82a794d9ccc6e4e2>:0 
1380730   at JSI.JSIOrbitDisplay.DrawOrbit (Orbit o, CelestialBody referenceBody, UnityEngine.Matrix4x4 screenTransform) [0x00000] in <04a6f6b9bca747eb82a794d9ccc6e4e2>:0 
1380731   at JSI.JSIOrbitDisplay.RenderOrbit (UnityEngine.RenderTexture screen, System.Single cameraAspect) [0x00000] in <04a6f6b9bca747eb82a794d9ccc6e4e2>:0 
1380732   at JSI.MonitorPage.RenderBackground (UnityEngine.RenderTexture screen) [0x00000] in <04a6f6b9bca747eb82a794d9ccc6e4e2>:0 
1380733   at JSI.RasterPropMonitor.RenderScreen () [0x00000] in <04a6f6b9bca747eb82a794d9ccc6e4e2>:0 
1380734   at JSI.RasterPropMonitor.LateUpdate () [0x00000] in <04a6f6b9bca747eb82a794d9ccc6e4e2>:0 

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