diff --git a/.vs/ProbeControlRoom/v15/sqlite3/storage.ide b/.vs/ProbeControlRoom/v15/sqlite3/storage.ide
index 070936e..1b1fa9d 100644
Binary files a/.vs/ProbeControlRoom/v15/sqlite3/storage.ide and b/.vs/ProbeControlRoom/v15/sqlite3/storage.ide differ
diff --git a/ChangeLog.txt b/ChangeLog.txt
index 0f2ead2..deb9983 100644
--- a/ChangeLog.txt
+++ b/ChangeLog.txt
@@ -13,4 +13,9 @@ ChangeLog
1.2.3
Added InstallChecker
Updated AssemblyVersion.tt
- Updated for KSP 1.8
\ No newline at end of file
+ Updated for KSP 1.8
+
+1.2.4
+ Fixed button icon when enabling & disabling mod
+ Added AssemblyFileVersion
+ Updated version file for 1.12
diff --git a/GameData/ProbeControlRoom/MiniAVC-LICENSE.txt b/GameData/ProbeControlRoom/MiniAVC-LICENSE.txt
deleted file mode 100644
index 94a9ed0..0000000
--- a/GameData/ProbeControlRoom/MiniAVC-LICENSE.txt
+++ /dev/null
@@ -1,674 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-the GNU General Public License is intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
-any other work released this way by its authors. You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- To protect your rights, we need to prevent others from denying you
-these rights or asking you to surrender the rights. Therefore, you have
-certain responsibilities if you distribute copies of the software, or if
-you modify it: responsibilities to respect the freedom of others.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must pass on to the recipients the same
-freedoms that you received. You must make sure that they, too, receive
-or can get the source code. And you must show them these terms so they
-know their rights.
-
- Developers that use the GNU GPL protect your rights with two steps:
-(1) assert copyright on the software, and (2) offer you this License
-giving you legal permission to copy, distribute and/or modify it.
-
- For the developers' and authors' protection, the GPL clearly explains
-that there is no warranty for this free software. For both users' and
-authors' sake, the GPL requires that modified versions be marked as
-changed, so that their problems will not be attributed erroneously to
-authors of previous versions.
-
- Some devices are designed to deny users access to install or run
-modified versions of the software inside them, although the manufacturer
-can do so. This is fundamentally incompatible with the aim of
-protecting users' freedom to change the software. The systematic
-pattern of such abuse occurs in the area of products for individuals to
-use, which is precisely where it is most unacceptable. Therefore, we
-have designed this version of the GPL to prohibit the practice for those
-products. If such problems arise substantially in other domains, we
-stand ready to extend this provision to those domains in future versions
-of the GPL, as needed to protect the freedom of users.
-
- Finally, every program is threatened constantly by software patents.
-States should not allow patents to restrict development and use of
-software on general-purpose computers, but in those that do, we wish to
-avoid the special danger that patents applied to a free program could
-make it effectively proprietary. To prevent this, the GPL assures that
-patents cannot be used to render the program non-free.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
-License. Each licensee is addressed as "you". "Licensees" and
-"recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
-in a fashion requiring copyright permission, other than the making of an
-exact copy. The resulting work is called a "modified version" of the
-earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
-on the Program.
-
- To "propagate" a work means to do anything with it that, without
-permission, would make you directly or secondarily liable for
-infringement under applicable copyright law, except executing it on a
-computer or modifying a private copy. Propagation includes copying,
-distribution (with or without modification), making available to the
-public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
-parties to make or receive copies. Mere interaction with a user through
-a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
-to the extent that it includes a convenient and prominently visible
-feature that (1) displays an appropriate copyright notice, and (2)
-tells the user that there is no warranty for the work (except to the
-extent that warranties are provided), that licensees may convey the
-work under this License, and how to view a copy of this License. If
-the interface presents a list of user commands or options, such as a
-menu, a prominent item in the list meets this criterion.
-
- 1. Source Code.
-
- The "source code" for a work means the preferred form of the work
-for making modifications to it. "Object code" means any non-source
-form of a work.
-
- A "Standard Interface" means an interface that either is an official
-standard defined by a recognized standards body, or, in the case of
-interfaces specified for a particular programming language, one that
-is widely used among developers working in that language.
-
- The "System Libraries" of an executable work include anything, other
-than the work as a whole, that (a) is included in the normal form of
-packaging a Major Component, but which is not part of that Major
-Component, and (b) serves only to enable use of the work with that
-Major Component, or to implement a Standard Interface for which an
-implementation is available to the public in source code form. A
-"Major Component", in this context, means a major essential component
-(kernel, window system, and so on) of the specific operating system
-(if any) on which the executable work runs, or a compiler used to
-produce the work, or an object code interpreter used to run it.
-
- The "Corresponding Source" for a work in object code form means all
-the source code needed to generate, install, and (for an executable
-work) run the object code and to modify the work, including scripts to
-control those activities. However, it does not include the work's
-System Libraries, or general-purpose tools or generally available free
-programs which are used unmodified in performing those activities but
-which are not part of the work. For example, Corresponding Source
-includes interface definition files associated with source files for
-the work, and the source code for shared libraries and dynamically
-linked subprograms that the work is specifically designed to require,
-such as by intimate data communication or control flow between those
-subprograms and other parts of the work.
-
- The Corresponding Source need not include anything that users
-can regenerate automatically from other parts of the Corresponding
-Source.
-
- The Corresponding Source for a work in source code form is that
-same work.
-
- 2. Basic Permissions.
-
- All rights granted under this License are granted for the term of
-copyright on the Program, and are irrevocable provided the stated
-conditions are met. This License explicitly affirms your unlimited
-permission to run the unmodified Program. The output from running a
-covered work is covered by this License only if the output, given its
-content, constitutes a covered work. This License acknowledges your
-rights of fair use or other equivalent, as provided by copyright law.
-
- You may make, run and propagate covered works that you do not
-convey, without conditions so long as your license otherwise remains
-in force. You may convey covered works to others for the sole purpose
-of having them make modifications exclusively for you, or provide you
-with facilities for running those works, provided that you comply with
-the terms of this License in conveying all material for which you do
-not control copyright. Those thus making or running the covered works
-for you must do so exclusively on your behalf, under your direction
-and control, on terms that prohibit them from making any copies of
-your copyrighted material outside their relationship with you.
-
- Conveying under any other circumstances is permitted solely under
-the conditions stated below. Sublicensing is not allowed; section 10
-makes it unnecessary.
-
- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
-
- No covered work shall be deemed part of an effective technological
-measure under any applicable law fulfilling obligations under article
-11 of the WIPO copyright treaty adopted on 20 December 1996, or
-similar laws prohibiting or restricting circumvention of such
-measures.
-
- When you convey a covered work, you waive any legal power to forbid
-circumvention of technological measures to the extent such circumvention
-is effected by exercising rights under this License with respect to
-the covered work, and you disclaim any intention to limit operation or
-modification of the work as a means of enforcing, against the work's
-users, your or third parties' legal rights to forbid circumvention of
-technological measures.
-
- 4. Conveying Verbatim Copies.
-
- You may convey verbatim copies of the Program's source code as you
-receive it, in any medium, provided that you conspicuously and
-appropriately publish on each copy an appropriate copyright notice;
-keep intact all notices stating that this License and any
-non-permissive terms added in accord with section 7 apply to the code;
-keep intact all notices of the absence of any warranty; and give all
-recipients a copy of this License along with the Program.
-
- You may charge any price or no price for each copy that you convey,
-and you may offer support or warranty protection for a fee.
-
- 5. Conveying Modified Source Versions.
-
- You may convey a work based on the Program, or the modifications to
-produce it from the Program, in the form of source code under the
-terms of section 4, provided that you also meet all of these conditions:
-
- a) The work must carry prominent notices stating that you modified
- it, and giving a relevant date.
-
- b) The work must carry prominent notices stating that it is
- released under this License and any conditions added under section
- 7. This requirement modifies the requirement in section 4 to
- "keep intact all notices".
-
- c) You must license the entire work, as a whole, under this
- License to anyone who comes into possession of a copy. This
- License will therefore apply, along with any applicable section 7
- additional terms, to the whole of the work, and all its parts,
- regardless of how they are packaged. This License gives no
- permission to license the work in any other way, but it does not
- invalidate such permission if you have separately received it.
-
- d) If the work has interactive user interfaces, each must display
- Appropriate Legal Notices; however, if the Program has interactive
- interfaces that do not display Appropriate Legal Notices, your
- work need not make them do so.
-
- A compilation of a covered work with other separate and independent
-works, which are not by their nature extensions of the covered work,
-and which are not combined with it such as to form a larger program,
-in or on a volume of a storage or distribution medium, is called an
-"aggregate" if the compilation and its resulting copyright are not
-used to limit the access or legal rights of the compilation's users
-beyond what the individual works permit. Inclusion of a covered work
-in an aggregate does not cause this License to apply to the other
-parts of the aggregate.
-
- 6. Conveying Non-Source Forms.
-
- You may convey a covered work in object code form under the terms
-of sections 4 and 5, provided that you also convey the
-machine-readable Corresponding Source under the terms of this License,
-in one of these ways:
-
- a) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by the
- Corresponding Source fixed on a durable physical medium
- customarily used for software interchange.
-
- b) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by a
- written offer, valid for at least three years and valid for as
- long as you offer spare parts or customer support for that product
- model, to give anyone who possesses the object code either (1) a
- copy of the Corresponding Source for all the software in the
- product that is covered by this License, on a durable physical
- medium customarily used for software interchange, for a price no
- more than your reasonable cost of physically performing this
- conveying of source, or (2) access to copy the
- Corresponding Source from a network server at no charge.
-
- c) Convey individual copies of the object code with a copy of the
- written offer to provide the Corresponding Source. This
- alternative is allowed only occasionally and noncommercially, and
- only if you received the object code with such an offer, in accord
- with subsection 6b.
-
- d) Convey the object code by offering access from a designated
- place (gratis or for a charge), and offer equivalent access to the
- Corresponding Source in the same way through the same place at no
- further charge. You need not require recipients to copy the
- Corresponding Source along with the object code. If the place to
- copy the object code is a network server, the Corresponding Source
- may be on a different server (operated by you or a third party)
- that supports equivalent copying facilities, provided you maintain
- clear directions next to the object code saying where to find the
- Corresponding Source. Regardless of what server hosts the
- Corresponding Source, you remain obligated to ensure that it is
- available for as long as needed to satisfy these requirements.
-
- e) Convey the object code using peer-to-peer transmission, provided
- you inform other peers where the object code and Corresponding
- Source of the work are being offered to the general public at no
- charge under subsection 6d.
-
- A separable portion of the object code, whose source code is excluded
-from the Corresponding Source as a System Library, need not be
-included in conveying the object code work.
-
- A "User Product" is either (1) a "consumer product", which means any
-tangible personal property which is normally used for personal, family,
-or household purposes, or (2) anything designed or sold for incorporation
-into a dwelling. In determining whether a product is a consumer product,
-doubtful cases shall be resolved in favor of coverage. For a particular
-product received by a particular user, "normally used" refers to a
-typical or common use of that class of product, regardless of the status
-of the particular user or of the way in which the particular user
-actually uses, or expects or is expected to use, the product. A product
-is a consumer product regardless of whether the product has substantial
-commercial, industrial or non-consumer uses, unless such uses represent
-the only significant mode of use of the product.
-
- "Installation Information" for a User Product means any methods,
-procedures, authorization keys, or other information required to install
-and execute modified versions of a covered work in that User Product from
-a modified version of its Corresponding Source. The information must
-suffice to ensure that the continued functioning of the modified object
-code is in no case prevented or interfered with solely because
-modification has been made.
-
- If you convey an object code work under this section in, or with, or
-specifically for use in, a User Product, and the conveying occurs as
-part of a transaction in which the right of possession and use of the
-User Product is transferred to the recipient in perpetuity or for a
-fixed term (regardless of how the transaction is characterized), the
-Corresponding Source conveyed under this section must be accompanied
-by the Installation Information. But this requirement does not apply
-if neither you nor any third party retains the ability to install
-modified object code on the User Product (for example, the work has
-been installed in ROM).
-
- The requirement to provide Installation Information does not include a
-requirement to continue to provide support service, warranty, or updates
-for a work that has been modified or installed by the recipient, or for
-the User Product in which it has been modified or installed. Access to a
-network may be denied when the modification itself materially and
-adversely affects the operation of the network or violates the rules and
-protocols for communication across the network.
-
- Corresponding Source conveyed, and Installation Information provided,
-in accord with this section must be in a format that is publicly
-documented (and with an implementation available to the public in
-source code form), and must require no special password or key for
-unpacking, reading or copying.
-
- 7. Additional Terms.
-
- "Additional permissions" are terms that supplement the terms of this
-License by making exceptions from one or more of its conditions.
-Additional permissions that are applicable to the entire Program shall
-be treated as though they were included in this License, to the extent
-that they are valid under applicable law. If additional permissions
-apply only to part of the Program, that part may be used separately
-under those permissions, but the entire Program remains governed by
-this License without regard to the additional permissions.
-
- When you convey a copy of a covered work, you may at your option
-remove any additional permissions from that copy, or from any part of
-it. (Additional permissions may be written to require their own
-removal in certain cases when you modify the work.) You may place
-additional permissions on material, added by you to a covered work,
-for which you have or can give appropriate copyright permission.
-
- Notwithstanding any other provision of this License, for material you
-add to a covered work, you may (if authorized by the copyright holders of
-that material) supplement the terms of this License with terms:
-
- a) Disclaiming warranty or limiting liability differently from the
- terms of sections 15 and 16 of this License; or
-
- b) Requiring preservation of specified reasonable legal notices or
- author attributions in that material or in the Appropriate Legal
- Notices displayed by works containing it; or
-
- c) Prohibiting misrepresentation of the origin of that material, or
- requiring that modified versions of such material be marked in
- reasonable ways as different from the original version; or
-
- d) Limiting the use for publicity purposes of names of licensors or
- authors of the material; or
-
- e) Declining to grant rights under trademark law for use of some
- trade names, trademarks, or service marks; or
-
- f) Requiring indemnification of licensors and authors of that
- material by anyone who conveys the material (or modified versions of
- it) with contractual assumptions of liability to the recipient, for
- any liability that these contractual assumptions directly impose on
- those licensors and authors.
-
- All other non-permissive additional terms are considered "further
-restrictions" within the meaning of section 10. If the Program as you
-received it, or any part of it, contains a notice stating that it is
-governed by this License along with a term that is a further
-restriction, you may remove that term. If a license document contains
-a further restriction but permits relicensing or conveying under this
-License, you may add to a covered work material governed by the terms
-of that license document, provided that the further restriction does
-not survive such relicensing or conveying.
-
- If you add terms to a covered work in accord with this section, you
-must place, in the relevant source files, a statement of the
-additional terms that apply to those files, or a notice indicating
-where to find the applicable terms.
-
- Additional terms, permissive or non-permissive, may be stated in the
-form of a separately written license, or stated as exceptions;
-the above requirements apply either way.
-
- 8. Termination.
-
- You may not propagate or modify a covered work except as expressly
-provided under this License. Any attempt otherwise to propagate or
-modify it is void, and will automatically terminate your rights under
-this License (including any patent licenses granted under the third
-paragraph of section 11).
-
- However, if you cease all violation of this License, then your
-license from a particular copyright holder is reinstated (a)
-provisionally, unless and until the copyright holder explicitly and
-finally terminates your license, and (b) permanently, if the copyright
-holder fails to notify you of the violation by some reasonable means
-prior to 60 days after the cessation.
-
- Moreover, your license from a particular copyright holder is
-reinstated permanently if the copyright holder notifies you of the
-violation by some reasonable means, this is the first time you have
-received notice of violation of this License (for any work) from that
-copyright holder, and you cure the violation prior to 30 days after
-your receipt of the notice.
-
- Termination of your rights under this section does not terminate the
-licenses of parties who have received copies or rights from you under
-this License. If your rights have been terminated and not permanently
-reinstated, you do not qualify to receive new licenses for the same
-material under section 10.
-
- 9. Acceptance Not Required for Having Copies.
-
- You are not required to accept this License in order to receive or
-run a copy of the Program. Ancillary propagation of a covered work
-occurring solely as a consequence of using peer-to-peer transmission
-to receive a copy likewise does not require acceptance. However,
-nothing other than this License grants you permission to propagate or
-modify any covered work. These actions infringe copyright if you do
-not accept this License. Therefore, by modifying or propagating a
-covered work, you indicate your acceptance of this License to do so.
-
- 10. Automatic Licensing of Downstream Recipients.
-
- Each time you convey a covered work, the recipient automatically
-receives a license from the original licensors, to run, modify and
-propagate that work, subject to this License. You are not responsible
-for enforcing compliance by third parties with this License.
-
- An "entity transaction" is a transaction transferring control of an
-organization, or substantially all assets of one, or subdividing an
-organization, or merging organizations. If propagation of a covered
-work results from an entity transaction, each party to that
-transaction who receives a copy of the work also receives whatever
-licenses to the work the party's predecessor in interest had or could
-give under the previous paragraph, plus a right to possession of the
-Corresponding Source of the work from the predecessor in interest, if
-the predecessor has it or can get it with reasonable efforts.
-
- You may not impose any further restrictions on the exercise of the
-rights granted or affirmed under this License. For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
- 11. Patents.
-
- A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based. The
-work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version. For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement). To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients. "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License. You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all. For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
diff --git a/GameData/ProbeControlRoom/ProbeControlRoom.version b/GameData/ProbeControlRoom/ProbeControlRoom.version
index 87c5dc0..00534d3 100644
--- a/GameData/ProbeControlRoom/ProbeControlRoom.version
+++ b/GameData/ProbeControlRoom/ProbeControlRoom.version
@@ -11,16 +11,16 @@
"MAJOR": 1,
"MINOR": 2,
"PATCH": 3,
- "BUILD": 0
+ "BUILD": 1
},
"KSP_VERSION": {
"MAJOR": 1,
- "MINOR": 5,
- "PATCH": 1
+ "MINOR": 12,
+ "PATCH": 2
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
- "MINOR": 8,
+ "MINOR": 12,
"PATCH": 0
}
}
diff --git a/ProbeControlRoom.version b/ProbeControlRoom.version
index 87c5dc0..1fb8e56 100644
--- a/ProbeControlRoom.version
+++ b/ProbeControlRoom.version
@@ -10,17 +10,17 @@
"VERSION": {
"MAJOR": 1,
"MINOR": 2,
- "PATCH": 3,
+ "PATCH": 4,
"BUILD": 0
},
"KSP_VERSION": {
"MAJOR": 1,
- "MINOR": 5,
- "PATCH": 1
+ "MINOR": 12,
+ "PATCH": 2
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
- "MINOR": 8,
+ "MINOR": 12,
"PATCH": 0
}
}
diff --git a/ProbeControlRoom.version.orig b/ProbeControlRoom.version.orig
deleted file mode 100644
index 2add5c5..0000000
--- a/ProbeControlRoom.version.orig
+++ /dev/null
@@ -1,26 +0,0 @@
-{
- "NAME": "ProbeControlRoom",
- "URL": "http://ksp.spacetux.net/avc/ProbeControlRoom",
- "DOWNLOAD": "https://github.com/linuxgurugamer/KSP-ProbeControlRoom/releases",
- "GITHUB": {
- "USERNAME": "Linuxgurugamer",
- "REPOSITORY": "KSP-ProbeControlRoom",
- "ALLOW_PRE_RELEASE": false
- },
- "VERSION": {
- "MAJOR": 1,
- "MINOR": 2,
- "PATCH": 2,
- "BUILD": 12
- },
- "KSP_VERSION": {
- "MAJOR": 1,
- "MINOR": 5,
- "PATCH": 1
- },
- "KSP_VERSION_MIN": {
- "MAJOR": 1,
- "MINOR": 5,
- "PATCH": 1
- }
-}
diff --git a/ProbeControlRoom/AssemblyVersion.cs b/ProbeControlRoom/AssemblyVersion.cs
index c79a6e4..e254d37 100644
--- a/ProbeControlRoom/AssemblyVersion.cs
+++ b/ProbeControlRoom/AssemblyVersion.cs
@@ -5,4 +5,5 @@
using System.Reflection;
- [assembly: AssemblyVersion("1.2.3.0")]
\ No newline at end of file
+ [assembly: AssemblyVersion("1.2.3.1")]
+ [assembly: AssemblyFileVersion("1.2.3.1")]
\ No newline at end of file
diff --git a/ProbeControlRoom/AssemblyVersion.tt b/ProbeControlRoom/AssemblyVersion.tt
index 0b6942b..0573068 100644
--- a/ProbeControlRoom/AssemblyVersion.tt
+++ b/ProbeControlRoom/AssemblyVersion.tt
@@ -97,4 +97,5 @@
using System.Reflection;
- [assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= patch #>.<#= build #>")]
\ No newline at end of file
+ [assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= patch #>.<#= build #>")]
+ [assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= patch #>.<#= build #>")]
\ No newline at end of file
diff --git a/ProbeControlRoom/ProbeControlRoom.cs b/ProbeControlRoom/ProbeControlRoom.cs
index a8db060..d0895e2 100644
--- a/ProbeControlRoom/ProbeControlRoom.cs
+++ b/ProbeControlRoom/ProbeControlRoom.cs
@@ -18,38 +18,38 @@ public class ProbeControlRoom : MonoBehaviour
//Is IVA currently active and visible
public static bool isActive = false;
- private bool needCamReset = false;
-
- //Sun
- IVASun CachedSun = null;
- bool SunIsEnabled = true;
-
- //Stuff to mess with
- static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldGet field_get_internalcamera_currentPitch;
- static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldGet field_get_internalcamera_currentRot;
- static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldGet field_get_internalcamera_currentZoom;
- static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldSet field_set_internalcamera_currentPitch;
- static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldSet field_set_internalcamera_currentRot;
- static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldSet field_set_internalcamera_currentZoom;
- bool hassavedlookangles = false;
- float savedpitch = 0f;
- float savedrot = 0f;
- float savedzoom = 0f;
-
+ private bool needCamReset = false;
+
+ //Sun
+ IVASun CachedSun = null;
+ bool SunIsEnabled = true;
+
+ //Stuff to mess with
+ static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldGet field_get_internalcamera_currentPitch;
+ static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldGet field_get_internalcamera_currentRot;
+ static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldGet field_get_internalcamera_currentZoom;
+ static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldSet field_set_internalcamera_currentPitch;
+ static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldSet field_set_internalcamera_currentRot;
+ static VirindiHelpers.DynamicEmitFields.delCreateDynamicInstanceFieldSet field_set_internalcamera_currentZoom;
+ bool hassavedlookangles = false;
+ float savedpitch = 0f;
+ float savedrot = 0f;
+ float savedzoom = 0f;
+
//Vessel has IVA with crew onboard
private bool canStockIVA;
- private bool maybecanstockiva;
-
+ private bool maybecanstockiva;
+
//Vessel has a probe control room available
private bool canPCRIVA;
-
+
//Current PCR module
private ProbeControlRoomPart aModule;
//Current PCR part with internal module
private Part aPart;
- private MeshRenderer[] cachedrenderers = null;
-
+ private MeshRenderer[] cachedrenderers = null;
+
//Storage for original game settings
float shipVolumeBackup = GameSettings.SHIP_VOLUME;
float ambianceVolumeBackup = GameSettings.AMBIENCE_VOLUME;
@@ -57,18 +57,18 @@ public class ProbeControlRoom : MonoBehaviour
float cameraFXInternalBackup = GameSettings.CAMERA_FX_INTERNAL;
float cameraFXExternalBackup = GameSettings.CAMERA_FX_EXTERNAL;
- //Vessel labels settings
- bool HasCachedVesselLabelsSetting = false;
- bool CachedVesselLabelsSetting = false;
- bool VesselLabelKeyDisabled = false;
- KeyCodeExtended CachedLabelPrimaryKey = GameSettings.TOGGLE_LABELS.primary;
+ //Vessel labels settings
+ bool HasCachedVesselLabelsSetting = false;
+ bool CachedVesselLabelsSetting = false;
+ bool VesselLabelKeyDisabled = false;
+ KeyCodeExtended CachedLabelPrimaryKey = GameSettings.TOGGLE_LABELS.primary;
KeyCodeExtended CachedLabelSecondaryKey = GameSettings.TOGGLE_LABELS.secondary;
- private static System.Reflection.MethodInfo method_vessellabels_enablealllabels = null;
- private static System.Reflection.MethodInfo method_vessellabels_disablealllabels = null;
+ private static System.Reflection.MethodInfo method_vessellabels_enablealllabels = null;
+ private static System.Reflection.MethodInfo method_vessellabels_disablealllabels = null;
- //Highlight in flight?
- bool HasCachedHighlightInFlightSetting = false;
- bool CachedHighlightInFlightSetting = true;
+ //Highlight in flight?
+ bool HasCachedHighlightInFlightSetting = false;
+ bool CachedHighlightInFlightSetting = true;
//Application
//private static ApplicationLauncherButton appLauncherButton = null;
@@ -77,33 +77,33 @@ public class ProbeControlRoom : MonoBehaviour
private bool AppLauncher = false;
//App launcher icons
- string IconActivate = "ProbeControlRoom/Icons/ProbeControlRoomToolbarDisabled";
+ string IconActivate = "ProbeControlRoom/Icons/ProbeControlRoomToolbarDisabled";
string IconDeactivate = "ProbeControlRoom/Icons/ProbeControlRoomToolbarEnabled";
string enabledTexture = "ProbeControlRoom/Icons/ProbeControlRoomToolbarEnabled";
string disabledTexture = "ProbeControlRoom/Icons/ProbeControlRoomToolbarDisabled";
- static void GetFields()
- {
- if (field_get_internalcamera_currentPitch == null)
- field_get_internalcamera_currentPitch = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldGet ("currentPitch");
- if (field_get_internalcamera_currentRot == null)
- field_get_internalcamera_currentRot = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldGet ("currentRot");
- if (field_get_internalcamera_currentZoom == null)
- field_get_internalcamera_currentZoom = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldGet ("currentZoom");
-
- if (field_set_internalcamera_currentPitch == null)
- field_set_internalcamera_currentPitch = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldSet ("currentPitch");
- if (field_set_internalcamera_currentRot == null)
- field_set_internalcamera_currentRot = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldSet ("currentRot");
- if (field_set_internalcamera_currentZoom == null)
- field_set_internalcamera_currentZoom = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldSet ("currentZoom");
-
- if (method_vessellabels_enablealllabels == null)
- method_vessellabels_enablealllabels = typeof(VesselLabels).GetMethod ("EnableAllLabels", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance);
- if (method_vessellabels_disablealllabels == null)
- method_vessellabels_disablealllabels = typeof(VesselLabels).GetMethod ("DisableAllLabels", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance);
- }
+ static void GetFields()
+ {
+ if (field_get_internalcamera_currentPitch == null)
+ field_get_internalcamera_currentPitch = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldGet("currentPitch");
+ if (field_get_internalcamera_currentRot == null)
+ field_get_internalcamera_currentRot = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldGet("currentRot");
+ if (field_get_internalcamera_currentZoom == null)
+ field_get_internalcamera_currentZoom = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldGet("currentZoom");
+
+ if (field_set_internalcamera_currentPitch == null)
+ field_set_internalcamera_currentPitch = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldSet("currentPitch");
+ if (field_set_internalcamera_currentRot == null)
+ field_set_internalcamera_currentRot = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldSet("currentRot");
+ if (field_set_internalcamera_currentZoom == null)
+ field_set_internalcamera_currentZoom = VirindiHelpers.DynamicEmitFields.CreateDynamicInstanceFieldSet("currentZoom");
+
+ if (method_vessellabels_enablealllabels == null)
+ method_vessellabels_enablealllabels = typeof(VesselLabels).GetMethod("EnableAllLabels", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance);
+ if (method_vessellabels_disablealllabels == null)
+ method_vessellabels_disablealllabels = typeof(VesselLabels).GetMethod("DisableAllLabels", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance);
+ }
///
/// Startup and initialization
@@ -114,12 +114,14 @@ public void Start()
Instance = this;
- try{
- GetFields();
- }
- catch (Exception ex) {
- ProbeControlRoomUtils.Logger.debug("Exception finding fields: " + ex.ToString());
- }
+ try
+ {
+ GetFields();
+ }
+ catch (Exception ex)
+ {
+ ProbeControlRoomUtils.Logger.debug("Exception finding fields: " + ex.ToString());
+ }
refreshVesselRooms();
@@ -132,8 +134,8 @@ public void Start()
GameEvents.onGUIApplicationLauncherReady.Add(onGUIApplicationLauncherReady);
GameEvents.onGUIApplicationLauncherDestroyed.Add(OnGUIAppLauncherDestroyed);
GameEvents.OnMapExited.Add(onMapExited);
- GameEvents.OnCameraChange.Add(onCameraChange);
- GameEvents.onGameSceneSwitchRequested.Add(OnGameSceneSwitchRequested);
+ GameEvents.OnCameraChange.Add(onCameraChange);
+ GameEvents.onGameSceneSwitchRequested.Add(OnGameSceneSwitchRequested);
//If Manely mode is set true, force straight into IVA
if (ProbeControlRoomSettings.Instance.ForcePCROnly)
@@ -143,12 +145,12 @@ public void Start()
}
}
- void OnGameSceneSwitchRequested(GameEvents.FromToAction scn)
- {
- if (isActive)
- stopIVA ();
-
- }
+ void OnGameSceneSwitchRequested(GameEvents.FromToAction scn)
+ {
+ if (isActive)
+ stopIVA();
+
+ }
void OnGUIAppLauncherDestroyed()
{
@@ -168,22 +170,24 @@ private void onGUIApplicationLauncherReady()
{
InitializeApplicationButton();
AppLauncher = true;
- if(!canPCRIVA)
+ if (!canPCRIVA)
{
toolbarControl.Enabled = false;
}
}
-
+
}
- private void onMapExited() {
- needCamReset = true;
- }
+ private void onMapExited()
+ {
+ needCamReset = true;
+ }
- private void onCameraChange(CameraManager.CameraMode c){
- //ProbeControlRoomUtils.Logger.message("OnCameraChange: " + c.ToString());
- //needCamReset = true;
- }
+ private void onCameraChange(CameraManager.CameraMode c)
+ {
+ //ProbeControlRoomUtils.Logger.message("OnCameraChange: " + c.ToString());
+ //needCamReset = true;
+ }
internal const string MODID = "PCR_NS";
internal const string MODNAME = "Probe Control Room";
@@ -193,26 +197,7 @@ private void onCameraChange(CameraManager.CameraMode c){
/// Reference to created button
void InitializeApplicationButton()
{
-#if false
- ApplicationLauncherButton Button = null;
-
- IconActivate = GameDatabase.Instance.GetTexture("ProbeControlRoom/Icons/ProbeControlRoomToolbarDisabled", false);
- IconDeactivate = GameDatabase.Instance.GetTexture("ProbeControlRoom/Icons/ProbeControlRoomToolbarEnabled", false);
-
-
- Button = ApplicationLauncher.Instance.AddModApplication(
- OnAppLauncherTrue,
- OnAppLauncherFalse,
- null,
- null,
- null,
- null,
- ApplicationLauncher.AppScenes.FLIGHT,
- IconActivate);
-#endif
-
-
- toolbarControl = gameObject.AddComponent();
+ toolbarControl = gameObject.AddComponent();
toolbarControl.AddToAllToolbars(OnAppLauncherTrue,
OnAppLauncherFalse,
ApplicationLauncher.AppScenes.FLIGHT,
@@ -228,8 +213,8 @@ void InitializeApplicationButton()
ProbeControlRoomUtils.Logger.debug("InitializeApplicationButton(): Was unable to initialize button");
}
- if (isActive)
- toolbarControl.SetTexture (IconDeactivate, disabledTexture);
+ if (isActive)
+ toolbarControl.SetTexture(IconDeactivate, disabledTexture);
}
@@ -238,7 +223,8 @@ void InitializeApplicationButton()
///
public static bool vesselCanIVA
{
- get {
+ get
+ {
return Instance.canPCRIVA;
}
}
@@ -279,8 +265,8 @@ private void toggleIVA()
///
public void OnDestroy()
{
- SetSun (true);
- CachedSun = null;
+ SetSun(true);
+ CachedSun = null;
//in case of revert to launch while in IVA, Update() won't detect it
//and startIVA(p) will be called without prior stopIVA
@@ -304,37 +290,37 @@ public void OnDestroy()
GameSettings.CAMERA_FX_EXTERNAL = cameraFXExternalBackup;
}
- ProbeControlRoomUtils.Logger.message("OnDestroy() - VesselLabels - " + HasCachedVesselLabelsSetting.ToString() + ", " + VesselLabelKeyDisabled.ToString());
- //Restore vessel labels capability.
- if (HasCachedVesselLabelsSetting)
- {
- HasCachedVesselLabelsSetting = false;
- SetVesselLabelsValue (CachedVesselLabelsSetting);
- }
- if (VesselLabelKeyDisabled)
- {
- VesselLabelKeyDisabled = false;
- GameSettings.TOGGLE_LABELS.primary = CachedLabelPrimaryKey;
- GameSettings.TOGGLE_LABELS.secondary = CachedLabelSecondaryKey;
- }
-
- //Restore part highlighter
- if (HasCachedHighlightInFlightSetting)
- {
- HasCachedHighlightInFlightSetting = false;
- GameSettings.INFLIGHT_HIGHLIGHT = CachedHighlightInFlightSetting;
- }
+ ProbeControlRoomUtils.Logger.message("OnDestroy() - VesselLabels - " + HasCachedVesselLabelsSetting.ToString() + ", " + VesselLabelKeyDisabled.ToString());
+ //Restore vessel labels capability.
+ if (HasCachedVesselLabelsSetting)
+ {
+ HasCachedVesselLabelsSetting = false;
+ SetVesselLabelsValue(CachedVesselLabelsSetting);
+ }
+ if (VesselLabelKeyDisabled)
+ {
+ VesselLabelKeyDisabled = false;
+ GameSettings.TOGGLE_LABELS.primary = CachedLabelPrimaryKey;
+ GameSettings.TOGGLE_LABELS.secondary = CachedLabelSecondaryKey;
+ }
+
+ //Restore part highlighter
+ if (HasCachedHighlightInFlightSetting)
+ {
+ HasCachedHighlightInFlightSetting = false;
+ GameSettings.INFLIGHT_HIGHLIGHT = CachedHighlightInFlightSetting;
+ }
ProbeControlRoomUtils.Logger.debug("OnDestroy()");
- GameEvents.onVesselChange.Remove(OnVesselChange);
- GameEvents.onVesselWasModified.Remove(OnVesselModified);
+ GameEvents.onVesselChange.Remove(OnVesselChange);
+ GameEvents.onVesselWasModified.Remove(OnVesselModified);
//GameEvents.onGUIApplicationLauncherReady.Remove(onGUIApplicationLauncherReady);
onGUIApplicationLauncherReady();
GameEvents.onGUIApplicationLauncherDestroyed.Remove(OnGUIAppLauncherDestroyed);
GameEvents.OnMapExited.Remove(onMapExited);
- GameEvents.OnCameraChange.Remove(onCameraChange);
- GameEvents.onGameSceneSwitchRequested.Remove(OnGameSceneSwitchRequested);
+ GameEvents.OnCameraChange.Remove(onCameraChange);
+ GameEvents.onGameSceneSwitchRequested.Remove(OnGameSceneSwitchRequested);
if (toolbarControl != null)
{
@@ -348,54 +334,54 @@ public void OnDestroy()
Instance = null;
}
- void SetSun(bool on)
- {
- ProbeControlRoomUtils.Logger.message("SetSun() - " + on.ToString());
+ void SetSun(bool on)
+ {
+ ProbeControlRoomUtils.Logger.message("SetSun() - " + on.ToString());
- if (CachedSun == null)
- CachedSun = (IVASun)FindObjectOfType(typeof(IVASun));
- if (CachedSun == null)
- return;
+ if (CachedSun == null)
+ CachedSun = (IVASun)FindObjectOfType(typeof(IVASun));
+ if (CachedSun == null)
+ return;
- ProbeControlRoomUtils.Logger.message("SetSun() - SETTING");
- CachedSun.gameObject.SetActive (on);
- SunIsEnabled = on;
- }
+ ProbeControlRoomUtils.Logger.message("SetSun() - SETTING");
+ CachedSun.gameObject.SetActive(on);
+ SunIsEnabled = on;
+ }
- void SetVesselLabelsValue(bool on)
- {
- //ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - ENTER");
+ void SetVesselLabelsValue(bool on)
+ {
+ //ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - ENTER");
- if (GameSettings.FLT_VESSEL_LABELS == on)
- return;
+ if (GameSettings.FLT_VESSEL_LABELS == on)
+ return;
- VesselLabels lbls = (VesselLabels)FindObjectOfType (typeof(VesselLabels));
+ VesselLabels lbls = (VesselLabels)FindObjectOfType(typeof(VesselLabels));
- ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - lbls - " + (lbls != null).ToString());
+ ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - lbls - " + (lbls != null).ToString());
- if (on && lbls != null && method_vessellabels_enablealllabels != null)
- {
- ProbeControlRoomUtils.Logger.message ("SetVesselLabelsValue() - INVOKE ENABLE");
+ if (on && lbls != null && method_vessellabels_enablealllabels != null)
+ {
+ ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - INVOKE ENABLE");
- method_vessellabels_enablealllabels.Invoke (lbls, null);
- GameSettings.FLT_VESSEL_LABELS = true;
- }
- else if (!on && lbls != null && method_vessellabels_disablealllabels != null)
- {
- ProbeControlRoomUtils.Logger.message ("SetVesselLabelsValue() - INVOKE DISABLE");
+ method_vessellabels_enablealllabels.Invoke(lbls, null);
+ GameSettings.FLT_VESSEL_LABELS = true;
+ }
+ else if (!on && lbls != null && method_vessellabels_disablealllabels != null)
+ {
+ ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - INVOKE DISABLE");
- method_vessellabels_disablealllabels.Invoke (lbls, null);
- GameSettings.FLT_VESSEL_LABELS = false;
- }
- else if (!lbls)
- {
- ProbeControlRoomUtils.Logger.message ("SetVesselLabelsValue() - NO LBLS SET");
+ method_vessellabels_disablealllabels.Invoke(lbls, null);
+ GameSettings.FLT_VESSEL_LABELS = false;
+ }
+ else if (!lbls)
+ {
+ ProbeControlRoomUtils.Logger.message("SetVesselLabelsValue() - NO LBLS SET");
- //We are probably leaving flight, so VesselLabels has been eliminated.
- //Set this for later.
- GameSettings.FLT_VESSEL_LABELS = on;
- }
- }
+ //We are probably leaving flight, so VesselLabels has been eliminated.
+ //Set this for later.
+ GameSettings.FLT_VESSEL_LABELS = on;
+ }
+ }
///
/// Sets up IVA and activates it
@@ -403,23 +389,25 @@ void SetVesselLabelsValue(bool on)
/// True if successful, False on error
public bool startIVA()
{
- if (FlightGlobals.ActiveVessel == null)
- {
- ProbeControlRoomUtils.Logger.debug("startIVA() - return ACTIVE VESSEL NULL");
- return false;
- }
+ if (FlightGlobals.ActiveVessel == null)
+ {
+ ProbeControlRoomUtils.Logger.debug("startIVA() - return ACTIVE VESSEL NULL");
+ return false;
+ }
ProbeControlRoomUtils.Logger.debug("startIVA()");
Transform actualTransform;
- if (FlightGlobals.ActiveVessel.packed) {
- ProbeControlRoomUtils.Logger.debug("startIVA() - return vessel still packed!");
- return false;
- }
+ if (FlightGlobals.ActiveVessel.packed)
+ {
+ ProbeControlRoomUtils.Logger.debug("startIVA() - return vessel still packed!");
+ return false;
+ }
- if (canStockIVA || FlightGlobals.ActiveVessel.evaController != null) {
- ProbeControlRoomUtils.Logger.debug("startIVA() - return EVA or IVA");
- return false;
- }
+ if (canStockIVA || FlightGlobals.ActiveVessel.evaController != null)
+ {
+ ProbeControlRoomUtils.Logger.debug("startIVA() - return EVA or IVA");
+ return false;
+ }
//Verify active room available
if (!canPCRIVA)
@@ -434,10 +422,11 @@ public bool startIVA()
ProbeControlRoomUtils.Logger.message("startIVA() Lost our part, refreshing");
refreshVesselRooms();
}
- if (aPart == null) {
- ProbeControlRoomUtils.Logger.message("startIVA() Can't find a part. DIE.");
- return false;
- }
+ if (aPart == null)
+ {
+ ProbeControlRoomUtils.Logger.message("startIVA() Can't find a part. DIE.");
+ return false;
+ }
//Setup module for transforms
if (aPart.FindModulesImplementing().Count == 0)
@@ -492,30 +481,30 @@ public bool startIVA()
}
// TODO: create cfg file with cached vars, on crash to be restored
- //Prevent user from turning on vessel labels
- if (!HasCachedVesselLabelsSetting)
- {
- HasCachedVesselLabelsSetting = true;
- CachedVesselLabelsSetting = GameSettings.FLT_VESSEL_LABELS;
- }
- if (!VesselLabelKeyDisabled)
- {
- VesselLabelKeyDisabled = true;
- CachedLabelPrimaryKey = GameSettings.TOGGLE_LABELS.primary;
- CachedLabelSecondaryKey = GameSettings.TOGGLE_LABELS.secondary;
- GameSettings.TOGGLE_LABELS.primary = new KeyCodeExtended(KeyCode.None);
- GameSettings.TOGGLE_LABELS.secondary = new KeyCodeExtended(KeyCode.None);
- }
- SetVesselLabelsValue (false);
-
-
- //Highlighters
- if (!HasCachedHighlightInFlightSetting)
- {
- HasCachedHighlightInFlightSetting = true;
- CachedHighlightInFlightSetting = GameSettings.INFLIGHT_HIGHLIGHT;
- }
- GameSettings.INFLIGHT_HIGHLIGHT = false;
+ //Prevent user from turning on vessel labels
+ if (!HasCachedVesselLabelsSetting)
+ {
+ HasCachedVesselLabelsSetting = true;
+ CachedVesselLabelsSetting = GameSettings.FLT_VESSEL_LABELS;
+ }
+ if (!VesselLabelKeyDisabled)
+ {
+ VesselLabelKeyDisabled = true;
+ CachedLabelPrimaryKey = GameSettings.TOGGLE_LABELS.primary;
+ CachedLabelSecondaryKey = GameSettings.TOGGLE_LABELS.secondary;
+ GameSettings.TOGGLE_LABELS.primary = new KeyCodeExtended(KeyCode.None);
+ GameSettings.TOGGLE_LABELS.secondary = new KeyCodeExtended(KeyCode.None);
+ }
+ SetVesselLabelsValue(false);
+
+
+ //Highlighters
+ if (!HasCachedHighlightInFlightSetting)
+ {
+ HasCachedHighlightInFlightSetting = true;
+ CachedHighlightInFlightSetting = GameSettings.INFLIGHT_HIGHLIGHT;
+ }
+ GameSettings.INFLIGHT_HIGHLIGHT = false;
//Unsure of this purpose at the moment
@@ -535,25 +524,27 @@ public bool startIVA()
ProbeControlRoomUtils.Logger.debug("startIVA() - DONE");
- //GUI may not be started yet.
- if (toolbarControl != null) {
+ //GUI may not be started yet.
+ if (toolbarControl != null)
+ {
//Change app launcher button icon
- toolbarControl.SetTexture (IconDeactivate, disabledTexture);
- }
+ toolbarControl.SetTexture(IconActivate, enabledTexture);
+ }
- if (hassavedlookangles && field_set_internalcamera_currentPitch != null && field_set_internalcamera_currentRot != null && field_set_internalcamera_currentZoom != null) {
- ProbeControlRoomUtils.Logger.debug(string.Format("startIVA() - Restoring pitch and rot. {0}, {1}", savedpitch, savedrot));
+ if (hassavedlookangles && field_set_internalcamera_currentPitch != null && field_set_internalcamera_currentRot != null && field_set_internalcamera_currentZoom != null)
+ {
+ ProbeControlRoomUtils.Logger.debug(string.Format("startIVA() - Restoring pitch and rot. {0}, {1}", savedpitch, savedrot));
- field_set_internalcamera_currentPitch(InternalCamera.Instance, savedpitch);
- field_set_internalcamera_currentRot(InternalCamera.Instance, savedrot);
- field_set_internalcamera_currentZoom(InternalCamera.Instance, savedzoom);
- InternalCamera.Instance.Update ();
- }
+ field_set_internalcamera_currentPitch(InternalCamera.Instance, savedpitch);
+ field_set_internalcamera_currentRot(InternalCamera.Instance, savedrot);
+ field_set_internalcamera_currentZoom(InternalCamera.Instance, savedzoom);
+ InternalCamera.Instance.Update();
+ }
- //Disable sun effects inside of IVA
- SetSun(false);
+ //Disable sun effects inside of IVA
+ SetSun(false);
- ProbeControlRoomUtils.Logger.debug("startIVA() - REALLY DONE");
+ ProbeControlRoomUtils.Logger.debug("startIVA() - REALLY DONE");
isActive = true;
@@ -561,37 +552,38 @@ public bool startIVA()
}
- void ResetCameraToIVA()
- {
- aModule = aPart.FindModulesImplementing()[0];
- Transform actualTransform = aPart.internalModel.FindModelTransform(aModule.seatTransformName);
- if (Transform.Equals(actualTransform, null))
- {
- ProbeControlRoomUtils.Logger.error("ResetCameraToIVA(Part) - NULL on actualTransform-seatTransformName, using fallback...");
- actualTransform = aPart.internalModel.FindModelTransform("Seat");
- }
- else
- {
- ProbeControlRoomUtils.Logger.message("ResetCameraToIVA(Part) - Seat: " + aModule.seatTransformName.ToString());
- }
-
-
- CameraManager.Instance.SetCameraInternal(aPart.internalModel, actualTransform);
-
-
- //Restore PCRIVA camera
- if (hassavedlookangles && field_set_internalcamera_currentPitch != null && field_set_internalcamera_currentRot != null && field_set_internalcamera_currentZoom != null) {
- field_set_internalcamera_currentPitch(InternalCamera.Instance, savedpitch);
- field_set_internalcamera_currentRot(InternalCamera.Instance, savedrot);
- field_set_internalcamera_currentZoom(InternalCamera.Instance, savedzoom);
- InternalCamera.Instance.Update ();
- }
-
- //Disable sun effects inside of IVA
- SetSun(false);
-
- ProbeControlRoomUtils.Logger.debug("ResetCameraToIVA - DONE");
- }
+ void ResetCameraToIVA()
+ {
+ aModule = aPart.FindModulesImplementing()[0];
+ Transform actualTransform = aPart.internalModel.FindModelTransform(aModule.seatTransformName);
+ if (Transform.Equals(actualTransform, null))
+ {
+ ProbeControlRoomUtils.Logger.error("ResetCameraToIVA(Part) - NULL on actualTransform-seatTransformName, using fallback...");
+ actualTransform = aPart.internalModel.FindModelTransform("Seat");
+ }
+ else
+ {
+ ProbeControlRoomUtils.Logger.message("ResetCameraToIVA(Part) - Seat: " + aModule.seatTransformName.ToString());
+ }
+
+
+ CameraManager.Instance.SetCameraInternal(aPart.internalModel, actualTransform);
+
+
+ //Restore PCRIVA camera
+ if (hassavedlookangles && field_set_internalcamera_currentPitch != null && field_set_internalcamera_currentRot != null && field_set_internalcamera_currentZoom != null)
+ {
+ field_set_internalcamera_currentPitch(InternalCamera.Instance, savedpitch);
+ field_set_internalcamera_currentRot(InternalCamera.Instance, savedrot);
+ field_set_internalcamera_currentZoom(InternalCamera.Instance, savedzoom);
+ InternalCamera.Instance.Update();
+ }
+
+ //Disable sun effects inside of IVA
+ SetSun(false);
+
+ ProbeControlRoomUtils.Logger.debug("ResetCameraToIVA - DONE");
+ }
///
/// Shuts down current PCR IVA
@@ -601,12 +593,12 @@ public void stopIVA()
ProbeControlRoomUtils.Logger.debug("stopIVA()");
- //Enable sun effects inside of IVA
- SetSun(true);
+ //Enable sun effects inside of IVA
+ SetSun(true);
isActive = false;
- needCamReset = false;
-
+ needCamReset = false;
+
//Restore settings to levels prior to entering IVA
if (ProbeControlRoomSettings.Instance.DisableSounds)
{
@@ -625,25 +617,25 @@ public void stopIVA()
GameSettings.CAMERA_FX_EXTERNAL = cameraFXExternalBackup;
}
- //Restore vessel labels capability.
- if (HasCachedVesselLabelsSetting)
- {
- HasCachedVesselLabelsSetting = false;
- SetVesselLabelsValue (CachedVesselLabelsSetting);
- }
- if (VesselLabelKeyDisabled)
- {
- VesselLabelKeyDisabled = false;
- GameSettings.TOGGLE_LABELS.primary = CachedLabelPrimaryKey;
- GameSettings.TOGGLE_LABELS.secondary = CachedLabelSecondaryKey;
- }
-
- //Restore part highlighter
- if (HasCachedHighlightInFlightSetting)
- {
- HasCachedHighlightInFlightSetting = false;
- GameSettings.INFLIGHT_HIGHLIGHT = CachedHighlightInFlightSetting;
- }
+ //Restore vessel labels capability.
+ if (HasCachedVesselLabelsSetting)
+ {
+ HasCachedVesselLabelsSetting = false;
+ SetVesselLabelsValue(CachedVesselLabelsSetting);
+ }
+ if (VesselLabelKeyDisabled)
+ {
+ VesselLabelKeyDisabled = false;
+ GameSettings.TOGGLE_LABELS.primary = CachedLabelPrimaryKey;
+ GameSettings.TOGGLE_LABELS.secondary = CachedLabelSecondaryKey;
+ }
+
+ //Restore part highlighter
+ if (HasCachedHighlightInFlightSetting)
+ {
+ HasCachedHighlightInFlightSetting = false;
+ GameSettings.INFLIGHT_HIGHLIGHT = CachedHighlightInFlightSetting;
+ }
//Switch back to normal cameras
CameraManager.ICameras_DeactivateAll();
@@ -655,42 +647,43 @@ public void stopIVA()
ProbeControlRoomUtils.Logger.debug("stopIVA() - CHECKMARK");
//Change app launcher button
- toolbarControl.SetTexture(IconActivate, enabledTexture);
+ toolbarControl.SetTexture(IconDeactivate, disabledTexture);
}
- public void Update()
- {
- if (HighLogic.LoadedScene == GameScenes.FLIGHT
- && isActive
- && !canStockIVA
- && CameraManager.Instance.currentCameraMode != CameraManager.CameraMode.IVA)
- {
- //Stuff to do early while running
-
- //Kill vessel labels
- SetVesselLabelsValue (false);
-
- //Save where the camera was looking.
- //We have to do this here because if the part is shut down,
- //we don't have time to get it before it is lost.
- if (field_get_internalcamera_currentPitch != null && field_get_internalcamera_currentRot != null && field_get_internalcamera_currentZoom != null) {
- float newpitch = field_get_internalcamera_currentPitch(InternalCamera.Instance);
- float newrot = field_get_internalcamera_currentRot(InternalCamera.Instance);
- float newzoom = field_get_internalcamera_currentZoom(InternalCamera.Instance);
-
- //Note that if the PCRIVA got broken, these are zero.
- if (newpitch != 0f || newrot != 0f)
- {
- hassavedlookangles = true;
- savedpitch = newpitch;
- savedrot = newrot;
- savedzoom = newzoom;
- }
- }
-
-
- }
- }
+ public void Update()
+ {
+ if (HighLogic.LoadedScene == GameScenes.FLIGHT
+ && isActive
+ && !canStockIVA
+ && CameraManager.Instance.currentCameraMode != CameraManager.CameraMode.IVA)
+ {
+ //Stuff to do early while running
+
+ //Kill vessel labels
+ SetVesselLabelsValue(false);
+
+ //Save where the camera was looking.
+ //We have to do this here because if the part is shut down,
+ //we don't have time to get it before it is lost.
+ if (field_get_internalcamera_currentPitch != null && field_get_internalcamera_currentRot != null && field_get_internalcamera_currentZoom != null)
+ {
+ float newpitch = field_get_internalcamera_currentPitch(InternalCamera.Instance);
+ float newrot = field_get_internalcamera_currentRot(InternalCamera.Instance);
+ float newzoom = field_get_internalcamera_currentZoom(InternalCamera.Instance);
+
+ //Note that if the PCRIVA got broken, these are zero.
+ if (newpitch != 0f || newrot != 0f)
+ {
+ hassavedlookangles = true;
+ savedpitch = newpitch;
+ savedrot = newrot;
+ savedzoom = newzoom;
+ }
+ }
+
+
+ }
+ }
///
/// Check for invalid PCR states and controls inputs for acivation/deactivation
@@ -701,74 +694,86 @@ public void LateUpdate()
var scene = HighLogic.LoadedScene;
if (scene == GameScenes.FLIGHT)
{
- if (maybecanstockiva && HighLogic.CurrentGame.Parameters.Flight.CanIVA) {
- ProbeControlRoomUtils.Logger.message("OnUpdate() - Maybe we can IVA, rescan");
- refreshVesselRooms ();
- }
+ if (maybecanstockiva && HighLogic.CurrentGame.Parameters.Flight.CanIVA)
+ {
+ ProbeControlRoomUtils.Logger.message("OnUpdate() - Maybe we can IVA, rescan");
+ refreshVesselRooms();
+ }
if (isActive)
{
- //***Start in flight and active***
-
+ //***Start in flight and active***
+
//If IVA Camera is active, there is a valid and operational stock IVA and PCR needs to be shutdown
- if (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA
- || canStockIVA) {
-
- ProbeControlRoomUtils.Logger.message ("OnUpdate() - real IVA detected, ending...");
- stopIVA ();
- /*
+ if (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA
+ || canStockIVA)
+ {
+
+ ProbeControlRoomUtils.Logger.message("OnUpdate() - real IVA detected, ending...");
+ stopIVA();
+ /*
if (ProbeControlRoomSettings.Instance.ForcePCROnly) {
ProbeControlRoomUtils.Logger.message ("OnUpdate() - real IVA detected, ending... KILLED - ForcePCROnly Enabled.");
startIVA ();
}
*/
- } else {
+ }
+ else
+ {
- //***Start in flight, active, and should be active***
+ //***Start in flight, active, and should be active***
- if (aPart == null || aPart.internalModel == null)
- needCamReset = true;
- else {
- if (cachedrenderers == null)
- cachedrenderers = aPart.internalModel.GetComponentsInChildren ();
- if (cachedrenderers.Length > 0 && !cachedrenderers [0].enabled) {
- ProbeControlRoomUtils.Logger.message ("Need cam reset because renderer off.");
- needCamReset = true;
- }
- }
+ if (aPart == null || aPart.internalModel == null)
+ needCamReset = true;
+ else
+ {
+ if (cachedrenderers == null)
+ cachedrenderers = aPart.internalModel.GetComponentsInChildren();
+ if (cachedrenderers.Length > 0 && !cachedrenderers[0].enabled)
+ {
+ ProbeControlRoomUtils.Logger.message("Need cam reset because renderer off.");
+ needCamReset = true;
+ }
+ }
- if ((needCamReset || FlightCamera.fetch.updateActive)
- && (!MapView.MapIsEnabled && FlightGlobals.ActiveVessel != null && !FlightGlobals.ActiveVessel.packed)) {
- ResetCameraToIVA ();
- needCamReset = false;
- ProbeControlRoomUtils.Logger.message ("Done with needCamReset.");
- }
+ if ((needCamReset || FlightCamera.fetch.updateActive)
+ && (!MapView.MapIsEnabled && FlightGlobals.ActiveVessel != null && !FlightGlobals.ActiveVessel.packed))
+ {
+ ResetCameraToIVA();
+ needCamReset = false;
+ ProbeControlRoomUtils.Logger.message("Done with needCamReset.");
+ }
- //Check for imput to stop IVA
- if (!MapView.MapIsEnabled && GameSettings.CAMERA_MODE.GetKeyDown(false)) {
- ProbeControlRoomUtils.Logger.message ("OnUpdate() - CAMERA_MODE.key seen, stopIVA()");
- if (ProbeControlRoomSettings.Instance.ForcePCROnly) {
- ProbeControlRoomUtils.Logger.message ("OnUpdate() - CAMERA_MODE.key seen, stopIVA() KILLED - ForcePCROnly Enabled.");
- } else {
- stopIVA ();
- }
- }
+ //Check for imput to stop IVA
+ if (!MapView.MapIsEnabled && GameSettings.CAMERA_MODE.GetKeyDown(false))
+ {
+ ProbeControlRoomUtils.Logger.message("OnUpdate() - CAMERA_MODE.key seen, stopIVA()");
+ if (ProbeControlRoomSettings.Instance.ForcePCROnly)
+ {
+ ProbeControlRoomUtils.Logger.message("OnUpdate() - CAMERA_MODE.key seen, stopIVA() KILLED - ForcePCROnly Enabled.");
+ }
+ else
+ {
+ stopIVA();
+ }
+ }
- //***End in flight, active, and should be active***
- }
+ //***End in flight, active, and should be active***
+ }
- //***End in flight and active***
+ //***End in flight and active***
}
else
{
// Listen for keyboard input to start PCR unless a valid IVA exists. PCR can still be started via AppLauncher or toolbar
- if (!maybecanstockiva && !canStockIVA && canPCRIVA && !MapView.MapIsEnabled &&
- (ProbeControlRoomSettings.Instance.ForcePCROnly || GameSettings.CAMERA_MODE.GetKeyDown(false) )
- ) {
- ProbeControlRoomUtils.Logger.message ("OnUpdate() - CAMERA_MODE.key seen, startIVA()");
- startIVA ();
- }
+ if (!maybecanstockiva && !canStockIVA && canPCRIVA && !MapView.MapIsEnabled &&
+ (ProbeControlRoomSettings.Instance.ForcePCROnly || GameSettings.CAMERA_MODE.GetKeyDown(false))
+ )
+ {
+ ProbeControlRoomUtils.Logger.message("OnUpdate() - CAMERA_MODE.key seen, startIVA()");
+ startIVA();
+ }
}
}
else
@@ -789,7 +794,7 @@ public void LateUpdate()
private void OnVesselChange(Vessel v)
{
ProbeControlRoomUtils.Logger.message("OnVesselChange(Vessel)");
- aPart = null;
+ aPart = null;
vesselModified();
}
@@ -809,30 +814,36 @@ private void OnVesselModified(Vessel v)
private void vesselModified()
{
ProbeControlRoomUtils.Logger.message("vesselModified()");
- if (FlightGlobals.ActiveVessel == null) {
- ProbeControlRoomUtils.Logger.message("vesselModified() - no active vessel, returning");
- stopIVA ();
- return;
- }
+ if (FlightGlobals.ActiveVessel == null)
+ {
+ ProbeControlRoomUtils.Logger.message("vesselModified() - no active vessel, returning");
+ stopIVA();
+ return;
+ }
Part oldPart = aPart;
refreshVesselRooms();
//Only stop the IVA if the part is missing, restart it otherwise
- if (isActive) {
- if (!canPCRIVA) {
- ProbeControlRoomUtils.Logger.message ("vesselModified() - Can no longer use PCR on this vessel");
- stopIVA ();
- }
-
- if (aPart != oldPart) {
- ProbeControlRoomUtils.Logger.message ("vesselModified() - Have to change part.");
- //Can still PCR IVA but the part has changed, restart
-
- stopIVA ();
- startIVA ();
- }
- } else if (canPCRIVA && !canStockIVA && !MapView.MapIsEnabled && ProbeControlRoomSettings.Instance.ForcePCROnly) {
- startIVA ();
- }
+ if (isActive)
+ {
+ if (!canPCRIVA)
+ {
+ ProbeControlRoomUtils.Logger.message("vesselModified() - Can no longer use PCR on this vessel");
+ stopIVA();
+ }
+
+ if (aPart != oldPart)
+ {
+ ProbeControlRoomUtils.Logger.message("vesselModified() - Have to change part.");
+ //Can still PCR IVA but the part has changed, restart
+
+ stopIVA();
+ startIVA();
+ }
+ }
+ else if (canPCRIVA && !canStockIVA && !MapView.MapIsEnabled && ProbeControlRoomSettings.Instance.ForcePCROnly)
+ {
+ startIVA();
+ }
}
///
@@ -848,68 +859,84 @@ private void refreshVesselRooms()
if (vessel == null)
{
canStockIVA = false;
- maybecanstockiva = false;
+ maybecanstockiva = false;
aPart = null;
- cachedrenderers = null;
+ cachedrenderers = null;
aModule = null;
ProbeControlRoomUtils.Logger.error("refreshVesselRooms() - ERROR: FlightGlobals.activeVessel is NULL");
return;
}
- canStockIVA = false;
- maybecanstockiva = false;
- for (int i = 0; i < vessel.parts.Count; i++) {
- Part p = vessel.parts [i];
- ProbeControlRoomPart room = p.GetComponent ();
-
- //Are we not loaded yet?
- if ((!HighLogic.CurrentGame.Parameters.Flight.CanIVA || vessel.packed) && p.protoModuleCrew.Count > 0) {
- ProbeControlRoomUtils.Logger.message ("refreshVesselRooms() - Maybe we can IVA!");
- maybecanstockiva = true;
- canStockIVA = true;
- } else if (HighLogic.CurrentGame.Parameters.Flight.CanIVA && p.protoModuleCrew.Count > 0 && p.internalModel != null) {
- ProbeControlRoomUtils.Logger.message ("refreshVesselRooms() - Stock IVA possible. Part: " + p.ToString ());
- canStockIVA = true;
- }
- }
+ canStockIVA = false;
+ maybecanstockiva = false;
+ for (int i = 0; i < vessel.parts.Count; i++)
+ {
+ Part p = vessel.parts[i];
+ ProbeControlRoomPart room = p.GetComponent();
+
+ //Are we not loaded yet?
+ if ((!HighLogic.CurrentGame.Parameters.Flight.CanIVA || vessel.packed) && p.protoModuleCrew.Count > 0)
+ {
+ ProbeControlRoomUtils.Logger.message("refreshVesselRooms() - Maybe we can IVA!");
+ maybecanstockiva = true;
+ canStockIVA = true;
+ }
+ else if (HighLogic.CurrentGame.Parameters.Flight.CanIVA && p.protoModuleCrew.Count > 0 && p.internalModel != null)
+ {
+ ProbeControlRoomUtils.Logger.message("refreshVesselRooms() - Stock IVA possible. Part: " + p.ToString());
+ canStockIVA = true;
+ }
+ }
// If our current vessel still has the old PCR part, keep it active
- if (aPart != null && vessel.parts.Contains (aPart)) {
-
- // If stock IVA is available then we can't have our model around, it might
- // interfere with stock IVA clicks.
- if (canStockIVA) {
- ProbeControlRoomUtils.Logger.debug ("refreshVesselRooms() - Destroying existing PCR part due to stock IVA.");
- canPCRIVA = false;
- if (aPart.internalModel != null) {
- aPart.internalModel.gameObject.DestroyGameObject ();
- aPart.internalModel = null;
- }
- aPart = null;
- } else {
- canPCRIVA = true;
- ProbeControlRoomUtils.Logger.debug ("refreshVesselRooms() - Old part still there, cleaning up extra rooms and returning");
- //Our old part is still there and active. Clean up extras as needed and return
- for (int i = 0; i < vessel.parts.Count; i++) {
- Part p = vessel.parts [i];
- if (p.GetComponent () != null && aPart != p && p.protoModuleCrew.Count == 0 && p.internalModel != null) {
- ProbeControlRoomUtils.Logger.debug ("refreshRooms() Found and destroying old PCR in " + p.ToString ());
- p.internalModel.gameObject.DestroyGameObject ();
- p.internalModel = null;
- }
- }
- }
- return;
- } else {
- aPart = null;
- ProbeControlRoomUtils.Logger.debug ("refreshVesselRooms() - Old part no longer in vessel.");
- }
-
- //Do not create PCR when stock IVA available.
- if (canStockIVA) {
- canPCRIVA = false;
- return;
- }
+ if (aPart != null && vessel.parts.Contains(aPart))
+ {
+
+ // If stock IVA is available then we can't have our model around, it might
+ // interfere with stock IVA clicks.
+ if (canStockIVA)
+ {
+ ProbeControlRoomUtils.Logger.debug("refreshVesselRooms() - Destroying existing PCR part due to stock IVA.");
+ canPCRIVA = false;
+ if (aPart.internalModel != null)
+ {
+ aPart.internalModel.gameObject.DestroyGameObject();
+ aPart.internalModel = null;
+ }
+ aPart = null;
+ }
+ else
+ {
+ canPCRIVA = true;
+ ProbeControlRoomUtils.Logger.debug("refreshVesselRooms() - Old part still there, cleaning up extra rooms and returning");
+ //Our old part is still there and active. Clean up extras as needed and return
+ for (int i = 0; i < vessel.parts.Count; i++)
+ {
+ Part p = vessel.parts[i];
+ if (p.GetComponent() != null && aPart != p && p.protoModuleCrew.Count == 0 && p.internalModel != null)
+ {
+ ProbeControlRoomUtils.Logger.debug("refreshRooms() Found and destroying old PCR in " + p.ToString());
+ p.internalModel.gameObject.DestroyGameObject();
+ p.internalModel = null;
+ }
+ }
+ }
+ return;
+ }
+ else
+ {
+ aPart = null;
+ ProbeControlRoomUtils.Logger.debug("refreshVesselRooms() - Old part no longer in vessel.");
+ }
+
+ //Do not create PCR when stock IVA available.
+ if (canStockIVA)
+ {
+ ProbeControlRoomUtils.Logger.debug("refreshVesselRooms() - stock IVA available in vessel.");
+
+ canPCRIVA = false;
+ return;
+ }
//No current active PCR found, time to create a new one
canPCRIVA = false;
@@ -962,13 +989,13 @@ private void refreshVesselRooms()
//Select primary part for use and verify it's initialized
- ProbeControlRoomUtils.Logger.message("refreshVesselRooms() - Initializing room in " + rooms[0].ToString());
+ ProbeControlRoomUtils.Logger.message("refreshVesselRooms() - Initializing room in " + rooms[0].ToString());
aPart = rooms[0];
- cachedrenderers = null;
+ cachedrenderers = null;
aPart.internalModel.Initialize(aPart);
aPart.internalModel.SetVisible(false);
- ProbeControlRoomUtils.Logger.message ("refreshVesselRooms() - C");
+ ProbeControlRoomUtils.Logger.message("refreshVesselRooms() - C");
//Remove Excess internal models
if (rooms.Count > 1)
@@ -984,11 +1011,11 @@ private void refreshVesselRooms()
rooms.Clear();
rooms = null;
}
- else if(pcrNoModel.Count > 0)
+ else if (pcrNoModel.Count > 0)
{
// No parts with an available internal model were found, attempting to create one
aPart = pcrNoModel[0];
- cachedrenderers = null;
+ cachedrenderers = null;
aPart.CreateInternalModel();
ProbeControlRoomUtils.Logger.debug("refreshVesselRooms() - No active room with a model found, creating now in " + aPart.ToString());
if (aPart.internalModel == null)
@@ -1002,12 +1029,12 @@ private void refreshVesselRooms()
canPCRIVA = true;
}
- if (pcrNoModel != null)
- pcrNoModel.Clear ();
+ if (pcrNoModel != null)
+ pcrNoModel.Clear();
pcrNoModel = null;
// Set app launcher availability based on current layout.
- if(AppLauncher)
+ if (AppLauncher)
{
if (canPCRIVA)
{
diff --git a/ProbeControlRoom/ProbeControlRoom.csproj b/ProbeControlRoom/ProbeControlRoom.csproj
index e755c71..3c239b9 100644
--- a/ProbeControlRoom/ProbeControlRoom.csproj
+++ b/ProbeControlRoom/ProbeControlRoom.csproj
@@ -77,18 +77,31 @@
-
-start /D D:\Users\jbb\github\KSP-ProbeControlRoom/WAIT deploy.bat $(TargetDir) $(TargetFileName)
+ set KSPDIR=$(KSPDIR)
+
+IF "%25KSPDIR%25"=="" (
+
+ ECHO Configuration error - KSPDIR not specified in project.
+
+ ECHO Either set KSPDIR environment variable or edit BetterLoadSaveGame.Common.props
+
+ PAUSE
+
+ GOTO DONE
+
+)
+
+start /D $(SolutionDir) /WAIT deploy.bat $(TargetDir) $(TargetFileName) $(TargetName)
+
+if $(ConfigurationName) == Release (
+
+ start /D $(SolutionDir) /WAIT buildRelease.bat $(TargetDir) $(TargetFileName) $(TargetName)
-if $(ConfigurationName) == Release (
-start /D D:\Users\jbb\github\KSP-ProbeControlRoom/WAIT buildRelease.bat $(TargetDir) $(TargetFileName)
)
-
-set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"
-
-%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"
+ "$(DevEnvDir)\texttransform.exe" "$(ProjectDir)AssemblyVersion.tt"
+
\ No newline at end of file
diff --git a/ProbeControlRoomToolbar.sln b/ProbeControlRoomToolbar.sln
index 9ca562f..b641370 100644
--- a/ProbeControlRoomToolbar.sln
+++ b/ProbeControlRoomToolbar.sln
@@ -1,7 +1,9 @@
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProbeControlRoomToolbar", "ProbeControlRoomToolbar\ProbeControlRoomToolbar.csproj", "{6BB6BF04-C58F-47EE-A4BB-3CADA7850606}"
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.31129.286
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProbeControlRoomToolbar", "ProbeControlRoomToolbar\ProbeControlRoomToolbar.csproj", "{F85B9451-74D5-4C48-8647-76A779ADD3FF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,10 +11,16 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {6BB6BF04-C58F-47EE-A4BB-3CADA7850606}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {6BB6BF04-C58F-47EE-A4BB-3CADA7850606}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {6BB6BF04-C58F-47EE-A4BB-3CADA7850606}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {6BB6BF04-C58F-47EE-A4BB-3CADA7850606}.Release|Any CPU.Build.0 = Release|Any CPU
+ {F85B9451-74D5-4C48-8647-76A779ADD3FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {F85B9451-74D5-4C48-8647-76A779ADD3FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {F85B9451-74D5-4C48-8647-76A779ADD3FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {F85B9451-74D5-4C48-8647-76A779ADD3FF}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {33059E02-801F-40F8-AFBB-7EA04A0FF030}
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = ProbeControlRoomToolbar\ProbeControlRoomToolbar.csproj
diff --git a/buildRelease.bat b/buildRelease.bat
index 00f33bb..ccbaf5f 100644
--- a/buildRelease.bat
+++ b/buildRelease.bat
@@ -38,7 +38,6 @@ rem Copy files to GameData locations
copy /Y "%1%2" "%GAMEDATA%\%GAMEDIR%\Plugins"
copy /Y %VERSIONFILE% %GAMEDATA%\%GAMEDIR%
-copy /Y ..\MiniAVC.dll %GAMEDATA%\%GAMEDIR%
if "%LICENSE%" NEQ "" copy /y %LICENSE% %GAMEDATA%\%GAMEDIR%
if "%README%" NEQ "" copy /Y %README% %GAMEDATA%\%GAMEDIR%
diff --git a/deploy.bat b/deploy.bat
index e1c6b1a..a20297b 100644
--- a/deploy.bat
+++ b/deploy.bat
@@ -3,11 +3,15 @@
set H=%KSPDIR%
set GAMEDIR=ProbeControlRoom
+set GAMEDATA="GameData"
+set VERSIONFILE=%GAMEDIR%.version
-echo %H%
+set DP0=r:\dp0\kspdev
-copy /Y "%1%2" "GameData\%GAMEDIR%\Plugins"
-rem copy /Y %GAMEDIR%.version GameData\%GAMEDIR%
+copy /Y "%1%2" "%GAMEDATA%\%GAMEDIR%\Plugins"
+copy /Y "%1%3".pdb "%GAMEDATA%\%GAMEDIR%\Plugins"
-mkdir "%H%\GameData\%GAMEDIR%"
-xcopy /E /y GameData\%GAMEDIR% "%H%\GameData\%GAMEDIR%"
+copy /Y %VERSIONFILE% %GAMEDATA%\%GAMEDIR%
+
+xcopy /y /s /I %GAMEDATA%\%GAMEDIR% "%H%\GameData\%GAMEDIR%"
+xcopy /y /s /I %GAMEDATA%\%GAMEDIR% "%DP0%\GameData\%GAMEDIR%"