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Can u guys please enable public DecodeToStream() or DecodeToBuffer() methods for C# code to deal with the glTF stream internally, i.e. the decoded glTF deosn't have to be written to disk, but retained in memory.
proposing API: public void DecodeToStream(stream memoryStream)
or public void DecodeToBuffer(ref byte[] glTFData)
The text was updated successfully, but these errors were encountered:
Can u guys please enable public DecodeToStream() or DecodeToBuffer() methods for C# code to deal with the glTF stream internally, i.e. the decoded glTF deosn't have to be written to disk, but retained in memory.
proposing API:
public void DecodeToStream(stream memoryStream)
or
public void DecodeToBuffer(ref byte[] glTFData)
The text was updated successfully, but these errors were encountered: