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objects.py
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"""Holds all the required objects."""
from dataclasses import dataclass, field
from uuid import uuid4
from json import loads
class Updateable(object):
def update(self, new):
for key, value in new.items():
if hasattr(self, key):
setattr(self, key, value)
@dataclass(slots=True)
class User:
user_id: str
user_name: str
password: bytes
characters: list = field(default_factory=list)
campaigns: list = field(default_factory=list)
class Characters:
@dataclass(slots=True)
class Pathfinder(Updateable):
user_id: str
user_name: str = "You"
character_id: str = field(default_factory=lambda: str(uuid4()))
game: str = "pathfinder1e"
npc: bool = False
name: str = "Unnamed Character"
class_: str = "class / subclass (0)"
background: str = "N/A"
image_url: str = ""
age: str = "N/A"
race: str = "N/A"
height: str = "N/A"
weight: str = "N/A"
eyes: str = "N/A"
skin: str = "N/A"
hair: str = "N/A"
alignment: str = "True Neutral"
exp: str | int = "N/A"
strength: str | int = 10
dexterity: str | int = 10
constitution: str | int = 10
intelligence: str | int = 10
wisdom: str | int = 10
charisma: str | int = 10
languages: str | list = "Common"
personality: str = "Mysterious"
traits: dict = field(default_factory=dict)
skills: dict = field(default_factory=dict)
skill_bonuses: dict = field(default_factory=dict)
class_skills: dict = field(default_factory=dict)
items: dict = field(default_factory=dict)
platinum: str | int = 0
gold: str | int = 0
silver: str | int = 0
copper: str | int = 0
armor: dict = field(default_factory=dict)
weapons: dict = field(default_factory=dict)
spells: dict = field(default_factory=dict)
features: dict = field(default_factory=dict)
trinkets: dict = field(default_factory=dict)
permanent_stat_modifiers: list = field(default_factory=list)
base_attack_bonus: str = "+1"
fortitude_save: str = "+0"
reflex_save: str = "+0"
will_save: str = "+0"
armor_class: str | int = 10
armor_class_touch: str | int = 10
armor_class_flat: str | int = 10
initiative: str | int = "+0"
speed: str | int = 30
combat_maneuver_bonus: str | int = "+0"
combat_maneuver_defense: str | int = 10
conditions: list = field(default_factory=list)
hp: str | int = 10
max_hp: str | int = 10
temp_hp: str | int = 0
nonlethal_damage: str | int = 0
def __post_init__(self):
json_attrs = ("traits", "skills", "skill_bonuses", "class_skills", "items", "armor", "weapons", "spells", "features", "trinkets", "permanent_stat_modifiers", "conditions")
for attr in json_attrs:
data = getattr(self, attr)
if isinstance(data, str):
setattr(self, attr, loads(data))