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OSL single tap delay configurability #971

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mgdotson opened this issue Dec 3, 2024 · 3 comments
Open

OSL single tap delay configurability #971

mgdotson opened this issue Dec 3, 2024 · 3 comments
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enhancement New feature or request

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@mgdotson
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mgdotson commented Dec 3, 2024

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Love the OSL keys with one exception. Occasionally I change my mind while coding and don't need
my symbol layer but now stuck in the layer delay. This leads the delay of the OSL to be extremly painful
since I don't want the symbol and typing based on previous layer causing unintended keys passed.

If I do catch it, it's a double tap to exit layer which is different than exiting from the layer lock which is
a single tap.

Describe the solution you'd like
A clear and concise description of what you want to happen.

  • Be able to set the OSL single tap delay much like key on tap and superkeys configuration
    • currently seems like a second or so delay
  • enable only hold to layer and double tap to layer
    • could be implemented with a zero delay
  • Exit from the layer delay like layer lock with a single tap of the layer key vs double tap

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Looked at key on tap and OneShot modifiers but both would work the same way.
Tried setting same key from transparent to previous layer OSL - this caused keyboard confusion
and being stuck in non-default layer.

Additional context
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@mgdotson mgdotson added the enhancement New feature or request label Dec 3, 2024
@MiquelDygma
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Hi!

This is currently a limitation of the firmware, not the software, but it could be a good addition in tha future.

Thank you!

@mgdotson
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mgdotson commented Dec 4, 2024

Should I open up a corresponding issue in the firmware repository? If so, which repository?

@MiquelDygma
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No need to. I've shared this with the devs already. However, right now we are focused on connectivity and bug fixing; we'll move to new features later down the roadmap.

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