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thracian_smithy.txt
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namespace = thracian_smithy_inv
thracian_smithy_inv.1 = {
type = country_event
title = thracian_smithy_inv.1.t
desc = thracian_smithy_inv.1.desc
picture = interesting_histories_celt_city
right_portrait = current_ruler
left_portrait = scope:master_smith
trigger = {
always = yes
}
immediate = {
random_character = {
limit = {
OR = {
has_culture_group = illyrian_group
has_culture_group = dacia_group
has_culture_group = thrace_group
}
finesse > 9
}
save_scope_as = master_smith
}
}
option = {
name = thracian_smithy_inv.1.a
random_list = {
5 = {
trigger = {
current_ruler = {
NOR = {
has_trait = dacian_helmet
has_trait = dacian_mantle
}
}
}
current_ruler = {
add_trait = dacian_helmet
}
}
5 = {
trigger = {
current_ruler = {
NOR = {
has_trait = dacian_helmet
has_trait = dacian_mantle
}
}
}
current_ruler = {
add_trait = dacian_mantle
}
}
5 = {
trigger = {
current_ruler = {
NOR = {
has_trait = dacian_weapon
has_trait = dacian_shield
}
}
}
current_ruler = {
add_trait = dacian_weapon
}
}
5 = {
trigger = {
current_ruler = {
NOR = {
has_trait = dacian_weapon
has_trait = dacian_shield
}
}
}
current_ruler = {
add_trait = dacian_shield
}
}
10 = {
trigger = {
NOR = {
has_variable = thracian_item_1_variable
exists = treasure:thracian_item_1
}
}
create_country_treasure = { #chariot
key = thracian_treasure_1
icon = treasure_it_skinfaxi_ritual_sun_chariot
modifier = {
local_start_experience = 20
}
}
set_variable = thracian_item_1_variable
}
10 = {
trigger = {
NOR = {
has_variable = thracian_item_2_variable
exists = treasure:thracian_item_2
}
}
create_country_treasure = { #sickle
key = thracian_treasure_2
icon = treasure_chest
modifier = {
local_monthly_food_modifier = 0.25
}
}
set_variable = thracian_item_2_variable
}
10 = {
trigger = {
NOR = {
has_variable = thracian_item_3_variable
exists = treasure:thracian_item_3
}
}
create_country_treasure = { #plough
key = thracian_treasure_3
icon = treasure_chest
modifier = {
local_population_growth = 0.1
}
}
set_variable = thracian_item_3_variable
}
5 = { #Banner
trigger = {
NOT = { has_variable = gallic_item_7_variable }
}
add_country_modifier = {
name = gallic_item_7
duration = -1
}
set_variable = gallic_item_7_variable
}
5 = { #prestigious chariot
trigger = {
NOT = { has_variable = thracian_item_4_variable }
}
add_country_modifier = {
name = thracian_item_4
duration = -1
}
set_variable = thracian_item_4_variable
}
}
}
}
thracian_smithy_inv.2 = {
type = country_event
title = thracian_smithy_inv.2.t
desc = thracian_smithy_inv.2.desc
picture = interesting_histories_celt_city
left_portrait = current_ruler
option = {
name = thracian_smithy_inv.2.a
add_treasury = 350
add_political_influence = 35
}
}