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Copy pathgallic_smithy.txt
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gallic_smithy.txt
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namespace = gallic_smithy_inv
gallic_smithy_inv.1 = {
type = country_event
title = gallic_smithy_inv.1.t
desc = gallic_smithy_inv.1.desc
picture = interesting_histories_celt_city
right_portrait = current_ruler
left_portrait = scope:master_smith
trigger = {
always = yes
}
immediate = {
random_character = {
limit = {
has_culture_group = gallic
finesse > 9
}
save_scope_as = master_smith
}
}
option = {
name = gallic_smithy_inv.1.a
random_list = {
10 = { #Statue of War
trigger = {
NOT = { has_variable = gallic_item_1_variable }
}
create_country_treasure = {
key = gallic_item_1
icon = cr_treasure_hercules_of_lysippus_01
modifier = {
local_start_experience = 10
}
}
set_variable = gallic_item_1_variable
}
10 = { #Statue of Money
trigger = {
NOT = { has_variable = gallic_item_2_variable }
}
create_country_treasure = {
key = gallic_item_2
icon = cr_treasure_statue_of_appolo_karneios_01
modifier = {
local_tax_modifier = 0.1
}
}
set_variable = gallic_item_2_variable
}
10 = { #Statue of Sex
trigger = {
NOT = { has_variable = gallic_item_3_variable }
}
create_country_treasure = {
key = gallic_item_3
icon = cr_treasure_aphrodite_anadyomene_01
modifier = {
local_population_growth = 0.03
}
}
set_variable = gallic_item_3_variable
}
10 = { #Statue of Culture
trigger = {
NOT = { has_variable = gallic_item_4_variable }
}
create_country_treasure = {
key = gallic_item_4
icon = cr_treasure_lady_of_ephesos_01
modifier = {
local_pop_assimilation_speed_modifier = 0.15
}
}
set_variable = gallic_item_4_variable
}
10 = { #Sword of a God
trigger = {
NOT = { has_variable = gallic_item_5_variable }
}
create_country_treasure = {
key = gallic_item_5
icon = cr_treasure_warrior_frieze_01
modifier = {
local_hostile_attrition = 1
}
}
set_variable = gallic_item_5_variable
}
10 = { #Armour of a God
trigger = {
NOT = { has_variable = gallic_item_6_variable }
}
create_country_treasure = {
key = gallic_item_6
icon = treasure_armor
modifier = {
local_defensive = 0.15
}
}
set_variable = gallic_item_6_variable
}
5 = { #Banner
trigger = {
NOT = { has_variable = gallic_item_7_variable }
}
add_country_modifier = {
name = gallic_item_7
duration = -1
}
set_variable = gallic_item_7_variable
}
5 = { #War Drums
trigger = {
NOT = { has_variable = gallic_item_8_variable }
}
add_country_modifier = {
name = gallic_item_8
duration = -1
}
set_variable = gallic_item_8_variable
}
}
}
}
gallic_smithy_inv.2 = {
type = country_event
title = gallic_smithy_inv.2.t
desc = gallic_smithy_inv.2.desc
picture = scribe_tools
left_portrait = current_ruler
trigger = {
always = yes
}
option = {
name = gallic_smithy_inv.2.a
}
}