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Copy pathfamily_member_events_ck2_0.txt
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family_member_events_ck2_0.txt
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namespace = family_member_events
family_member_events.1 = {
type = country_event
hidden = yes
immediate = {
random_character = {
limit = {
is_ruler = yes
}
save_scope_as = new_lord_of_family
}
scope:new_lord_of_family = {
family = {
every_family_member = {
add_character_modifier = {
name = family_reorganisation
}
}
}
}
##I think better to do these three here because it will clear the modifiers faster
compensation_for_active_ideas_effect = yes
remove_country_modifier = regency_government
remove_variable = regency_government
trigger_event = {
id = family_member_events.2
}
}
}
###EVENT 2: Demote Family members of Ruler so he is automatically made the head of family.
family_member_events.2 = {
type = country_event
hidden = yes
immediate = {
every_character = {
limit = {
NOT = { is_ruler = yes }
has_character_modifier = family_reorganisation
}
set_as_minor_character = this
}
trigger_event = {
id = family_member_events.3
}
}
}
###EVENT 3: Re-Adopt the family members
family_member_events.3 = {
type = country_event
hidden = yes
immediate = {
random_character = {
limit = {
is_ruler = yes
}
save_scope_as = ruler_head_of_family
remove_character_modifier = family_reorganisation
}
every_character = {
limit = {
has_character_modifier = family_reorganisation
}
set_family = scope:ruler_head_of_family.family
adapt_family_name = yes
set_home_country = ROOT
remove_character_modifier = family_reorganisation
}
}
}