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The new normals/texture coordinates implementation does not correctly accumulate normals data during STL loading, which results in an algorithm that adds N1, then (N1,N2), then (N1,N2,N3), and so on for each vertex, which makes the collection grow quadratically and blow up ram (internal tests show (e.g.) that loading a basic model uses 15 GB of RAM).
The text was updated successfully, but these errors were encountered:
Bug from upstream: simbody/simbody#798
The new normals/texture coordinates implementation does not correctly accumulate normals data during STL loading, which results in an algorithm that adds N1, then (N1,N2), then (N1,N2,N3), and so on for each vertex, which makes the collection grow quadratically and blow up ram (internal tests show (e.g.) that loading a basic model uses 15 GB of RAM).
The text was updated successfully, but these errors were encountered: