From 92d64572661af1d7d491ecc61723618154558c0f Mon Sep 17 00:00:00 2001 From: Adam Kewley Date: Tue, 6 Aug 2024 14:54:57 +0200 Subject: [PATCH] Refactor some parts of TestMesh to snake_case --- tests/testoscar/Graphics/TestMesh.cpp | 26 ++++++++++++-------------- 1 file changed, 12 insertions(+), 14 deletions(-) diff --git a/tests/testoscar/Graphics/TestMesh.cpp b/tests/testoscar/Graphics/TestMesh.cpp index 6c131efe90..60d3640ee5 100644 --- a/tests/testoscar/Graphics/TestMesh.cpp +++ b/tests/testoscar/Graphics/TestMesh.cpp @@ -136,7 +136,7 @@ TEST(Mesh, has_vertices_returns_true_after_setting_vertices) ASSERT_TRUE(m.has_vertices()); } -TEST(Mesh, GetVertsReturnsEmptyVertsOnDefaultConstruction) +TEST(Mesh, vertices_is_empty_on_default_construction) { ASSERT_TRUE(Mesh{}.vertices().empty()); } @@ -402,19 +402,17 @@ TEST(Mesh, transform_vertices_with_Transform_applies_Transform_to_each_vertex) ASSERT_EQ(m.vertices(), expected); } -TEST(Mesh, TransformVertsWithTransformCausesTransformedMeshToNotBeEqualToInitialMesh) +TEST(Mesh, transform_vertices_with_identity_transform_causes_transformed_mesh_to_compare_not_equal_to_original_Mesh) { const Mesh m; Mesh copy{m}; ASSERT_EQ(m, copy); - copy.transform_vertices(identity()); // noop transform also triggers this (meshes aren't value-comparable) - ASSERT_NE(m, copy); } -TEST(Mesh, TransformVertsWithMat4AppliesTransformToVerts) +TEST(Mesh, transform_vertices_with_Mat4_applies_transform_to_vertices) { const Mat4 mat = mat4_cast(Transform{ .scale = Vec3{0.25f}, @@ -439,7 +437,7 @@ TEST(Mesh, TransformVertsWithMat4AppliesTransformToVerts) ASSERT_EQ(m.vertices(), expected); } -TEST(Mesh, TransformVertsWithMat4CausesTransformedMeshToNotBeEqualToInitialMesh) +TEST(Mesh, transform_vertices_with_identity_Mat4_causes_transformed_mesh_to_compare_not_equal_to_original_mesh) { const Mesh m; Mesh copy{m}; @@ -451,19 +449,19 @@ TEST(Mesh, TransformVertsWithMat4CausesTransformedMeshToNotBeEqualToInitialMesh) ASSERT_NE(m, copy) << "should be non-equal because mesh equality is reference-based (if it becomes value-based, delete this test)"; } -TEST(Mesh, HasNormalsReturnsFalseForNewlyConstructedMesh) +TEST(Mesh, has_normals_returns_false_on_default_construction) { ASSERT_FALSE(Mesh{}.has_normals()); } -TEST(Mesh, AssigningOnlyNormalsButNoVertsMakesHasNormalsStillReturnFalse) +TEST(Mesh, set_normals_on_Mesh_with_no_vertices_makes_has_normals_still_return_false) { Mesh m; m.set_normals(generate_normals(6)); ASSERT_FALSE(m.has_normals()) << "shouldn't have any normals, because the caller didn't first assign any vertices"; } -TEST(Mesh, SettingEmptyNormalsOnAnEmptyMeshDoesNotCauseHasNormalsToReturnTrue) +TEST(Mesh, set_normals_on_an_empty_Mesh_makes_has_normals_still_return_false) { Mesh m; m.set_vertices({}); @@ -472,7 +470,7 @@ TEST(Mesh, SettingEmptyNormalsOnAnEmptyMeshDoesNotCauseHasNormalsToReturnTrue) ASSERT_FALSE(m.has_normals()); } -TEST(Mesh, AssigningNormalsAndThenVerticiesMakesNormalsAssignmentFail) +TEST(Mesh, set_normals_followed_by_set_vertices_makes_normal_assignment_still_fail) { Mesh m; m.set_normals(generate_normals(9)); @@ -480,7 +478,7 @@ TEST(Mesh, AssigningNormalsAndThenVerticiesMakesNormalsAssignmentFail) ASSERT_FALSE(m.has_normals()) << "shouldn't have any normals, because the caller assigned the vertices _after_ assigning the normals (must be first)"; } -TEST(Mesh, AssigningVerticesAndThenNormalsMakesHasNormalsReturnTrue) +TEST(Mesh, set_vertices_followed_by_set_normals_makes_has_normals_return_true) { Mesh m; m.set_vertices(generate_vertices(6)); @@ -488,7 +486,7 @@ TEST(Mesh, AssigningVerticesAndThenNormalsMakesHasNormalsReturnTrue) ASSERT_TRUE(m.has_normals()) << "this should work: the caller assigned vertices (good) _and then_ normals (also good)"; } -TEST(Mesh, ClearingMeshClearsHasNormals) +TEST(Mesh, clear_makes_has_normals_return_false) { Mesh m; m.set_vertices(generate_vertices(3)); @@ -498,14 +496,14 @@ TEST(Mesh, ClearingMeshClearsHasNormals) ASSERT_FALSE(m.has_normals()); } -TEST(Mesh, HasNormalsReturnsFalseIfOnlyAssigningVerts) +TEST(Mesh, has_normals_returns_false_if_only_vertices_are_set) { Mesh m; m.set_vertices(generate_vertices(3)); ASSERT_FALSE(m.has_normals()) << "shouldn't have normals: the caller didn't assign any vertices first"; } -TEST(Mesh, GetNormalsReturnsEmptyOnDefaultConstruction) +TEST(Mesh, normals_returns_empty_on_default_construction) { Mesh m; ASSERT_TRUE(m.normals().empty());