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More State pattern refactor; PlayerMap; More Eff integration #2

BlastWindpushed 1 commit to main • d8d9d14…60e5c3c • 
on Jan 12

doc updates

BlastWindpushed 2 commits to main • 17ab1c5…d8d9d14 • 
on Dec 16, 2024

Introduced lenses and got rid of all traces of overloaded record plugin

BlastWindpushed 1 commit to main • 7d96da8…17ab1c5 • 
on Dec 15, 2024

tagless final approach looks good

BlastWindpushed 2 commits to main • 16c8e49…7d96da8 • 
on Nov 30, 2024

Design progress: Free monadizing language.

BlastWindpushed 2 commits to main • 30c356d…16c8e49 • 
on Oct 20, 2024

Big updates in the design coming. Sketches are prototyped in `DesignS…

BlastWindpushed 1 commit to main • 61009d4…30c356d • 
on Oct 14, 2024

First good test written! It should fail because I'm TDDing

BlastWindpushed 6 commits to main • 4412277…61009d4 • 
on Aug 8, 2024

Better overall logic

BlastWindpushed 2 commits to main • df15641…4412277 • 
on Aug 3, 2024

Added large-records for OverloadedRecordUpdate support

BlastWindpushed 1 commit to main • 2541dcb…df15641 • 
on Aug 3, 2024

demo gif

BlastWindpushed 1 commit to main • 8baf6df…2541dcb • 
on Aug 3, 2024

Game loop complete! (Combat algorithm is simplified)

BlastWindpushed 1 commit to main • 2077f1d…8baf6df • 
on Aug 3, 2024

good combat algorithm (going to repel it next commit, and build simpl…

BlastWindpushed 2 commits to main • d1bd556…2077f1d • 
on Aug 2, 2024

bit of tier up and small recruit phase bug fixes

BlastWindpushed 1 commit to main • c4cdd6e…d1bd556 • 
on Aug 1, 2024

got rid of validateCommand: error handling goes directly in the act…

BlastWindpushed 2 commits to main • 7fb3589…c4cdd6e • 
on Aug 1, 2024

update tests

BlastWindpushed 3 commits to main • 8ee71dd…7fb3589 • 
on Aug 1, 2024

removed unnecessary moduling

BlastWindpushed 1 commit to main • ad8bf1d…8ee71dd • 
on Aug 1, 2024

initial player setup, buy, sell

BlastWindpushed 2 commits to main • 8dbb0a6…ad8bf1d • 
on Jul 2, 2024

Use haskell-actions/setup instead of actions/setup-haskell

BlastWindpushed 1 commit to main • 5b7ca49…8dbb0a6 • 
on Jul 1, 2024

moved ci.yml into workflows folder

BlastWindpushed 1 commit to main • a8191f8…5b7ca49 • 
on Jul 1, 2024

initial ci and view test cases commit

BlastWindpushed 1 commit to main • 31cdcf4…a8191f8 • 
on Jul 1, 2024

misc

BlastWindpushed 1 commit to main • 596a2a1…31cdcf4 • 
on Jun 30, 2024

renderRecruit implemented (not fully tested)

BlastWindpushed 2 commits to main • 3915416…596a2a1 • 
on Jun 24, 2024

Main and basic view

BlastWindpushed 2 commits to main • 2bed797…3915416 • 
on Jun 21, 2024

Moving things around to achieve multiple executable building (one for…

BlastWindpushed 1 commit to main • 6e17ced…2bed797 • 
on Jun 20, 2024

Implemented basic play, buy, sell, roll, tierUp logic.

BlastWindpushed 1 commit to main • 59f2aeb…6e17ced • 
on Jun 20, 2024

rename Upgrade to TierUp; TierUp logic; stripped some newtypes; added…

BlastWindpushed 1 commit to main • abf6ac1…59f2aeb • 
on Jun 12, 2024

Added dummy events, dummy gameloop

BlastWindpushed 1 commit to main • 2df7153…abf6ac1 • 
on Jun 10, 2024

initial commit

BlastWindcreated main • 2df7153 • 
on May 29, 2024