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I’m using the Linphone SDK for a local conference setup, and I noticed an issue with the Player when used for calls in a local conference.
A recent commit on the SDK's master branch resolved a crash that occurred when using the Player in a local conference scenario. While the crash is now resolved, the audio file played via the Player is still not audible on the remote device.
Here are the details:
Device: Android 11, arm64
SDK Version: latest master ( commit - Fix crash while using player in a local conference.)
Scenario:
A local conference is created.
A call is added to the local conference.
The Player is used to play an audio file to the call in the local conference.
The audio is not heard on the remote device, even though the crash issue has been fixed.
Could you please confirm if this is a known limitation, a bug, or if additional configuration is required to enable the Player to send audio to the remote device in a local conference?
Thank you for your help!
The text was updated successfully, but these errors were encountered:
Hello,
I’m using the Linphone SDK for a local conference setup, and I noticed an issue with the Player when used for calls in a local conference.
A recent commit on the SDK's master branch resolved a crash that occurred when using the Player in a local conference scenario. While the crash is now resolved, the audio file played via the Player is still not audible on the remote device.
Here are the details:
Could you please confirm if this is a known limitation, a bug, or if additional configuration is required to enable the Player to send audio to the remote device in a local conference?
Thank you for your help!
The text was updated successfully, but these errors were encountered: