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How to render uv coordinate map? #155

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TaoHuUMD opened this issue Jan 28, 2021 · 1 comment
Open

How to render uv coordinate map? #155

TaoHuUMD opened this issue Jan 28, 2021 · 1 comment

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@TaoHuUMD
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Hi,

Thanks for the excellent code!

I want to render uv coordinate map, any suggestions? How to access the fragments after Rasterizer ? Do I need to change the C++ render code?

@mworchel
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Hi,

you can use the function render_g_buffer to render custom channels:

img = pyredner.render_g_buffer(scene = scene, channels = [pyredner.channels.uv])

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