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Hi,
Thanks for the excellent code!
I want to render uv coordinate map, any suggestions? How to access the fragments after Rasterizer ? Do I need to change the C++ render code?
The text was updated successfully, but these errors were encountered:
you can use the function render_g_buffer to render custom channels:
render_g_buffer
img = pyredner.render_g_buffer(scene = scene, channels = [pyredner.channels.uv])
Sorry, something went wrong.
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Hi,
Thanks for the excellent code!
I want to render uv coordinate map, any suggestions? How to access the fragments after Rasterizer ? Do I need to change the C++ render code?
The text was updated successfully, but these errors were encountered: