From e74d9c3dcf24fc785471eca3272dfecb22300685 Mon Sep 17 00:00:00 2001 From: TonyTwohands Date: Tue, 22 Oct 2024 14:41:40 -0230 Subject: [PATCH 01/31] map textures and blade FX --- .../Prefabs/NapeBloodParticle2.prefab | 8 +- .../Resources/Data/Info/MapTextureList.json | 4 +- .../Effects/Materials/BladeFireTrailMat.mat | 83 + .../Materials/BladeFireTrailMat.mat.meta | 8 + .../Resources/Effects/Materials/Fire2Mat.mat | 150 + .../Effects/Materials/Fire2Mat.mat.meta | 8 + .../Resources/Effects/Materials/Fire3Mat.mat | 150 + .../Effects/Materials/Fire3Mat.mat.meta | 8 + .../Effects/Prefabs/BladeFire2_L.prefab | 4850 +++++++++++++++++ .../Effects/Prefabs/BladeFire2_L.prefab.meta | 7 + .../Effects/Prefabs/BladeFire2_R.prefab | 4850 +++++++++++++++++ .../Effects/Prefabs/BladeFire2_R.prefab.meta | 7 + .../Effects/Prefabs/BladeFire_L.prefab | 4850 +++++++++++++++++ .../Effects/Prefabs/BladeFire_L.prefab.meta | 7 + .../Effects/Prefabs/BladeFire_R.prefab | 4850 +++++++++++++++++ .../Effects/Prefabs/BladeFire_R.prefab.meta | 7 + .../Map/Textures/Misc/Snow2Texture.png | 3 + .../Map/Textures/Misc/Snow2Texture.png.meta | 124 + .../Map/Textures/Nature/Leaves1Texture.png | 3 + .../Textures/Nature/Leaves1Texture.png.meta | 124 + 20 files changed, 20096 insertions(+), 5 deletions(-) create mode 100644 Assets/Resources/Effects/Materials/BladeFireTrailMat.mat create mode 100644 Assets/Resources/Effects/Materials/BladeFireTrailMat.mat.meta create mode 100644 Assets/Resources/Effects/Materials/Fire2Mat.mat create mode 100644 Assets/Resources/Effects/Materials/Fire2Mat.mat.meta create mode 100644 Assets/Resources/Effects/Materials/Fire3Mat.mat create mode 100644 Assets/Resources/Effects/Materials/Fire3Mat.mat.meta create mode 100644 Assets/Resources/Effects/Prefabs/BladeFire2_L.prefab create mode 100644 Assets/Resources/Effects/Prefabs/BladeFire2_L.prefab.meta create mode 100644 Assets/Resources/Effects/Prefabs/BladeFire2_R.prefab create mode 100644 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{} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Map/Interact/Materials/CaptureZone1Mat.mat b/Assets/Resources/Map/Interact/Materials/CaptureZone1Mat.mat index 44d43eda4..b56a5d23c 100644 --- a/Assets/Resources/Map/Interact/Materials/CaptureZone1Mat.mat +++ b/Assets/Resources/Map/Interact/Materials/CaptureZone1Mat.mat @@ -87,8 +87,10 @@ Material: m_Floats: - _BUILTIN_QueueControl: 0 - _BUILTIN_QueueOffset: 0 + - _BlendClamp1: 0 + - _BlendClamp2: 0.2 - _BumpScale: 1 - - _Cam_Fade: 150 + - _Cam_Fade: 500 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 diff --git a/Assets/Resources/Shaders/BigTreeSmootherShader.shadergraph b/Assets/Resources/Shaders/BigTreeSmootherShader.shadergraph index cab2edc87..b99f657d6 100644 --- a/Assets/Resources/Shaders/BigTreeSmootherShader.shadergraph +++ b/Assets/Resources/Shaders/BigTreeSmootherShader.shadergraph @@ -6,9 +6,6 @@ { "m_Id": 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"90a2ff9f33ca44ec8fcaf752b900b676" + "m_Id": "701502293a6640be9f2147d7085b5f18" }, "m_SlotId": 0 } @@ -291,20 +251,6 @@ "m_SlotId": 1 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "c8a5d138e6684711a874db4aa6a78dde" - }, - "m_SlotId": 3 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "8ebbf868ebd84ac1be2e2a6d4e74ca91" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -347,20 +293,6 @@ "m_SlotId": 1 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "ef3ad2fa906548718254bb7d81d5eb4b" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "8ebbf868ebd84ac1be2e2a6d4e74ca91" - }, - "m_SlotId": 1 - } - }, { "m_OutputSlot": { "m_Node": { @@ -531,28 +463,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", - "m_ObjectId": "09de8556f6dd4c46a080f07ee089874a", - "m_Id": 0, - "m_DisplayName": "UV", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "UV", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0 - }, - "m_Labels": [], - "m_Channel": 0 -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -649,10 +559,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1054.0001220703125, - "y": -126.00001525878906, - "width": 208.0, - "height": 435.0 + "x": -1022.0, + "y": 3.999999523162842, + "width": 183.0, + "height": 251.00001525878907 } }, "m_Slots": [ @@ -685,7 +595,7 @@ "tex2d" ], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -751,30 +661,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "1ee1a49c5f7645f193f82239c3e22f73", - "m_Id": 2, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -790,21 +676,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "20e66a625190412fa0f01ccaf240b620", - "m_Id": 1, - "m_DisplayName": "Scale", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Scale", - "m_StageCapability": 3, - "m_Value": 18.0, - "m_DefaultValue": 500.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1381,21 +1252,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "5e568f23f00c4b8ab3f2021e23176ca8", - "m_Id": 2, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -1442,30 +1298,6 @@ "m_Space": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "67103907ff674a3e869c5db02851c79b", - "m_Id": 0, - "m_DisplayName": "Base", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Base", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1755,112 +1587,6 @@ "m_BareResource": false } -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.NoiseNode", - "m_ObjectId": "8ebbf868ebd84ac1be2e2a6d4e74ca91", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Simple Noise", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -760.0, - "y": 838.9999389648438, - "width": 208.0, - "height": 336.99993896484377 - } - }, - "m_Slots": [ - { - "m_Id": "09de8556f6dd4c46a080f07ee089874a" - }, - { - "m_Id": "20e66a625190412fa0f01ccaf240b620" - }, - { - "m_Id": "5e568f23f00c4b8ab3f2021e23176ca8" - } - ], - "synonyms": [ - "value noise" - ], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_HashType": 0 -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.BlendNode", - "m_ObjectId": "90a2ff9f33ca44ec8fcaf752b900b676", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Blend", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -387.0000305175781, - "y": 155.0, - "width": 208.00001525878907, - "height": 361.0 - } - }, - "m_Slots": [ - { - "m_Id": "67103907ff674a3e869c5db02851c79b" - }, - { - "m_Id": "d1c7ea20525a4d149095bd5f5896cbd2" - }, - { - "m_Id": "efc87416867d44eab3bf9e5f8cee3a49" - }, - { - "m_Id": "1ee1a49c5f7645f193f82239c3e22f73" - } - ], - "synonyms": [ - "burn", - "darken", - "difference", - "dodge", - "divide", - "exclusion", - "hard light", - "hard mix", - "linear burn", - "linear dodge", - "linear light", - "multiply", - "negate", - "overlay", - "pin light", - "screen", - "soft light", - "subtract", - "vivid light", - "overwrite" - ], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_BlendMode": 13 -} - { "m_SGVersion": 2, "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInTarget", @@ -2068,9 +1794,6 @@ { "m_Id": "d0727db791b5427688c77de72123ef16" }, - { - "m_Id": "b95fe1b7d4464b58a2525eb818b7dc79" - }, { "m_Id": "072d9dfd0715497680d4521736ab91bd" }, @@ -2266,34 +1989,6 @@ } } -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", - "m_ObjectId": "b95fe1b7d4464b58a2525eb818b7dc79", - "m_Guid": { - "m_GuidSerialized": "82034a88-4719-44b9-8fe6-661d179c7b01" - }, - "m_Name": "Color Variation Scale", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Color Variation Scale", - "m_DefaultReferenceName": "_Color_Variation_Scale", - "m_OverrideReferenceName": "", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_DismissedVersion": 0, - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, - "m_Hidden": false, - "m_Value": 15.0, - "m_FloatType": 1, - "m_RangeValues": { - "x": 0.0, - "y": 100.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2491,30 +2186,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "d1c7ea20525a4d149095bd5f5896cbd2", - "m_Id": 1, - "m_DisplayName": "Blend", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Blend", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot", @@ -2673,21 +2344,6 @@ "m_SerializedDescriptor": "VertexDescription.Normal" } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "dcdc8a0d4dfa4baf968f56c2ab4cbe70", - "m_Id": 0, - "m_DisplayName": "Color Variation Scale", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -2938,57 +2594,6 @@ "m_Channel": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "ef3ad2fa906548718254bb7d81d5eb4b", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -1000.4315795898438, - "y": 1171.8341064453125, - "width": 0.0, - "height": 0.0 - } - }, - "m_Slots": [ - { - "m_Id": "dcdc8a0d4dfa4baf968f56c2ab4cbe70" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "b95fe1b7d4464b58a2525eb818b7dc79" - } -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "efc87416867d44eab3bf9e5f8cee3a49", - "m_Id": 3, - "m_DisplayName": "Opacity", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Opacity", - "m_StageCapability": 3, - "m_Value": 1.0, - "m_DefaultValue": 1.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", diff --git a/Assets/Resources/Shaders/FieldShader.shadergraph b/Assets/Resources/Shaders/FieldShader.shadergraph index c2e0d9c82..5a7d2e807 100644 --- a/Assets/Resources/Shaders/FieldShader.shadergraph +++ b/Assets/Resources/Shaders/FieldShader.shadergraph @@ -35,9 +35,6 @@ }, { "m_Id": "84deda6493dd4185a17253a5a096deb4" - }, - { - "m_Id": "693938dea3044142a8849165b0511877" } ], "m_Keywords": [], @@ -105,18 +102,6 @@ { "m_Id": "cf7b9ea299684225be6507081d951781" }, - { - "m_Id": "1c7ea592b9c14c9181720b978e134e4f" - }, - { - "m_Id": "7407ed0223ba4444a7cef39ce701c083" - }, - { - "m_Id": "12ac7195835c471f9e5656f34a5ce836" - }, - { - "m_Id": "a0d1c441780045a59e2d6bb18cd816d6" - }, { "m_Id": "2e5d139c17fe421693ba50b24c473c76" }, @@ -237,9 +222,6 @@ { "m_Id": "3c93798925274f33a19409153061ca49" }, - { - "m_Id": "f538e858e7e841bd9708d3f9e2c7e4f4" - }, { "m_Id": "deebedb88a6847f5959fa723406564da" }, @@ -334,48 +316,6 @@ "m_SlotId": 2 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "12ac7195835c471f9e5656f34a5ce836" - }, - "m_SlotId": 4 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "7407ed0223ba4444a7cef39ce701c083" - }, - "m_SlotId": 2 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "1c7ea592b9c14c9181720b978e134e4f" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "7407ed0223ba4444a7cef39ce701c083" - }, - "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "1c7ea592b9c14c9181720b978e134e4f" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "a0d1c441780045a59e2d6bb18cd816d6" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -712,20 +652,6 @@ "m_SlotId": 0 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "7407ed0223ba4444a7cef39ce701c083" - }, - "m_SlotId": 3 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "deebedb88a6847f5959fa723406564da" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -894,20 +820,6 @@ "m_SlotId": 0 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "a0d1c441780045a59e2d6bb18cd816d6" - }, - "m_SlotId": 1 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "12ac7195835c471f9e5656f34a5ce836" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -1043,7 +955,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "7407ed0223ba4444a7cef39ce701c083" + "m_Id": "deebedb88a6847f5959fa723406564da" }, "m_SlotId": 0 } @@ -1187,20 +1099,6 @@ }, "m_SlotId": 0 } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "f538e858e7e841bd9708d3f9e2c7e4f4" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "deebedb88a6847f5959fa723406564da" - }, - "m_SlotId": 3 - } } ], "m_VertexContext": { @@ -1914,77 +1812,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SplitNode", - "m_ObjectId": "12ac7195835c471f9e5656f34a5ce836", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Split", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -484.9999694824219, - "y": 396.9999694824219, - "width": 119.99996948242188, - "height": 149.00003051757813 - } - }, - "m_Slots": [ - { - 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"m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "1c7ea592b9c14c9181720b978e134e4f", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -921.0, - "y": 396.0000305175781, - "width": 105.0, - "height": 33.999969482421878 - } - }, - "m_Slots": [ - { - "m_Id": "a0c8ad0fb8704196a65b3ba317d3b24e" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "459259f0007748c8b248c050a251c270" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2273,30 +2064,6 @@ "m_SerializedDescriptor": "VertexDescription.Position" } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "1e8cfb7ac52a405e8386b36265eb7f7e", - "m_Id": 0, - "m_DisplayName": 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a/Assets/ThirdParty/EZhex1991/EZSoftBone/CHANGELOG.md b/Assets/ThirdParty/EZhex1991/EZSoftBone/CHANGELOG.md new file mode 100644 index 000000000..dba54b799 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/CHANGELOG.md @@ -0,0 +1,119 @@ +# Changelog + +## [1.7.1] - Unreleased + +### Changed + +- Force module Rewrited +- Calculate force into speed instead of position +- Average speed with last frame + +## [1.6.1] - 2020-04-06 + +### Fixed + +- EZNestedEditorAttribute is not suitable for EZSoftBoneMaterial (Default-Material editing should be disabled) + +### Changed + +- Node can be moved freely if its depth is less than startDepth +- Modified property orders in Inspector + +### Added + +- Custom startDepth can be specified with function RevertTransforms(int startDepth) + +## [1.6.0] - 2020-03-26 + +### Changed + +- EZSoftBoneForce: it drives from ScriptObject now +- EZSoftBone: a force space could be specified for EZSoftBoneForce + +## [1.5.2] - 2020-01-06 + +### Changed + +- Garbage Collection Optimize: replace Mathf.Max(a, b, c) with Mathf.Max(a, Mathf.Max(b, c)) + +## [1.5.1] - 2019-12-13 + +### Fixed + +- Bug fixed on LengthUnification (Wrong length calculation) + +### Added + +- Added an custom inspector for `EZSoftBone`, not all changes will trigger a reconstruction now + +### Changed + +- Changed some function names + +## [1.5.0] - 2019-12-11 + +### Added + +- End Bones: end bones can be specified +- Length Unification: there are 3 length calculation modes now, just like the "Sibling Constraints" +- Add set accessor to some properties +- Add a public function `Reconstructure` so you can reinitialize the system after you changed properties at runtime. + +### Changed + +- Change some variables' name +- replace enum SiblingConstraintMode with UnificationMode + +## [1.4.0] - 2019-11-25 + +### Changed + +- Change Name to EZSoftBone. + +## [1.3.0] - 2019-11-08 + +### Added + +- GravityAligner: A transform can be specified to determine how much the gravity effects the system (inversely correlated to dot product of aligner's y direction and world's y direction) +- SimulateSpace: A transform can be specified as a simulate space, it's useful when the system needs to be updated with a moving object (like the hair in a car) + +### Fixed + +- Fixed wrong calculations on Iterations + +### Changed + +- Call RevertTransforms on Update instead of LateUpdate, InternalAnimationUpdate will be called between them + +## [1.2.1] - 2019-10-11 + +### Added + +- SiblingRotationConstraints: Rotation will be affected by Sibling Constraints if enabled +- Delta_Min: a constant value (1e-6), Pasue if deltaTime is under this value + +## [1.2.0] - 2019-08-23 + +### Changed + +- Now the restrictions' length will be scaled with the related transforms + +### Removed + +- End Node: That's modeler's responsibility (and remove it makes the code looks so much better) + +## [1.1.0] - 2019-07-24 + +### Added + +- Added nested editor for PBMaterials + +### Changed + +- Package path changed to Assets/EZhex1991/EZPhysicsBone +- Shorten material, collider, and force module's name +- Revised some comments + +## [1.0.0] - 2019-06-10 + +- First Release \ No newline at end of file diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/CHANGELOG.md.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/CHANGELOG.md.meta new file mode 100644 index 000000000..a74344215 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/CHANGELOG.md.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: c33587658ec1cd246a3f7f8db01e8f05 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/CHANGELOG.md + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor.meta new file mode 100644 index 000000000..6af9d2209 --- /dev/null +++ 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b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZCurveRectDrawer.cs @@ -0,0 +1,30 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-06-14 20:11:56 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEditor; +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [CustomPropertyDrawer(typeof(EZCurveRectAttribute))] + public class EZCurveRectDrawer : PropertyDrawer + { + private EZCurveRectAttribute curveRectAttribute { get { return attribute as EZCurveRectAttribute; } } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + if (property.propertyType == SerializedPropertyType.AnimationCurve) + { + EditorGUI.CurveField(position, property, curveRectAttribute.color, curveRectAttribute.rect, label); + } + else + { + EditorGUI.HelpBox(position, typeof(EZCurveRectAttribute).Name + " used on a non-AnimationCurve field", MessageType.Warning); + } + EditorGUI.EndProperty(); + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZCurveRectDrawer.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZCurveRectDrawer.cs.meta new file mode 100644 index 000000000..ed172e344 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZCurveRectDrawer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ca6dc9c96e8b99946b8b00d15bfb0b35 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Editor/Attributes/EZCurveRectDrawer.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs new file mode 100644 index 000000000..4f21cfce5 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs @@ -0,0 +1,49 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-07-18 15:41:57 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEditor; +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [CustomPropertyDrawer(typeof(EZNestedEditorAttribute))] + public class EZNestedEditorDrawer : PropertyDrawer + { + private Editor nestedEditor; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + if (property.hasMultipleDifferentValues) + { + EditorGUI.PropertyField(position, property, label); + } + else + { + EditorGUI.PropertyField(position, property, label, true); + if (property.objectReferenceValue != null) + { + property.isExpanded = EditorGUI.Foldout(new Rect(position) { width = 0 }, property.isExpanded, GUIContent.none); + if (property.isExpanded) + { + EditorGUI.indentLevel++; + if (property.type == "PPtr<$Material>") + { + Editor.CreateCachedEditor(property.objectReferenceValue, typeof(MaterialEditor), ref nestedEditor); + (nestedEditor as MaterialEditor).PropertiesGUI(); + } + else + { + Editor.CreateCachedEditor(property.objectReferenceValue, null, ref nestedEditor); + nestedEditor.OnInspectorGUI(); + } + EditorGUI.indentLevel--; + } + } + } + EditorGUI.EndProperty(); + } + } +} \ No newline at end of file diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs.meta new file mode 100644 index 000000000..6dea6a236 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e489acc601083ef44a000aaf5b9a9797 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Editor/Attributes/EZNestedEditorDrawer.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs new file mode 100644 index 000000000..f7b42c63b --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs @@ -0,0 +1,71 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-06-10 14:01:41 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEditor; +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [CustomEditor(typeof(EZSoftBoneForce))] + public class EZSoftBoneForceEditor : Editor + { + private SerializedProperty m_Force; + + private SerializedProperty m_Turbulence; + private SerializedProperty m_TurbulenceMode; + + private SerializedProperty m_Frequency; + + private SerializedProperty m_TimeCycle; + private SerializedProperty m_CurveX; + private SerializedProperty m_CurveY; + private SerializedProperty m_CurveZ; + + private void OnEnable() + { + m_Force = serializedObject.FindProperty(nameof(m_Force)); + m_Turbulence = serializedObject.FindProperty(nameof(m_Turbulence)); + m_TurbulenceMode = serializedObject.FindProperty(nameof(m_TurbulenceMode)); + + m_Frequency = serializedObject.FindProperty(nameof(m_Frequency)); + + m_TimeCycle = serializedObject.FindProperty(nameof(m_TimeCycle)); + m_CurveX = serializedObject.FindProperty(nameof(m_CurveX)); + m_CurveY = serializedObject.FindProperty(nameof(m_CurveY)); + m_CurveZ = serializedObject.FindProperty(nameof(m_CurveZ)); + } + + public override void OnInspectorGUI() + { + GUI.enabled = false; + EditorGUILayout.ObjectField("Script", MonoScript.FromScriptableObject(target as ScriptableObject), typeof(MonoScript), false); + GUI.enabled = true; + + serializedObject.Update(); + + EditorGUILayout.PropertyField(m_Force); + EditorGUILayout.PropertyField(m_Turbulence); + EditorGUILayout.PropertyField(m_TurbulenceMode); + + if (m_TurbulenceMode.intValue == (int)EZSoftBoneForce.TurbulenceMode.Curve) + { + EditorGUI.indentLevel++; + EditorGUILayout.PropertyField(m_TimeCycle); + EditorGUILayout.PropertyField(m_CurveX); + EditorGUILayout.PropertyField(m_CurveY); + EditorGUILayout.PropertyField(m_CurveZ); + EditorGUI.indentLevel--; + } + else if (m_TurbulenceMode.intValue == (int)EZSoftBoneForce.TurbulenceMode.Perlin) + { + EditorGUI.indentLevel++; + EditorGUILayout.PropertyField(m_Frequency); + EditorGUI.indentLevel--; + } + + if (GUI.changed) serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs.meta new file mode 100644 index 000000000..537e30637 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ccf9975a420a64448946aeb82c1abcc4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Editor/EZSoftBoneForceEditor.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs new file mode 100644 index 000000000..ddf9a127c --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs @@ -0,0 +1,184 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-12-12 10:54:28 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; +using static EZhex1991.EZSoftBone.EZSoftBone; + +namespace EZhex1991.EZSoftBone +{ + [CustomEditor(typeof(EZSoftBone))] + public class EZSoftBoneInspector : Editor + { + private EZSoftBone softBone; + + private SerializedProperty m_RootBones; + + private SerializedProperty m_EndBones; + private SerializedProperty m_Material; + + private SerializedProperty m_StartDepth; + private SerializedProperty m_SiblingConstraints; + private SerializedProperty m_ClosedSiblings; + private SerializedProperty m_SiblingRotationConstraints; + private SerializedProperty m_LengthUnification; + + private SerializedProperty m_CollisionLayers; + private SerializedProperty m_ExtraColliders; + private SerializedProperty m_Radius; + private SerializedProperty m_RadiusCurve; + + private SerializedProperty m_DeltaTimeMode; + private SerializedProperty m_ConstantDeltaTime; + private SerializedProperty m_Iterations; + private SerializedProperty m_SleepThreshold; + + private SerializedProperty m_Gravity; + private SerializedProperty m_GravityAligner; + + private SerializedProperty m_ForceModule; + private SerializedProperty m_ForceScale; + + private SerializedProperty m_SimulateSpace; + + private void OnEnable() + { + softBone = target as EZSoftBone; + + m_RootBones = serializedObject.FindProperty(nameof(m_RootBones)); + + m_EndBones = serializedObject.FindProperty(nameof(m_EndBones)); + m_Material = serializedObject.FindProperty(nameof(m_Material)); + + m_StartDepth = serializedObject.FindProperty(nameof(m_StartDepth)); + m_SiblingConstraints = serializedObject.FindProperty(nameof(m_SiblingConstraints)); + m_ClosedSiblings = serializedObject.FindProperty(nameof(m_ClosedSiblings)); + m_SiblingRotationConstraints = serializedObject.FindProperty(nameof(m_SiblingRotationConstraints)); + m_LengthUnification = serializedObject.FindProperty(nameof(m_LengthUnification)); + + m_CollisionLayers = serializedObject.FindProperty(nameof(m_CollisionLayers)); + m_ExtraColliders = serializedObject.FindProperty(nameof(m_ExtraColliders)); + m_Radius = serializedObject.FindProperty(nameof(m_Radius)); + m_RadiusCurve = serializedObject.FindProperty(nameof(m_RadiusCurve)); + + m_DeltaTimeMode = serializedObject.FindProperty(nameof(m_DeltaTimeMode)); + m_ConstantDeltaTime = serializedObject.FindProperty(nameof(m_ConstantDeltaTime)); + m_Iterations = serializedObject.FindProperty(nameof(m_Iterations)); + m_SleepThreshold = serializedObject.FindProperty(nameof(m_SleepThreshold)); + + m_Gravity = serializedObject.FindProperty(nameof(m_Gravity)); + m_GravityAligner = serializedObject.FindProperty(nameof(m_GravityAligner)); + + m_ForceModule = serializedObject.FindProperty(nameof(m_ForceModule)); + m_ForceScale = serializedObject.FindProperty(nameof(m_ForceScale)); + + m_SimulateSpace = serializedObject.FindProperty(nameof(m_SimulateSpace)); + } + + private void DrawRootBonesElement(Rect rect, int index, bool isActive, bool isFocused) + { + SerializedProperty bone = m_RootBones.GetArrayElementAtIndex(index); + float labelWidth = 25; + rect.y += 1; + EditorGUI.LabelField(new Rect(rect.x, rect.y, labelWidth, EditorGUIUtility.singleLineHeight), index.ToString("00")); + rect.x += labelWidth; rect.width -= labelWidth; + EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), bone, GUIContent.none); + } + + public override void OnInspectorGUI() + { + GUI.enabled = false; + EditorGUILayout.ObjectField("Script", MonoScript.FromMonoBehaviour(target as MonoBehaviour), typeof(MonoScript), false); + GUI.enabled = true; + serializedObject.Update(); + bool initRequired = false; + + EditorGUI.BeginChangeCheck(); + { + EditorGUILayout.PropertyField(m_RootBones, true); + EditorGUILayout.PropertyField(m_EndBones, true); + } + if (EditorGUI.EndChangeCheck()) + { + initRequired = true; + } + + EditorGUILayout.Space(); + EditorGUILayout.PropertyField(m_Material); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Structure", EditorStyles.boldLabel); + EditorGUI.BeginChangeCheck(); + { + EditorGUILayout.PropertyField(m_StartDepth); + EditorGUILayout.PropertyField(m_SiblingConstraints); + EditorGUILayout.PropertyField(m_ClosedSiblings); + EditorGUILayout.PropertyField(m_SiblingRotationConstraints); + EditorGUILayout.PropertyField(m_LengthUnification); + } + if (EditorGUI.EndChangeCheck()) + { + initRequired = true; + } + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Collision", EditorStyles.boldLabel); + EditorGUILayout.PropertyField(m_CollisionLayers); + EditorGUILayout.PropertyField(m_ExtraColliders, true); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(m_Radius); + EditorGUILayout.PropertyField(m_RadiusCurve); + if (EditorGUI.EndChangeCheck()) + { + softBone.RefreshRadius(); + } + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Performance", EditorStyles.boldLabel); + EditorGUILayout.PropertyField(m_DeltaTimeMode); + if (m_DeltaTimeMode.intValue == (int)DeltaTimeMode.Constant) + { + EditorGUILayout.PropertyField(m_ConstantDeltaTime); + } + EditorGUILayout.PropertyField(m_Iterations); + EditorGUILayout.PropertyField(m_SleepThreshold); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Gravity", EditorStyles.boldLabel); + EditorGUILayout.PropertyField(m_Gravity); + EditorGUILayout.PropertyField(m_GravityAligner); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Force", EditorStyles.boldLabel); + EditorGUILayout.PropertyField(m_ForceModule); + EditorGUILayout.PropertyField(m_ForceScale); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("References", EditorStyles.boldLabel); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(m_SimulateSpace); + if (EditorGUI.EndChangeCheck()) + { + initRequired = true; + } + + serializedObject.ApplyModifiedProperties(); + + if (initRequired) + { + if (Application.isPlaying) + { + softBone.RevertTransforms(); + softBone.InitStructures(); + } + else + { + softBone.InitStructures(); + } + } + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs.meta new file mode 100644 index 000000000..15f2ad66d --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 23892a47352ae0446b150f78b8700f58 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Editor/EZSoftBoneInspector.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs new file mode 100644 index 000000000..8176a9608 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs @@ -0,0 +1,86 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-07-24 10:59:33 + * Organization: #ORGANIZATION# + * Description: EZNestedEditorDrawer is not suitable for EZSoftBoneMaterial (Default-Material editing should be disabled) + */ +using UnityEditor; +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [CustomPropertyDrawer(typeof(EZSoftBoneMaterial))] + public class EZSoftBoneMaterialDrawer : PropertyDrawer + { + private bool initialized; + private SerializedObject serializedObject; + private SerializedProperty m_Damping; + private SerializedProperty m_Stiffness; + private SerializedProperty m_Resistance; + private SerializedProperty m_Slackness; + private SerializedProperty m_DampingCurve; + private SerializedProperty m_StiffnessCurve; + private SerializedProperty m_ResistanceCurve; + private SerializedProperty m_SlacknessCurve; + + private void GetSerializedProperties(Object material) + { + if (material == null) + { + serializedObject = null; + } + else + { + serializedObject = new SerializedObject(material); + m_Damping = serializedObject.FindProperty("m_Damping"); + m_Stiffness = serializedObject.FindProperty("m_Stiffness"); + m_Resistance = serializedObject.FindProperty("m_Resistance"); + m_Slackness = serializedObject.FindProperty("m_Slackness"); + m_DampingCurve = serializedObject.FindProperty("m_DampingCurve"); + m_StiffnessCurve = serializedObject.FindProperty("m_StiffnessCurve"); + m_ResistanceCurve = serializedObject.FindProperty("m_ResistanceCurve"); + m_SlacknessCurve = serializedObject.FindProperty("m_SlacknessCurve"); + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + if (property.hasMultipleDifferentValues) + { + EditorGUI.PropertyField(position, property, label); + } + else + { + EditorGUI.BeginChangeCheck(); + EditorGUI.PropertyField(position, property, label); + if (EditorGUI.EndChangeCheck() || !initialized) + { + initialized = true; + GetSerializedProperties(property.objectReferenceValue); + } + if (serializedObject != null) + { + property.isExpanded = EditorGUI.Foldout(new Rect(position) { width = 0 }, property.isExpanded, GUIContent.none, false); + if (property.isExpanded) + { + serializedObject.Update(); + EditorGUI.indentLevel++; + GUI.enabled = property.objectReferenceValue != EZSoftBoneMaterial.defaultMaterial; + EditorGUILayout.PropertyField(m_Damping); + EditorGUILayout.PropertyField(m_DampingCurve); + EditorGUILayout.PropertyField(m_Stiffness); + EditorGUILayout.PropertyField(m_StiffnessCurve); + EditorGUILayout.PropertyField(m_Resistance); + EditorGUILayout.PropertyField(m_ResistanceCurve); + EditorGUILayout.PropertyField(m_Slackness); + EditorGUILayout.PropertyField(m_SlacknessCurve); + GUI.enabled = true; + EditorGUI.indentLevel--; + serializedObject.ApplyModifiedProperties(); + } + } + } + EditorGUI.EndProperty(); + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs.meta new file mode 100644 index 000000000..656a0457e --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 330913992540e4949ae706b7756cbedb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Editor/EZSoftBoneMaterialDrawer.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef new file mode 100644 index 000000000..101765ccb --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef @@ -0,0 +1,10 @@ +{ + "name": "EZhex1991.EZSoftBone.Editor", + "references": [ + "EZhex1991.EZSoftBone" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [] +} \ No newline at end of file diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef.meta new file mode 100644 index 000000000..b4bc6b291 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 21482f8d178bb9c4ba0ed75e4f54be1f +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Editor/EZhex1991.EZSoftBone.Editor.asmdef + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/README.md b/Assets/ThirdParty/EZhex1991/EZSoftBone/README.md new file mode 100644 index 000000000..d285108b4 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/README.md @@ -0,0 +1,103 @@ +# EZSoftBone + +This package is totally **FREE** and open-source. +If you feel it helpful, you can buy it on [AssetStore](https://assetstore.unity.com/packages/slug/148136) to support me. Other than that, [Donations](https://github.com/EZhex1991/Receipts) are always welcome. + +If you need a refund, send your Invoice Number to ezhex1991@outlook.com. **Refund for any reason will be accepted**. + +EZSoftBone is a simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects. + +[View it on GitHub](https://github.com/EZhex1991/EZSoftBone) +[查看中文介绍](README_CN.md) + +Tutorial Videos: https://space.bilibili.com/57392896/favlist?fid=1267164296&ftype=create + +![EZSoftBone](.SamplePicture/EZSoftBone_2.gif) +![EZSoftBone](.SamplePicture/EZSoftBone_3.gif) + +- All colliders supported (include MeshCollider) +- Net structure supported (Cloth simulation) +- Use EZSoftBoneMaterial to adjust effects, and reuse it on other EZSoftBones +- Inherit EZSoftBoneColliderBase to create custom colliders +- Beautiful wind simulator + +## EZSoftBone + +![EZSoftBone](.SamplePicture/EZSoftBone_Inspector.png) + +- Root Bones: a list of root bone Transforms +- End Bones: a list of end bone Transforms (useful for a hierarchy that has special parts, and you want to use different materials for these parts) +- Material: `EZSoftBoneMaterial`, default material will be used if not specified +- Structure + - Start Depth: start depth of this system. (Transform will not be controlled if its depth is less than startDepth) + - Sibling Constraints: add constraints to the nodes that have the same depth + - None: no sibling constraints (chain simulation) + - Rooted: use sibling constraints for each Root Bone separately + - Unified: use sibling constraints for the entire SoftBone system + - Length Unification: length calculation of this system, it determines how the radius and material parameters distributed on this system + - None: compute each chain (length of the longest child chain will be used on the branches) + - Rooted: each root use the length of its longest child chain + - Unified: use the length of the longest chain for the entire system + - Sibling Rotation Constraints: should sibling constraints affect rotations + - Closed Siblings: check this to use closed loop circle +- Collision + - Collision Layers: which layers should the system collide with + - Extra Colliders: extra colliders (normal colliders required, this is for compatible purpose) + - Radius: collider size + - Radius Curve: how should the size distribute on the bones +- Performance + - Delta Time Mode + - Delta Time: UnityEngine.Time.deltaTime + - Unscaled Delta Time: UnityEngine.Time.unscaledDeltaTime + - Constant: a constant value can be specified + - Iterations: how many times should the calculations done in one frame + - Sleep Threshold: speed below this threshold will go to sleep (useful for high frame rate) +- Gravity + - Gravity: gravity + - Gravity Aligner: A transform can be specified to determine how much the gravity affects the system, inversely correlated to dot-production of aligner's y direction and world's y direction + - *eg: Create a new GameObject, leave its rotation unchanged (identical to the world space), drag it down to the head of a character, and set it as the aligner of the Hair system. You will see the grivity has no effect on the hair when the character stands still, and has maximum effect when the character lies down or bows* + - To create a context menu to reset Transform's world rotation easily, Check this page: [EZTransformContextMenu](https://github.com/EZhex1991/EZUnity/blob/master/Assets/EZhex1991/EZUnity/Editor/ContextMenu/EZTransformContextMenu.cs) +- Force + - Force Module: `EZSoftBoneForce`, wind simulation + - Force Scale: the output amplification of ForceModule +- References + - Simulate Space: A transform can be specified as a simulate space, it's useful when the system needs to be updated with a moving object (relatively static) + - *eg: a character in a moving car, hair should be relatively static to the car* + +## EZSoftBoneMaterial + +Assets/Create/EZSoftBone/SBMat + +![EZSoftBoneMaterial](.SamplePicture/EZSoftBoneMaterial_Inspector.png) + +- Damping: speed attenuation +- Stiffness: shape retention +- Resistance: force resistence +- Slackness: length retention + +Each value has a corresponding curve represent the value distribution on the bone hierarchy + +## EZSoftBoneCollider + +![EZSoftBoneCollider](.SamplePicture/EZSoftBoneCollider_Inspector.png) + +- Reference Collider: All types of colliders could be referenced, **EZSoftBoneCollider don't have to be on the same GameObject with its reference collider** +- Margin: +- Inside Mode: + +## EZSoftBoneForce + +Assets/Create/EZSoftBone/SBForce + +![EZSoftBoneForce_Curve](.SamplePicture/EZSoftBoneForce_Inspector_Curve.png) +![EZSoftBoneForce_Perlin](.SamplePicture/EZSoftBoneForce_Inspector_Perlin.png) + +- Conductivity: +- Force: base force Strength (Z Direction) +- Turbulence: force turbulence vector +- Turbulence Mode: + - Curve: (useful for explosioin simulation) + - Turbulence Time Cycle: turbulence time cycle + - Turbulence Curve: turbulence variation curves for each axis + - Perlin: (useful for wind simulation) + - Frequency: turbulence frequency for each axis diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/README.md.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/README.md.meta new file mode 100644 index 000000000..5cddbbf60 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/README.md.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 0af502a5714e20d4eb39a2fd65af6769 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/README.md + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/README_CN.md b/Assets/ThirdParty/EZhex1991/EZSoftBone/README_CN.md new file mode 100644 index 000000000..4de60b1a4 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/README_CN.md @@ -0,0 +1,103 @@ +# EZSoftBone + +该资源完全**免费**并开源。 +如果你觉得它对你有所帮助,你可以在[AssetStore](https://assetstore.unity.com/packages/slug/148136)上购买它来表示对作者的支持。或者,你可以选择其他方式表示[感谢](https://github.com/EZhex1991/Receipts)。 + +如果你需要退款,只需要发送你的购买凭据(Invoice Number)到我的邮箱ezhex1991@outlook.com即可。**任何理由的退款都会被接受**。 + +EZSoftBone是一个简单动力学模拟器,你可以用它实现自然的头发、尾巴、胸部、裙子等柔性物体的运动效果。 + +[View it on GitHub](https://github.com/EZhex1991/EZSoftBone) +[English Version](README.md) + +视频教程: https://space.bilibili.com/57392896/favlist?fid=1267164296&ftype=create + +![EZSoftBone](.SamplePicture/EZSoftBone_2.gif) +![EZSoftBone](.SamplePicture/EZSoftBone_3.gif) + +- 支持所有碰撞体(包括MeshCollider) +- 支持网状结构(模拟布料) +- 材质"EZSoftBoneMaterial"调节表现效果,可重用于多个EZSoftBone对象 +- 继承EZSoftBoneColliderBase创建自定义碰撞 +- 自然风力模拟 + +## EZSoftBone + +![EZSoftBone](.SamplePicture/EZSoftBone_Inspector.png) + +- Root Bones: 骨骼根节点列表 +- End Bones: 末端节点列表(通常用在当你的柔性骨骼层级下面有一部分需要不同的参数时) +- Material: 使用的材质(`EZSoftBoneMaterial`),如果不指定,运行时会自动使用默认材质 +- Structure + - Start Depth: 从第几个层级开始起作用 + - Sibling Constraints: 同级约束,让深度相同的节点相互产生作用 + - None: 无同级约束(链式结构) + - Rooted: 约束同一个Root下深度相同的节点(每个RootBone是一个独立的网) + - Unified: 约束整个系统中深度相同的节点(所有的RootBones形成一个网) + - Length Unification: 树的总长度计算方式,参数的数值分布与该数值相关 + - None: 每个链单独计算(分叉点用最长子链的长度) + - Rooted: 各Root使用其最长子链的长度 + - Unified: 使用整个系统中最长子链的长度 + - Sibling Rotation Constraints: 同级约束是否带动节点旋转 + - Closed Siblings: 是否使用闭合环状约束 +- Collision + - Collision Layers: 碰撞作用层 + - Extra Colliders: 让普通Collider也能起作用(本来是为了兼容老代码,不过有一定适用范围就保留了) + - Radius: 骨骼的碰撞球大小 + - Radius Curve: 碰撞球大小的分布 +- Performance + - Delta Time Mode + - Delta Time: UnityEngine.Time.deltaTime + - Unscaled Delta Time: UnityEngine.Time.unscaledDeltaTime + - Constant: 可指定固定值 + - Iterations: 迭代计算的次数 + - Sleep Threshold: 小于该值的速度会视为静止(高帧率时调节该数值防止异常抖动) +- Gravity + - Gravity: 应用于该骨骼的重力 + - Gravity Aligner: 指定一个Transform作为重力的参考系,重力对骨骼系统的影响大小与参考系的Y轴和世界坐标系的Y轴的点乘成负相关 + - *例:创建新物体保持其世界坐标下的旋转为0,拖拽到人物头部节点下,将其作为头发的Aligner,则人物站立时头发不受重力影响,躺下或低头时重力影响加大* + - 创建菜单来轻松重置一个Transform的世界旋转,你可以参考这个页面:[EZTransformContextMenu](https://github.com/EZhex1991/EZUnity/blob/master/Assets/EZhex1991/EZUnity/Editor/ContextMenu/EZTransformContextMenu.cs) +- Force + - Force Module: 应用于该骨骼的其他力(可用来模拟风) + - Force Scale: 可以对ForceModule的输出进行缩放 +- References: + - Simulate Space: 指定一个Transform作为模拟计算的空间参考系,当骨骼系统需要和某个物体同时移动(相对静止)时使用 + - *例:人坐在移动的车中,头发应保持相对静止* + +## EZSoftBoneMaterial + +Assets/Create/EZSoftBone/SBMat + +![EZSoftBoneMaterial](.SamplePicture/EZSoftBoneMaterial_Inspector.png) + +- Damping: 阻力(数值越大速度衰减越快,显得更“飘”) +- Stiffness: 强度(数值越大形状越不容易改变,显得更“硬”) +- Resistance: 抗性(数值越大外力的作用越小,Gravity和ForceModule的效果降低) +- Slackness: 松弛度(数值越大长度越容易改变,更容易被拉伸) + +每个数值对应一个Curve,代表不同骨骼位置的数值分布 + +## EZSoftBoneCollider + +![EZSoftBoneCollider](.SamplePicture/EZSoftBoneCollider_Inspector.png) + +- Reference Collider: 所有类型的Collider都可以作为Reference,**EZSoftBoneCollider并不需要和它的ReferenceCollider在同一GameObject上** +- Margin: +- Inside Mode: + +## EZSoftBoneForce + +Assets/Create/EZSoftBone/SBForce + +![EZSoftBoneForce_Curve](.SamplePicture/EZSoftBoneForce_Inspector_Curve.png) +![EZSoftBoneForce_Perlin](.SamplePicture/EZSoftBoneForce_Inspector_Perlin.png) + +- Conductivity: 传导性 +- Force: 基础力的大小 (Z轴方向) +- Turbulence: 动荡大小 +- Turbulence Mode: + - Curve:(可用来模拟爆炸) + - Turbulence Time Cycle: 动荡周期 + - Turbulence Curve: 各方向的动荡曲线 + - Perlin:(可用来模拟自然风) + - Frequency: 各方向上动荡频率 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/README_CN.md.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/README_CN.md.meta new file mode 100644 index 000000000..9c2f8c0e4 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/README_CN.md.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 533e2b0a81b6aff409943de6d65887a8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/README_CN.md + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime.meta new file mode 100644 index 000000000..56922f637 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9bbde372c719074ab8e37e1b0ad5732 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes.meta new file mode 100644 index 000000000..9ebba799e --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9e09b4bdb015ec47a2a33661cf3d40e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs new file mode 100644 index 000000000..05d1c9925 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs @@ -0,0 +1,38 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-24 13:22:59 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public class EZCurveRectAttribute : PropertyAttribute + { + public Rect rect; + public Color color = Color.green; + + public EZCurveRectAttribute() + { + this.rect = new Rect(0, 0, 1, 1); + } + public EZCurveRectAttribute(Rect rect) + { + this.rect = rect; + } + public EZCurveRectAttribute(float x, float y, float width, float height) + { + this.rect = new Rect(x, y, width, height); + } + public EZCurveRectAttribute(Rect rect, Color color) + { + this.rect = rect; + this.color = color; + } + public EZCurveRectAttribute(float x, float y, float width, float height, Color color) + { + this.rect = new Rect(x, y, width, height); + this.color = color; + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs.meta new file mode 100644 index 000000000..5ce54a713 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9508df680075411459153032a8d22181 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/Attributes/EZCurveRectAttribute.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs new file mode 100644 index 000000000..c385634df --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs @@ -0,0 +1,13 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-07-23 18:46:49 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public class EZNestedEditorAttribute : PropertyAttribute + { + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs.meta new file mode 100644 index 000000000..f07c6d373 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 98a9780768d3c934cb8526b2f4020d54 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/Attributes/EZNestedEditorAttribute.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs new file mode 100644 index 000000000..548565bf8 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs @@ -0,0 +1,689 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-18 19:33:50 + * Organization: #ORGANIZATION# + * Description: + */ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public delegate Vector3 CustomForce(float normalizedLength); + + public class EZSoftBone : MonoBehaviour + { + public static readonly float DeltaTime_Min = 1e-6f; + + public enum UnificationMode + { + None, + Rooted, + Unified, + } + + public enum DeltaTimeMode + { + DeltaTime, + UnscaledDeltaTime, + Constant, + } + + private class Bone + { + public Bone parentBone; + public Vector3 localPosition; + public Quaternion localRotation; + + public Bone leftBone; + public Vector3 leftPosition; + public Bone rightBone; + public Vector3 rightPosition; + + public List childBones = new List(); + + public Transform transform; + public Vector3 worldPosition; + + public Transform systemSpace; + public Vector3 systemPosition; + + public int depth; + public float boneLength; + public float treeLength; + public float normalizedLength; + + public float radius; + public float damping; + public float stiffness; + public float resistance; + public float slackness; + + public Vector3 speed; + + public Bone(Transform systemSpace, Transform transform, IEnumerable endBones, int startDepth, int depth, float nodeLength, float boneLength) + { + this.transform = transform; + this.systemSpace = systemSpace; + worldPosition = transform.position; + systemPosition = systemSpace == null ? worldPosition : systemSpace.InverseTransformPoint(worldPosition); + localPosition = transform.localPosition; + localRotation = transform.localRotation; + this.depth = depth; + if (depth > startDepth) + { + this.boneLength = boneLength + nodeLength; + } + treeLength = Mathf.Max(treeLength, this.boneLength); + if (transform.childCount > 0 && !endBones.Contains(transform)) + { + for (int i = 0; i < transform.childCount; i++) + { + Transform child = transform.GetChild(i); + if (!child.gameObject.activeSelf) continue; + Bone childBone = new Bone(systemSpace, child, endBones, startDepth, depth + 1, Vector3.Distance(child.position, transform.position), this.boneLength); + childBone.parentBone = this; + childBones.Add(childBone); + treeLength = Mathf.Max(treeLength, childBone.treeLength); + } + } + normalizedLength = treeLength == 0 ? 0 : (this.boneLength / treeLength); + } + + public void SetTreeLength() + { + SetTreeLength(treeLength); + } + public void SetTreeLength(float treeLength) + { + this.treeLength = treeLength; + normalizedLength = treeLength == 0 ? 0 : (boneLength / treeLength); + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].SetTreeLength(treeLength); + } + } + + public void SetLeftSibling(Bone left) + { + if (left == this || left == rightBone) return; + leftBone = left; + leftPosition = transform.InverseTransformPoint(left.worldPosition); + } + public void SetRightSibling(Bone right) + { + if (right == this || right == leftBone) return; + rightBone = right; + rightPosition = transform.InverseTransformPoint(right.worldPosition); + } + + public void Inflate(float baseRadius, AnimationCurve radiusCurve) + { + radius = radiusCurve.Evaluate(normalizedLength) * baseRadius; + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].Inflate(baseRadius, radiusCurve); + } + } + public void Inflate(float baseRadius, AnimationCurve radiusCurve, EZSoftBoneMaterial material) + { + radius = radiusCurve.Evaluate(normalizedLength) * baseRadius; + damping = material.GetDamping(normalizedLength); + stiffness = material.GetStiffness(normalizedLength); + resistance = material.GetResistance(normalizedLength); + slackness = material.GetSlackness(normalizedLength); + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].Inflate(baseRadius, radiusCurve, material); + } + } + + public void RevertTransforms(int startDepth) + { + if (depth > startDepth) + { + transform.localPosition = localPosition; + transform.localRotation = localRotation; + } + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].RevertTransforms(startDepth); + } + } + public void UpdateTransform(bool siblingRotationConstraints, int startDepth) + { + if (depth > startDepth) + { + if (childBones.Count == 1) + { + Bone childBone = childBones[0]; + transform.rotation *= Quaternion.FromToRotation(childBone.localPosition, + transform.InverseTransformVector(childBone.worldPosition - worldPosition)); + + if (siblingRotationConstraints) + { + if (leftBone != null && rightBone != null) + { + Vector3 directionLeft0 = leftPosition; + Vector3 directionLeft1 = transform.InverseTransformVector(leftBone.worldPosition - worldPosition); + Quaternion rotationLeft = Quaternion.FromToRotation(directionLeft0, directionLeft1); + + Vector3 directionRight0 = rightPosition; + Vector3 directionRight1 = transform.InverseTransformVector(rightBone.worldPosition - worldPosition); + Quaternion rotationRight = Quaternion.FromToRotation(directionRight0, directionRight1); + + transform.rotation *= Quaternion.Lerp(rotationLeft, rotationRight, 0.5f); + } + else if (leftBone != null) + { + Vector3 directionLeft0 = leftPosition; + Vector3 directionLeft1 = transform.InverseTransformVector(leftBone.worldPosition - worldPosition); + Quaternion rotationLeft = Quaternion.FromToRotation(directionLeft0, directionLeft1); + transform.rotation *= rotationLeft; + } + else if (rightBone != null) + { + Vector3 directionRight0 = rightPosition; + Vector3 directionRight1 = transform.InverseTransformVector(rightBone.worldPosition - worldPosition); + Quaternion rotationRight = Quaternion.FromToRotation(directionRight0, directionRight1); + transform.rotation *= rotationRight; + } + } + } + transform.position = worldPosition; + } + + if (systemSpace != null) systemPosition = systemSpace.InverseTransformPoint(worldPosition); + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].UpdateTransform(siblingRotationConstraints, startDepth); + } + } + + public void SetRestState() + { + worldPosition = transform.position; + systemPosition = systemSpace == null ? worldPosition : systemSpace.InverseTransformPoint(worldPosition); + speed = Vector3.zero; + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].SetRestState(); + } + } + public void UpdateSpace() + { + if (systemSpace == null) return; + worldPosition = systemSpace.TransformPoint(systemPosition); + for (int i = 0; i < childBones.Count; i++) + { + childBones[i].UpdateSpace(); + } + } + } + + [SerializeField] + private List m_RootBones; + public List rootBones { get { return m_RootBones; } } + [SerializeField] + private List m_EndBones; + public List endBones { get { return m_EndBones; } } + + [SerializeField] + private EZSoftBoneMaterial m_Material; + private EZSoftBoneMaterial m_InstanceMaterial; + public EZSoftBoneMaterial sharedMaterial + { + get + { + if (m_Material == null) + m_Material = EZSoftBoneMaterial.defaultMaterial; + return m_Material; + } + set + { + m_Material = value; + } + } + public EZSoftBoneMaterial material + { + get + { + if (m_InstanceMaterial == null) + { + m_InstanceMaterial = m_Material = Instantiate(sharedMaterial); + } + return m_InstanceMaterial; + } + set + { + m_InstanceMaterial = m_Material = value; + } + } + + #region Structure + [SerializeField] + private int m_StartDepth; + public int startDepth { get { return m_StartDepth; } set { m_StartDepth = value; } } + + [SerializeField] + private UnificationMode m_SiblingConstraints = UnificationMode.None; + public UnificationMode siblingConstraints { get { return m_SiblingConstraints; } set { m_SiblingConstraints = value; } } + [SerializeField] + private bool m_ClosedSiblings = false; + public bool closedSiblings { get { return m_ClosedSiblings; } set { m_ClosedSiblings = value; } } + [SerializeField] + private bool m_SiblingRotationConstraints = true; + public bool siblingRotationConstraints { get { return m_SiblingRotationConstraints; } set { m_SiblingRotationConstraints = value; } } + [SerializeField] + private UnificationMode m_LengthUnification = UnificationMode.None; + public UnificationMode lengthUnification { get { return m_LengthUnification; } set { m_LengthUnification = value; } } + #endregion + + #region Collision + [SerializeField] + private LayerMask m_CollisionLayers = 1; + public LayerMask collisionLayers { get { return m_CollisionLayers; } set { m_CollisionLayers = value; } } + [SerializeField] + private List m_ExtraColliders = new List(); + public List extraColliders { get { return m_ExtraColliders; } } + [SerializeField] + private float m_Radius = 0; + public float radius { get { return m_Radius; } set { m_Radius = value; } } + [SerializeField, EZCurveRect(0, 0, 1, 1)] + private AnimationCurve m_RadiusCurve = AnimationCurve.Linear(0, 1, 1, 1); + public AnimationCurve radiusCurve { get { return m_RadiusCurve; } } + #endregion + + #region Performance + [SerializeField] + private DeltaTimeMode m_DeltaTimeMode = DeltaTimeMode.DeltaTime; + public DeltaTimeMode deltaTimeMode { get { return m_DeltaTimeMode; } set { m_DeltaTimeMode = value; } } + [SerializeField] + private float m_ConstantDeltaTime = 0.03f; + public float constantDeltaTime { get { return m_ConstantDeltaTime; } set { m_ConstantDeltaTime = value; } } + + [SerializeField, Range(1, 10)] + private int m_Iterations = 1; + public int iterations { get { return m_Iterations; } set { m_Iterations = value; } } + + [SerializeField] + private float m_SleepThreshold = 0.005f; + public float sleepThreshold { get { return m_SleepThreshold; } set { m_SleepThreshold = Mathf.Max(0, value); } } + #endregion + + #region Gravity + [SerializeField] + private Transform m_GravityAligner; + public Transform gravityAligner { get { return m_GravityAligner; } set { m_GravityAligner = value; } } + [SerializeField] + private Vector3 m_Gravity; + public Vector3 gravity { get { return m_Gravity; } set { m_Gravity = value; } } + #endregion + + #region Force + [SerializeField] + private EZSoftBoneForceField m_ForceModule; + public EZSoftBoneForceField forceModule { get { return m_ForceModule; } set { m_ForceModule = value; } } + [SerializeField] + private float m_ForceScale = 1; + public float forceScale { get { return m_ForceScale; } set { m_ForceScale = value; } } + #endregion + + #region References + [SerializeField] + private Transform m_SimulateSpace; + public Transform simulateSpace { get { return m_SimulateSpace; } set { m_SimulateSpace = value; } } + #endregion + + public float globalRadius { get; private set; } + public Vector3 globalForce { get; private set; } + + public CustomForce customForce; + + private List m_Structures = new List(); + + private void Awake() + { + InitStructures(); + } + private void OnEnable() + { + SetRestState(); + } + private void Update() + { + RevertTransforms(startDepth); + } + private void LateUpdate() + { + switch (deltaTimeMode) + { + case DeltaTimeMode.DeltaTime: + UpdateStructures(Time.deltaTime); + break; + case DeltaTimeMode.UnscaledDeltaTime: + UpdateStructures(Time.unscaledDeltaTime); + break; + case DeltaTimeMode.Constant: + UpdateStructures(constantDeltaTime); + break; + } + UpdateTransforms(); + } + private void OnDisable() + { + RevertTransforms(startDepth); + } + +#if UNITY_EDITOR + private void OnValidate() + { + m_StartDepth = Mathf.Max(0, m_StartDepth); + m_ConstantDeltaTime = Mathf.Max(DeltaTime_Min, m_ConstantDeltaTime); + m_Iterations = Mathf.Max(1, m_Iterations); + m_SleepThreshold = Mathf.Max(0, m_SleepThreshold); + m_Radius = Mathf.Max(0, m_Radius); + } + private void OnDrawGizmosSelected() + { + if (!enabled) return; + + if (!Application.isPlaying) + { + InitStructures(); + } + + for (int i = 0; i < m_Structures.Count; i++) + { + DrawBoneGizmos(m_Structures[i]); + } + + if (forceModule != null) + { + forceModule.DrawGizmos(); + } + } + private void DrawBoneGizmos(Bone bone) + { + for (int i = 0; i < bone.childBones.Count; i++) + { + DrawBoneGizmos(bone.childBones[i]); + } + + Gizmos.color = Color.Lerp(Color.white, Color.red, bone.normalizedLength); + if (bone.parentBone != null) + Gizmos.DrawLine(bone.worldPosition, bone.parentBone.worldPosition); + if (bone.depth > startDepth) + Gizmos.DrawWireSphere(bone.worldPosition, bone.radius); + if (siblingConstraints != UnificationMode.None) + { + if (bone.leftBone != null) + Gizmos.DrawLine(bone.leftBone.worldPosition, bone.worldPosition); + if (bone.rightBone != null) + Gizmos.DrawLine(bone.rightBone.worldPosition, bone.worldPosition); + } + } +#endif + + public void RevertTransforms() + { + RevertTransforms(startDepth); + } + public void RevertTransforms(int startDepth) + { + for (int i = 0; i < m_Structures.Count; i++) + { + m_Structures[i].RevertTransforms(startDepth); + } + } + public void InitStructures() + { + CreateBones(); + SetSiblings(); + SetTreeLength(); + RefreshRadius(); + } + public void SetRestState() + { + for (int i = 0; i < m_Structures.Count; i++) + { + m_Structures[i].SetRestState(); + } + } + + private void CreateBones() + { + m_Structures.Clear(); + if (rootBones == null || rootBones.Count == 0) return; + for (int i = 0; i < rootBones.Count; i++) + { + if (rootBones[i] == null) continue; + Bone bone = new Bone(simulateSpace, rootBones[i], endBones, startDepth, 0, 0, 0); + m_Structures.Add(bone); + } + } + private void SetSiblings() + { + if (siblingConstraints == UnificationMode.Rooted) + { + for (int i = 0; i < m_Structures.Count; i++) + { + Queue bones = new Queue(); + bones.Enqueue(m_Structures[i]); + SetSiblingsByDepth(bones, closedSiblings); + } + } + else if (siblingConstraints == UnificationMode.Unified) + { + Queue bones = new Queue(); + for (int i = 0; i < m_Structures.Count; i++) + { + bones.Enqueue(m_Structures[i]); + } + if (bones.Count > 0) SetSiblingsByDepth(bones, closedSiblings); + } + } + private void SetSiblingsByDepth(Queue bones, bool closed) + { + Bone first = bones.Dequeue(); + for (int i = 0; i < first.childBones.Count; i++) + { + bones.Enqueue(first.childBones[i]); + } + Bone left = first; + Bone right = null; + while (bones.Count > 0) + { + right = bones.Dequeue(); + for (int i = 0; i < right.childBones.Count; i++) + { + bones.Enqueue(right.childBones[i]); + } + if (left.depth == right.depth) + { + // same depth + left.SetRightSibling(right); + right.SetLeftSibling(left); + } + else + { + // connect the last node to the first of this tier + if (closed) + { + left.SetRightSibling(first); + first.SetLeftSibling(left); + } + // next depth + first = right; + } + left = right; + } + // connect the last node to the first of the last tier + if (right != null && closed) + { + first.SetLeftSibling(right); + right.SetRightSibling(first); + } + } + private void SetTreeLength() + { + if (lengthUnification == UnificationMode.Rooted) + { + for (int i = 0; i < m_Structures.Count; i++) + { + m_Structures[i].SetTreeLength(); + } + } + else if (lengthUnification == UnificationMode.Unified) + { + float maxLength = 0; + for (int i = 0; i < m_Structures.Count; i++) + { + maxLength = Mathf.Max(maxLength, m_Structures[i].treeLength); + } + for (int i = 0; i < m_Structures.Count; i++) + { + m_Structures[i].SetTreeLength(maxLength); + } + } + } + public void RefreshRadius() + { + globalRadius = transform.lossyScale.Abs().Max() * radius; + for (int i = 0; i < m_Structures.Count; i++) + { + m_Structures[i].Inflate(globalRadius, radiusCurve); + } + } + + private void UpdateStructures(float deltaTime) + { + if (deltaTime <= DeltaTime_Min) return; + + // radius + globalRadius = transform.lossyScale.Abs().Max() * radius; + + // parameters + for (int j = 0; j < m_Structures.Count; j++) + { + m_Structures[j].Inflate(globalRadius, radiusCurve, sharedMaterial); + if (simulateSpace != null) m_Structures[j].UpdateSpace(); + } + + // force + globalForce = gravity; + if (gravityAligner != null) + { + Vector3 alignedDir = gravityAligner.TransformDirection(gravity).normalized; + Vector3 globalDir = gravity.normalized; + float attenuation = Mathf.Acos(Vector3.Dot(alignedDir, globalDir)) / Mathf.PI; + globalForce *= attenuation; + } + + deltaTime /= iterations; + for (int i = 0; i < iterations; i++) + { + for (int j = 0; j < m_Structures.Count; j++) + { + UpdateBones(m_Structures[j], deltaTime); + } + } + } + private void UpdateBones(Bone bone, float deltaTime) + { + if (bone.depth > startDepth) + { + Vector3 oldWorldPosition, newWorldPosition, expectedPosition; + oldWorldPosition = newWorldPosition = bone.worldPosition; + + // Resistance (force resistance) + Vector3 force = globalForce; + if (forceModule != null && forceModule.isActiveAndEnabled) + { + force += forceModule.GetForce(bone.normalizedLength) * forceScale; + } + if (customForce != null) + { + force += customForce(bone.normalizedLength); + } + force.x *= transform.localScale.x; + force.y *= transform.localScale.y; + force.z *= transform.localScale.z; + bone.speed += force * (1 - bone.resistance) / iterations; + + // Damping (inertia attenuation) + bone.speed *= 1 - bone.damping; + if (bone.speed.sqrMagnitude > sleepThreshold) + { + newWorldPosition += bone.speed * deltaTime; + } + + // Stiffness (shape keeper) + Vector3 parentMovement = bone.parentBone.worldPosition - bone.parentBone.transform.position; + expectedPosition = bone.parentBone.transform.TransformPoint(bone.localPosition) + parentMovement; + newWorldPosition = Vector3.Lerp(newWorldPosition, expectedPosition, bone.stiffness / iterations); + + // Slackness (length keeper) + // Length needs to be calculated with TransformVector to match runtime scaling + Vector3 dirToParent = (newWorldPosition - bone.parentBone.worldPosition).normalized; + float lengthToParent = bone.parentBone.transform.TransformVector(bone.localPosition).magnitude; + expectedPosition = bone.parentBone.worldPosition + dirToParent * lengthToParent; + int lengthConstraints = 1; + // Sibling constraints + if (siblingConstraints != UnificationMode.None) + { + if (bone.leftBone != null) + { + Vector3 dirToLeft = (newWorldPosition - bone.leftBone.worldPosition).normalized; + float lengthToLeft = bone.transform.TransformVector(bone.leftPosition).magnitude; + expectedPosition += bone.leftBone.worldPosition + dirToLeft * lengthToLeft; + lengthConstraints++; + } + if (bone.rightBone != null) + { + Vector3 dirToRight = (newWorldPosition - bone.rightBone.worldPosition).normalized; + float lengthToRight = bone.transform.TransformVector(bone.rightPosition).magnitude; + expectedPosition += bone.rightBone.worldPosition + dirToRight * lengthToRight; + lengthConstraints++; + } + } + expectedPosition /= lengthConstraints; + newWorldPosition = Vector3.Lerp(expectedPosition, newWorldPosition, bone.slackness / iterations); + + // Collision + if (bone.radius > 0) + { + foreach (EZSoftBoneColliderBase collider in EZSoftBoneColliderBase.EnabledColliders) + { + if (bone.transform != collider.transform && collisionLayers.Contains(collider.gameObject.layer)) + collider.Collide(ref newWorldPosition, bone.radius); + } + foreach (Collider collider in extraColliders) + { + if (bone.transform != collider.transform && collider.enabled) + EZSoftBoneUtility.PointOutsideCollider(ref newWorldPosition, collider, bone.radius); + } + } + + bone.speed = (bone.speed + (newWorldPosition - oldWorldPosition) / deltaTime) * 0.5f; + bone.worldPosition = newWorldPosition; + } + else + { + bone.worldPosition = bone.transform.position; + } + + for (int i = 0; i < bone.childBones.Count; i++) + { + UpdateBones(bone.childBones[i], deltaTime); + } + } + private void UpdateTransforms() + { + for (int i = 0; i < m_Structures.Count; i++) + { + m_Structures[i].UpdateTransform(siblingRotationConstraints, startDepth); + } + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs.meta new file mode 100644 index 000000000..848477563 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 8aa2b9bccfefda549bd1cf67fd922ad8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 15100 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBone.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs new file mode 100644 index 000000000..b86e97d4c --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs @@ -0,0 +1,81 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-18 19:34:31 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [RequireComponent(typeof(Collider))] + public class EZSoftBoneCollider : EZSoftBoneColliderBase + { + [SerializeField] + private Collider m_ReferenceCollider; + public Collider referenceCollider + { + get + { + if (m_ReferenceCollider == null) + m_ReferenceCollider = GetComponent(); + return m_ReferenceCollider; + } + } + + [SerializeField] + private float m_Margin; + public float margin { get { return m_Margin; } set { m_Margin = value; } } + + [SerializeField] + private bool m_InsideMode; + public bool insideMode { get { return m_InsideMode; } set { m_InsideMode = value; } } + + public override void Collide(ref Vector3 position, float spacing) + { + if (referenceCollider is SphereCollider) + { + SphereCollider collider = referenceCollider as SphereCollider; + if (insideMode) EZSoftBoneUtility.PointInsideSphere(ref position, collider, spacing + margin); + else EZSoftBoneUtility.PointOutsideSphere(ref position, collider, spacing + margin); + } + else if (referenceCollider is CapsuleCollider) + { + CapsuleCollider collider = referenceCollider as CapsuleCollider; + if (insideMode) EZSoftBoneUtility.PointInsideCapsule(ref position, collider, spacing + margin); + else EZSoftBoneUtility.PointOutsideCapsule(ref position, collider, spacing + margin); + } + else if (referenceCollider is BoxCollider) + { + BoxCollider collider = referenceCollider as BoxCollider; + if (insideMode) EZSoftBoneUtility.PointInsideBox(ref position, collider, spacing + margin); + else EZSoftBoneUtility.PointOutsideBox(ref position, collider, spacing + margin); + } + else if (referenceCollider is MeshCollider) + { + if (!CheckConvex(referenceCollider as MeshCollider)) + { + Debug.LogError("Non-Convex Mesh Collider is not supported", this); + enabled = false; + return; + } + if (insideMode) + { + Debug.LogError("Inside Mode On Mesh Collider is not supported", this); + insideMode = false; + return; + } + EZSoftBoneUtility.PointOutsideCollider(ref position, referenceCollider, spacing + margin); + } + } + + private bool CheckConvex(MeshCollider meshCollider) + { + return meshCollider.sharedMesh != null && meshCollider.convex; + } + + private void Reset() + { + m_ReferenceCollider = GetComponent(); + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs.meta new file mode 100644 index 000000000..b00e5858c --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d0a816d64a591274ca69e63d3e547399 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBoneCollider.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs new file mode 100644 index 000000000..907fb5785 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs @@ -0,0 +1,26 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-20 10:45:33 + * Organization: #ORGANIZATION# + * Description: + */ +using System.Collections.Generic; +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public abstract class EZSoftBoneColliderBase : MonoBehaviour + { + public static HashSet EnabledColliders = new HashSet(); + + protected void OnEnable() + { + EnabledColliders.Add(this); + } + protected void OnDisable() + { + EnabledColliders.Remove(this); + } + + public abstract void Collide(ref Vector3 position, float spacing); + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs.meta new file mode 100644 index 000000000..b8b05fc74 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c75a325a03cad234ab1106cee68abc64 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderBase.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs new file mode 100644 index 000000000..3618750e2 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs @@ -0,0 +1,49 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2019-06-19 13:39:19 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public class EZSoftBoneColliderCylinder : EZSoftBoneColliderBase + { + [SerializeField] + private float m_Margin; + public float margin { get { return m_Margin; } set { m_Margin = value; } } + + [SerializeField] + private bool m_InsideMode; + public bool insideMode { get { return m_InsideMode; } set { m_InsideMode = value; } } + + public override void Collide(ref Vector3 position, float spacing) + { + if (insideMode) EZSoftBoneUtility.PointInsideCylinder(ref position, transform, spacing + margin); + else EZSoftBoneUtility.PointOutsideCylinder(ref position, transform, spacing + margin); + } + +#if UNITY_EDITOR + private void OnDrawGizmosSelected() + { + Vector3 center, direction; + float radius, height; + EZSoftBoneUtility.GetCylinderParams(transform, out center, out direction, out radius, out height); + UnityEditor.Handles.color = Color.red; + UnityEditor.Handles.matrix = Matrix4x4.identity; + Vector3 p0 = center + direction * height; + Vector3 p1 = center - direction * height; + UnityEditor.Handles.DrawWireDisc(p0, transform.up, radius); + UnityEditor.Handles.DrawWireDisc(p1, transform.up, radius); + UnityEditor.Handles.matrix *= Matrix4x4.Translate(transform.forward * radius); + UnityEditor.Handles.DrawLine(p0, p1); + UnityEditor.Handles.matrix *= Matrix4x4.Translate(-transform.forward * 2 * radius); + UnityEditor.Handles.DrawLine(p0, p1); + UnityEditor.Handles.matrix *= Matrix4x4.Translate((transform.right + transform.forward) * radius); + UnityEditor.Handles.DrawLine(p0, p1); + UnityEditor.Handles.matrix *= Matrix4x4.Translate(-transform.right * 2 * radius); + UnityEditor.Handles.DrawLine(p0, p1); + } +#endif + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs.meta new file mode 100644 index 000000000..e6da6ddab --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3b24899f61c6bde41a7e70bca1fdaf0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBoneColliderCylinder.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs new file mode 100644 index 000000000..c7d0ae215 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs @@ -0,0 +1,79 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-27 15:33:33 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [CreateAssetMenu(fileName = "SBForce", menuName = "EZSoftBone/SBForce")] + public class EZSoftBoneForce : ScriptableObject + { + [SerializeField] + private float m_Force = 1; + public float force { get { return m_Force; } set { m_Force = value; } } + + public enum TurbulenceMode + { + Curve, + Perlin, + } + + [SerializeField] + private Vector3 m_Turbulence = new Vector3(1f, 0.5f, 2f); + public Vector3 turbulence { get { return m_Turbulence; } set { m_Turbulence = value; } } + + [SerializeField] + private TurbulenceMode m_TurbulenceMode = TurbulenceMode.Perlin; + public TurbulenceMode turbulenceMode { get { return m_TurbulenceMode; } set { m_TurbulenceMode = value; } } + + #region Perlin + [SerializeField] + private Vector3 m_Frequency = new Vector3(1f, 1f, 1.5f); + public Vector3 frequency { get { return m_Frequency; } set { m_Frequency = value; } } + #endregion + + #region Curve + [SerializeField] + private float m_TimeCycle = 2f; + public float timeCycle { get { return m_TimeCycle; } set { m_TimeCycle = Mathf.Max(0, value); } } + + [SerializeField, EZCurveRect(0, -1, 1, 2)] + private AnimationCurve m_CurveX = AnimationCurve.Linear(0, 0, 1, 1); + [SerializeField, EZCurveRect(0, -1, 1, 2)] + private AnimationCurve m_CurveY = AnimationCurve.EaseInOut(0, 0, 1, 1); + [SerializeField, EZCurveRect(0, -1, 1, 2)] + private AnimationCurve m_CurveZ = AnimationCurve.EaseInOut(0, 1, 1, 0); + #endregion + + public Vector3 GetForce(float time) + { + Vector3 tbl = turbulence; + switch (turbulenceMode) + { + case TurbulenceMode.Curve: + time = Mathf.Repeat(time, m_TimeCycle) / m_TimeCycle; + tbl.x *= Curve(m_CurveX, time); + tbl.y *= Curve(m_CurveY, time); + tbl.z *= Curve(m_CurveZ, time); + break; + case TurbulenceMode.Perlin: + tbl.x *= Perlin(time * frequency.x, 0); + tbl.y *= Perlin(time * frequency.y, 0.5f); + tbl.z *= Perlin(time * frequency.z, 1.0f); + break; + } + return new Vector3(0, 0, force) + tbl; + } + + private float Perlin(float x, float y) + { + return Mathf.PerlinNoise(x, y) * 2 - 1; + } + private float Curve(AnimationCurve curve, float time) + { + return curve.Evaluate(time); + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs.meta new file mode 100644 index 000000000..2d46f5e74 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b3e0e7a7eb454834a9a4d800966e3c40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForce.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs new file mode 100644 index 000000000..1251258c3 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs @@ -0,0 +1,65 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2021-10-03 09:19:36 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public class EZSoftBoneForceField : MonoBehaviour + { + [SerializeField, Range(0, 1)] + private float m_Conductivity = 0.15f; + public float conductivity { get { return m_Conductivity; } set { m_Conductivity = value; } } + + [SerializeField, EZNestedEditor] + private EZSoftBoneForce m_Force; + public EZSoftBoneForce force { get { return m_Force; } set { m_Force = value; } } + + public float time { get; set; } + + private void OnEnable() + { + time = 0; + } + private void Update() + { + time += Time.deltaTime; + } + + public Vector3 GetForce(float normalizedLength) + { + return transform.TransformDirection(force.GetForce(time - conductivity * normalizedLength)); + } + +#if UNITY_EDITOR + private void OnDrawGizmosSelected() + { + DrawGizmos(); + } + public void DrawGizmos() + { + if (force == null || !isActiveAndEnabled) return; + Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); + if (Application.isPlaying) + { + Vector3 forceVector = force.GetForce(Time.time); + float width = forceVector.magnitude * 0.2f; + EZSoftBoneUtility.DrawGizmosArrow(Vector3.zero, forceVector, width, Vector3.up); + EZSoftBoneUtility.DrawGizmosArrow(Vector3.zero, forceVector, width, Vector3.right); + Gizmos.DrawRay(Vector3.zero, forceVector); + } + else + { + Vector3 forceVector = new Vector3(0, 0, force.force); + float width = force.force * 0.2f; + EZSoftBoneUtility.DrawGizmosArrow(Vector3.zero, forceVector, width, Vector3.up); + EZSoftBoneUtility.DrawGizmosArrow(Vector3.zero, forceVector, width, Vector3.right); + Gizmos.DrawRay(Vector3.zero, forceVector); + } + Gizmos.DrawWireCube(new Vector3(0, 0, force.force), force.turbulence * 2); + } +#endif + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs.meta new file mode 100644 index 000000000..92bcf2f22 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 588f44dfb579d464d842eb583138fb31 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBoneForceField.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs new file mode 100644 index 000000000..195d45421 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs @@ -0,0 +1,70 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-20 11:07:33 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + [CreateAssetMenu(fileName = "SBMat", menuName = "EZSoftBone/SBMaterial")] + public class EZSoftBoneMaterial : ScriptableObject + { + [SerializeField, Range(0, 1)] + private float m_Damping = 0.2f; + public float damping { get { return m_Damping; } set { m_Damping = Mathf.Clamp01(value); } } + [SerializeField, EZCurveRect(0, 0, 1, 1)] + private AnimationCurve m_DampingCurve = AnimationCurve.EaseInOut(0, 0.5f, 1, 1); + public AnimationCurve dampingCurve { get { return m_DampingCurve; } } + + [SerializeField, Range(0, 1)] + private float m_Stiffness = 0.1f; + public float stiffness { get { return m_Stiffness; } set { m_Stiffness = Mathf.Clamp01(value); } } + [SerializeField, EZCurveRect(0, 0, 1, 1)] + private AnimationCurve m_StiffnessCurve = AnimationCurve.Linear(0, 1, 1, 1); + public AnimationCurve stiffnessCurve { get { return m_StiffnessCurve; } } + + [SerializeField, Range(0, 1)] + private float m_Resistance = 0.9f; + public float resistance { get { return m_Resistance; } set { m_Resistance = Mathf.Clamp01(value); } } + [SerializeField, EZCurveRect(0, 0, 1, 1)] + private AnimationCurve m_ResistanceCurve = AnimationCurve.Linear(0, 1, 1, 0); + public AnimationCurve resistanceCurve { get { return m_ResistanceCurve; } } + + [SerializeField, Range(0, 1)] + private float m_Slackness = 0.1f; + public float slackness { get { return m_Slackness; } set { m_Slackness = Mathf.Clamp01(value); } } + [SerializeField, EZCurveRect(0, 0, 1, 1)] + private AnimationCurve m_SlacknessCurve = AnimationCurve.Linear(0, 1, 1, 0.8f); + public AnimationCurve slacknessCurve { get { return m_SlacknessCurve; } } + + private static EZSoftBoneMaterial m_DefaultMaterial; + public static EZSoftBoneMaterial defaultMaterial + { + get + { + if (m_DefaultMaterial == null) + m_DefaultMaterial = CreateInstance(); + m_DefaultMaterial.name = "SBMat_Default"; + return m_DefaultMaterial; + } + } + + public float GetDamping(float t) + { + return damping * dampingCurve.Evaluate(t); + } + public float GetStiffness(float t) + { + return stiffness * stiffnessCurve.Evaluate(t); + } + public float GetResistance(float t) + { + return resistance * resistanceCurve.Evaluate(t); + } + public float GetSlackness(float t) + { + return slackness * slacknessCurve.Evaluate(t); + } + } +} \ No newline at end of file diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs.meta new file mode 100644 index 000000000..ce8c752b5 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4d9d9656f4da33d48a28beaf0dfd13df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZSoftBoneMaterial.cs + uploadId: 458587 diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneUtility.cs b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneUtility.cs new file mode 100644 index 000000000..29c4e5605 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneUtility.cs @@ -0,0 +1,306 @@ +/* Author: ezhex1991@outlook.com + * CreateTime: 2018-12-18 20:43:20 + * Organization: #ORGANIZATION# + * Description: + */ +using UnityEngine; + +namespace EZhex1991.EZSoftBone +{ + public static class EZSoftBoneUtility + { + public static Vector3 Abs(this Vector3 v) + { + return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z)); + } + public static float Max(this Vector3 v) + { + return Mathf.Max(v.x, Mathf.Max(v.y, v.z)); + } + + public static bool Contains(this LayerMask mask, int layer) + { + return (mask | (1 << layer)) == mask; + } + + public static void GetCapsuleParams(CapsuleCollider collider, out Vector3 center0, out Vector3 center1, out float radius) + { + Vector3 scale = collider.transform.lossyScale.Abs(); + radius = collider.radius; + center0 = center1 = collider.center; + float height = collider.height * 0.5f; + switch (collider.direction) + { + case 0: + radius *= Mathf.Max(scale.y, scale.z); + height = Mathf.Max(0, height - radius / scale.x); + center0.x -= height; + center1.x += height; + break; + case 1: + radius *= Mathf.Max(scale.x, scale.z); + height = Mathf.Max(0, height - radius / scale.y); + center0.y -= height; + center1.y += height; + break; + case 2: + radius *= Mathf.Max(scale.x, scale.y); + height = Mathf.Max(0, height - radius / scale.z); + center0.z -= height; + center1.z += height; + break; + } + center0 = collider.transform.TransformPoint(center0); + center1 = collider.transform.TransformPoint(center1); + } + public static void GetCylinderParams(Transform transform, out Vector3 center, out Vector3 direction, out float radius, out float height) + { + Vector3 size = transform.lossyScale.Abs(); + center = transform.position; + direction = transform.up; + radius = Mathf.Max(size.x, size.z) * 0.5f; + height = size.y; + } + + public static void PointOutsideSphere(ref Vector3 position, SphereCollider collider, float spacing) + { + Vector3 scale = collider.transform.lossyScale.Abs(); + float radius = collider.radius * scale.Max(); + PointOutsideSphere(ref position, collider.transform.TransformPoint(collider.center), radius + spacing); + } + private static void PointOutsideSphere(ref Vector3 position, Vector3 spherePosition, float radius) + { + Vector3 bounceDir = position - spherePosition; + if (bounceDir.magnitude < radius) + { + position = spherePosition + bounceDir.normalized * radius; + } + } + + public static void PointInsideSphere(ref Vector3 position, SphereCollider collider, float spacing) + { + PointInsideSphere(ref position, collider.transform.TransformPoint(collider.center), collider.radius - spacing); + } + private static void PointInsideSphere(ref Vector3 position, Vector3 spherePosition, float radius) + { + Vector3 bounceDir = position - spherePosition; + if (bounceDir.magnitude > radius) + { + position = spherePosition + bounceDir.normalized * radius; + } + } + + public static void PointOutsideCapsule(ref Vector3 position, CapsuleCollider collider, float spacing) + { + Vector3 center0, center1; + float radius; + GetCapsuleParams(collider, out center0, out center1, out radius); + PointOutsideCapsule(ref position, center0, center1, radius + spacing); + } + private static void PointOutsideCapsule(ref Vector3 position, Vector3 center0, Vector3 center1, float radius) + { + Vector3 capsuleDir = center1 - center0; + Vector3 pointDir = position - center0; + + float dot = Vector3.Dot(capsuleDir, pointDir); + if (dot <= 0) + { + PointOutsideSphere(ref position, center0, radius); + } + else if (dot >= capsuleDir.sqrMagnitude) + { + PointOutsideSphere(ref position, center1, radius); + } + else + { + Vector3 bounceDir = pointDir - Vector3.Project(pointDir, capsuleDir); + float bounceDis = radius - bounceDir.magnitude; + if (bounceDis > 0) + { + position += bounceDir.normalized * bounceDis; + } + } + } + + public static void PointInsideCapsule(ref Vector3 position, CapsuleCollider collider, float spacing) + { + Vector3 center0, center1; + float radius; + GetCapsuleParams(collider, out center0, out center1, out radius); + PointInsideCapsule(ref position, center0, center1, radius - spacing); + } + private static void PointInsideCapsule(ref Vector3 position, Vector3 center0, Vector3 center1, float radius) + { + Vector3 capsuleDir = center1 - center0; + Vector3 pointDir = position - center0; + + float dot = Vector3.Dot(capsuleDir, pointDir); + if (dot <= 0) + { + PointInsideSphere(ref position, center0, radius); + } + else if (dot >= capsuleDir.sqrMagnitude) + { + PointInsideSphere(ref position, center1, radius); + } + else + { + Vector3 bounceDir = pointDir - Vector3.Project(pointDir, capsuleDir); + float bounceDis = radius - bounceDir.magnitude; + if (bounceDis < 0) + { + position += bounceDir.normalized * bounceDis; + } + } + } + + public static void PointOutsideCylinder(ref Vector3 position, Transform transform, float spacing) + { + Vector3 center, direction; + float radius, height; + GetCylinderParams(transform, out center, out direction, out radius, out height); + PointOutsideCylinder(ref position, center, direction, radius + spacing, height + spacing); + } + private static void PointOutsideCylinder(ref Vector3 position, Vector3 center, Vector3 direction, float radius, float height) + { + Vector3 pointDir = position - center; + Vector3 directionAlong = Vector3.Project(pointDir, direction); + float distanceAlong = height - directionAlong.magnitude; + if (distanceAlong > 0) + { + Vector3 directionSide = pointDir - directionAlong; + float distanceSide = radius - directionSide.magnitude; + if (distanceSide > 0) + { + if (distanceSide < distanceAlong) + { + position += directionSide.normalized * distanceSide; + } + else + { + position += directionAlong.normalized * distanceAlong; + } + } + } + } + + public static void PointInsideCylinder(ref Vector3 position, Transform transform, float spacing) + { + Vector3 center, direction; + float radius, height; + GetCylinderParams(transform, out center, out direction, out radius, out height); + PointInsideCylinder(ref position, center, direction, radius - spacing, height - spacing); + } + private static void PointInsideCylinder(ref Vector3 position, Vector3 center, Vector3 direction, float radius, float height) + { + Vector3 pointDir = position - center; + Vector3 directionAlong = Vector3.Project(pointDir, direction); + float distanceAlong = height - directionAlong.magnitude; + Vector3 directionSide = pointDir - directionAlong; + float distanceSide = radius - directionSide.magnitude; + if (distanceAlong < 0 || distanceSide < 0) + { + if (distanceSide < distanceAlong) + { + position += directionSide.normalized * distanceSide; + } + else + { + position += directionAlong.normalized * distanceAlong; + } + } + } + + public static void PointOutsideBox(ref Vector3 position, BoxCollider collider, float spacing) + { + Vector3 positionToCollider = collider.transform.InverseTransformPoint(position) - collider.center; + PointOutsideBox(ref positionToCollider, collider.size.Abs() / 2 + collider.transform.InverseTransformVector(Vector3.one * spacing).Abs()); + position = collider.transform.TransformPoint(collider.center + positionToCollider); + } + private static void PointOutsideBox(ref Vector3 position, Vector3 boxSize) + { + Vector3 distanceToCenter = position.Abs(); + if (distanceToCenter.x < boxSize.x && distanceToCenter.y < boxSize.y && distanceToCenter.z < boxSize.z) + { + Vector3 distance = (distanceToCenter - boxSize).Abs(); + if (distance.x < distance.y) + { + if (distance.x < distance.z) + { + position.x = Mathf.Sign(position.x) * boxSize.x; + } + else + { + position.z = Mathf.Sign(position.z) * boxSize.z; + } + } + else + { + if (distance.y < distance.z) + { + position.y = Mathf.Sign(position.y) * boxSize.y; + } + else + { + position.z = Mathf.Sign(position.z) * boxSize.z; + } + } + } + } + + public static void PointInsideBox(ref Vector3 position, BoxCollider collider, float spacing) + { + Vector3 positionToCollider = collider.transform.InverseTransformPoint(position) - collider.center; + PointInsideBox(ref positionToCollider, collider.size.Abs() / 2 - collider.transform.InverseTransformVector(Vector3.one * spacing).Abs()); + position = collider.transform.TransformPoint(collider.center + positionToCollider); + } + private static void PointInsideBox(ref Vector3 position, Vector3 boxSize) + { + Vector3 distanceToCenter = position.Abs(); + if (distanceToCenter.x > boxSize.x) position.x = Mathf.Sign(position.x) * boxSize.x; + if (distanceToCenter.y > boxSize.y) position.y = Mathf.Sign(position.y) * boxSize.y; + if (distanceToCenter.z > boxSize.z) position.z = Mathf.Sign(position.z) * boxSize.z; + } + + public static void PointOutsideCollider(ref Vector3 position, Collider collider, float spacing) + { + Vector3 closestPoint = collider.ClosestPoint(position); + if (position == closestPoint) // inside collider + { + Vector3 bounceDir = position - collider.bounds.center; + Debug.DrawLine(collider.bounds.center, closestPoint, Color.red); + position = closestPoint + bounceDir.normalized * spacing; + } + else + { + Vector3 bounceDir = position - closestPoint; + if (bounceDir.magnitude < spacing) + { + position = closestPoint + bounceDir.normalized * spacing; + } + } + } + + public static void DrawGizmosArrow(Vector3 startPoint, Vector3 direction, float halfWidth, Vector3 normal) + { + Vector3 sideDir = Vector3.Cross(direction, normal).normalized * halfWidth; + Vector3[] vertices = new Vector3[8]; + vertices[0] = startPoint + sideDir * 0.5f; + vertices[1] = vertices[0] + direction * 0.5f; + vertices[2] = vertices[1] + sideDir * 0.5f; + vertices[3] = startPoint + direction; + vertices[4] = startPoint - sideDir + direction * 0.5f; + vertices[5] = vertices[4] + sideDir * 0.5f; + vertices[6] = startPoint - sideDir * 0.5f; + vertices[7] = vertices[0]; + DrawGizmosPolyLine(vertices); + } + public static void DrawGizmosPolyLine(params Vector3[] vertices) + { + for (int i = 0; i < vertices.Length - 1; i++) + { + Gizmos.DrawLine(vertices[i], vertices[i + 1]); + } + } + } +} diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneUtility.cs.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZSoftBoneUtility.cs.meta new file mode 100644 index 000000000..67dbdbcfb --- 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of file diff --git a/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZhex1991.EZSoftBone.asmdef.meta b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZhex1991.EZSoftBone.asmdef.meta new file mode 100644 index 000000000..13a2f1037 --- /dev/null +++ b/Assets/ThirdParty/EZhex1991/EZSoftBone/Runtime/EZhex1991.EZSoftBone.asmdef.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: d146492440dd9f84296b8a1d48932228 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 148136 + packageName: EZSoftBone + packageVersion: 1.6.0 + assetPath: Assets/EZhex1991/EZSoftBone/Runtime/EZhex1991.EZSoftBone.asmdef + uploadId: 458587 From c60e52449c733cafdd962e7232e0e71a9d34e864 Mon Sep 17 00:00:00 2001 From: TonyTwohands Date: Sun, 17 Nov 2024 12:47:56 -0330 Subject: [PATCH 09/31] cosmetics + slight horse particle change --- .../Characters/Horse/Prefabs/Horse.prefab | 59 +-- .../Parts/Accessories/Materials/Cape3Mat.mat | 2 +- .../Accessories/Materials/Cosmetic21Mat.mat | 138 +++++ .../Materials/Cosmetic21Mat.mat.meta | 8 + .../Parts/Accessories/Models/Cape3Model.fbx | 4 +- .../Accessories/Models/Cosmetic21Model.fbx | 3 + .../Models/Cosmetic21Model.fbx.meta | 107 ++++ .../Accessories/Models/Cosmetic5Model.fbx | 4 +- .../Accessories/Prefabs/Back/Back1.prefab | 265 +++++++--- .../Accessories/Prefabs/Back/Back5.prefab | 474 ++++++++++++++++++ .../Prefabs/Back/Back5.prefab.meta | 7 + .../Physics Settings/Back5Physics.asset | 114 +++++ .../Physics Settings/Back5Physics.asset.meta | 8 + .../Physics Settings/Cosm5Physics.asset | 114 +++++ .../Physics Settings/Cosm5Physics.asset.meta | 8 + .../Parts/Accessories/Textures/Cape3Tex.png | 3 + .../Accessories/Textures/Cape3Tex.png.meta | 124 +++++ .../Accessories/Textures/Cosmetic21Tex.png | 3 + .../Textures/Cosmetic21Tex.png.meta | 124 +++++ Assets/Scenes/Testing.unity | 62 +++ 20 files changed, 1523 insertions(+), 108 deletions(-) create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Materials/Cosmetic21Mat.mat create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Materials/Cosmetic21Mat.mat.meta create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Models/Cosmetic21Model.fbx create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Models/Cosmetic21Model.fbx.meta create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Prefabs/Back/Back5.prefab create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Prefabs/Back/Back5.prefab.meta create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Prefabs/Physics Settings/Back5Physics.asset create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Prefabs/Physics Settings/Back5Physics.asset.meta create mode 100644 Assets/Resources/Characters/Human/Parts/Accessories/Prefabs/Physics Settings/Cosm5Physics.asset create mode 100644 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Assets/Resources/Map/Decor/Prefabs/FlagPole1f.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole1g.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole1h.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole1i.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole1j.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole2d.prefab | 8 ++++++++ Assets/Resources/Map/Decor/Prefabs/FlagPole2e.prefab | 8 ++++++++ Assets/Resources/Map/Decor/Prefabs/FlagPole2f.prefab | 8 ++++++++ Assets/Resources/Map/Decor/Prefabs/FlagPole2g.prefab | 8 ++++++++ Assets/Resources/Map/Decor/Prefabs/FlagPole2h.prefab | 8 ++++++++ Assets/Resources/Map/Decor/Prefabs/FlagPole2i.prefab | 8 ++++++++ Assets/Resources/Map/Decor/Prefabs/FlagPole3d.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole3e.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole3f.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole3g.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole3h.prefab | 4 ++++ Assets/Resources/Map/Decor/Prefabs/FlagPole3i.prefab | 4 ++++ Assets/Resources/Map/FX/Prefabs/WavingFlag1.prefab | 2 +- Assets/Resources/Map/FX/Prefabs/WavingFlag1b.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1c.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1d.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1e.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1f.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1g.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1h.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1i.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1j.prefab | 4 ++-- Assets/Resources/Map/FX/Prefabs/WavingFlag1k.prefab | 2 +- 30 files changed, 120 insertions(+), 20 deletions(-) diff --git a/Assets/Resources/Map/Decor/Prefabs/FlagPole1d.prefab b/Assets/Resources/Map/Decor/Prefabs/FlagPole1d.prefab index 1bbbc2c77..17f2640d3 100644 --- a/Assets/Resources/Map/Decor/Prefabs/FlagPole1d.prefab +++ b/Assets/Resources/Map/Decor/Prefabs/FlagPole1d.prefab @@ -81,6 +81,10 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 7479049371503269900, guid: 3a78508cb64516f48937ffcd75d077fd, type: 3} + propertyPath: m_StaticEditorFlags + value: 0 + objectReference: {fileID: 0} - target: {fileID: 7818595761200808630, guid: 3a78508cb64516f48937ffcd75d077fd, type: 3} propertyPath: m_LocalPosition.x value: -5 diff --git a/Assets/Resources/Map/Decor/Prefabs/FlagPole1e.prefab b/Assets/Resources/Map/Decor/Prefabs/FlagPole1e.prefab index da5e765ef..15a2d3710 100644 --- a/Assets/Resources/Map/Decor/Prefabs/FlagPole1e.prefab +++ b/Assets/Resources/Map/Decor/Prefabs/FlagPole1e.prefab @@ -189,6 +189,10 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 2659419067403655954, guid: 62c70a5cfe21eb34b9ae4f80ca4e3bbd, type: 3} + propertyPath: 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b/Assets/Resources/Map/Decor/Prefabs/FlagPole3f.prefab index ab2bdf99d..9d1006a05 100644 --- a/Assets/Resources/Map/Decor/Prefabs/FlagPole3f.prefab +++ b/Assets/Resources/Map/Decor/Prefabs/FlagPole3f.prefab @@ -120,6 +120,10 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 7751221422924602920, guid: d5030b2cb99ebd1438ac603ce899ad0b, type: 3} + propertyPath: m_StaticEditorFlags + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/Assets/Resources/Map/Decor/Prefabs/FlagPole3g.prefab b/Assets/Resources/Map/Decor/Prefabs/FlagPole3g.prefab index 0f97ce0bb..655f5f178 100644 --- a/Assets/Resources/Map/Decor/Prefabs/FlagPole3g.prefab +++ b/Assets/Resources/Map/Decor/Prefabs/FlagPole3g.prefab @@ -183,6 +183,10 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 8463191264232191673, guid: 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418edf03d..955420318 100644 --- a/Assets/Resources/Map/Decor/Prefabs/FlagPole3i.prefab +++ b/Assets/Resources/Map/Decor/Prefabs/FlagPole3i.prefab @@ -121,6 +121,10 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 6789056982492733561, guid: d3fe84a0dd8211743b4530e8c03f70c4, type: 3} + propertyPath: m_StaticEditorFlags + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1.prefab index 3b8173dab..eceaf6dc7 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1.prefab @@ -78,7 +78,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} 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100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1c.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1c.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: 419734a2f1a49f74dbedabcd2c19e83c, type: 2} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_Name - value: WavingFlag3 + value: WavingFlag1c objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1d.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1d.prefab index c6664bbd2..84afd6aea 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1d.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1d.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: 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objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1f.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1f.prefab index 254fdf83c..55d05acce 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1f.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1f.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: b80e70c3864f3974888d3592c5481fc9, type: 2} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_Name - value: WavingFlag6 + value: WavingFlag1f objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1g.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1g.prefab index 7a0b81629..61030e0aa 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1g.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1g.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: 9905c77a4bda7c945bb764a1904020bf, type: 2} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_Name - value: WavingFlag7 + value: WavingFlag1g objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1h.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1h.prefab index ec59ec1d9..ce7ce6257 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1h.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1h.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: 2f8ed7d1fb2f81f4eba310896abc5a6b, type: 2} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_Name - value: WavingFlag8 + value: WavingFlag1h objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1i.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1i.prefab index 482031ec2..6f3c920b9 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1i.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1i.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: 8d0d96ba09b1248478bc641c78e0023f, type: 2} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_Name - value: WavingFlag9 + value: WavingFlag1i objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1j.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1j.prefab index fee28a46f..e62f80ac8 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1j.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1j.prefab @@ -74,11 +74,11 @@ PrefabInstance: objectReference: {fileID: 2100000, guid: 2bdcb946ea58e544b90d13fc22cfe96b, type: 2} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_Name - value: WavingFlag10 + value: WavingFlag1j objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Resources/Map/FX/Prefabs/WavingFlag1k.prefab b/Assets/Resources/Map/FX/Prefabs/WavingFlag1k.prefab index 3b5d69de6..fce59f2f1 100644 --- a/Assets/Resources/Map/FX/Prefabs/WavingFlag1k.prefab +++ b/Assets/Resources/Map/FX/Prefabs/WavingFlag1k.prefab @@ -78,7 +78,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 29bd554532f7bf745a29c1cbae78b5e0, type: 3} propertyPath: m_StaticEditorFlags - value: 2147483647 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] From 1c5a8511dbecf2ad367026bdbcbc573b18647390 Mon Sep 17 00:00:00 2001 From: Jagerente Date: Tue, 14 Jan 2025 04:57:42 +0700 Subject: [PATCH 12/31] Fixed HEX and HTML colors regex patterns --- Assets/Scripts/Utility/Extensions/MiscExtensions.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Utility/Extensions/MiscExtensions.cs b/Assets/Scripts/Utility/Extensions/MiscExtensions.cs index d7d86764b..518c06230 100644 --- a/Assets/Scripts/Utility/Extensions/MiscExtensions.cs +++ b/Assets/Scripts/Utility/Extensions/MiscExtensions.cs @@ -13,8 +13,8 @@ static class MiscExtensions { - static readonly string HexPattern = @"(\[)[\w]{6}(\])"; - static readonly string ColorTagPattern = @"()"; + static readonly string HexPattern = @"(\[)([A-Fa-f0-9]{3}|[A-Fa-f0-9]{6})(\])"; + static readonly string ColorTagPattern = @"()"; static readonly string ColorEndPattern = @"()"; static readonly string TagPattern = @"<\/?[^>]+>"; static readonly string SizePattern = @"<\/?size.*?>"; From 7c4617bf822e11fd5c39be0cf95bc7d1df35979a Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Mon, 20 Jan 2025 04:03:38 -0500 Subject: [PATCH 13/31] TS Speed indicator fix for non-pvp mode, Fixed some issues with Spectate camera. TS was showing blade dmg in speed indicator when not in bomb pvp. Spectate camera rotate speed was not tied to mouse speed setting. Added Shift modifier to general settings to increase the speed of the spectate camera. Added OrbitCamera to spectate view. (cycled through Live Spectate, Orbit, Free Cam) If there is no one to spectate, immediately jumps to free cam. Maintains Orbit/Live Cam when spectating, jumps to Live spectate when pressing prev spec, next spec. Hopefully is intuitive to use since I really didnt want to add another keybind. --- Assets/Scripts/Cameras/InGameCamera.cs | 70 +++++++++++++++---- .../Controllers/HumanPlayerController.cs | 2 + .../Settings/Input/GeneralInputSettings.cs | 1 + Assets/Scripts/UI/InGameMenu/InGameMenu.cs | 2 +- Assets/Scripts/Utility/Cycle.cs | 38 ++++++++++ Assets/Scripts/Utility/Cycle.cs.meta | 11 +++ 6 files changed, 108 insertions(+), 16 deletions(-) create mode 100644 Assets/Scripts/Utility/Cycle.cs create mode 100644 Assets/Scripts/Utility/Cycle.cs.meta diff --git a/Assets/Scripts/Cameras/InGameCamera.cs b/Assets/Scripts/Cameras/InGameCamera.cs index 701d25a46..aee674cfc 100644 --- a/Assets/Scripts/Cameras/InGameCamera.cs +++ b/Assets/Scripts/Cameras/InGameCamera.cs @@ -20,7 +20,15 @@ namespace Cameras { class InGameCamera : BaseCamera { + public enum SpecateMode + { + LiveSpectate, + OrbitSpecate, + FreeCam + } + public BaseCharacter _follow; + public Cycle SpecMode = new Cycle(); private InGameManager _inGameManager; private InGameMenu _menu; private GeneralInputSettings _input; @@ -228,11 +236,9 @@ protected override void LateUpdate() if (_inGameManager.CurrentCharacter == null) { if (!ChatManager.IsChatActive() && !InGameMenu.InMenu() && _input.ChangeCamera.GetKeyDown()) - _freeCam = !_freeCam; + SpecMode.Next(); } - else - _freeCam = false; - if (_freeCam) + if (SpecMode.Current() == SpecateMode.FreeCam) { SetFollow(null); } @@ -253,8 +259,10 @@ protected override void LateUpdate() if (_follow.Dead) _menu.HUDBottomHandler.SetBottomHUD(); } - else if (_freeCam) + else if (SpecMode.Current() == SpecateMode.FreeCam) UpdateFreeCam(); + else if (SpecMode.Current() == SpecateMode.LiveSpectate || SpecMode.Current() == SpecateMode.OrbitSpecate) + SpecMode.Set(SpecateMode.FreeCam); } UpdateFOV(); UpdateNapeLockImage(); @@ -393,12 +401,38 @@ private void UpdateSpectate() var cameraDistance = GetCameraDistance(); float offset = Mathf.Max(cameraDistance, 0.3f) * (200f - Camera.fieldOfView) / 150f; var correctCamera = _follow.GetComponent()._correctCamera; - Cache.Transform.rotation = Quaternion.Lerp(Cache.Transform.rotation, correctCamera, Time.deltaTime * 10f); - Cache.Transform.position = _follow.GetCameraAnchor().position; - Cache.Transform.position += Vector3.up * GetHeightDistance() * SettingsManager.GeneralSettings.CameraHeight.Value; - float height = cameraDistance; - Cache.Transform.position -= Vector3.up * (0.6f - height) * 2f; - Cache.Transform.position -= Cache.Transform.forward * DistanceMultiplier * _anchorDistance * offset; + if (SpecMode.Current() == SpecateMode.OrbitSpecate) + { + Cache.Transform.position = _follow.GetCameraAnchor().position; + Cache.Transform.position += Vector3.up * GetHeightDistance() * SettingsManager.GeneralSettings.CameraHeight.Value; + float height = cameraDistance == 0f ? 0.6f : cameraDistance; + Cache.Transform.position -= Vector3.up * (0.6f - height) * 2f; + float sensitivity = SettingsManager.GeneralSettings.MouseSpeed.Value; + int invertY = SettingsManager.GeneralSettings.InvertMouse.Value ? -1 : 1; + if (InGameMenu.InMenu()) + sensitivity = 0f; + + float inputX = Input.GetAxis("Mouse X") * 10f * sensitivity; + float inputY = -Input.GetAxis("Mouse Y") * 10f * sensitivity * invertY; + Cache.Transform.RotateAround(Cache.Transform.position, Vector3.up, inputX); + float angleY = Cache.Transform.rotation.eulerAngles.x % 360f; + float sumY = inputY + angleY; + bool rotateUp = inputY <= 0f || ((angleY >= 260f || sumY <= 260f) && (angleY >= 80f || sumY <= 80f)); + bool rotateDown = inputY >= 0f || ((angleY <= 280f || sumY >= 280f) && (angleY <= 100f || sumY >= 100f)); + if (rotateUp && rotateDown) + Cache.Transform.RotateAround(Cache.Transform.position, Cache.Transform.right, inputY); + Cache.Transform.position -= Cache.Transform.forward * DistanceMultiplier * _anchorDistance * offset; + + } + else + { + Cache.Transform.rotation = Quaternion.Lerp(Cache.Transform.rotation, correctCamera, Time.deltaTime * 10f); + Cache.Transform.position = _follow.GetCameraAnchor().position; + Cache.Transform.position += Vector3.up * GetHeightDistance() * SettingsManager.GeneralSettings.CameraHeight.Value; + float height = cameraDistance; + Cache.Transform.position -= Vector3.up * (0.6f - height) * 2f; + Cache.Transform.position -= Cache.Transform.forward * DistanceMultiplier * _anchorDistance * offset; + } if (_inGameManager.Humans.Count > 0 && !InGameMenu.InMenu() && !ChatManager.IsChatActive()) { if (_input.SpectateNextPlayer.GetKeyDown()) @@ -424,10 +458,15 @@ private void UpdateFreeCam() { if (_input.SpectateNextPlayer.GetKeyDown() || _input.SpectatePreviousPlayer.GetKey()) { - _freeCam = false; + SpecMode.Next(); return; } Vector3 direction = Vector3.zero; + + float speed = 200f; + if (_input.Modifier.GetKey()) + speed *= 2f; + if (_input.Forward.GetKey()) direction += Cache.Transform.forward; else if (_input.Back.GetKey()) @@ -440,11 +479,12 @@ private void UpdateFreeCam() direction += Cache.Transform.up; else if (_input.Down.GetKey()) direction -= Cache.Transform.up; - Cache.Transform.position += direction * Time.deltaTime * 200f; + Cache.Transform.position += direction * Time.deltaTime * speed; float inputX = Input.GetAxis("Mouse X"); float inputY = Input.GetAxis("Mouse Y"); - Cache.Transform.RotateAround(Cache.Transform.position, Vector3.up, inputX * Time.deltaTime * 200f); - Cache.Transform.RotateAround(Cache.Transform.position, Cache.Transform.right, -inputY * Time.deltaTime * 200f); + float camSpeed = 50f * GetSensitivityDeltaTime(SettingsManager.GeneralSettings.MouseSpeed.Value); + Cache.Transform.RotateAround(Cache.Transform.position, Vector3.up, inputX * camSpeed); + Cache.Transform.RotateAround(Cache.Transform.position, Cache.Transform.right, -inputY * camSpeed); } } diff --git a/Assets/Scripts/Controllers/HumanPlayerController.cs b/Assets/Scripts/Controllers/HumanPlayerController.cs index f995fdf8e..3ef887a42 100644 --- a/Assets/Scripts/Controllers/HumanPlayerController.cs +++ b/Assets/Scripts/Controllers/HumanPlayerController.cs @@ -139,6 +139,8 @@ protected override void UpdateUI(bool inMenu) speed = (int)(speed * CharacterData.HumanWeaponInfo["AHSS"]["DamageMultiplier"].AsFloat); else if (_human.Weapon is APGWeapon) speed = (int)(speed * CharacterData.HumanWeaponInfo["APG"]["DamageMultiplier"].AsFloat); + else if (_human.Weapon is ThunderspearWeapon && !SettingsManager.InGameCurrent.Misc.ThunderspearPVP.Value) + speed = (int)(speed * CharacterData.HumanWeaponInfo["Thunderspear"]["DamageMultiplier"].AsFloat); speed = Mathf.Max(speed, 10f); speed /= 100f; str += speed.ToString("F1") + "K"; diff --git a/Assets/Scripts/Settings/Input/GeneralInputSettings.cs b/Assets/Scripts/Settings/Input/GeneralInputSettings.cs index bee1dee29..6a1219f22 100644 --- a/Assets/Scripts/Settings/Input/GeneralInputSettings.cs +++ b/Assets/Scripts/Settings/Input/GeneralInputSettings.cs @@ -11,6 +11,7 @@ class GeneralInputSettings: SaveableSettingsContainer public KeybindSetting Right = new KeybindSetting(new string[] { "D", "None" }); public KeybindSetting Up = new KeybindSetting(new string[] { "E", "None" }); public KeybindSetting Down = new KeybindSetting(new string[] { "Q", "None" }); + public KeybindSetting Modifier = new KeybindSetting(new string[] { "LeftShift", "None" }); public KeybindSetting Autorun = new KeybindSetting(new string[] { "Period", "None" }); public KeybindSetting Pause = new KeybindSetting(new string[] { "P", "None" }); public KeybindSetting ChangeCharacter = new KeybindSetting(new string[] { "T", "None" }); diff --git a/Assets/Scripts/UI/InGameMenu/InGameMenu.cs b/Assets/Scripts/UI/InGameMenu/InGameMenu.cs index 8e7a514d7..26067c3f7 100644 --- a/Assets/Scripts/UI/InGameMenu/InGameMenu.cs +++ b/Assets/Scripts/UI/InGameMenu/InGameMenu.cs @@ -496,7 +496,7 @@ void Update() spectating = "Prev: " + ChatManager.GetColorString(input.SpectatePreviousPlayer.ToString(), ChatTextColor.System) + ", "; spectating += "Next: " + ChatManager.GetColorString(input.SpectateNextPlayer.ToString(), ChatTextColor.System) + ", "; spectating += "Join: " + ChatManager.GetColorString(input.ChangeCharacter.ToString(), ChatTextColor.System) + ", "; - spectating += "Free Cam: " + ChatManager.GetColorString(input.ChangeCamera.ToString(), ChatTextColor.System); + spectating += $"{camera.SpecMode.Current()}: " + ChatManager.GetColorString(input.ChangeCamera.ToString(), ChatTextColor.System); } if (camera._follow != null && camera._follow != _gameManager.CurrentCharacter) { diff --git a/Assets/Scripts/Utility/Cycle.cs b/Assets/Scripts/Utility/Cycle.cs new file mode 100644 index 000000000..182c93170 --- /dev/null +++ b/Assets/Scripts/Utility/Cycle.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Utility +{ + public class Cycle where T : Enum + { + private T[] values; + private int index; + public Cycle() + { + values = (T[])Enum.GetValues(typeof(T)); + index = 0; + } + public T Next() + { + index = (index + 1) % values.Length; + return values[index]; + } + public T Previous() + { + index = (index - 1 + values.Length) % values.Length; + return values[index]; + } + public T Current() + { + return values[index]; + } + public T Set(T value) + { + index = Array.IndexOf(values, value); + return values[index]; + } + } +} diff --git a/Assets/Scripts/Utility/Cycle.cs.meta b/Assets/Scripts/Utility/Cycle.cs.meta new file mode 100644 index 000000000..40f3c6bb1 --- /dev/null +++ b/Assets/Scripts/Utility/Cycle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 883685ff6dbbe4b46a1c6c8758ed3259 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 4de83f6f8e433977250898c438ef422255553165 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Mon, 20 Jan 2025 05:01:29 -0500 Subject: [PATCH 14/31] More Map Editor Camera QOL's Zoom, Pan, Orthographic (w/ zoom/pan) --- Assets/Scripts/Cameras/MapEditorCamera.cs | 75 ++++++++++++++++--- .../Settings/Input/MapEditorInputSettings.cs | 3 + Assets/StreamingAssets/Languages/English.json | 3 + 3 files changed, 69 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/Cameras/MapEditorCamera.cs b/Assets/Scripts/Cameras/MapEditorCamera.cs index 2b1c5f254..985996d0d 100644 --- a/Assets/Scripts/Cameras/MapEditorCamera.cs +++ b/Assets/Scripts/Cameras/MapEditorCamera.cs @@ -22,6 +22,8 @@ class MapEditorCamera : BaseCamera private MapEditorMenu _menu; private Camera _uiCamera; private bool _wasRotating; + private bool _startDrag; + private Vector3 _lastDragPosition; protected override void Awake() { @@ -83,6 +85,60 @@ private void UpdateMovement() else if (_input.Fast.GetKey()) speed = _settings.CameraFastMoveSpeed.Value; Cache.Transform.position += direction * Time.deltaTime * speed; + UpdateDragMovement(speed); + UpdateZoomMovement(speed); + + if (_input.ToggleOrthographic.GetKeyDown()) + { + Camera.orthographic = !Camera.orthographic; + if (Camera.orthographic) + { + Camera.orthographicSize = 0.25f * Screen.height; + } + } + } + + private void UpdateDragMovement(float speed) + { + if (_input.Pan.GetKeyDown()) + { + _startDrag = true; + _lastDragPosition = Input.mousePosition; + } + else if (_input.Pan.GetKey()) + { + if (_startDrag) + { + Vector2 delta = Input.mousePosition - _lastDragPosition; + _lastDragPosition = Input.mousePosition; + Cache.Transform.position -= Cache.Transform.right * delta.x * Time.deltaTime * speed; + Cache.Transform.position -= Cache.Transform.up * delta.y * Time.deltaTime * speed; + } + } + else if (_input.Pan.GetKeyUp()) + { + _startDrag = false; + } + } + + /// TODO: Use scale aware zooming speed when object is selected. + private void UpdateZoomMovement(float speed) + { + if (!Camera.orthographic) + { + if (_input.ZoomIn.GetKey()) + Cache.Transform.position += Cache.Transform.forward * Time.deltaTime * speed * 2; + else if (_input.ZoomOut.GetKey()) + Cache.Transform.position -= Cache.Transform.forward * Time.deltaTime * speed * 2; + } + else + { + if (_input.ZoomIn.GetKey()) + Camera.orthographicSize -= Time.deltaTime * speed * 2; + else if (_input.ZoomOut.GetKey()) + Camera.orthographicSize += Time.deltaTime * speed * 2; + } + } private void UpdateRotation() @@ -113,7 +169,9 @@ private void UpdateRotation() private bool AlignedWithWorldAxis() { - return Cache.Transform.forward == Vector3.forward || Cache.Transform.forward == Vector3.back || Cache.Transform.forward == Vector3.left || Cache.Transform.forward == Vector3.right; + return Cache.Transform.forward == Vector3.forward || Cache.Transform.forward == Vector3.back + || Cache.Transform.forward == Vector3.left || Cache.Transform.forward == Vector3.right + || Cache.Transform.forward == Vector3.up || Cache.Transform.forward == Vector3.down; } private void AlignToWorldAxis() @@ -188,25 +246,18 @@ private void SnapCameraToAxis(Vector3 direction) { Debug.Log("Not aligned with world axis"); AlignToWorldAxis(); + return; } - // Rotate the camera 90 degrees in the given direction - Cache.Transform.RotateAround(position, direction, 90f); + // Rotate the camera 90 degrees in the given direction relative to the current forward vector + Quaternion rotation = Quaternion.AngleAxis(90f, Cache.Transform.TransformDirection(direction)); + Cache.Transform.rotation = rotation * Cache.Transform.rotation; // Set position to the same distance from the target Cache.Transform.position = position - Cache.Transform.forward * distance; // Ensure the camera is facing the right direction Cache.Transform.LookAt(position); - - if (_input.ToggleOrthographic.GetKeyDown()) - { - Camera.orthographic = !Camera.orthographic; - if (Camera.orthographic) - { - Camera.orthographicSize = distance / 2f; // Adjust this value as needed - } - } } protected override void SetDefaultCameraPosition() diff --git a/Assets/Scripts/Settings/Input/MapEditorInputSettings.cs b/Assets/Scripts/Settings/Input/MapEditorInputSettings.cs index 23adab915..dfa7ba18a 100644 --- a/Assets/Scripts/Settings/Input/MapEditorInputSettings.cs +++ b/Assets/Scripts/Settings/Input/MapEditorInputSettings.cs @@ -11,6 +11,9 @@ class MapEditorInputSettings: SaveableSettingsContainer public KeybindSetting Down = new KeybindSetting(new string[] { "Q", "None" }); public KeybindSetting Slow = new KeybindSetting(new string[] { "LeftShift", "None" }); public KeybindSetting Fast = new KeybindSetting(new string[] { "LeftAlt", "None" }); + public KeybindSetting Pan = new KeybindSetting(new string[] { "Mouse2", "None" }); + public KeybindSetting ZoomIn = new KeybindSetting(new string[] { "WheelUp", "None" }); + public KeybindSetting ZoomOut = new KeybindSetting(new string[] { "WheelDown", "None" }); public KeybindSetting Select = new KeybindSetting(new string[] { "Mouse0", "None" }); public KeybindSetting Multiselect = new KeybindSetting(new string[] { "LeftControl", "None" }); public KeybindSetting Deselect = new KeybindSetting(new string[] { "Escape", "None" }); diff --git a/Assets/StreamingAssets/Languages/English.json b/Assets/StreamingAssets/Languages/English.json index 74d424c17..e87589ffd 100644 --- a/Assets/StreamingAssets/Languages/English.json +++ b/Assets/StreamingAssets/Languages/English.json @@ -598,6 +598,9 @@ "Keybinds.ToggleOrthographic": "Toggle orthographic", "Keybinds.Slow": "Slow move", "Keybinds.Fast": "Fast move", + "Keybinds.Pan": "Pan", + "Keybinds.ZoomIn": "Zoom in", + "Keybinds.ZoomOut": "Zoom out", "Keybinds.Select": "Select", "Keybinds.Multiselect": "Multiselect", "Keybinds.Deselect": "Deselect", From 2b93bd87a7c4a1ff19ee1c8f6a610463f4c7f226 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Mon, 20 Jan 2025 14:06:35 -0500 Subject: [PATCH 15/31] Added lighting/layers toggles to editor top bar, fixed gizmo sizing for orthographic mode --- .../GameManagers/MapEditorGameManager.cs | 102 ++++++++++++++++++ Assets/Scripts/MapEditor/Gizmos/BaseGizmo.cs | 11 ++ .../Scripts/MapEditor/Gizmos/PositionGizmo.cs | 5 +- .../Scripts/MapEditor/Gizmos/RotationGIzmo.cs | 5 +- Assets/Scripts/MapEditor/Gizmos/ScaleGizmo.cs | 3 +- .../UI/MapEditorMenu/MapEditorTopPanel.cs | 36 +++++++ Assets/StreamingAssets/Languages/English.json | 1 + Packages/manifest.json | 1 + Packages/packages-lock.json | 9 +- 9 files changed, 164 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/GameManagers/MapEditorGameManager.cs b/Assets/Scripts/GameManagers/MapEditorGameManager.cs index 8516e3416..7886cc780 100644 --- a/Assets/Scripts/GameManagers/MapEditorGameManager.cs +++ b/Assets/Scripts/GameManagers/MapEditorGameManager.cs @@ -12,6 +12,8 @@ using UnityEngine.EventSystems; using UnityEngine.UI; using System.Collections; +using static UI.MapEditorTopPanel; +using System; namespace GameManagers { @@ -421,5 +423,105 @@ protected int GetHighestObjectId() } return max; } + + private bool _lightsOn = false; + + private T TryGetSetting(Dictionary settings, string key, T Default) where T : BaseSetting + { + if (settings.ContainsKey(key)) + { + if (settings[key] is T) + return (T)settings[key]; + } + return Default; + } + + public void ToggleLights() + { + if (_lightsOn) + { + foreach (var obj in MapLoader.IdToMapObject.Values) + { + if (obj.GameObject.GetComponent() != null) + obj.GameObject.GetComponent().enabled = false; + } + _lightsOn = false; + return; + } + _lightsOn = true; + var manager = (MapEditorGameManager)SceneLoader.CurrentGameManager; + foreach (var obj in MapLoader.IdToMapObject.Values) + { + if (obj.GameObject.GetComponent() != null) + { + obj.GameObject.GetComponent().enabled = true; + continue; + } + if (obj.ScriptObject is MapScriptSceneObject) + { + var sceneObject = (MapScriptSceneObject)obj.ScriptObject; + var components = sceneObject.Components; + foreach (var component in components) + { + var settings = manager.LogicEvaluator.GetComponentSettings(component.ComponentName, component.Parameters); + if (component.ComponentName == "Daylight") + { + var colorSetting = TryGetSetting(settings, "Color", null); + var intensitySetting = TryGetSetting(settings, "Intensity", null); + if (colorSetting != null && intensitySetting != null) + { + var light = obj.GameObject.AddComponent(); + light.type = LightType.Directional; + light.color = colorSetting.Value.ToColor(); + light.intensity = intensitySetting.Value; + break; + } + } + else if (component.ComponentName == "PointLight") + { + var colorSetting = TryGetSetting(settings, "Color", null); + var intensitySetting = TryGetSetting(settings, "Intensity", null); + var rangeSetting = TryGetSetting(settings, "Range", null); + if (colorSetting != null && intensitySetting != null && rangeSetting != null) + { + var light = obj.GameObject.AddComponent(); + light.type = LightType.Point; + light.color = colorSetting.Value.ToColor(); + light.intensity = intensitySetting.Value; + light.range = rangeSetting.Value; + break; + } + } + } + } + } + } + + public void SetLayerVisibility(MapEditorTopPanel.LayerOption index) + { + foreach (var obj in MapLoader.IdToMapObject.Values) + { + if (!(obj.ScriptObject is MapScriptSceneObject)) + continue; + + var sceneObject = (MapScriptSceneObject)obj.ScriptObject; + bool matchesFilter = index switch + { + LayerOption.All => true, + LayerOption.Visible => sceneObject.Visible, + LayerOption.Active => sceneObject.Active, + LayerOption.Static => sceneObject.Static, + LayerOption.NonStatic => !sceneObject.Static, + LayerOption.Networked => sceneObject.Networked, + LayerOption.Triggers => sceneObject.CollideMode == "Region", + LayerOption.Colliders => sceneObject.CollideMode == "Physical", + LayerOption.NoColliders => sceneObject.CollideMode == "None", + _ => true, + }; + + obj.GameObject.SetActive(matchesFilter); + + } + } } } diff --git a/Assets/Scripts/MapEditor/Gizmos/BaseGizmo.cs b/Assets/Scripts/MapEditor/Gizmos/BaseGizmo.cs index 5728ea116..ff9879f69 100644 --- a/Assets/Scripts/MapEditor/Gizmos/BaseGizmo.cs +++ b/Assets/Scripts/MapEditor/Gizmos/BaseGizmo.cs @@ -6,6 +6,7 @@ using ApplicationManagers; using Map; using GameManagers; +using Cameras; namespace MapEditor { @@ -27,6 +28,16 @@ protected virtual void Awake() _transform = transform; } + protected virtual void Update() + { + float distance = Vector3.Distance(SceneLoader.CurrentCamera.Cache.Transform.position, _transform.position) / 200f; + if (SceneLoader.CurrentCamera.Camera.orthographic) + { + distance = 10f * SceneLoader.CurrentCamera.Camera.orthographicSize / Screen.height; + } + _transform.localScale = Vector3.one * distance; + } + public virtual void OnSelectionChange() { } diff --git a/Assets/Scripts/MapEditor/Gizmos/PositionGizmo.cs b/Assets/Scripts/MapEditor/Gizmos/PositionGizmo.cs index 79905ac74..123632e6b 100644 --- a/Assets/Scripts/MapEditor/Gizmos/PositionGizmo.cs +++ b/Assets/Scripts/MapEditor/Gizmos/PositionGizmo.cs @@ -58,11 +58,10 @@ public override void OnSelectionChange() } } - protected void Update() + protected override void Update() { + base.Update(); var camera = SceneLoader.CurrentCamera; - float distance = Vector3.Distance(camera.Cache.Transform.position, _transform.position); - _transform.localScale = Vector3.one * distance / 200f; var mouseKey = SettingsManager.InputSettings.MapEditor.Select; if (_activeLine == null) { diff --git a/Assets/Scripts/MapEditor/Gizmos/RotationGIzmo.cs b/Assets/Scripts/MapEditor/Gizmos/RotationGIzmo.cs index dccbb4d6f..2cdb88675 100644 --- a/Assets/Scripts/MapEditor/Gizmos/RotationGIzmo.cs +++ b/Assets/Scripts/MapEditor/Gizmos/RotationGIzmo.cs @@ -59,11 +59,10 @@ public override void OnSelectionChange() } } - protected void Update() + protected override void Update() { + base.Update(); var camera = SceneLoader.CurrentCamera; - float distance = Vector3.Distance(camera.Cache.Transform.position, _transform.position); - _transform.localScale = Vector3.one * distance / 200f; var mouseKey = SettingsManager.InputSettings.MapEditor.Select; if (_activeCircle == null) { diff --git a/Assets/Scripts/MapEditor/Gizmos/ScaleGizmo.cs b/Assets/Scripts/MapEditor/Gizmos/ScaleGizmo.cs index 50f5c3ca9..dbaf071af 100644 --- a/Assets/Scripts/MapEditor/Gizmos/ScaleGizmo.cs +++ b/Assets/Scripts/MapEditor/Gizmos/ScaleGizmo.cs @@ -60,9 +60,8 @@ public override void OnSelectionChange() protected void Update() { + base.Update(); var camera = SceneLoader.CurrentCamera; - float distance = Vector3.Distance(camera.Cache.Transform.position, _transform.position); - _transform.localScale = Vector3.one * distance / 200f; var mouseKey = SettingsManager.InputSettings.MapEditor.Select; if (_activeLine == null) { diff --git a/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs b/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs index 1b36b9c27..67ccba276 100644 --- a/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs +++ b/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs @@ -18,6 +18,19 @@ namespace UI { class MapEditorTopPanel: HeadedPanel { + public enum LayerOption + { + All, + Active, + Visible, + Static, + NonStatic, + Colliders, + Triggers, + NoColliders, + Networked + } + protected override float Width => 1960f; protected override float Height => 60f; @@ -88,6 +101,14 @@ public override void Setup(BasePanel parent = null) _snapButton = ElementFactory.CreateDefaultButton(group, style, "Snap: Off", elementHeight: dropdownHeight,onClick: () => OnButtonClick("Snap")); ElementFactory.CreateDefaultButton(group, style, "Camera", elementHeight: dropdownHeight,onClick: () => OnButtonClick("Camera")); + // lights + ElementFactory.CreateDefaultButton(group, style, "Light", elementHeight: dropdownHeight, onClick: () => OnButtonClick("Light")); + + // layers + var layerDropdown = ElementFactory.CreateDropdownSelect(group, style, _dropdownSelection, UIManager.GetLocaleCommon("Layers"), + Enum.GetNames(typeof(LayerOption)), elementWidth: dropdownWidth, optionsWidth: 180f, maxScrollHeight: 500f, onDropdownOptionSelect: () => OnLayersClick()); + _dropdowns.Add(layerDropdown.GetComponent()); + // tutorial ElementFactory.CreateDefaultButton(group, style, UIManager.GetLocale("MainMenu", "Intro", "TutorialButton"), elementHeight: dropdownHeight, onClick: () => OnButtonClick("Tutorial")); } @@ -239,6 +260,8 @@ protected void OnButtonClick(string name) NextGizmoOrientation(); else if (name == "Snap") ToggleSnap(); + else if (name == "Light") + ToggleLights(); else if (name == "Tutorial") _menu.ExternalLinkPopup.Show("https://aottg2.gitbook.io/custom-maps"); } @@ -258,6 +281,19 @@ public void ToggleSnap() } } + public void ToggleLights() + { + _gameManager.ToggleLights(); + } + + public void OnLayersClick() + { + if (_menu.IsPopupActive()) + return; + LayerOption index = (LayerOption)_dropdownSelection.Value; + _gameManager.SetLayerVisibility(index); + } + public void NextGizmoOrientation() { var text = _gizmoOrientationButton.transform.Find("Text").GetComponent(); diff --git a/Assets/StreamingAssets/Languages/English.json b/Assets/StreamingAssets/Languages/English.json index e87589ffd..2c591fa7e 100644 --- a/Assets/StreamingAssets/Languages/English.json +++ b/Assets/StreamingAssets/Languages/English.json @@ -46,6 +46,7 @@ "Add": "Add", "Open": "Open", "Edit": "Edit", + "Layers": "Layers", "Restart": "Restart", "Loading": "Loading", "Team": "Team", diff --git a/Packages/manifest.json b/Packages/manifest.json index 7d0f5e8c0..575631dda 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -12,6 +12,7 @@ "com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.6", "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.8.0", + "com.yasirkula.runtimescenegizmo": "https://github.com/yasirkula/UnityRuntimeSceneGizmo.git", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 1304edb1e..1b2223b6e 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -186,9 +186,9 @@ "depth": 0, "source": "registry", "dependencies": { + "com.unity.modules.audio": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", - "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "url": "https://packages.unity.com" @@ -222,6 +222,13 @@ }, "url": "https://packages.unity.com" }, + "com.yasirkula.runtimescenegizmo": { + "version": "https://github.com/yasirkula/UnityRuntimeSceneGizmo.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "7f1355c8b397f9e063ddfdc600b408a6a0c03bbd" + }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, From 396dc86f131d36c0e40f42e43c73a0e40df9d438 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Mon, 20 Jan 2025 19:58:59 -0500 Subject: [PATCH 16/31] typo --- Assets/Scripts/Cameras/InGameCamera.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Scripts/Cameras/InGameCamera.cs b/Assets/Scripts/Cameras/InGameCamera.cs index aee674cfc..8b756cf50 100644 --- a/Assets/Scripts/Cameras/InGameCamera.cs +++ b/Assets/Scripts/Cameras/InGameCamera.cs @@ -238,6 +238,10 @@ protected override void LateUpdate() if (!ChatManager.IsChatActive() && !InGameMenu.InMenu() && _input.ChangeCamera.GetKeyDown()) SpecMode.Next(); } + else + { + SpecMode.Set(SpecateMode.LiveSpectate); + } if (SpecMode.Current() == SpecateMode.FreeCam) { SetFollow(null); From 5b1f1b2761196adeb7170244f9b19332d125312b Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Thu, 23 Jan 2025 01:33:39 -0500 Subject: [PATCH 17/31] Removed collider/rb from camera, replaced watereffect check with local space bounds check. --- Assets/Resources/Game/MainCamera.prefab | 50 ------------------------- Assets/Scripts/Effects/WaterEffect.cs | 38 +++++++++---------- 2 files changed, 19 insertions(+), 69 deletions(-) diff --git a/Assets/Resources/Game/MainCamera.prefab b/Assets/Resources/Game/MainCamera.prefab index 2eeba5b29..05f8bb1d5 100644 --- a/Assets/Resources/Game/MainCamera.prefab +++ b/Assets/Resources/Game/MainCamera.prefab @@ -16,8 +16,6 @@ GameObject: - component: {fileID: 3647327310203594099} - component: {fileID: 5578204792425208200} - component: {fileID: 4180297297722145861} - - component: {fileID: 1695944955307555818} - - component: {fileID: 7675645447071108640} m_Layer: 22 m_Name: MainCamera m_TagString: MainCamera @@ -223,51 +221,3 @@ MonoBehaviour: shaderFXAAPreset3: {fileID: 4800000, guid: c182fa94a5a0a4c02870641efcd38cd5, type: 3} shaderFXAAII: 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1} - m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ImplicitCom: 1 - m_ImplicitTensor: 1 - m_UseGravity: 0 - m_IsKinematic: 1 - m_Interpolate: 0 - m_Constraints: 0 - m_CollisionDetection: 0 diff --git a/Assets/Scripts/Effects/WaterEffect.cs b/Assets/Scripts/Effects/WaterEffect.cs index ad4bb4d4b..76b52e395 100644 --- a/Assets/Scripts/Effects/WaterEffect.cs +++ b/Assets/Scripts/Effects/WaterEffect.cs @@ -4,35 +4,36 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; +using UnityEngine.UIElements; using UnityStandardAssets.ImageEffects; using Utility; public class WaterEffect : MonoBehaviour { [SerializeField] GameObject PostProcessingVolume; - Collider _collider; - private PostProcessingManager _postProcessingManager; private PostProcessVolume _volume; private ColorGrading _colorGrading; private GlobalFog _globalFog; + private BoxCollider _boxCollider; private bool _fogEnabled; - private string _tag = "MainCamera"; - private bool _enabled; void Start() { - // Get gameobject with component PostProcessingMananger script if (_postProcessingManager == null) _postProcessingManager = FindFirstObjectByType(); Camera cam = SceneLoader.CurrentCamera.Camera; _globalFog = cam.GetComponent(); - - _collider = GetComponent(); + _boxCollider = GetComponent(); + if (_boxCollider == null ) + { + Debug.Log("Unsupported Object for Water Effect (must have box collider)."); + this.enabled = false; + return; + } _volume = PostProcessingVolume.GetComponent(); _volume.profile.TryGetSettings(out _colorGrading); - //_volume.profile.TryGetSettings(out _depthOfField); Settings.GraphicsSettings settings = SettingsManager.GraphicsSettings; if (settings != null) @@ -76,10 +77,16 @@ public void ApplySettings(WaterFXLevel wfxl) } } - private void OnTriggerStay(Collider other) + bool IsInsideBounds(Vector3 worldPos, BoxCollider bc) + { + Vector3 localPos = bc.transform.InverseTransformPoint(worldPos); + Vector3 delta = localPos - bc.center + bc.size * 0.5f; + return Vector3.Max(Vector3.zero, delta) == Vector3.Min(delta, bc.size); + } + + private void FixedUpdate() { - - if (other.gameObject.CompareTag(_tag)) + if (IsInsideBounds(SceneLoader.CurrentCamera.Camera.transform.position, _boxCollider)) { PostProcessingVolume.gameObject.SetActive(true); _postProcessingManager.SetState(false); @@ -87,19 +94,12 @@ private void OnTriggerStay(Collider other) { _globalFog.enabled = true; } - _enabled = true; } - } - - private void FixedUpdate() - { - if (_enabled == false) + else { PostProcessingVolume.gameObject.SetActive(false); _postProcessingManager.SetState(true); _globalFog.enabled = false; } - - _enabled = false; } } From a05593c85cd39e37c88486a6309a3ce8ede62b99 Mon Sep 17 00:00:00 2001 From: TonyTwohands Date: Fri, 24 Jan 2025 13:50:24 -0330 Subject: [PATCH 18/31] colossalfx and weather --- .../Effects/Materials/ColossalSmokeMat.mat | 85 + .../Materials/ColossalSmokeMat.mat.meta | 8 + .../Effects/Prefabs/ColossalComingFX.prefab | 4841 +++++ .../Prefabs/ColossalComingFX.prefab.meta | 7 + .../Prefabs/ColossalSteamDAMAGEFX.prefab | 14513 +++++++++++++++ .../Prefabs/ColossalSteamDAMAGEFX.prefab.meta | 7 + .../Effects/Prefabs/ColossalSteamFX.prefab | 9682 ++++++++++ .../Prefabs/ColossalSteamFX.prefab.meta | 7 + .../Effects/Textures/ColossalSmokeTex.png | 3 + .../Textures/ColossalSmokeTex.png.meta | 124 + .../Resources/Weather/Materials/Snow3Mat.mat | 39 + .../Weather/Materials/Snow3Mat.mat.meta | 8 + .../Weather/Prefabs/BlizzardEffect.prefab | 14793 ++++++++++++++++ .../Prefabs/BlizzardEffect.prefab.meta | 7 + .../Weather/Prefabs/Snow2Effect.prefab | 6 +- .../Resources/Weather/Textures/SnowMist.png | 3 + .../Weather/Textures/SnowMist.png.meta | 124 + Assets/Scenes/Testing.unity | 392 +- 18 files changed, 44510 insertions(+), 139 deletions(-) create mode 100644 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1301843531787280340} From ef4ea22e34c6b6580fa4eb9bdcd9a648b26f2b46 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Sat, 25 Jan 2025 15:09:00 -0500 Subject: [PATCH 19/31] Removed annoyances --- Assets/Scripts/ApplicationManagers/VoiceChatManager.cs | 1 + Assets/Scripts/Characters/Human/Human.cs | 2 +- Assets/Scripts/UI/InGameMenu/EmoteHandler.cs | 1 - 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/ApplicationManagers/VoiceChatManager.cs b/Assets/Scripts/ApplicationManagers/VoiceChatManager.cs index 18d9b7e13..3d1df16ff 100644 --- a/Assets/Scripts/ApplicationManagers/VoiceChatManager.cs +++ b/Assets/Scripts/ApplicationManagers/VoiceChatManager.cs @@ -40,6 +40,7 @@ public static void Init() { _instance = SingletonFactory.CreateSingleton(_instance); Client = _instance.AddComponent(); + Client.VoiceLogger.LogLevel = ExitGames.Client.Photon.DebugLevel.ERROR; Client.AutoConnectAndJoin = false; } diff --git a/Assets/Scripts/Characters/Human/Human.cs b/Assets/Scripts/Characters/Human/Human.cs index 3cfaf004d..af396a7ef 100644 --- a/Assets/Scripts/Characters/Human/Human.cs +++ b/Assets/Scripts/Characters/Human/Human.cs @@ -3245,7 +3245,7 @@ protected void ToggleBladeTrailsRPC(bool toggle, PhotonMessageInfo info) { if (info.Sender != null && info.Sender != Cache.PhotonView.Owner) return; - if (Setup == null) + if (Setup == null || Setup?.LeftTrail == null || Setup?.RightTrail == null) return; bool canShowTrail = SettingsManager.GraphicsSettings.WeaponTrail.Value == (int)WeaponTrailMode.All || (SettingsManager.GraphicsSettings.WeaponTrail.Value == (int)WeaponTrailMode.Mine && IsMine()); diff --git a/Assets/Scripts/UI/InGameMenu/EmoteHandler.cs b/Assets/Scripts/UI/InGameMenu/EmoteHandler.cs index 13093c501..2e1b45701 100644 --- a/Assets/Scripts/UI/InGameMenu/EmoteHandler.cs +++ b/Assets/Scripts/UI/InGameMenu/EmoteHandler.cs @@ -196,7 +196,6 @@ private void OnEmoteWheelSelect() { string emoji = AvailableEmojis[selected]; RPCManager.PhotonView.RPC("EmoteEmojiRPC", RpcTarget.All, new object[] { character.Cache.PhotonView.ViewID, emoji }); - Debug.Log(emoji.ToString()); } } else if (_currentEmoteWheelState == EmoteWheelState.Action) From 7afd628d51751e92b5f29c5cb0072e6e17a591cd Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Mon, 27 Jan 2025 00:37:44 -0500 Subject: [PATCH 20/31] Min/Max Name Length Override Trims whitespace around name and appends a character/truncates the name based on the given min/max values. --- Assets/Scripts/Settings/UISettings.cs | 2 ++ .../Scripts/UI/InGameMenu/CharacterInfoPopup.cs | 16 +++++++++++++--- .../Scripts/UI/SettingsPopup/SettingsUIPanel.cs | 2 ++ Assets/StreamingAssets/Languages/English.json | 2 ++ 4 files changed, 19 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Settings/UISettings.cs b/Assets/Scripts/Settings/UISettings.cs index 3c01f2a20..6438e604c 100644 --- a/Assets/Scripts/Settings/UISettings.cs +++ b/Assets/Scripts/Settings/UISettings.cs @@ -39,6 +39,8 @@ class UISettings: SaveableSettingsContainer public IntSetting NameBackgroundType = new IntSetting((int)NameStyleType.Off); public ColorSetting ForceNameColor = new ColorSetting(new Utility.Color255(255, 255, 255)); public ColorSetting ForceBackgroundColor = new ColorSetting(new Utility.Color255(0, 0, 0, 100)); + public IntSetting MinNameLength = new IntSetting(0, minValue: 0, maxValue: 100); + public IntSetting MaxNameLength = new IntSetting(20, minValue: 0, maxValue: 100); public BoolSetting FadeMainMenu = new BoolSetting(false); public BoolSetting FadeLoadscreen = new BoolSetting(true); diff --git a/Assets/Scripts/UI/InGameMenu/CharacterInfoPopup.cs b/Assets/Scripts/UI/InGameMenu/CharacterInfoPopup.cs index 81925da98..4325af345 100644 --- a/Assets/Scripts/UI/InGameMenu/CharacterInfoPopup.cs +++ b/Assets/Scripts/UI/InGameMenu/CharacterInfoPopup.cs @@ -27,6 +27,8 @@ class CharacterInfoPopup : BasePopup private bool _settingsApplyToMe = false; private bool _teamsEnabled = false; private string _name = string.Empty; + private int _minNameLength = 0; + private int _maxNameLength = 0; public override void Setup(BasePanel parent = null) { @@ -78,6 +80,8 @@ private void SettingsManager_OnSettingsChanged() _settingsBackgroundColor = SettingsManager.UISettings.ForceBackgroundColor.Value.ToColor(); _settingsNameColor = SettingsManager.UISettings.ForceNameColor.Value.ToColor(); _teamsEnabled = SettingsManager.InGameCurrent.Misc.PVP.Value == (int)PVPMode.Team; + _minNameLength = SettingsManager.UISettings.MinNameLength.Value; + _maxNameLength = SettingsManager.UISettings.MaxNameLength.Value; _name = Character.Name; if (_settingsApplyToMe) @@ -87,13 +91,19 @@ private void SettingsManager_OnSettingsChanged() _textOutline.effectColor = _settingsBackgroundColor; _nameBackground.color = _settingsBackgroundColor; _nameLabel.color = _settingsNameColor; + + string newName = Character.VisibleName.Trim(); + if (newName.Length < _minNameLength) + newName = newName + new string('▩', _minNameLength - newName.Length); + else if (newName.Length > _maxNameLength) + newName = newName.Substring(0, _maxNameLength); + if (!_teamsEnabled) - _name = Character.VisibleName; + _name = newName; else { - _name = Character.VisibleName; string color = TeamInfo.GetTeamColor(Character.Team); - _name = $"{_name}"; + _name = $"{newName}"; } } diff --git a/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs b/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs index 7942f201f..4f0d99106 100644 --- a/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs +++ b/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs @@ -49,6 +49,8 @@ public override void Setup(BasePanel parent = null) UIManager.GetLocaleArray(cat, sub, "NameBackgroundTypeOptions"), elementWidth: 160f); ElementFactory.CreateColorSetting(DoublePanelLeft, style, SettingsManager.UISettings.ForceNameColor, UIManager.GetLocale(cat, sub, "ForceNameColor"), UIManager.CurrentMenu.ColorPickPopup); ElementFactory.CreateColorSetting(DoublePanelLeft, style, SettingsManager.UISettings.ForceBackgroundColor, UIManager.GetLocale(cat, sub, "ForceBackgroundColor"), UIManager.CurrentMenu.ColorPickPopup); + ElementFactory.CreateInputSetting(DoublePanelLeft, style, SettingsManager.UISettings.MinNameLength, UIManager.GetLocale(cat, sub, "MinNameLength"), elementWidth: 160f); + ElementFactory.CreateInputSetting(DoublePanelLeft, style, SettingsManager.UISettings.MaxNameLength, UIManager.GetLocale(cat, sub, "MaxNameLength"), elementWidth: 160f); // Crosshair ElementFactory.CreateDropdownSetting(DoublePanelRight, style, SettingsManager.UISettings.CrosshairStyle, UIManager.GetLocale(cat, sub, "CrosshairStyle"), diff --git a/Assets/StreamingAssets/Languages/English.json b/Assets/StreamingAssets/Languages/English.json index 2c591fa7e..2bbdfe794 100644 --- a/Assets/StreamingAssets/Languages/English.json +++ b/Assets/StreamingAssets/Languages/English.json @@ -334,6 +334,8 @@ "UI.NameBackgroundTypeOptions": ["Off", "Outline", "Background"], "UI.ForceNameColor": "Force name color", "UI.ForceBackgroundColor": "Name background color", + "UI.MinNameLength": "Min name length", + "UI.MaxNameLength": "Max name length", "UI.CrosshairStyle": "Crosshair style", "UI.CrosshairStyleOptions": [ "Default", "Square", "Plus", "Target", "Dot" ], "UI.CrosshairScale": "Crosshair scale", From ae7405a88347d938d657703cd284ef789aed47d8 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Mon, 27 Jan 2025 01:45:59 -0500 Subject: [PATCH 21/31] Add spring festival decor --- Assets/Resources/Data/Info/MapPrefabList.json | 12 ++ .../Map/Decor/Materials/CoupletMat.mat | 85 +++++++++++ .../Map/Decor/Materials/CoupletMat.mat.meta | 8 + .../Map/Decor/Materials/FirecrackerMat.mat | 85 +++++++++++ .../Decor/Materials/FirecrackerMat.mat.meta | 8 + .../Map/Decor/Materials/Lantern1Mat.mat | 85 +++++++++++ .../Map/Decor/Materials/Lantern1Mat.mat.meta | 8 + .../Map/Decor/Materials/Lantern2Mat.mat | 85 +++++++++++ .../Map/Decor/Materials/Lantern2Mat.mat.meta | 8 + .../Map/Decor/Materials/WealthGodHatMat.mat | 85 +++++++++++ .../Decor/Materials/WealthGodHatMat.mat.meta | 8 + .../Map/Decor/Models/GooberRigged.fbx.meta | 2 +- .../Map/Decor/Models/Grave1Model.fbx.meta | 2 +- .../Map/Decor/Models/Grave2Model.fbx.meta | 2 +- .../Map/Decor/Models/Grave3Model.fbx.meta | 2 +- .../Map/Decor/Models/Grave4Model.fbx.meta | 2 +- .../Map/Decor/Models/Plate1Model.fbx.meta | 2 +- .../Decor/Models/Spring Festival model.fbx | 3 + .../Models/Spring Festival model.fbx.meta | 107 +++++++++++++ .../Map/Decor/Prefabs/Couplet1.prefab | 117 +++++++++++++++ .../Map/Decor/Prefabs/Couplet1.prefab.meta | 7 + .../Map/Decor/Prefabs/Couplet1a.prefab | 117 +++++++++++++++ .../Map/Decor/Prefabs/Couplet1a.prefab.meta | 7 + .../Map/Decor/Prefabs/Couplet1b.prefab | 117 +++++++++++++++ .../Map/Decor/Prefabs/Couplet1b.prefab.meta | 7 + .../Map/Decor/Prefabs/Couplet1c.prefab | 117 +++++++++++++++ .../Map/Decor/Prefabs/Couplet1c.prefab.meta | 7 + .../Map/Decor/Prefabs/Firecracker1.prefab | 140 +++++++++++++++++ .../Decor/Prefabs/Firecracker1.prefab.meta | 7 + .../Map/Decor/Prefabs/Firecracker1a.prefab | 141 ++++++++++++++++++ .../Decor/Prefabs/Firecracker1a.prefab.meta | 7 + .../Resources/Map/Decor/Prefabs/Hat1h.prefab | 117 +++++++++++++++ .../Map/Decor/Prefabs/Hat1h.prefab.meta | 7 + .../Map/Decor/Prefabs/RedLantern1.prefab | 140 +++++++++++++++++ .../Map/Decor/Prefabs/RedLantern1.prefab.meta | 7 + .../Map/Decor/Prefabs/RedLantern1a.prefab | 140 +++++++++++++++++ .../Decor/Prefabs/RedLantern1a.prefab.meta | 7 + .../Map/Decor/Prefabs/RedLantern1b.prefab | 140 +++++++++++++++++ .../Decor/Prefabs/RedLantern1b.prefab.meta | 7 + .../Map/Decor/Prefabs/RedLantern1c.prefab | 140 +++++++++++++++++ .../Decor/Prefabs/RedLantern1c.prefab.meta | 7 + .../Map/Decor/Prefabs/RedLantern1d.prefab | 140 +++++++++++++++++ .../Decor/Prefabs/RedLantern1d.prefab.meta | 7 + .../Resources/Map/Decor/Textures/Lantern1.png | 3 + .../Map/Decor/Textures/Lantern1.png.meta | 136 +++++++++++++++++ .../Resources/Map/Decor/Textures/Lantern2.png | 3 + .../Map/Decor/Textures/Lantern2.png.meta | 136 +++++++++++++++++ .../Map/Decor/Textures/Wealth God hat.png | 3 + .../Decor/Textures/Wealth God hat.png.meta | 136 +++++++++++++++++ .../Resources/Map/Decor/Textures/couplet.png | 3 + .../Map/Decor/Textures/couplet.png.meta | 136 +++++++++++++++++ .../Map/Decor/Textures/firecracker.png | 3 + .../Map/Decor/Textures/firecracker.png.meta | 136 +++++++++++++++++ ProjectSettings/EditorSettings.asset | 27 +++- 54 files changed, 2960 insertions(+), 11 deletions(-) create mode 100644 Assets/Resources/Map/Decor/Materials/CoupletMat.mat create mode 100644 Assets/Resources/Map/Decor/Materials/CoupletMat.mat.meta create mode 100644 Assets/Resources/Map/Decor/Materials/FirecrackerMat.mat create mode 100644 Assets/Resources/Map/Decor/Materials/FirecrackerMat.mat.meta create mode 100644 Assets/Resources/Map/Decor/Materials/Lantern1Mat.mat create mode 100644 Assets/Resources/Map/Decor/Materials/Lantern1Mat.mat.meta create mode 100644 Assets/Resources/Map/Decor/Materials/Lantern2Mat.mat create mode 100644 Assets/Resources/Map/Decor/Materials/Lantern2Mat.mat.meta create mode 100644 Assets/Resources/Map/Decor/Materials/WealthGodHatMat.mat create mode 100644 Assets/Resources/Map/Decor/Materials/WealthGodHatMat.mat.meta create mode 100644 Assets/Resources/Map/Decor/Models/Spring Festival model.fbx create mode 100644 Assets/Resources/Map/Decor/Models/Spring Festival model.fbx.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1a.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1a.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1b.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1b.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1c.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Couplet1c.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Firecracker1.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Firecracker1.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Firecracker1a.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Firecracker1a.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/Hat1h.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/Hat1h.prefab.meta create mode 100644 Assets/Resources/Map/Decor/Prefabs/RedLantern1.prefab create mode 100644 Assets/Resources/Map/Decor/Prefabs/RedLantern1.prefab.meta create mode 100644 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Assets/Resources/Map/Decor/Textures/Wealth God hat.png.meta create mode 100644 Assets/Resources/Map/Decor/Textures/couplet.png create mode 100644 Assets/Resources/Map/Decor/Textures/couplet.png.meta create mode 100644 Assets/Resources/Map/Decor/Textures/firecracker.png create mode 100644 Assets/Resources/Map/Decor/Textures/firecracker.png.meta diff --git a/Assets/Resources/Data/Info/MapPrefabList.json b/Assets/Resources/Data/Info/MapPrefabList.json index 549ee3e1a..4adc0516c 100644 --- a/Assets/Resources/Data/Info/MapPrefabList.json +++ b/Assets/Resources/Data/Info/MapPrefabList.json @@ -463,6 +463,10 @@ {"Name": "CookedFood1"}, {"Name": "CookedFood1b", "Variant": "CookedFood1"}, {"Name": "CookedFood1c", "Variant": "CookedFood1"}, + {"Name": "Couplet1"}, + {"Name": "Couplet1a", "Variant": "Couplet1"}, + {"Name": "Couplet1b", "Variant": "Couplet1"}, + {"Name": "Couplet1c", "Variant": "Couplet1"}, {"Name": "Crate1"}, {"Name": "Crate2"}, {"Name": "Crate3"}, @@ -492,6 +496,8 @@ {"Name": 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m_CacheServerDownloadBatchSize: 128 + m_EnableEnlightenBakedGI: 0 From c958ec51a872a3ea69d03b1b29c9b50d32556100 Mon Sep 17 00:00:00 2001 From: TonyTwohands Date: Mon, 27 Jan 2025 10:57:02 -0330 Subject: [PATCH 22/31] more stuff toned down chrom ab quite a bit added eye lens flares for shifters added blade shine effects for reload/buffs fixed blizzard effect --- .../Shifters/Materials/EyeFlareMat.mat | 85 + .../Shifters/Materials/EyeFlareMat.mat.meta | 8 + .../Characters/Shifters/Particles.meta | 8 + .../Shifters/Particles/BeastEyeFlare.prefab | 4832 ++++++++++++++++ .../Particles/BeastEyeFlare.prefab.meta | 7 + .../Shifters/Particles/ErenEyeFlare.prefab | 4832 ++++++++++++++++ .../Particles/ErenEyeFlare.prefab.meta | 7 + .../MainPPVolume Profile.asset | 2 +- .../Effects/Materials/BladeShineMat.mat | 105 + .../Effects/Materials/BladeShineMat.mat.meta | 8 + .../Effects/Prefabs/BladeShine_L.prefab | 4851 +++++++++++++++++ .../Effects/Prefabs/BladeShine_L.prefab.meta | 7 + 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Settings; +using UnityEditor; +using System.Linq; +using UnityEngine.Rendering; namespace MapEditor { @@ -14,10 +17,12 @@ class ScaleGizmo : BaseGizmo private Transform _lineX; private Transform _lineY; private Transform _lineZ; + private Transform _center; private Color SelectedColor = Color.white; private Color LineXColor = Color.red; private Color LineYColor = Color.yellow; private Color LineZColor = Color.blue; + private Color CenterColor = new Color(120, 120, 120); private Transform _activeLine; private Vector3 _previousMousePoint; private Vector3 _currentScaleAmount; @@ -41,6 +46,7 @@ protected override void Awake() _lineX = _transform.Find("LineX"); _lineY = _transform.Find("LineY"); _lineZ = _transform.Find("LineZ"); + _center = _transform.Find("Center"); ResetColors(); } @@ -58,6 +64,19 @@ public override void OnSelectionChange() } } + protected bool ContainsCenter(RaycastHit[] hits) + { + + foreach (RaycastHit hit in hits) + { + if (hit.collider.transform == _center) + { + return true; + } + } + return false; + } + protected void Update() { base.Update(); @@ -65,13 +84,33 @@ protected void Update() var mouseKey = SettingsManager.InputSettings.MapEditor.Select; if (_activeLine == null) { - RaycastHit hit; - if (!_menu.IsMouseUI && mouseKey.GetKeyDown() && Physics.Raycast(camera.Camera.ScreenPointToRay(Input.mousePosition), out hit, 100000f, PhysicsLayer.GetMask(PhysicsLayer.MapEditorGizmo))) + if (!_menu.IsMouseUI && mouseKey.GetKeyDown()) { - _activeLine = hit.collider.transform; - ResetColors(); - SetLineColor(_activeLine, SelectedColor); - _previousMousePoint = hit.point; + RaycastHit[] hits = Physics.RaycastAll(camera.Camera.ScreenPointToRay(Input.mousePosition), 100000f, PhysicsLayer.GetMask(PhysicsLayer.MapEditorGizmo)); + if (ContainsCenter(hits)) + { + _activeLine = _center; + ResetColors(); + SetLineColor(_activeLine, SelectedColor); + SetLineColor(_lineX, SelectedColor); + SetLineColor(_lineY, SelectedColor); + SetLineColor(_lineZ, SelectedColor); + _previousMousePoint = hits.First(hit => hit.collider.transform == _center).point; + } + else + { + foreach (RaycastHit hit in hits) + { + if (hit.collider.transform == _lineX || hit.collider.transform == _lineY || hit.collider.transform == _lineZ) + { + _activeLine = hit.collider.transform; + ResetColors(); + SetLineColor(_activeLine, SelectedColor); + _previousMousePoint = hit.point; + break; + } + } + } } _currentScaleAmount = Vector3.zero; @@ -91,9 +130,14 @@ protected void Update() direction = Vector3.right; else if (_activeLine == _lineY) direction = Vector3.up; - else + else if (_activeLine == _lineZ) direction = Vector3.forward; - drag = direction * Vector3.Dot(drag, _activeLine.right); + else + direction = Vector3.one; + if (_activeLine == _center) + drag = direction * Vector3.Dot(drag, camera.transform.right); + else + drag = direction * Vector3.Dot(drag, _activeLine.right); Vector3 frameDelta = drag * 0.1f; if (_gameManager.Snap) @@ -119,6 +163,15 @@ protected void Update() frameDelta.z = Mathf.Round(_currentScaleAmount.z / snap) * snap; _currentScaleAmount.z %= snap; } + + if (direction == Vector3.one && Mathf.Abs(_currentScaleAmount.x) > snap) + { + frameDelta.x= Mathf.Round(_currentScaleAmount.x / snap) * snap; + frameDelta.y = Mathf.Round(_currentScaleAmount.x / snap) * snap; + frameDelta.z = Mathf.Round(_currentScaleAmount.x / snap) * snap; + _currentScaleAmount.x %= snap; + } + } ScaleSelectedObjects(frameDelta); @@ -162,14 +215,15 @@ private void ResetColors() SetLineColor(_lineX, LineXColor); SetLineColor(_lineY, LineYColor); SetLineColor(_lineZ, LineZColor); + SetLineColor(_center, CenterColor, renderQueue: 4000); } - private void SetLineColor(Transform line, Color color) + private void SetLineColor(Transform line, Color color, int renderQueue=3111) { foreach (Renderer renderer in line.GetComponentsInChildren()) { renderer.material.color = color; - renderer.material.renderQueue = 3111; + renderer.material.renderQueue = renderQueue; } } } From c74985f812fce4ee23b569fda3b31b071d4b1468 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Thu, 30 Jan 2025 04:40:19 -0500 Subject: [PATCH 24/31] Reorganized runtime scene gizmo so that it can be properly spawned, Fixed editor cam movement stopping when mouse goes over UI. The former is not properly added yet (commented out until UI is fully reworked), the latter was added by doing a check for the event systems selected item. Using this, we can tell if an input box or dropdown is focused. --- .../UI/Prefabs/Misc/GizmoRenderer.prefab | 145 ++ .../UI/Prefabs/Misc/GizmoRenderer.prefab.meta | 9 + Assets/Scripts/Cameras/MapEditorCamera.cs | 2 +- .../Scripts/ThirdParty/RuntimeSceneGizmo.meta | 10 + .../RuntimeSceneGizmo/CameraGizmoListener.cs | 140 ++ .../CameraGizmoListener.cs.meta | 12 + .../RuntimeSceneGizmo/SceneGizmoController.cs | 346 ++++ .../SceneGizmoController.cs.meta | 13 + .../RuntimeSceneGizmo/SceneGizmoRenderer.cs | 138 ++ .../SceneGizmoRenderer.cs.meta | 12 + .../Scripts/UI/MapEditorMenu/MapEditorMenu.cs | 9 + Assets/ThirdParty/RuntimeSceneGizmo.meta | 8 + .../.github/Images/screenshot.png | 3 + .../RuntimeSceneGizmo/.github/README.md | 37 + Assets/ThirdParty/RuntimeSceneGizmo/Demo.meta | 9 + .../ThirdParty/RuntimeSceneGizmo/LICENSE.txt | 21 + .../RuntimeSceneGizmo/LICENSE.txt.meta | 7 + .../RuntimeSceneGizmo/Materials.meta | 10 + .../Materials/MatcapLighting.psd | 3 + .../Materials/MatcapLighting.psd.meta | 68 + .../Materials/SceneGizmoMaterial.mat | 104 ++ .../Materials/SceneGizmoMaterial.mat.meta | 10 + .../Materials/SceneGizmoShader.shader | 75 + .../Materials/SceneGizmoShader.shader.meta | 9 + .../ThirdParty/RuntimeSceneGizmo/Meshes.meta | 10 + .../Meshes/BlueGizmoCone.asset | 130 ++ .../Meshes/BlueGizmoCone.asset.meta | 9 + .../Meshes/GreenGizmoCone.asset | 130 ++ .../Meshes/GreenGizmoCone.asset.meta | 9 + .../Meshes/RedGizmoCone.asset | 130 ++ .../Meshes/RedGizmoCone.asset.meta | 9 + .../Meshes/WhiteGizmoCone.asset | 130 ++ .../Meshes/WhiteGizmoCone.asset.meta | 9 + .../ThirdParty/RuntimeSceneGizmo/Prefabs.meta | 9 + .../Prefabs/SceneGizmo.prefab | 1467 +++++++++++++++++ .../Prefabs/SceneGizmo.prefab.meta | 10 + .../ThirdParty/RuntimeSceneGizmo/README.txt | 16 + .../RuntimeSceneGizmo/README.txt.meta | 8 + .../RuntimeSceneGizmo.Runtime.asmdef | 3 + .../RuntimeSceneGizmo.Runtime.asmdef.meta | 7 + .../ThirdParty/RuntimeSceneGizmo/package.json | 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a/Assets/Resources/UI/Prefabs/Misc/GizmoRenderer.prefab.meta b/Assets/Resources/UI/Prefabs/Misc/GizmoRenderer.prefab.meta new file mode 100644 index 000000000..31cd17f15 --- /dev/null +++ b/Assets/Resources/UI/Prefabs/Misc/GizmoRenderer.prefab.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 93a5964059db4344d93d16a5250c61eb +timeCreated: 1531246367 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Cameras/MapEditorCamera.cs b/Assets/Scripts/Cameras/MapEditorCamera.cs index 985996d0d..f619dd8e6 100644 --- a/Assets/Scripts/Cameras/MapEditorCamera.cs +++ b/Assets/Scripts/Cameras/MapEditorCamera.cs @@ -57,7 +57,7 @@ protected void Update() { if (_menu == null) return; - if (!_menu.IsMouseUI) + if (!_menu.IsInputFocused) UpdateMovement(); UpdateRotation(); } diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo.meta b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo.meta new file mode 100644 index 000000000..50e011acb --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: fecb614d9ada7f54fa14b8087903972f +folderAsset: yes +timeCreated: 1531239832 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/CameraGizmoListener.cs b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/CameraGizmoListener.cs new file mode 100644 index 000000000..264f4e124 --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/CameraGizmoListener.cs @@ -0,0 +1,140 @@ +using System.Collections; +using UnityEngine; + +namespace RuntimeSceneGizmo +{ + public class CameraGizmoListener : MonoBehaviour + { +#pragma warning disable 0649 + [SerializeField] + private float cameraAdjustmentSpeed = 3f; + + [SerializeField] + private float projectionTransitionSpeed = 2f; +#pragma warning restore 0649 + + private Camera mainCamera; + private Transform mainCamParent; + + private IEnumerator cameraRotateCoroutine, projectionChangeCoroutine; + + private void Awake() + { + mainCamera = Camera.main; + mainCamParent = mainCamera.transform.parent; + } + + private void OnDisable() + { + cameraRotateCoroutine = projectionChangeCoroutine = null; + } + + public void OnGizmoComponentClicked( GizmoComponent component ) + { + if( component == GizmoComponent.Center ) + SwitchOrthographicMode(); + else if( component == GizmoComponent.XNegative ) + RotateCameraInDirection( Vector3.right ); + else if( component == GizmoComponent.XPositive ) + RotateCameraInDirection( -Vector3.right ); + else if( component == GizmoComponent.YNegative ) + RotateCameraInDirection( Vector3.up ); + else if( component == GizmoComponent.YPositive ) + RotateCameraInDirection( -Vector3.up ); + else if( component == GizmoComponent.ZNegative ) + RotateCameraInDirection( Vector3.forward ); + else + RotateCameraInDirection( -Vector3.forward ); + } + + public void SwitchOrthographicMode() + { + if( projectionChangeCoroutine != null ) + return; + + projectionChangeCoroutine = SwitchProjection(); + StartCoroutine( projectionChangeCoroutine ); + } + + public void RotateCameraInDirection( Vector3 direction ) + { + if( cameraRotateCoroutine != null ) + return; + + cameraRotateCoroutine = SetCameraRotation( direction ); + StartCoroutine( cameraRotateCoroutine ); + } + + // Credit: https://forum.unity.com/threads/smooth-transition-between-perspective-and-orthographic-modes.32765/#post-212814 + private IEnumerator SwitchProjection() + { + bool isOrthographic = mainCamera.orthographic; + + Matrix4x4 dest, src = mainCamera.projectionMatrix; + if( isOrthographic ) + dest = Matrix4x4.Perspective( mainCamera.fieldOfView, mainCamera.aspect, mainCamera.nearClipPlane, mainCamera.farClipPlane ); + else + { + float orthographicSize = mainCamera.orthographicSize; + float aspect = mainCamera.aspect; + dest = Matrix4x4.Ortho( -orthographicSize * aspect, orthographicSize * aspect, -orthographicSize, orthographicSize, mainCamera.nearClipPlane, mainCamera.farClipPlane ); + } + + for( float t = 0f; t < 1f; t += Time.unscaledDeltaTime * projectionTransitionSpeed ) + { + float lerpModifier = isOrthographic ? t * t : Mathf.Pow( t, 0.2f ); + Matrix4x4 matrix = new Matrix4x4(); + for( int i = 0; i < 16; i++ ) + matrix[i] = Mathf.LerpUnclamped( src[i], dest[i], lerpModifier ); + + mainCamera.projectionMatrix = matrix; + yield return null; + } + + mainCamera.orthographic = !isOrthographic; + mainCamera.ResetProjectionMatrix(); + + projectionChangeCoroutine = null; + } + + private IEnumerator SetCameraRotation( Vector3 targetForward ) + { + Quaternion initialRotation = mainCamParent.localRotation; + Quaternion targetRotation; + if( Mathf.Abs( targetForward.y ) < 0.99f ) + targetRotation = Quaternion.LookRotation( targetForward ); + else + { + Vector3 cameraForward = mainCamParent.forward; + if( cameraForward.x == 0f && cameraForward.z == 0f ) + cameraForward.y = 1f; + else if( Mathf.Abs( cameraForward.x ) > Mathf.Abs( cameraForward.z ) ) + { + cameraForward.x = Mathf.Sign( cameraForward.x ); + cameraForward.y = 0f; + cameraForward.z = 0f; + } + else + { + cameraForward.x = 0f; + cameraForward.y = 0f; + cameraForward.z = Mathf.Sign( cameraForward.z ); + } + + if( targetForward.y > 0f ) + cameraForward = -cameraForward; + + targetRotation = Quaternion.LookRotation( targetForward, cameraForward ); + } + + for( float t = 0f; t < 1f; t += Time.unscaledDeltaTime * cameraAdjustmentSpeed ) + { + mainCamParent.localRotation = Quaternion.LerpUnclamped( initialRotation, targetRotation, t ); + yield return null; + } + + mainCamParent.localRotation = targetRotation; + cameraRotateCoroutine = null; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/CameraGizmoListener.cs.meta b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/CameraGizmoListener.cs.meta new file mode 100644 index 000000000..e97151ddc --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/CameraGizmoListener.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0988ac539e5ab7d4e9d26dba32ed3747 +timeCreated: 1531245642 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoController.cs b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoController.cs new file mode 100644 index 000000000..8b3cc90eb --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoController.cs @@ -0,0 +1,346 @@ +using UnityEngine; + +namespace RuntimeSceneGizmo +{ + public enum GizmoComponent { None = -1, Center = 0, XNegative = 1, XPositive = 2, YNegative = 3, YPositive = 4, ZNegative = 5, ZPositive = 6 }; + + public class SceneGizmoController : MonoBehaviour + { + private const int GIZMOS_LAYER = 24; + +#pragma warning disable 0649 + [SerializeField] + private Camera gizmoCamera; + private Transform gizmoCamParent; + + [SerializeField] + private Renderer[] gizmoComponents; + + [SerializeField] + private TextMesh[] labels; + private Transform[] labelsTR; +#pragma warning restore 0649 + + private Transform m_referenceTransform; + public Transform ReferenceTransform + { + get { return m_referenceTransform; } + set + { + if( value == null || value.Equals( null ) ) + value = Camera.main.transform; + + if( value != m_referenceTransform ) + { + m_referenceTransform = value; + + Camera referenceCamera = m_referenceTransform.GetComponent(); + if( referenceCamera != null ) + { + referenceCamera.cullingMask = referenceCamera.cullingMask & ~( 1 << GIZMOS_LAYER ); + if( referenceCamera.clearFlags == CameraClearFlags.Color ) + { + Color cameraBg = referenceCamera.backgroundColor; + cameraBg.a = 0f; + gizmoCamera.backgroundColor = cameraBg; + } + } + } + } + } + + private Vector3 prevForward; + + private Material gizmoNormalMaterial, gizmoFadeMaterial, gizmoHighlightMaterial; + private int gizmoMaterialFadeProperty; + + private GizmoComponent highlightedComponent = GizmoComponent.None; + private GizmoComponent fadingComponent = GizmoComponent.None; + private bool isFadingToZero; + private float fadeT = 1f; + + private bool updateTargetTexture; + public RenderTexture TargetTexture { get; private set; } + + private void Awake() + { + gizmoCamParent = gizmoCamera.transform.parent; + labelsTR = new Transform[labels.Length]; + + int gizmoResolution = Mathf.Min( Mathf.NextPowerOfTwo( Mathf.Max( Screen.width, Screen.height ) / 6 ), 512 ); + TargetTexture = new RenderTexture( gizmoResolution, gizmoResolution, 16 ); + gizmoCamera.aspect = 1f; + gizmoCamera.targetTexture = TargetTexture; + gizmoCamera.cullingMask = 1 << GIZMOS_LAYER; + gizmoCamera.eventMask = 0; + gizmoCamera.enabled = false; + + gizmoNormalMaterial = gizmoComponents[0].sharedMaterial; + gizmoFadeMaterial = new Material( gizmoNormalMaterial ); + gizmoMaterialFadeProperty = Shader.PropertyToID( "_AlphaVal" ); + + gizmoHighlightMaterial = new Material( gizmoNormalMaterial ); + gizmoHighlightMaterial.EnableKeyword( "HIGHLIGHT_ON" ); + gizmoHighlightMaterial.color = Color.yellow; + + for( int i = 0; i < gizmoComponents.Length; i++ ) + gizmoComponents[i].gameObject.layer = GIZMOS_LAYER; + + for( int i = 0; i < labelsTR.Length; i++ ) + { + labels[i].gameObject.layer = GIZMOS_LAYER; + labelsTR[i] = labels[i].transform; + } + } + + private void OnEnable() + { + if( highlightedComponent != GizmoComponent.None ) + { + gizmoComponents[(int) highlightedComponent].sharedMaterial = gizmoNormalMaterial; + highlightedComponent = GizmoComponent.None; + } + + SetHiddenComponent( GizmoComponent.None ); + updateTargetTexture = true; + } + + private void OnDestroy() + { + if( TargetTexture != null ) + { + TargetTexture.Release(); + Destroy( TargetTexture ); + } + } + + private void LateUpdate() + { + if( !m_referenceTransform ) + { + ReferenceTransform = Camera.main.transform; + + if( !m_referenceTransform ) + { + Debug.LogError( "ReferenceTransform mustn't be null!" ); + return; + } + } + + Vector3 forward = m_referenceTransform.forward; + if( prevForward != forward ) + { + float xAbs = forward.x < 0 ? -forward.x : forward.x; + float yAbs = forward.y < 0 ? -forward.y : forward.y; + float zAbs = forward.z < 0 ? -forward.z : forward.z; + + GizmoComponent facingDirection; + float facingDirectionCosine; + if( xAbs > yAbs ) + { + if( xAbs > zAbs ) + { + facingDirection = forward.x > 0 ? GizmoComponent.XPositive : GizmoComponent.XNegative; + facingDirectionCosine = Vector3.Dot( forward, new Vector3( 1f, 0f, 0f ) ); + } + else + { + facingDirection = forward.z > 0 ? GizmoComponent.ZPositive : GizmoComponent.ZNegative; + facingDirectionCosine = Vector3.Dot( forward, new Vector3( 0f, 0f, 1f ) ); + } + } + else if( yAbs > zAbs ) + { + facingDirection = forward.y > 0 ? GizmoComponent.YPositive : GizmoComponent.YNegative; + facingDirectionCosine = Vector3.Dot( forward, new Vector3( 0f, 1f, 0f ) ); + } + else + { + facingDirection = forward.z > 0 ? GizmoComponent.ZPositive : GizmoComponent.ZNegative; + facingDirectionCosine = Vector3.Dot( forward, new Vector3( 0f, 0f, 1f ) ); + } + + if( facingDirectionCosine < 0 ) + facingDirectionCosine = -facingDirectionCosine; + + if( facingDirectionCosine >= 0.92f ) // cos(20) + SetHiddenComponent( GetOppositeComponent( facingDirection ) ); + else + SetHiddenComponent( GizmoComponent.None ); + + Quaternion rotation = m_referenceTransform.rotation; + gizmoCamParent.localRotation = rotation; + + // Adjust the labels + float xLabelPos = ( xAbs - 0.15f ) * 0.65f; + float yLabelPos = ( yAbs - 0.15f ) * 0.65f; + float zLabelPos = ( zAbs - 0.15f ) * 0.65f; + + if( xLabelPos < 0f ) + xLabelPos = 0f; + if( yLabelPos < 0f ) + yLabelPos = 0f; + if( zLabelPos < 0f ) + zLabelPos = 0f; + + labelsTR[0].localPosition = new Vector3( 0f, 0f, xLabelPos ); + labelsTR[1].localPosition = new Vector3( 0f, 0f, yLabelPos ); + labelsTR[2].localPosition = new Vector3( 0f, 0f, zLabelPos ); + + labelsTR[0].rotation = rotation; + labelsTR[1].rotation = rotation; + labelsTR[2].rotation = rotation; + + updateTargetTexture = true; + prevForward = forward; + } + + if( fadeT < 1f ) + { + fadeT += Time.unscaledDeltaTime * 4f; + if( fadeT >= 1f ) + fadeT = 1f; + + SetAlphaOf( fadingComponent, isFadingToZero ? 1f - fadeT : fadeT ); + if( fadeT >= 1f ) + { + if( !isFadingToZero ) + { + SetMaterialOf( fadingComponent, gizmoNormalMaterial ); + fadingComponent = GizmoComponent.None; + } + else + { + gizmoComponents[(int) fadingComponent].gameObject.SetActive( false ); + gizmoComponents[(int) GetOppositeComponent( fadingComponent )].gameObject.SetActive( false ); + } + } + + updateTargetTexture = true; + } + + if( updateTargetTexture ) + { + gizmoCamera.Render(); + updateTargetTexture = false; + } + } + + public GizmoComponent Raycast( Vector3 normalizedPosition ) + { + RaycastHit hit; + if( Physics.Raycast( gizmoCamera.ViewportPointToRay( normalizedPosition ), out hit, gizmoCamera.farClipPlane, 1 << GIZMOS_LAYER, QueryTriggerInteraction.Collide ) ) + { + GameObject hitObject = hit.collider.transform.gameObject; + for( int i = 0; i < gizmoComponents.Length; i++ ) + { + if( gizmoComponents[i].gameObject == hitObject ) + return (GizmoComponent) i; + } + } + + return GizmoComponent.None; + } + + public void OnPointerHover( Vector3 normalizedPosition ) + { + // Set highlighted component + GizmoComponent hitComponent = Raycast( normalizedPosition ); + if( hitComponent != GizmoComponent.None ) + { + if( hitComponent != highlightedComponent ) + { + if( highlightedComponent != GizmoComponent.None ) + gizmoComponents[(int) highlightedComponent].sharedMaterial = gizmoNormalMaterial; + + if( hitComponent != fadingComponent ) + { + highlightedComponent = hitComponent; + gizmoComponents[(int) highlightedComponent].sharedMaterial = gizmoHighlightMaterial; + } + else + highlightedComponent = GizmoComponent.None; + + updateTargetTexture = true; + } + } + else if( highlightedComponent != GizmoComponent.None ) + { + gizmoComponents[(int) highlightedComponent].sharedMaterial = gizmoNormalMaterial; + highlightedComponent = GizmoComponent.None; + + updateTargetTexture = true; + } + } + + private void SetHiddenComponent( GizmoComponent component ) + { + if( component != GizmoComponent.None ) + { + if( component != fadingComponent ) + { + if( fadingComponent != GizmoComponent.None ) + { + SetMaterialOf( fadingComponent, gizmoNormalMaterial ); + SetAlphaOf( fadingComponent, 1f ); + + gizmoComponents[(int) fadingComponent].gameObject.SetActive( true ); + gizmoComponents[(int) GetOppositeComponent( fadingComponent )].gameObject.SetActive( true ); + } + + fadingComponent = component; + SetMaterialOf( fadingComponent, gizmoFadeMaterial ); + isFadingToZero = true; + fadeT = 0f; + } + } + else if( fadingComponent != GizmoComponent.None && fadeT >= 1f ) + { + gizmoComponents[(int) fadingComponent].gameObject.SetActive( true ); + gizmoComponents[(int) GetOppositeComponent( fadingComponent )].gameObject.SetActive( true ); + + isFadingToZero = false; + fadeT = 0f; + } + } + + private void SetAlphaOf( GizmoComponent component, float alpha ) + { + if( component == GizmoComponent.None ) + return; + + gizmoFadeMaterial.SetFloat( gizmoMaterialFadeProperty, alpha ); + if( component == GizmoComponent.XNegative || component == GizmoComponent.XPositive ) + labels[0].color = new Color( 1f, 1f, 1f, alpha ); + else if( component == GizmoComponent.ZNegative || component == GizmoComponent.ZPositive ) + labels[2].color = new Color( 1f, 1f, 1f, alpha ); + else + labels[1].color = new Color( 1f, 1f, 1f, alpha ); + } + + private void SetMaterialOf( GizmoComponent component, Material material ) + { + if( component == GizmoComponent.None ) + return; + + GizmoComponent oppositeComponent = GetOppositeComponent( component ); + if( component == highlightedComponent || oppositeComponent == highlightedComponent ) + highlightedComponent = GizmoComponent.None; + + gizmoComponents[(int) component].sharedMaterial = material; + gizmoComponents[(int) oppositeComponent].sharedMaterial = material; + } + + private GizmoComponent GetOppositeComponent( GizmoComponent component ) + { + if( component == GizmoComponent.None || component == GizmoComponent.Center ) + return component; + + int val = (int) component; + if( val % 2 == 0 ) + return (GizmoComponent) ( val - 1 ); + + return (GizmoComponent) ( val + 1 ); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoController.cs.meta b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoController.cs.meta new file mode 100644 index 000000000..a3cc44069 --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoController.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 8682214d5b1e8b84682587e4fbd3b350 +timeCreated: 1531084640 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoRenderer.cs b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoRenderer.cs new file mode 100644 index 000000000..25e5172b1 --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoRenderer.cs @@ -0,0 +1,138 @@ +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace RuntimeSceneGizmo +{ + [System.Serializable] + public class ComponentClickedEvent : UnityEvent + { + } + + public class SceneGizmoRenderer : MonoBehaviour, IPointerClickHandler, IDragHandler +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_FACEBOOK || UNITY_WSA || UNITY_WSA_10_0 + , IPointerEnterHandler, IPointerExitHandler +#else + , IPointerDownHandler, IPointerUpHandler +#endif + { +#pragma warning disable 0649 + [SerializeField] + private RawImage imageHolder; + private RectTransform imageHolderTR; + + [SerializeField] + private SceneGizmoController controller; + + [SerializeField] + [Tooltip( "Should gizmo's hovered components turn yellow" )] + private bool highlightHoveredComponents = true; + private PointerEventData hoveringPointer; + + [SerializeField] + [Tooltip( "(Optional) Gizmo will match the reference Transform's rotation" )] + private Transform m_referenceTransform; + public Transform ReferenceTransform + { + get { return m_referenceTransform; } + set + { + m_referenceTransform = value; + controller.ReferenceTransform = value; + } + } + + [SerializeField] + private ComponentClickedEvent m_onComponentClicked; + public ComponentClickedEvent OnComponentClicked { get { return m_onComponentClicked; } } +#pragma warning restore 0649 + + private void Awake() + { + imageHolderTR = (RectTransform) imageHolder.transform; + controller = (SceneGizmoController) Instantiate( controller ); + + imageHolder.texture = controller.TargetTexture; + } + + private void Start() + { + if( m_referenceTransform != null && !m_referenceTransform.Equals( null ) ) + controller.ReferenceTransform = m_referenceTransform; + } + + private void OnEnable() + { + if( controller != null && !controller.Equals( null ) ) + controller.gameObject.SetActive( true ); + } + + private void OnDisable() + { + if( controller != null && !controller.Equals( null ) ) + controller.gameObject.SetActive( false ); + } + + private void Update() + { + if( hoveringPointer != null ) + controller.OnPointerHover( GetNormalizedPointerPosition( hoveringPointer ) ); + } + + public void OnPointerClick( PointerEventData eventData ) + { + if( eventData.dragging ) + return; + + GizmoComponent hitComponent = controller.Raycast( GetNormalizedPointerPosition( eventData ) ); + if( hitComponent != GizmoComponent.None ) + m_onComponentClicked.Invoke( hitComponent ); + } + + public void OnDrag( PointerEventData eventData ) + { + } + + private Vector3 GetNormalizedPointerPosition( PointerEventData eventData ) + { + Vector2 localPos; + Vector2 size = imageHolderTR.rect.size; + RectTransformUtility.ScreenPointToLocalPointInRectangle( imageHolderTR, eventData.position, eventData.enterEventCamera, out localPos ); + + return new Vector3( 1f + localPos.x / size.x, 1f + localPos.y / size.y, 0f ); + } + +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_FACEBOOK || UNITY_WSA || UNITY_WSA_10_0 + public void OnPointerEnter( PointerEventData eventData ) + { + if( highlightHoveredComponents ) + hoveringPointer = eventData; + } + + public void OnPointerExit( PointerEventData eventData ) + { + if( hoveringPointer != null ) + { + controller.OnPointerHover( new Vector3( -10f, -10f, 0f ) ); + hoveringPointer = null; + } + } +#else + public void OnPointerDown( PointerEventData eventData ) + { + if( highlightHoveredComponents ) + hoveringPointer = eventData; + } + + public void OnPointerUp( PointerEventData eventData ) + { + if( hoveringPointer != null ) + { + controller.OnPointerHover( new Vector3( -10f, -10f, 0f ) ); + hoveringPointer = null; + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoRenderer.cs.meta b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoRenderer.cs.meta new file mode 100644 index 000000000..b508211da --- /dev/null +++ b/Assets/Scripts/ThirdParty/RuntimeSceneGizmo/SceneGizmoRenderer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 055e368e0bad07b49ba21c46d7912610 +timeCreated: 1531244369 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs b/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs index 6c0fb8e26..327d253b6 100644 --- a/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs +++ b/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs @@ -11,6 +11,8 @@ using Map; using System.Collections; using Utility; +using RuntimeSceneGizmo; +using UnityEditor.VersionControl; namespace UI { @@ -30,8 +32,10 @@ class MapEditorMenu: BaseMenu public MapEditorErrorPopup ErrorPopup; public MapEditorCustomAssetPopup CustomAssetsPopup; public MapEditorWeatherPopup WeatherPopup; + public SceneGizmoRenderer OrientationGizmo; public Image DragImage; public bool IsMouseUI; + public bool IsInputFocused; public override void Setup() { @@ -60,6 +64,10 @@ protected override void SetupPopups() ErrorPopup = ElementFactory.CreateDefaultPopup(transform); CustomAssetsPopup = ElementFactory.CreateDefaultPopup(transform); WeatherPopup = ElementFactory.CreateDefaultPopup(transform); + + //GameObject gizmoObj = ElementFactory.InstantiateAndBind(transform, "Prefabs/Misc/GizmoRenderer"); + //OrientationGizmo = gizmoObj.GetComponent(); - ignore this for now until map editor UI is fully redone (required for our use case) + _popups.Add(AddObjectPopup); _popups.Add(AddVariantPopup); _popups.Add(TexturePopup); @@ -162,6 +170,7 @@ public float GetMaxMouseY() private void Update() { UpdateMouseUI(); + IsInputFocused = EventSystem.current.currentSelectedGameObject != null; } public bool IsPopupActive() diff --git a/Assets/ThirdParty/RuntimeSceneGizmo.meta b/Assets/ThirdParty/RuntimeSceneGizmo.meta new file mode 100644 index 000000000..d01928f38 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 064ad864211b07d469eced48bc1a98c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/.github/Images/screenshot.png b/Assets/ThirdParty/RuntimeSceneGizmo/.github/Images/screenshot.png new file mode 100644 index 000000000..f0a0b41f6 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/.github/Images/screenshot.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bfd3ca44e32b257dd853f0d5d8184cba1fdd47097bfe8018cdc371b20e91835c +size 8418 diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/.github/README.md b/Assets/ThirdParty/RuntimeSceneGizmo/.github/README.md new file mode 100644 index 000000000..408b97075 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/.github/README.md @@ -0,0 +1,37 @@ +# Runtime Scene Gizmo for Unity + +![screenshot](Images/screenshot.png) + +**Available on Asset Store:** https://assetstore.unity.com/packages/tools/gui/runtime-scene-gizmo-123040 + +**Forum Thread:** https://forum.unity.com/threads/runtime-scene-gizmo-for-ugui-open-source.540011/ + +**Discord:** https://discord.gg/UJJt549AaV + +**[GitHub Sponsors ☕](https://github.com/sponsors/yasirkula)** + +This plugin helps you display a runtime scene gizmo as a UI element in your Unity projects. An event is raised when a component of the gizmo is clicked. + +## INSTALLATION + +There are 5 ways to install this plugin: + +- import [RuntimeSceneGizmo.unitypackage](https://github.com/yasirkula/UnityRuntimeSceneGizmo/releases) via *Assets-Import Package* +- clone/[download](https://github.com/yasirkula/UnityRuntimeSceneGizmo/archive/master.zip) this repository and move the *Plugins* folder to your Unity project's *Assets* folder +- import it from [Asset Store](https://assetstore.unity.com/packages/tools/gui/runtime-scene-gizmo-123040) +- *(via Package Manager)* add the following line to *Packages/manifest.json*: + - `"com.yasirkula.runtimescenegizmo": "https://github.com/yasirkula/UnityRuntimeSceneGizmo.git",` +- *(via [OpenUPM](https://openupm.com))* after installing [openupm-cli](https://github.com/openupm/openupm-cli), run the following command: + - `openupm add com.yasirkula.runtimescenegizmo` + +## HOW TO + +Simply add **Plugins/RuntimeSceneGizmo/Prefabs/GizmoRenderer** to your UI canvas and position it as you like. Gizmo will always have 1:1 aspect ratio and, by default, will be placed at the top-right corner of *GizmoRenderer*. You can change the **RenderTarget** child object's pivot for a different placement. + +To invoke a function when a gizmo component is clicked, use the **On Component Clicked** event of the *GizmoRenderer* object. Functions registered to this event should ideally take a **GizmoComponent** parameter (which is defined in **RuntimeSceneGizmo** namespace). + +Gizmo's rotation will match the main camera's rotation but it is possible to change the reference object via *GizmoRenderer*'s **Reference Transform** property. + +GizmoRenderer will automatically create an instance of **SceneGizmo** prefab in your scene. SceneGizmo uses a camera to render the gizmo to a *RenderTexture*, which is then used by the GizmoRenderer to display the gizmo on the canvas. By default, SceneGizmo objects use layer 24 but this can be adjusted via *SceneGizmoController.GIZMOS_LAYER* constant. + +See **Plugins/RuntimeSceneGizmo/Demo/DemoScene** for an example scene. diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/Demo.meta b/Assets/ThirdParty/RuntimeSceneGizmo/Demo.meta new file mode 100644 index 000000000..8d909d19d --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/Demo.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f5677b524516e814bb5852df4316645e +folderAsset: yes +timeCreated: 1531245536 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/LICENSE.txt b/Assets/ThirdParty/RuntimeSceneGizmo/LICENSE.txt new file mode 100644 index 000000000..177f2b798 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/LICENSE.txt @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2018 Süleyman Yasir KULA + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/LICENSE.txt.meta b/Assets/ThirdParty/RuntimeSceneGizmo/LICENSE.txt.meta new file mode 100644 index 000000000..ea1b86cb2 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/LICENSE.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4f6b75d8c7de6f646bad91e5bd3b22fb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/Materials.meta b/Assets/ThirdParty/RuntimeSceneGizmo/Materials.meta new file mode 100644 index 000000000..518ef03d6 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/Materials.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: becd28c5572a8ec47804ef052245f674 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+ rgba: 4294967295 diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/Prefabs/SceneGizmo.prefab.meta b/Assets/ThirdParty/RuntimeSceneGizmo/Prefabs/SceneGizmo.prefab.meta new file mode 100644 index 000000000..c6e4649bc --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/Prefabs/SceneGizmo.prefab.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dec54214938017740ac0887814323bbc +timeCreated: 1531239654 +licenseType: Free +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/README.txt b/Assets/ThirdParty/RuntimeSceneGizmo/README.txt new file mode 100644 index 000000000..08f9d7833 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/README.txt @@ -0,0 +1,16 @@ += Runtime Scene Gizmo (v1.0.1) = + +Online documentation available at: https://github.com/yasirkula/UnityRuntimeSceneGizmo +E-mail: yasirkula@gmail.com + +1. ABOUT +This asset helps you display a runtime scene gizmo as a UI element in your Unity projects. An event is raised when a component of the gizmo is clicked. + +2. HOW TO +Simply add Plugins/RuntimeSceneGizmo/Prefabs/GizmoRenderer to your UI canvas and position it as you like. Gizmo will always have 1:1 aspect ratio and, by default, will be placed at the top-right corner of GizmoRenderer. You can change the RenderTarget child object's pivot for a different placement. + +To invoke a function when a gizmo component is clicked, use the On Component Clicked event of the GizmoRenderer object. Functions registered to this event should ideally take a GizmoComponent parameter (which is defined in RuntimeSceneGizmo namespace). + +Gizmo's rotation will match the main camera's rotation but it is possible to change the reference object via *GizmoRenderer*'s **Reference Transform** property. + +See Plugins/RuntimeSceneGizmo/Demo/DemoScene for an example scene. \ No newline at end of file diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/README.txt.meta b/Assets/ThirdParty/RuntimeSceneGizmo/README.txt.meta new file mode 100644 index 000000000..2990f0aa9 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/README.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 27b46baddc1a25a4aa5efa189619a515 +timeCreated: 1563308679 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/RuntimeSceneGizmo.Runtime.asmdef b/Assets/ThirdParty/RuntimeSceneGizmo/RuntimeSceneGizmo.Runtime.asmdef new file mode 100644 index 000000000..4ec3d3840 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/RuntimeSceneGizmo.Runtime.asmdef @@ -0,0 +1,3 @@ +{ + "name": "RuntimeSceneGizmo.Runtime" +} diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/RuntimeSceneGizmo.Runtime.asmdef.meta b/Assets/ThirdParty/RuntimeSceneGizmo/RuntimeSceneGizmo.Runtime.asmdef.meta new file mode 100644 index 000000000..89f67a80f --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/RuntimeSceneGizmo.Runtime.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ef1a8558dcac9c342900ab7c50812479 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/package.json b/Assets/ThirdParty/RuntimeSceneGizmo/package.json new file mode 100644 index 000000000..ad36d2e8d --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/package.json @@ -0,0 +1,10 @@ +{ + "name": "com.yasirkula.runtimescenegizmo", + "displayName": "Runtime Scene Gizmo", + "version": "1.0.1", + "documentationUrl": "https://github.com/yasirkula/UnityRuntimeSceneGizmo", + "changelogUrl": "https://github.com/yasirkula/UnityRuntimeSceneGizmo/releases", + "licensesUrl": "https://github.com/yasirkula/UnityRuntimeSceneGizmo/blob/master/LICENSE.txt", + "description": "This plugin helps you display a runtime scene gizmo as a UI element in your Unity projects. An event is raised when a component of the gizmo is clicked.", + "hideInEditor": false +} diff --git a/Assets/ThirdParty/RuntimeSceneGizmo/package.json.meta b/Assets/ThirdParty/RuntimeSceneGizmo/package.json.meta new file mode 100644 index 000000000..ccb5b9709 --- /dev/null +++ b/Assets/ThirdParty/RuntimeSceneGizmo/package.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a4119f85d91cfc34f8bfb916c0f9550c +PackageManifestImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 575631dda..7d0f5e8c0 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -12,7 +12,6 @@ "com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.6", "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.8.0", - "com.yasirkula.runtimescenegizmo": "https://github.com/yasirkula/UnityRuntimeSceneGizmo.git", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 1b2223b6e..3d5f7bf66 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -222,13 +222,6 @@ }, "url": "https://packages.unity.com" }, - "com.yasirkula.runtimescenegizmo": { - "version": "https://github.com/yasirkula/UnityRuntimeSceneGizmo.git", - "depth": 0, - "source": "git", - "dependencies": {}, - "hash": "7f1355c8b397f9e063ddfdc600b408a6a0c03bbd" - }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, From 6b41aa09d1c905b909d913f10d415846a6a6a938 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Thu, 30 Jan 2025 04:49:14 -0500 Subject: [PATCH 25/31] more filters --- Assets/Scripts/GameManagers/MapEditorGameManager.cs | 3 +++ Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs | 5 ++++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/GameManagers/MapEditorGameManager.cs b/Assets/Scripts/GameManagers/MapEditorGameManager.cs index 7886cc780..aab8b62a1 100644 --- a/Assets/Scripts/GameManagers/MapEditorGameManager.cs +++ b/Assets/Scripts/GameManagers/MapEditorGameManager.cs @@ -509,10 +509,13 @@ public void SetLayerVisibility(MapEditorTopPanel.LayerOption index) { LayerOption.All => true, LayerOption.Visible => sceneObject.Visible, + LayerOption.Invisible => !sceneObject.Visible, LayerOption.Active => sceneObject.Active, + LayerOption.Inactive => !sceneObject.Active, LayerOption.Static => sceneObject.Static, LayerOption.NonStatic => !sceneObject.Static, LayerOption.Networked => sceneObject.Networked, + LayerOption.NonNetworked => !sceneObject.Networked, LayerOption.Triggers => sceneObject.CollideMode == "Region", LayerOption.Colliders => sceneObject.CollideMode == "Physical", LayerOption.NoColliders => sceneObject.CollideMode == "None", diff --git a/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs b/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs index 67ccba276..5443223de 100644 --- a/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs +++ b/Assets/Scripts/UI/MapEditorMenu/MapEditorTopPanel.cs @@ -22,13 +22,16 @@ public enum LayerOption { All, Active, + Inactive, Visible, + Invisible, Static, NonStatic, Colliders, Triggers, NoColliders, - Networked + Networked, + NonNetworked, } protected override float Width => 1960f; From d91b4d50c45f2faff959901a9737f29a6daa63fa Mon Sep 17 00:00:00 2001 From: Dakros <70536071+Dakros@users.noreply.github.com> Date: Tue, 4 Feb 2025 19:48:01 +0100 Subject: [PATCH 26/31] Soundtrack Release Update - updated all tracks and added some more - the music in-game will now match the soundtrack releasing within a couple of days - updated MusicInfo.json --- Assets/Resources/Data/Info/MusicInfo.json | 36 ++++++++++--------- ...attle.ogg => Big-Bobby--Dakros_Battle.ogg} | 0 .../Resources/Music/Big-Bobby_Battle.ogg.meta | 23 ------------ .../Music/Blood-God--Dakros_Departure.ogg | 3 ++ .../Music/BloodGod-Dakros_Departure.ogg | 3 -- .../Music/BloodGod-Dakros_Departure.ogg.meta | 23 ------------ .../Music/Dakros_Armored-Fist.ogg.meta | 23 ------------ .../Music/Dakros_Battle-Chant.ogg.meta | 23 ------------ .../Music/Dakros_Colossal-Titan.ogg.meta | 23 ------------ .../Music/Dakros_Green-Plains.ogg.meta | 23 ------------ .../Music/Dakros_Shrill-Voices.ogg.meta | 23 ------------ .../Dakros_The-Ground-Is-Shaking.ogg.meta | 23 ------------ .../Resources/Music/Dakros_Tribute.ogg.meta | 23 ------------ ...k-Forest.ogg => Dark-Ovus_Dark-Forest.ogg} | 0 ...Ovus_Frosten.ogg => Dark-Ovus_Frosten.ogg} | 0 .../Music/DarkOvus_Dark-Forest.ogg.meta | 23 ------------ .../Resources/Music/DarkOvus_Frosten.ogg.meta | 23 ------------ Assets/Resources/Music/EPIC_Village.ogg.meta | 23 ------------ .../Resources/Music/Ertinos_Up-There.ogg.meta | 23 ------------ .../Music/FreeFood_Titan-Sighted.ogg | 4 +-- .../Music/FreeFood_Titan-Sighted.ogg.meta | 23 ------------ .../Resources/Music/Meownist_Aleph.ogg.meta | 23 ------------ .../Music/Meownist_More-Battle.ogg.meta | 23 ------------ .../Music/Meownist_Ragakou-Drift.ogg.meta | 23 ------------ ...on.ogg => Meownist_Without-Hesitation.ogg} | 0 .../Music/Mikko_Forgotten-Memory.ogg.meta | 23 ------------ Assets/Resources/Music/Mr-Lego_City.ogg | 3 ++ Assets/Resources/Music/Mr-Lego_Peaceful.ogg | 3 ++ Assets/Resources/Music/MrLego_City.ogg | 3 -- Assets/Resources/Music/MrLego_City.ogg.meta | 23 ------------ Assets/Resources/Music/MrLego_Peaceful.ogg | 3 -- .../Resources/Music/MrLego_Peaceful.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_Adventure.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_Catch-Me.ogg | 4 +-- .../Music/Nadim-Doueiri_Catch-Me.ogg.meta | 23 ------------ .../Resources/Music/Nadim-Doueiri_Flying.ogg | 4 +-- .../Music/Nadim-Doueiri_Flying.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_Lets-Fight.ogg | 4 +-- .../Music/Nadim-Doueiri_Lets-Fight.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_My-City.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_Noble-Heart.ogg | 4 +-- .../Music/Nadim-Doueiri_Noble-Heart.ogg.meta | 23 ------------ ...Nadim-Doueiri_Outside-The-Walls-Part-1.ogg | 3 ++ ...Nadim-Doueiri_Outside-The-Walls-Part-2.ogg | 3 ++ .../Nadim-Doueiri_Outside-The-Walls-Part1.ogg | 3 -- ...m-Doueiri_Outside-The-Walls-Part1.ogg.meta | 23 ------------ .../Nadim-Doueiri_Outside-The-Walls-Part2.ogg | 3 -- ...m-Doueiri_Outside-The-Walls-Part2.ogg.meta | 23 ------------ .../Nadim-Doueiri_Soldiers-In-The-Wind.ogg | 4 +-- ...adim-Doueiri_Soldiers-In-The-Wind.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_Sunset-Squad.ogg | 4 +-- .../Music/Nadim-Doueiri_Sunset-Squad.ogg.meta | 23 ------------ .../Nadim-Doueiri_Surrounded-By-Titans.ogg | 4 +-- ...adim-Doueiri_Surrounded-By-Titans.ogg.meta | 23 ------------ .../Music/Nadim-Doueiri_The-Encounter.ogg | 4 +-- .../Nadim-Doueiri_The-Encounter.ogg.meta | 23 ------------ .../Nadim-Doueiri_The-Protectors.ogg.meta | 23 ------------ .../Music/Nekonomya_Aerial-Assault.ogg | 3 ++ .../NinfarZ_You-See-Big-Crawler.ogg.meta | 23 ------------ .../N\303\251onin_Another-Dawn.ogg.meta" | 23 ------------ .../Music/N\303\251onin_Foul-Omens.ogg.meta" | 23 ------------ .../N\303\251onin_Sorrowful-Plight.ogg.meta" | 23 ------------ .../N\303\251onin_Uneasy-Respite.ogg.meta" | 23 ------------ .../Resources/Music/Raivaru_Missing.ogg.meta | 23 ------------ .../Music/Raivaru_Warm-Breeze.ogg.meta | 23 ------------ ...gg => Unrelated-Acts--Dakros_Aberrant.ogg} | 0 .../Unrelated-Acts-Dakros_Aberrant.ogg.meta | 23 ------------ .../Music/Unrelated-Acts_Anti-Human.ogg.meta | 23 ------------ .../Unrelated-Acts_Black-Flares.ogg.meta | 23 ------------ .../Music/Unrelated-Acts_City-Battle.ogg | 3 ++ .../Music/Unrelated-Acts_Districts.ogg.meta | 23 ------------ .../Music/Unrelated-Acts_Fog.ogg.meta | 23 ------------ .../Music/Unrelated-Acts_KYPRva1.ogg.meta | 23 ------------ .../Music/Unrelated-Acts_KYPRva2.ogg.meta | 23 ------------ .../Unrelated-Acts_Legion-Cavalry.ogg.meta | 23 ------------ .../Unrelated-Acts_Scout-Flight.ogg.meta | 23 ------------ ...een.ogg => Warm-Moist-Beans_Stillness.ogg} | 0 ...Moist-Beans_The-Stillness-Between.ogg.meta | 23 ------------ Assets/Resources/Music/dakros_origin.ogg.meta | 23 ------------ Assets/Resources/Music/david_moses.ogg | 4 +-- Assets/Resources/Music/david_moses.ogg.meta | 23 ------------ .../Music/ertinos_wandering.ogg.meta | 23 ------------ .../Resources/Music/meownist_annie.ogg.meta | 23 ------------ .../Resources/Music/meownist_combat.ogg.meta | 23 ------------ .../Resources/Music/meownist_finale.ogg.meta | 23 ------------ Assets/Resources/Music/meownist_forest.ogg | 4 +-- .../Resources/Music/meownist_forest.ogg.meta | 23 ------------ .../Resources/Music/meownist_genesis.ogg.meta | 23 ------------ .../Music/meownist_hesitation.ogg.meta | 23 ------------ .../Music/meownist_settings.ogg.meta | 23 ------------ 90 files changed, 63 insertions(+), 1433 deletions(-) rename Assets/Resources/Music/{Big-Bobby_Battle.ogg => Big-Bobby--Dakros_Battle.ogg} (100%) delete mode 100644 Assets/Resources/Music/Big-Bobby_Battle.ogg.meta create mode 100644 Assets/Resources/Music/Blood-God--Dakros_Departure.ogg delete mode 100644 Assets/Resources/Music/BloodGod-Dakros_Departure.ogg delete mode 100644 Assets/Resources/Music/BloodGod-Dakros_Departure.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_Armored-Fist.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_Battle-Chant.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_Colossal-Titan.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_Green-Plains.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_Shrill-Voices.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_The-Ground-Is-Shaking.ogg.meta delete mode 100644 Assets/Resources/Music/Dakros_Tribute.ogg.meta rename Assets/Resources/Music/{DarkOvus_Dark-Forest.ogg => Dark-Ovus_Dark-Forest.ogg} (100%) rename Assets/Resources/Music/{DarkOvus_Frosten.ogg => Dark-Ovus_Frosten.ogg} (100%) delete mode 100644 Assets/Resources/Music/DarkOvus_Dark-Forest.ogg.meta delete mode 100644 Assets/Resources/Music/DarkOvus_Frosten.ogg.meta delete mode 100644 Assets/Resources/Music/EPIC_Village.ogg.meta delete mode 100644 Assets/Resources/Music/Ertinos_Up-There.ogg.meta delete mode 100644 Assets/Resources/Music/FreeFood_Titan-Sighted.ogg.meta delete mode 100644 Assets/Resources/Music/Meownist_Aleph.ogg.meta delete mode 100644 Assets/Resources/Music/Meownist_More-Battle.ogg.meta delete mode 100644 Assets/Resources/Music/Meownist_Ragakou-Drift.ogg.meta rename Assets/Resources/Music/{meownist_hesitation.ogg => Meownist_Without-Hesitation.ogg} (100%) delete mode 100644 Assets/Resources/Music/Mikko_Forgotten-Memory.ogg.meta create mode 100644 Assets/Resources/Music/Mr-Lego_City.ogg create mode 100644 Assets/Resources/Music/Mr-Lego_Peaceful.ogg delete mode 100644 Assets/Resources/Music/MrLego_City.ogg delete mode 100644 Assets/Resources/Music/MrLego_City.ogg.meta delete mode 100644 Assets/Resources/Music/MrLego_Peaceful.ogg delete mode 100644 Assets/Resources/Music/MrLego_Peaceful.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Adventure.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Catch-Me.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Flying.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Lets-Fight.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_My-City.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Noble-Heart.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part-1.ogg create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part-2.ogg delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part1.ogg delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part1.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part2.ogg delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part2.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Soldiers-In-The-Wind.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Sunset-Squad.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_Surrounded-By-Titans.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_The-Encounter.ogg.meta delete mode 100644 Assets/Resources/Music/Nadim-Doueiri_The-Protectors.ogg.meta create mode 100644 Assets/Resources/Music/Nekonomya_Aerial-Assault.ogg delete mode 100644 Assets/Resources/Music/NinfarZ_You-See-Big-Crawler.ogg.meta delete mode 100644 "Assets/Resources/Music/N\303\251onin_Another-Dawn.ogg.meta" delete mode 100644 "Assets/Resources/Music/N\303\251onin_Foul-Omens.ogg.meta" delete mode 100644 "Assets/Resources/Music/N\303\251onin_Sorrowful-Plight.ogg.meta" delete mode 100644 "Assets/Resources/Music/N\303\251onin_Uneasy-Respite.ogg.meta" delete mode 100644 Assets/Resources/Music/Raivaru_Missing.ogg.meta delete mode 100644 Assets/Resources/Music/Raivaru_Warm-Breeze.ogg.meta rename Assets/Resources/Music/{Unrelated-Acts-Dakros_Aberrant.ogg => Unrelated-Acts--Dakros_Aberrant.ogg} (100%) delete mode 100644 Assets/Resources/Music/Unrelated-Acts-Dakros_Aberrant.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_Anti-Human.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_Black-Flares.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_City-Battle.ogg delete mode 100644 Assets/Resources/Music/Unrelated-Acts_Districts.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_Fog.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_KYPRva1.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_KYPRva2.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_Legion-Cavalry.ogg.meta delete mode 100644 Assets/Resources/Music/Unrelated-Acts_Scout-Flight.ogg.meta rename Assets/Resources/Music/{Warm-Moist-Beans_The-Stillness-Between.ogg => Warm-Moist-Beans_Stillness.ogg} (100%) delete mode 100644 Assets/Resources/Music/Warm-Moist-Beans_The-Stillness-Between.ogg.meta delete mode 100644 Assets/Resources/Music/dakros_origin.ogg.meta delete mode 100644 Assets/Resources/Music/david_moses.ogg.meta delete mode 100644 Assets/Resources/Music/ertinos_wandering.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_annie.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_combat.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_finale.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_forest.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_genesis.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_hesitation.ogg.meta delete mode 100644 Assets/Resources/Music/meownist_settings.ogg.meta diff --git a/Assets/Resources/Data/Info/MusicInfo.json b/Assets/Resources/Data/Info/MusicInfo.json index 60502a168..84d021a3a 100644 --- a/Assets/Resources/Data/Info/MusicInfo.json +++ b/Assets/Resources/Data/Info/MusicInfo.json @@ -1,7 +1,6 @@ { "Menu": [ - {"Name": "BloodGod-Dakros_Departure", "Volume": 1}, - {"Name": "Dakros_Colossal-Titan", "Volume": 1}, + {"Name": "Blood-God--Dakros_Departure", "Volume": 1}, {"Name": "Dakros_Origin", "Volume": 1}, {"Name": "Dakros_Tribute", "Volume": 1}, {"Name": "Ertinos_Up-There", "Volume": 1}, @@ -10,8 +9,10 @@ {"Name": "Nadim-Doueiri_Adventure", "Volume": 1}, {"Name": "Nadim-Doueiri_Flying", "Volume": 1}, {"Name": "Raivaru_Missing", "Volume": 1}, + {"Name": "Warm-Moist-Beans_Stillness", "Volume": 1}, {"Name": "Unrelated-Acts_Scout-Flight", "Volume": 1}, - {"Name": "Warm-Moist-Beans_The-Stillness-Between", "Volume": 1} + {"Name": "Unrelated-Acts_City-Battle", "Volume": 1}, + {"Name": "Unrelated-Acts_Districts", "Volume": 1} ], "Ambient": [ @@ -24,16 +25,15 @@ {"Name": "Raivaru_Warm-Breeze", "Volume": 1}, {"Name": "Unrelated-Acts_Black-Flares", "Volume": 1}, {"Name": "Unrelated-Acts_Fog", "Volume": 1}, - {"Name": "Unrelated-Acts-Dakros_Aberrant", "Volume": 1}, {"Name": "Unrelated-Acts_KYPRva1", "Volume": 1}, {"Name": "Unrelated-Acts_KYPRva2", "Volume": 1}, {"Name": "Unrelated-Acts_Legion-Cavalry", "Volume": 1}, {"Name": "Unrelated-Acts_Anti-Human", "Volume": 1}, - {"Name": "DarkOvus_Dark-Forest", "Volume": 1} + {"Name": "Dark-Ovus_Dark-Forest", "Volume": 1} ], "Peaceful": [ - {"Name": "BloodGod-Dakros_Departure", "Volume": 1}, + {"Name": "Blood-God--Dakros_Departure", "Volume": 1}, {"Name": "Dakros_Green-Plains", "Volume": 1}, {"Name": "Dakros_Origin", "Volume": 1}, {"Name": "Ertinos_Up-There", "Volume": 1}, @@ -41,46 +41,50 @@ {"Name": "Néonin_Another-Dawn", "Volume": 1}, {"Name": "Néonin_Foul-Omens", "Volume": 1}, {"Name": "Meownist_Forest", "Volume": 1}, - {"Name": "MrLego_City", "Volume": 1}, - {"Name": "MrLego_Peaceful", "Volume": 1}, + {"Name": "Mr-Lego_City", "Volume": 1}, + {"Name": "Mr-Lego_Peaceful", "Volume": 1}, {"Name": "Nadim-Doueiri_Flying", "Volume": 1}, {"Name": "Raivaru_Missing", "Volume": 1}, {"Name": "Unrelated-Acts_Districts", "Volume": 1}, - {"Name": "Warm-Moist-Beans_The-Stillness-Between", "Volume": 1}, + {"Name": "Warm-Moist-Beans_Stillness", "Volume": 1}, {"Name": "EPIC_Village", "Volume": 1}, - {"Name": "DarkOvus_Dark-Forest", "Volume": 1} + {"Name": "Dark-Ovus_Frosten", "Volume": 1} ], "Battle": [ - {"Name": "Big-Bobby_Battle", "Volume": 1}, + {"Name": "Big-Bobby--Dakros_Battle", "Volume": 1}, {"Name": "Dakros_Armored-Fist", "Volume": 1}, {"Name": "Dakros_Colossal-Titan", "Volume": 1}, {"Name": "Dakros_Shrill-Voices", "Volume": 1}, {"Name": "Dakros_Battle-Chant", "Volume": 1}, - {"Name": "FreeFood_Titan-Sighted", "Volume": 1}, + {"Name": "FreeFooD_Titan-Sighted", "Volume": 1}, {"Name": "Meownist_Aleph", "Volume": 1}, {"Name": "Meownist_Annie", "Volume": 1}, {"Name": "Meownist_Combat", "Volume": 1}, {"Name": "Meownist_Finale", "Volume": 1}, {"Name": "Meownist_Genesis", "Volume": 1}, - {"Name": "Meownist_Hesitation", "Volume": 1}, {"Name": "Meownist_More-Battle", "Volume": 1}, + {"Name": "Meownist_Without-Hesitation", "Volume": 1}, {"Name": "Nadim-Doueiri_Catch-Me", "Volume": 1}, {"Name": "Nadim-Doueiri_Lets-Fight", "Volume": 1}, {"Name": "Nadim-Doueiri_My-City", "Volume": 1}, {"Name": "Nadim-Doueiri_Noble-Heart", "Volume": 1}, - {"Name": "Nadim-Doueiri_Outside-The-Walls-Part1", "Volume": 1}, - {"Name": "Nadim-Doueiri_Outside-The-Walls-Part2", "Volume": 1}, + {"Name": "Nadim-Doueiri_Outside-The-Walls-Part-1", "Volume": 1}, + {"Name": "Nadim-Doueiri_Outside-The-Walls-Part-2", "Volume": 1}, {"Name": "Nadim-Doueiri_Soldiers-In-The-Wind", "Volume": 1}, {"Name": "Nadim-Doueiri_Sunset-Squad", "Volume": 1}, {"Name": "Nadim-Doueiri_Surrounded-By-Titans", "Volume": 1}, {"Name": "Nadim-Doueiri_The-Encounter", "Volume": 1}, {"Name": "Nadim-Doueiri_The-Protectors", "Volume": 1}, - {"Name": "NinfarZ_You-See-Big-Crawler", "Volume": 1} + {"Name": "NinfarZ_You-See-Big-Crawler", "Volume": 1}, + {"Name": "Nekonomya_Aerial-Assault", "Volume": 1}, + {"Name": "Unrelated-Acts_City-Battle", "Volume": 1}, + {"Name": "Unrelated-Acts--Dakros_Aberrant", "Volume": 1} ], "Racing": [ {"Name": "Meownist_Ragakou-Drift", "Volume": 1}, + {"Name": "Big-Bobby--Dakros_Battle", "Volume": 1}, {"Name": "Nadim-Doueiri_Catch-Me", "Volume": 1}, {"Name": "Nadim-Doueiri_Sunset-Squad", "Volume": 1}, {"Name": "Unrelated-Acts_Scout-Flight", "Volume": 1} diff --git a/Assets/Resources/Music/Big-Bobby_Battle.ogg b/Assets/Resources/Music/Big-Bobby--Dakros_Battle.ogg similarity index 100% rename from Assets/Resources/Music/Big-Bobby_Battle.ogg rename to Assets/Resources/Music/Big-Bobby--Dakros_Battle.ogg diff --git a/Assets/Resources/Music/Big-Bobby_Battle.ogg.meta b/Assets/Resources/Music/Big-Bobby_Battle.ogg.meta deleted file mode 100644 index cec82cf63..000000000 --- a/Assets/Resources/Music/Big-Bobby_Battle.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: fca9e3d5c32b8ef408954691b2237a0e -AudioImporter: - externalObjects: {} - serializedVersion: 7 - defaultSettings: - serializedVersion: 2 - loadType: 1 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/Blood-God--Dakros_Departure.ogg b/Assets/Resources/Music/Blood-God--Dakros_Departure.ogg new file mode 100644 index 000000000..e13a1232a --- /dev/null +++ b/Assets/Resources/Music/Blood-God--Dakros_Departure.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:894dcc076699f53913684d08633e3869a6dfc4827ffacd14887b723e9b5e1f3a +size 2431573 diff --git a/Assets/Resources/Music/BloodGod-Dakros_Departure.ogg b/Assets/Resources/Music/BloodGod-Dakros_Departure.ogg deleted file mode 100644 index b91dec96b..000000000 --- a/Assets/Resources/Music/BloodGod-Dakros_Departure.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d1e8cd509467f5f701fcebf9acd005893654847a0fcff2984aa366bf84f89acf -size 4045037 diff --git a/Assets/Resources/Music/BloodGod-Dakros_Departure.ogg.meta b/Assets/Resources/Music/BloodGod-Dakros_Departure.ogg.meta deleted file mode 100644 index 1907dabb3..000000000 --- a/Assets/Resources/Music/BloodGod-Dakros_Departure.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: 4d1ef28291c3d954689801f8e91d0245 -AudioImporter: - externalObjects: {} - 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userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_annie.ogg.meta b/Assets/Resources/Music/meownist_annie.ogg.meta deleted file mode 100644 index edbe14612..000000000 --- a/Assets/Resources/Music/meownist_annie.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: 1af91aa0fc8fd0b4a8e469e3e1b248dc -AudioImporter: - externalObjects: {} - serializedVersion: 7 - defaultSettings: - serializedVersion: 2 - loadType: 1 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_combat.ogg.meta b/Assets/Resources/Music/meownist_combat.ogg.meta deleted file mode 100644 index 089070275..000000000 --- a/Assets/Resources/Music/meownist_combat.ogg.meta +++ /dev/null @@ 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conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_forest.ogg b/Assets/Resources/Music/meownist_forest.ogg index 9ead171f2..f3ea97a8a 100644 --- a/Assets/Resources/Music/meownist_forest.ogg +++ b/Assets/Resources/Music/meownist_forest.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2383844eb47450fe5b5b044da0875ad1067c807e8ab8b0cc52730435d797f162 -size 5823037 +oid sha256:c87ebe0300833aea5492aad2823723f782aa27503258519b89ffdcff77af40ba +size 7713618 diff --git a/Assets/Resources/Music/meownist_forest.ogg.meta b/Assets/Resources/Music/meownist_forest.ogg.meta deleted file mode 100644 index 2616806ea..000000000 --- a/Assets/Resources/Music/meownist_forest.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: 3638a8d7f0ceaae44bea806a2062eab0 -AudioImporter: - externalObjects: {} - serializedVersion: 7 - defaultSettings: - serializedVersion: 2 - loadType: 1 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_genesis.ogg.meta b/Assets/Resources/Music/meownist_genesis.ogg.meta deleted file mode 100644 index 31b69f8d0..000000000 --- a/Assets/Resources/Music/meownist_genesis.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: 39cef71ceda1f2844a0705fc31f9c870 -AudioImporter: - externalObjects: {} - serializedVersion: 7 - defaultSettings: - serializedVersion: 2 - loadType: 1 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_hesitation.ogg.meta b/Assets/Resources/Music/meownist_hesitation.ogg.meta deleted file mode 100644 index 5b1e8f9ec..000000000 --- a/Assets/Resources/Music/meownist_hesitation.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: c0ccc44837686164393a52b8c108f94a -AudioImporter: - externalObjects: {} - serializedVersion: 7 - defaultSettings: - serializedVersion: 2 - loadType: 1 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_settings.ogg.meta b/Assets/Resources/Music/meownist_settings.ogg.meta deleted file mode 100644 index ae1caa984..000000000 --- a/Assets/Resources/Music/meownist_settings.ogg.meta +++ /dev/null @@ -1,23 +0,0 @@ -fileFormatVersion: 2 -guid: 9186f8ec7a9e62445bbdd7d58bccb1c3 -AudioImporter: - externalObjects: {} - serializedVersion: 7 - defaultSettings: - serializedVersion: 2 - loadType: 1 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - preloadAudioData: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - loadInBackground: 1 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: From 509f3027603f745ef948544f68f69beb898a9444 Mon Sep 17 00:00:00 2001 From: Ninj Date: Thu, 6 Feb 2025 01:37:56 -0500 Subject: [PATCH 27/31] Characters land on character-specific colliders --- Assets/Scripts/Characters/Human/Human.cs | 18 +++++++++--------- Assets/Scripts/Characters/Titan/BaseTitan.cs | 3 +++ 2 files changed, 12 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/Characters/Human/Human.cs b/Assets/Scripts/Characters/Human/Human.cs index 11dd0d2ed..4cac1c7cd 100644 --- a/Assets/Scripts/Characters/Human/Human.cs +++ b/Assets/Scripts/Characters/Human/Human.cs @@ -96,7 +96,7 @@ class Human : BaseCharacter private Vector3 _currentVelocity; private static LayerMask TitanDetectionMask = PhysicsLayer.GetMask(PhysicsLayer.ProjectileDetection); private LayerMask HumanGroundMaskLayers = PhysicsLayer.GetMask(PhysicsLayer.TitanPushbox, PhysicsLayer.MapObjectEntities, - PhysicsLayer.MapObjectAll); + PhysicsLayer.MapObjectCharacters, PhysicsLayer.MapObjectHumans, PhysicsLayer.MapObjectAll); public override LayerMask GroundMask => HumanGroundMaskLayers; private Quaternion _oldHeadRotation = Quaternion.identity; public Vector2 LastGoodHeadAngle = Vector2.zero; @@ -525,7 +525,7 @@ public void CarryRPC(int initiatorViewId, PhotonMessageInfo info) if (initiatorView.Owner != info.Sender) return; var initiator = initiatorView.GetComponent(); - if (initiator == null) + if (initiator == null) return; _lastCarryRPCSender = initiatorViewId; if (Cache.PhotonView.IsMine && IsCarryableBy(initiator)) @@ -541,10 +541,10 @@ public void ConfirmCarryRPC(int initiatorViewId, int targetViewId, PhotonMessage if (_lastCarryRPCSender != initiatorViewId) return; var initiatorView = PhotonView.Find(initiatorViewId); - if (initiatorView == null) + if (initiatorView == null) return; var initiator = initiatorView.GetComponent(); - if (initiator == null) + if (initiator == null) return; Carrier = initiator; Carrier.BackHuman = this; @@ -2034,7 +2034,7 @@ protected void OnCollisionStay(Collision collision) private void FixedUpdateWallSlide() { - + if (_wallSlide) { if (!_canWallSlideJump && !IsPressDirectionRelativeToWall(_wallSlideGround, 0.5f)) @@ -2042,7 +2042,7 @@ private void FixedUpdateWallSlide() { _canWallSlideJump = true; } - + if (Grounded) { @@ -2545,7 +2545,7 @@ public void SetupRPC(string customSetJson, int humanWeapon, PhotonMessageInfo in FinishSetup = true; // ignore if name contains char_eyes, char_face, char_glasses List namesToIgnore = new List { "char_eyes", "char_face", "char_glasses" }; - + if (this.OutlineComponent != null) this.OutlineComponent.RefreshRenderers(namesToIgnore); CustomAnimationSpeed(); @@ -2599,7 +2599,7 @@ protected void SetupWeapon(int humanWeapon) float radius = (radiusStat * 4f) + 20f; float cd = ((cdStat + 4) * -0.4f) + 5f; float speed = (speedStat * 60f) + 200f; - Weapon = new ThunderspearWeapon(this, -1, -1, cd, radius, speed, travelTime, 0f,tsInfo); + Weapon = new ThunderspearWeapon(this, -1, -1, cd, radius, speed, travelTime, 0f, tsInfo); if (CustomLogicManager.Evaluator.CurrentTime > 10f) Weapon.SetCooldownLeft(5f); else @@ -3323,7 +3323,7 @@ protected void EnableSmartTitans() { foreach (var titan in _inGameManager.Titans) { - if (titan != null && !titan.Dead && titan.AI && titan.IsMine() && titan.Detection.ClosestEnemy == this + if (titan != null && !titan.Dead && titan.AI && titan.IsMine() && titan.Detection.ClosestEnemy == this && Vector3.Distance(Cache.Transform.position, titan.Cache.Transform.position) < titan.GetColliderToggleRadius()) { titan.GetComponent().SmartAttack = true; diff --git a/Assets/Scripts/Characters/Titan/BaseTitan.cs b/Assets/Scripts/Characters/Titan/BaseTitan.cs index a2d98f428..7e7b4c809 100644 --- a/Assets/Scripts/Characters/Titan/BaseTitan.cs +++ b/Assets/Scripts/Characters/Titan/BaseTitan.cs @@ -42,6 +42,9 @@ abstract class BaseTitan : BaseCharacter public ITargetable TargetEnemy = null; protected BaseTitanAnimations BaseTitanAnimations; protected override float GroundDistance => 1f; + private LayerMask TitanGroundMaskLayers = PhysicsLayer.GetMask(PhysicsLayer.TitanMovebox, PhysicsLayer.MapObjectEntities, + PhysicsLayer.MapObjectTitans, PhysicsLayer.MapObjectCharacters, PhysicsLayer.MapObjectAll); + public override LayerMask GroundMask => TitanGroundMaskLayers; protected virtual float DefaultRunSpeed => 15f; protected virtual float DefaultWalkSpeed => 5f; protected virtual float DefaultJumpForce => 150f; From fbb355654f55755110fef786467d7f856c2699c9 Mon Sep 17 00:00:00 2001 From: Jagerente Date: Tue, 11 Feb 2025 14:53:25 +0700 Subject: [PATCH 28/31] Add Texture Downloader host --- Assets/Scripts/CustomSkins/TextureDownloader.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/CustomSkins/TextureDownloader.cs b/Assets/Scripts/CustomSkins/TextureDownloader.cs index f8ba63ebc..f3ac34001 100644 --- a/Assets/Scripts/CustomSkins/TextureDownloader.cs +++ b/Assets/Scripts/CustomSkins/TextureDownloader.cs @@ -15,6 +15,7 @@ class TextureDownloader "i.imgur.com/", "imgur.com/", "image.ibb.co/", + "i.ibb.co/", "i.reddit.it/", "cdn.discordapp.com/attachments/", "media.discordapp.net/attachments/", From 9e4ed1522a282494a7c6898c33832490965d47ec Mon Sep 17 00:00:00 2001 From: rc174945 <80923699+rc174945@users.noreply.github.com> Date: Thu, 13 Feb 2025 04:24:12 -0600 Subject: [PATCH 29/31] cl fixes, minimap rework, FPS skin bug, missing titans bug, wagon animators --- .../Characters/Horse/Prefabs/Horse.prefab | 5 + .../Characters/Shifters/Animation.meta | 8 + .../AnnieAnimatorController.controller | 0 .../AnnieAnimatorController.controller.meta | 0 .../ErenAnimatorController.controller | 0 .../ErenAnimatorController.controller.meta | 0 ...WallColossalAnimationController.controller | 391 ++++++ ...olossalAnimationController.controller.meta | 8 + .../Shifters/Materials/ColossalShifterMat.mat | 87 ++ .../Materials/ColossalShifterMat.mat.meta | 8 + .../Models/ColossalShifterModel.fbx} | 0 .../Models/ColossalShifterModel.fbx.meta} | 922 ++++++++++--- .../Shifters/Prefabs/WallColossal.prefab | 1174 +++++++++++++++++ .../Shifters/Prefabs/WallColossal.prefab.meta | 7 + .../Textures/ColossalShifterTex.png} | 0 .../Textures/ColossalShifterTex.png.meta} | 0 .../Titans/Prefabs/BasicTitan3.prefab | 2 + .../Map/Interact/Prefabs/Horse1.prefab | 47 +- .../Map/Interact/Prefabs/Wagon2.prefab | 47 +- .../Map/Interact/Prefabs/Wagon2a.prefab | 47 +- .../Map/Interact/Prefabs/Wagon2b.prefab | 47 +- .../Map/Interact/Prefabs/Wagon2c.prefab | 47 +- .../UI/Minimap/Prefabs/MinimapCamera.prefab | 78 +- .../UI/Minimap/Prefabs/MinimapIcon.prefab | 112 +- .../Minimap/Prefabs/MinimapIcon.prefab.meta | 7 +- .../UI/Minimap/Prefabs/MinimapPanel.prefab | 644 ++++++++- .../Textures/MapRenderTexture.renderTexture | 40 + .../MapRenderTexture.renderTexture.meta | 8 + .../Textures/MinimapHumanIcon.png.meta | 111 +- .../MinimapRenderTexture.renderTexture | 8 +- .../Textures/MinimapSupplyIcon.png.meta | 111 +- .../Textures/MinimapTitanIcon.png.meta | 111 +- .../PostProcessingManager.cs | 2 +- .../ApplicationManagers/SceneLoader.cs | 4 + Assets/Scripts/Cameras/InGameCamera.cs | 33 +- Assets/Scripts/Cameras/MinimapCamera.cs | 152 +++ .../MinimapCamera.cs.meta} | 2 +- Assets/Scripts/Characters/BaseCharacter.cs | 4 + Assets/Scripts/Characters/Human/Human.cs | 11 + .../Characters/Shifters/WallColossal.meta | 8 + .../WallColossal/WallColossalAnimations.cs | 30 + .../WallColossalAnimations.cs.meta | 11 + .../WallColossalComponentCache.cs | 17 + .../WallColossalComponentCache.cs.meta | 11 + .../WallColossal/WallColossalShifter.cs | 285 ++++ .../WallColossal/WallColossalShifter.cs.meta | 11 + Assets/Scripts/Characters/Titan/BaseTitan.cs | 24 +- Assets/Scripts/Characters/Titan/BasicTitan.cs | 12 +- .../Controllers/BasicTitanPlayerController.cs | 1 + .../Builtin/CustomLogicCharacterBuiltin.cs | 10 + .../Builtin/CustomLogicMapObjectBuiltin.cs | 3 +- .../Builtin/CustomLogicTransformBuiltin.cs | 40 +- Assets/Scripts/GameManagers/ChatManager.cs | 2 +- Assets/Scripts/GameManagers/InGameManager.cs | 12 + Assets/Scripts/Map/MapLight.cs | 6 +- Assets/Scripts/Map/MapLoader.cs | 4 +- Assets/Scripts/Settings/GeneralSettings.cs | 2 +- Assets/Scripts/Settings/GraphicsSettings.cs | 14 +- .../Settings/Input/GeneralInputSettings.cs | 3 +- Assets/Scripts/Settings/UISettings.cs | 3 +- Assets/Scripts/UI/InGameMenu/InGameMenu.cs | 57 +- Assets/Scripts/UI/InGameMenu/MapPopup.cs | 155 +++ Assets/Scripts/UI/InGameMenu/MapPopup.cs.meta | 11 + .../UI/InGameMenu/MinimapCameraComponent.cs | 38 - .../Scripts/UI/InGameMenu/MinimapHandler.cs | 281 ++-- .../UI/InGameMenu/MinimapIconFollow.cs | 20 +- .../UI/SettingsPopup/SettingsGeneralPanel.cs | 2 +- .../UI/SettingsPopup/SettingsGraphicsPanel.cs | 2 +- .../SettingsKeybindsDefaultPanel.cs | 2 + .../UI/SettingsPopup/SettingsUIPanel.cs | 1 + Assets/Scripts/Weather/WeatherManager.cs | 4 +- Assets/StreamingAssets/Languages/English.json | 5 + 72 files changed, 4688 insertions(+), 684 deletions(-) create mode 100644 Assets/Resources/Characters/Shifters/Animation.meta rename Assets/Resources/Characters/Shifters/{Prefabs => Animation}/AnnieAnimatorController.controller (100%) rename Assets/Resources/Characters/Shifters/{Prefabs => Animation}/AnnieAnimatorController.controller.meta (100%) rename Assets/Resources/Characters/Shifters/{Prefabs => Animation}/ErenAnimatorController.controller (100%) rename Assets/Resources/Characters/Shifters/{Prefabs => Animation}/ErenAnimatorController.controller.meta (100%) create mode 100644 Assets/Resources/Characters/Shifters/Animation/WallColossalAnimationController.controller create mode 100644 Assets/Resources/Characters/Shifters/Animation/WallColossalAnimationController.controller.meta create mode 100644 Assets/Resources/Characters/Shifters/Materials/ColossalShifterMat.mat create mode 100644 Assets/Resources/Characters/Shifters/Materials/ColossalShifterMat.mat.meta rename Assets/Resources/Characters/{Titans/Unorganized/Titans/Exports/geo_Titan_Colossal.fbx => Shifters/Models/ColossalShifterModel.fbx} (100%) rename Assets/Resources/Characters/{Titans/Unorganized/Titans/Exports/geo_Titan_Colossal.fbx.meta => Shifters/Models/ColossalShifterModel.fbx.meta} (91%) create mode 100644 Assets/Resources/Characters/Shifters/Prefabs/WallColossal.prefab create mode 100644 Assets/Resources/Characters/Shifters/Prefabs/WallColossal.prefab.meta 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compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 64 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: + serializedVersion: 2 sprites: [] - spritePackingTag: + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/UI/Minimap/Textures/MinimapTitanIcon.png.meta b/Assets/Resources/UI/Minimap/Textures/MinimapTitanIcon.png.meta index 24ddf93ce..b1fa6e7e0 100644 --- a/Assets/Resources/UI/Minimap/Textures/MinimapTitanIcon.png.meta +++ b/Assets/Resources/UI/Minimap/Textures/MinimapTitanIcon.png.meta @@ -1,47 +1,124 @@ fileFormatVersion: 2 guid: 72421fd803853714ca4ad2fe3e602d58 TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 0 + sRGBTexture: 1 linearTexture: 0 - correctGamma: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: convertToNormalMap: 0 externalNormalMap: 0 - heightScale: .25 + heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 - generateCubemap: 0 + generateCubemap: 6 + cubemapConvolution: 0 seamlessCubemap: 0 textureFormat: -1 maxTextureSize: 128 textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 2 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 5 - buildTargetSettings: [] + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 + swizzle: 50462976 + cookieLightType: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 128 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 128 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 128 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: + serializedVersion: 2 sprites: [] - spritePackingTag: + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ApplicationManagers/PostProcessingManager.cs b/Assets/Scripts/ApplicationManagers/PostProcessingManager.cs index a4227e8de..c99a98833 100644 --- a/Assets/Scripts/ApplicationManagers/PostProcessingManager.cs +++ b/Assets/Scripts/ApplicationManagers/PostProcessingManager.cs @@ -41,7 +41,7 @@ public void Awake() ApplySettings( (AmbientOcclusionLevel)settings.AmbientOcclusion.Value, (BloomLevel)settings.Bloom.Value, - (ChromaticAberrationLevel)settings.ChromaticAberration.Value, + (ChromaticAberrationLevel)settings.ChromaticAberrationFX.Value, (ColorGradingLevel)settings.ColorGrading.Value, (AutoExposureLevel)settings.AutoExposure.Value, (DepthOfFieldLevel)settings.DepthOfField.Value, diff --git a/Assets/Scripts/ApplicationManagers/SceneLoader.cs b/Assets/Scripts/ApplicationManagers/SceneLoader.cs index 3013ecf23..123e70240 100644 --- a/Assets/Scripts/ApplicationManagers/SceneLoader.cs +++ b/Assets/Scripts/ApplicationManagers/SceneLoader.cs @@ -25,6 +25,7 @@ class SceneLoader : MonoBehaviour public static SceneName SceneName = SceneName.Startup; public static BaseGameManager CurrentGameManager; public static BaseCamera CurrentCamera; + public static MinimapCamera MinimapCamera; public static void Init() { @@ -74,7 +75,10 @@ private static void CreateCamera() return; var go = ResourceManager.InstantiateAsset("", "Game/MainCamera"); if (SceneName == SceneName.InGame) + { CurrentCamera = go.AddComponent(); + MinimapCamera = Util.CreateObj(); + } else if (SceneName == SceneName.MapEditor) CurrentCamera = go.AddComponent(); else if (SceneName == SceneName.CharacterEditor) diff --git a/Assets/Scripts/Cameras/InGameCamera.cs b/Assets/Scripts/Cameras/InGameCamera.cs index d4806b55e..3f6128c5a 100644 --- a/Assets/Scripts/Cameras/InGameCamera.cs +++ b/Assets/Scripts/Cameras/InGameCamera.cs @@ -400,21 +400,29 @@ private void UpdateSpectate() float height = cameraDistance; Cache.Transform.position -= Vector3.up * (0.6f - height) * 2f; Cache.Transform.position -= Cache.Transform.forward * DistanceMultiplier * _anchorDistance * offset; - if (_inGameManager.Humans.Count > 0 && !InGameMenu.InMenu() && !ChatManager.IsChatActive()) + if (!InGameMenu.InMenu() && !ChatManager.IsChatActive()) { if (_input.SpectateNextPlayer.GetKeyDown()) { - int nextSpectateIndex = GetSpectateIndex() + 1; - if (nextSpectateIndex >= _inGameManager.Humans.Count) - nextSpectateIndex = 0; - SetFollow(GetSortedCharacters()[nextSpectateIndex]); + var characters = GetSortedCharacters(); + if (characters.Count > 0) + { + int nextSpectateIndex = GetSpectateIndex(characters) + 1; + if (nextSpectateIndex >= characters.Count) + nextSpectateIndex = 0; + SetFollow(characters[nextSpectateIndex]); + } } if (_input.SpectatePreviousPlayer.GetKeyDown()) { - int nextSpectateIndex = GetSpectateIndex() - 1; - if (nextSpectateIndex < 0) - nextSpectateIndex = _inGameManager.Humans.Count - 1; - SetFollow(GetSortedCharacters()[nextSpectateIndex]); + var characters = GetSortedCharacters(); + if (characters.Count > 0) + { + int nextSpectateIndex = GetSpectateIndex(characters) - 1; + if (nextSpectateIndex < 0) + nextSpectateIndex = characters.Count - 1; + SetFollow(characters[nextSpectateIndex]); + } } } } @@ -500,14 +508,13 @@ private void FindNextSpectate() SetFollow(null); } - private int GetSpectateIndex() + private int GetSpectateIndex(List characters) { if (_follow == null) return -1; - var humans = GetSortedCharacters(); - for (int i = 0; i < humans.Count; i++) + for (int i = 0; i < characters.Count; i++) { - if (humans[i] == _follow) + if (characters[i] == _follow) return i; } return -1; diff --git a/Assets/Scripts/Cameras/MinimapCamera.cs b/Assets/Scripts/Cameras/MinimapCamera.cs new file mode 100644 index 000000000..f97e8eba1 --- /dev/null +++ b/Assets/Scripts/Cameras/MinimapCamera.cs @@ -0,0 +1,152 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; +using Settings; +using System.Collections; +using ApplicationManagers; +using Cameras; +using Characters; +using Utility; +using System; +using Map; +using UnityEngine.Rendering; +using UnityEngine.UIElements; +using Photon.Pun; + +namespace Cameras +{ + class MinimapCamera: MonoBehaviour + { + private Transform _cameraTransform; + private Camera _camera; + private bool _takingSnapshot; + private RenderTexture _minimapRenderTexture; + private RenderTexture _mapRenderTexture; + public static int MinimapSize = 300; + public static int MapSize = 900; + + public void Awake() + { + var go = ResourceManager.InstantiateAsset(ResourcePaths.UI, "Minimap/Prefabs/MinimapCamera"); + go.AddComponent(); + _cameraTransform = go.transform; + _camera = go.GetComponent(); + go.SetActive(false); + _minimapRenderTexture = ResourceManager.InstantiateAsset(ResourcePaths.UI, "Minimap/Textures/MinimapRenderTexture"); + _mapRenderTexture = ResourceManager.InstantiateAsset(ResourcePaths.UI, "Minimap/Textures/MapRenderTexture"); + } + + public bool Ready() + { + return !_takingSnapshot; + } + + public void TakeSnapshot(Vector3 position, float height, Texture2D texture, bool minimap, bool immediate=false) + { + if (_takingSnapshot) + return; + if (immediate) + TakeSnapshotImmediate(position, height, texture, minimap); + else + { + _takingSnapshot = true; + StartCoroutine(TakeSnapshotCoroutine(position, height, texture, minimap)); + } + } + + private void TakeSnapshotImmediate(Vector3 position, float height, Texture2D texture, bool minimap) + { + if (texture == null) + return; + RTImage(position, height, texture, minimap); + texture.Apply(); + } + + private IEnumerator TakeSnapshotCoroutine(Vector3 position, float height, Texture2D texture, bool minimap) + { + if (texture == null) + { + _takingSnapshot = false; + yield break; + } + RTImage(position, height, texture, minimap); + yield return new WaitForEndOfFrame(); + yield return new WaitForEndOfFrame(); + if (texture == null) + { + _takingSnapshot = false; + yield break; + } + texture.Apply(); + yield return new WaitForEndOfFrame(); + yield return new WaitForEndOfFrame(); + _takingSnapshot = false; + } + + private void RTImage(Vector3 position, float height, Texture2D texture, bool minimap) + { + _cameraTransform.gameObject.SetActive(true); + _camera.orthographicSize = height * 0.5f; + _camera.farClipPlane = height + 1000f; + _cameraTransform.position = position; + _cameraTransform.rotation = Quaternion.Euler(new Vector3(90f, 0f, 0f)); + try + { + RenderTexture active = RenderTexture.active; + int imageSize = MinimapSize; + if (minimap) + _camera.targetTexture = _minimapRenderTexture; + else + { + _camera.targetTexture = _mapRenderTexture; + imageSize = MapSize; + } + RenderTexture.active = _camera.targetTexture; + _camera.Render(); + texture.ReadPixels(new Rect(0, 0, imageSize, imageSize), 0, 0); + RenderTexture.active = active; + } + catch (Exception e) + { + } + _cameraTransform.gameObject.SetActive(false); + } + } + + class MinimapCameraRender : MonoBehaviour + { + private List _disabledLights = new List(); + private Color _ambientLight; + private float _ambientIntensity; + private bool _fog; + + private void OnPreCull() + { + _disabledLights.Clear(); + foreach (var light in MapLoader.MapLights) + { + if (light.MinimapDisableLight()) + _disabledLights.Add(light); + } + _ambientLight = RenderSettings.ambientLight; + _ambientIntensity = RenderSettings.ambientIntensity; + _fog = RenderSettings.fog; + RenderSettings.ambientLight = Color.white; + RenderSettings.ambientIntensity = 1f; + RenderSettings.fog = false; + } + + private void OnPostRender() + { + foreach (var light in _disabledLights) + { + if (light != null) + light.MinimapEnableLight(); + } + RenderSettings.ambientLight = _ambientLight; + RenderSettings.ambientIntensity = _ambientIntensity; + RenderSettings.fog = _fog; + } + } +} diff --git a/Assets/Scripts/UI/InGameMenu/MinimapCameraComponent.cs.meta b/Assets/Scripts/Cameras/MinimapCamera.cs.meta similarity index 83% rename from Assets/Scripts/UI/InGameMenu/MinimapCameraComponent.cs.meta rename to Assets/Scripts/Cameras/MinimapCamera.cs.meta index 9a68f58b6..5e461731c 100644 --- a/Assets/Scripts/UI/InGameMenu/MinimapCameraComponent.cs.meta +++ b/Assets/Scripts/Cameras/MinimapCamera.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e0b35d6a496eb504bb77fc9e13ea6e99 +guid: 8f952d6d0ff196746a1045e2e9f4ea0e MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Characters/BaseCharacter.cs b/Assets/Scripts/Characters/BaseCharacter.cs index aff7e1756..907b24bd9 100644 --- a/Assets/Scripts/Characters/BaseCharacter.cs +++ b/Assets/Scripts/Characters/BaseCharacter.cs @@ -237,6 +237,10 @@ public virtual void Emote(string emote) { } + public virtual void ForceAnimation(string animation, float fade) + { + } + [PunRPC] public void InitRPC(bool ai, string name, string guild) { diff --git a/Assets/Scripts/Characters/Human/Human.cs b/Assets/Scripts/Characters/Human/Human.cs index 11dd0d2ed..8dc9f9ed2 100644 --- a/Assets/Scripts/Characters/Human/Human.cs +++ b/Assets/Scripts/Characters/Human/Human.cs @@ -918,6 +918,15 @@ public override void Emote(string emote) } } + public override void ForceAnimation(string animation, float fade) + { + if (State == HumanState.Attack) + FalseAttack(); + State = HumanState.EmoteAction; + CrossFade(animation, fade); + _stateTimeLeft = Animation.GetTotalTime(animation); + } + public void EmoteAnimation(string animation) { State = HumanState.EmoteAction; @@ -2654,6 +2663,8 @@ protected void LoadSkin(Player player = null) else Cache.PhotonView.RPC("LoadSkinRPC", player, new object[] { viewID, url }); } + else + _customSkinLoader.Finished = true; } } diff --git a/Assets/Scripts/Characters/Shifters/WallColossal.meta b/Assets/Scripts/Characters/Shifters/WallColossal.meta new file mode 100644 index 000000000..e2a350094 --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a02d42ad827450c4fa34084198e15478 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalAnimations.cs b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalAnimations.cs new file mode 100644 index 000000000..46b4d9745 --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalAnimations.cs @@ -0,0 +1,30 @@ +namespace Characters +{ + class WallColossalAnimations: BaseTitanAnimations + { + public override string Idle => "Armature_FemT|ft_idle"; + public string AttackCombo = "Armature_FemT|ft_attack_combo_full"; + public string AttackComboBlind = "Armature_FemT|ft_attack_combo_blind_full"; + public string AttackSwing = "Armature_FemT|ft_attack_front"; + public string AttackBrushBack = "Armature_FemT|ft_attack_sweep_back"; + public string AttackBrushFrontL = "Armature_FemT|ft_attack_sweep_front_left"; + public string AttackBrushFrontR = "Armature_FemT|ft_attack_sweep_front_right"; + public string AttackBrushHeadL = "Armature_FemT|ft_attack_sweep_head_b_l"; + public string AttackBrushHeadR = "Armature_FemT|ft_attack_sweep_head_b_r"; + public string AttackGrabBottomLeft = "Armature_FemT|ft_attack_grab_bottom_left"; + public string AttackGrabBottomRight = "Armature_FemT|ft_attack_grab_bottom_right"; + public string AttackGrabMidLeft = "Armature_FemT|ft_attack_grab_mid_left"; + public string AttackGrabMidRight = "Armature_FemT|ft_attack_grab_mid_right"; + public string AttackGrabUp = "Armature_FemT|ft_attack_grab_up"; + public string AttackGrabUpLeft = "Armature_FemT|ft_attack_grab_up_left"; + public string AttackGrabUpRight = "Armature_FemT|ft_attack_grab_up_right"; + public string AttackKick = "Armature_FemT|ft_attack_sweep"; + public string AttackStomp = "Armature_FemT|ft_attack_core"; + public string AttackHead = "Armature_FemT|ft_attack_head"; + public string AttackBite = "Armature_FemT|ft_attack_bite"; + public string EmoteSalute = "Armature_FemT|ft_emote_salute"; + public string EmoteTaunt = "Armature_FemT|ft_emote_taunt"; + public string EmoteWave = "Armature_FemT|ft_emote_wave"; + public string EmoteRoar = "Armature_FemT|ft_mad1"; + } +} diff --git a/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalAnimations.cs.meta b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalAnimations.cs.meta new file mode 100644 index 000000000..d379012bd --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalAnimations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f5c9e6629e6a33448d0b85b9cf92947 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalComponentCache.cs b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalComponentCache.cs new file mode 100644 index 000000000..6883d8df2 --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalComponentCache.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +namespace Characters +{ + class WallColossalComponentCache: ShifterComponentCache + { + public WallColossalComponentCache(GameObject owner): base(owner) + { + Head = Transform.Find("Armature_FemT/Core/Controller_Body/hip/spine/chest/neck/head"); + Neck = Transform.Find("Armature_FemT/Core/Controller_Body/hip/spine/chest/neck"); + Core = Transform.Find("Armature_FemT/Core"); + Hip = Transform.Find("Armature_FemT/Core/Controller_Body/hip"); + LoadAudio("Shifters/Prefabs/ShifterSounds", Neck); + LoadAudio("Titans/Prefabs/TitanSounds", Neck); + } + } +} diff --git a/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalComponentCache.cs.meta b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalComponentCache.cs.meta new file mode 100644 index 000000000..8a8fd065d --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalComponentCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4ae5bb81ac2769c448d75dcd496c886f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalShifter.cs b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalShifter.cs new file mode 100644 index 000000000..4dfb2a97d --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalShifter.cs @@ -0,0 +1,285 @@ +using System; +using UnityEngine; +using ApplicationManagers; +using GameManagers; +using UnityEngine.UI; +using Utility; +using Controllers; +using CustomSkins; +using System.Collections.Generic; +using SimpleJSONFixed; +using Effects; +using Settings; + +namespace Characters +{ + class WallColossalShifter : BaseShifter + { + protected AnnieComponentCache AnnieCache; + protected AnnieAnimations AnnieAnimations; + public override List EmoteActions => new List() { "Salute", "Roar", "Taunt", "Wave" }; + + protected override void CreateCache(BaseComponentCache cache) + { + AnnieCache = new AnnieComponentCache(gameObject); + base.CreateCache(AnnieCache); + } + + protected override void CreateAnimations(BaseTitanAnimations animations) + { + AnnieAnimations = new AnnieAnimations(); + base.CreateAnimations(AnnieAnimations); + } + + public override void Emote(string emote) + { + string anim = string.Empty; + if (emote == "Salute") + anim = AnnieAnimations.EmoteSalute; + else if (emote == "Roar") + { + anim = AnnieAnimations.EmoteRoar; + StartCoroutine(WaitAndPlaySound(ShifterSounds.AnnieRoar, 0.1f)); + } + else if (emote == "Taunt") + anim = AnnieAnimations.EmoteTaunt; + else if (emote == "Wave") + anim = AnnieAnimations.EmoteWave; + if (anim != "") + StateAction(TitanState.Emote, anim); + } + + protected override BaseCustomSkinLoader CreateCustomSkinLoader() + { + return gameObject.AddComponent(); + } + + protected override string GetSkinURL(ShifterCustomSkinSet set) + { + return set.Annie.Value; + } + + protected override Dictionary GetRootMotionAnimations() + { + return new Dictionary() { { AnnieAnimations.AttackCombo, 0.95f } }; + } + + protected override void UpdateAttack() + { + float animationTime = GetAnimationTime(); + if (_currentAttackAnimation == AnnieAnimations.AttackCombo) + { + if(_currentAttackStage == 0 && animationTime > 0.155f) + { + _currentAttackStage = 1; + AnnieCache.FootRHitbox.Activate(0f, GetHitboxTime(0.07f)); + PlaySound(TitanSounds.Swing1); + } + else if (_currentAttackStage == 1 && animationTime > 0.32f) + { + _currentAttackStage = 2; + AnnieCache.FootLHitbox.Activate(0f, GetHitboxTime(0.06f)); + PlaySound(TitanSounds.Swing2); + } + else if (_currentAttackStage == 2 && animationTime > 0.59f) + { + _currentAttackStage = 3; + AnnieCache.FootRHitbox.Activate(0f, GetHitboxTime(0.05f)); + PlaySound(TitanSounds.Swing3); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackComboBlind) + { + if (_currentAttackStage == 0 && animationTime > 0.222f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.04f)); + PlaySound(TitanSounds.Swing1); + } + else if (_currentAttackStage == 1 && animationTime > 0.386f) + { + _currentAttackStage = 2; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.07f)); + PlaySound(TitanSounds.Swing2); + } + else if (_currentAttackStage == 2 && animationTime > 0.612f) + { + _currentAttackStage = 3; + AnnieCache.FootRHitbox.Activate(0f, GetHitboxTime(0.04f)); + PlaySound(TitanSounds.Swing3); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackKick) + { + if (_currentAttackStage == 0 && animationTime > 0.395f) + { + _currentAttackStage = 1; + AnnieCache.FootRHitbox.Activate(0f, GetHitboxTime(0.12f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackSwing) + { + if (_currentAttackStage == 0 && animationTime > 0.47f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.09f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackStomp) + { + if (_currentAttackStage == 0 && animationTime > 0.24f) + { + _currentAttackStage = 1; + AnnieCache.FootLHitbox.Activate(0f, GetHitboxTime(0.09f)); + } + else if (_currentAttackStage == 1 && animationTime > 0.33f) + { + var position = BaseTitanCache.FootLHitbox.transform.position; + position.y = BaseTitanCache.Transform.position.y; + EffectSpawner.Spawn(EffectPrefabs.Boom5, position, BaseTitanCache.Transform.rotation, Size * SizeMultiplier); + SpawnShatter(position); + _currentAttackStage = 2; + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackHead) + { + if (_currentAttackStage == 0 && animationTime > 0.26f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.08f)); + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.08f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackBite) + { + if (_currentAttackStage == 0 && animationTime > 0.27f) + { + _currentAttackStage = 1; + AnnieCache.MouthHitbox.Activate(0f, GetHitboxTime(0.12f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackBrushBack) + { + if (_currentAttackStage == 0 && animationTime > 0.41f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.18f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackBrushFrontL) + { + if (_currentAttackStage == 0 && animationTime > 0.45f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.18f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackBrushFrontR) + { + if (_currentAttackStage == 0 && animationTime > 0.45f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.18f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackBrushHeadL) + { + if (_currentAttackStage == 0 && animationTime > 0.42f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.09f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackBrushHeadR) + { + if (_currentAttackStage == 0 && animationTime > 0.42f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.09f)); + PlaySound(TitanSounds.Swing1); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabBottomLeft) + { + if (_currentAttackStage == 0 && animationTime > 0.31f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.04f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabBottomRight) + { + if (_currentAttackStage == 0 && animationTime > 0.31f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.04f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabMidLeft) + { + if (_currentAttackStage == 0 && animationTime > 0.31f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.05f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabMidRight) + { + if (_currentAttackStage == 0 && animationTime > 0.31f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.05f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabUp) + { + if (_currentAttackStage == 0 && animationTime > 0.27f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.1f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabUpLeft) + { + if (_currentAttackStage == 0 && animationTime > 0.28f) + { + _currentAttackStage = 1; + AnnieCache.HandLHitbox.Activate(0f, GetHitboxTime(0.05f)); + } + } + else if (_currentAttackAnimation == AnnieAnimations.AttackGrabUpRight) + { + if (_currentAttackStage == 0 && animationTime > 0.28f) + { + _currentAttackStage = 1; + AnnieCache.HandRHitbox.Activate(0f, GetHitboxTime(0.05f)); + } + } + } + + protected override void DamagedGrunt(float chance = 1f) + { + if (SettingsManager.SoundSettings.TitanVocalEffect.Value && RandomGen.Roll(chance)) + { + PlaySound(ShifterSounds.AnnieHurt); + } + } + + public override void Blind() + { + if (_currentAttackAnimation != AnnieAnimations.AttackComboBlind && _disableCooldownLeft <= 0f) + { + DamagedGrunt(); + Attack("AttackComboBlind"); + _disableCooldownLeft = DisableCooldown + 2f; + } + } + } +} diff --git a/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalShifter.cs.meta b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalShifter.cs.meta new file mode 100644 index 000000000..d1a8b3824 --- /dev/null +++ b/Assets/Scripts/Characters/Shifters/WallColossal/WallColossalShifter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7968069e15c76074e97e38256822382f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Characters/Titan/BaseTitan.cs b/Assets/Scripts/Characters/Titan/BaseTitan.cs index a2d98f428..34fa17eff 100644 --- a/Assets/Scripts/Characters/Titan/BaseTitan.cs +++ b/Assets/Scripts/Characters/Titan/BaseTitan.cs @@ -72,9 +72,11 @@ abstract class BaseTitan : BaseCharacter protected float _currentTurnTime; protected float _currentGroundDistance; protected float _currentCrippleTime; - protected float _currentFallTime; + protected float _currentFallTotalTime; + protected float _currentFallStuckTime; protected float _disableCooldownLeft; protected float _checkGroundTimeLeft; + protected Vector3 _startPosition; protected LayerMask MapObjectMask => PhysicsLayer.GetMask(PhysicsLayer.MapObjectEntities); // attacks @@ -346,6 +348,11 @@ public override void Emote(string emote) { } + public override void ForceAnimation(string animation, float fade) + { + StateAction(TitanState.Emote, animation, fade); + } + protected override IEnumerator WaitAndDie() { StateActionWithTime(TitanState.Dead, BaseTitanAnimations.Die, 0f, 0.1f); @@ -733,7 +740,10 @@ protected override void FixedUpdate() _checkGroundTimeLeft = CheckGroundTime; } if (State != TitanState.Fall) - _currentFallTime = 0f; + { + _currentFallTotalTime = 0f; + _currentFallStuckTime = 0f; + } if (!AI && (State == TitanState.PreJump || State == TitanState.CoverNape || State == TitanState.SitDown || State == TitanState.Dead)) { SetDefaultVelocityLerp(); @@ -775,10 +785,15 @@ protected override void FixedUpdate() } else if (State == TitanState.Fall) { + _currentFallTotalTime += Time.fixedDeltaTime; + if (_currentFallTotalTime > 10f) + { + Cache.Transform.position = _startPosition; + } if (Cache.Rigidbody.velocity.y >= -1f) { - _currentFallTime += Time.fixedDeltaTime; - if (_currentFallTime > 0.5f) + _currentFallStuckTime += Time.fixedDeltaTime; + if (_currentFallStuckTime > 0.5f) Land(); } } @@ -978,6 +993,7 @@ protected override void Start() StartCoroutine(HandleSpawnCollisionCoroutine(2f, 20f)); Idle(); } + _startPosition = Cache.Transform.position; } protected IEnumerator HandleSpawnCollisionCoroutine(float time, float maxSpeed) diff --git a/Assets/Scripts/Characters/Titan/BasicTitan.cs b/Assets/Scripts/Characters/Titan/BasicTitan.cs index 8bd7238de..ecd797377 100644 --- a/Assets/Scripts/Characters/Titan/BasicTitan.cs +++ b/Assets/Scripts/Characters/Titan/BasicTitan.cs @@ -1301,12 +1301,18 @@ protected override void CheckGround() else collider.radius = _originalCapsuleValue * 0.7f; } - else if (collider.height != _originalCapsuleValue || collider.radius != _originalCapsuleValue) + else { if (IsCrawler) - collider.height = _originalCapsuleValue; + { + if (collider.height != _originalCapsuleValue) + collider.height = _originalCapsuleValue; + } else - collider.radius = _originalCapsuleValue; + { + if (collider.radius != _originalCapsuleValue) + collider.radius = _originalCapsuleValue; + } } if (IsCrawler) { diff --git a/Assets/Scripts/Controllers/BasicTitanPlayerController.cs b/Assets/Scripts/Controllers/BasicTitanPlayerController.cs index 0a0155a46..d2e2eeb96 100644 --- a/Assets/Scripts/Controllers/BasicTitanPlayerController.cs +++ b/Assets/Scripts/Controllers/BasicTitanPlayerController.cs @@ -42,6 +42,7 @@ protected override void Awake() _titan.BasicCache.FootLHitbox.ScaleSphereCollider(1.5f); _titan.BasicCache.FootRHitbox.ScaleSphereCollider(1.5f); _titan.BasicCache.MouthHitbox.ScaleSphereCollider(1.2f); + _titan.AttackSpeeds["AttackGrabAirL"] = 0.7f; } protected override void UpdateUI(bool inMenu) diff --git a/Assets/Scripts/CustomLogic/Builtin/CustomLogicCharacterBuiltin.cs b/Assets/Scripts/CustomLogic/Builtin/CustomLogicCharacterBuiltin.cs index e177522b4..639a95b4e 100644 --- a/Assets/Scripts/CustomLogic/Builtin/CustomLogicCharacterBuiltin.cs +++ b/Assets/Scripts/CustomLogic/Builtin/CustomLogicCharacterBuiltin.cs @@ -46,6 +46,16 @@ public override object CallMethod(string name, List parameters) Character.CrossFadeIfNotPlaying(anim, fade); return null; } + if (name == "ForceAnimation") + { + string anim = (string)parameters[0]; + float fade = 0.1f; + if (parameters.Count > 1) + fade = (float)parameters[1]; + if (Character.IsMine() && !Character.Dead) + Character.ForceAnimation(anim, fade); + return null; + } if (name == "GetAnimationLength") { string anim = (string)parameters[0]; diff --git a/Assets/Scripts/CustomLogic/Builtin/CustomLogicMapObjectBuiltin.cs b/Assets/Scripts/CustomLogic/Builtin/CustomLogicMapObjectBuiltin.cs index 7c06eb10b..4a2e4b881 100644 --- a/Assets/Scripts/CustomLogic/Builtin/CustomLogicMapObjectBuiltin.cs +++ b/Assets/Scripts/CustomLogic/Builtin/CustomLogicMapObjectBuiltin.cs @@ -40,6 +40,7 @@ public override object CallMethod(string methodName, List parameters) bool weatherControlled = (bool)parameters[3]; if (weatherControlled) MapLoader.Daylight.Add(light); + MapLoader.RegisterMapLight(light, true); } else if (name == "PointLight") { @@ -51,7 +52,7 @@ public override object CallMethod(string methodName, List parameters) light.shadows = LightShadows.None; light.renderMode = LightRenderMode.ForcePixel; light.bounceIntensity = 0f; - MapLoader.RegisterMapLight(light); + MapLoader.RegisterMapLight(light, false); } else if (name == "Tag") { diff --git a/Assets/Scripts/CustomLogic/Builtin/CustomLogicTransformBuiltin.cs b/Assets/Scripts/CustomLogic/Builtin/CustomLogicTransformBuiltin.cs index 12baa4c30..c298e0a96 100644 --- a/Assets/Scripts/CustomLogic/Builtin/CustomLogicTransformBuiltin.cs +++ b/Assets/Scripts/CustomLogic/Builtin/CustomLogicTransformBuiltin.cs @@ -11,6 +11,8 @@ class CustomLogicTransformBuiltin: CustomLogicBaseBuiltin private Vector3 _internalLocalRotation; private bool _needSetRotation = true; private bool _needSetLocalRotation = true; + private string _currentAnimation; + private Dictionary _animatorClips; public CustomLogicTransformBuiltin(Transform transform): base("Transform") { @@ -38,23 +40,51 @@ public override object CallMethod(string methodName, List parameters) } return listBuiltin; } - if (methodName == "PlayAnimation") { string anim = (string)parameters[0]; - var animation = Value.GetComponent(); float fade = 0.1f; if (parameters.Count > 1) fade = (float)parameters[1]; - if (!animation.IsPlaying(anim)) - animation.CrossFade(anim, fade); + var animation = Value.GetComponent(); + if (animation != null) + { + + if (!animation.IsPlaying(anim)) + animation.CrossFade(anim, fade); + return null; + } + var animator = Value.GetComponent(); + if (animator != null) + { + anim = anim.Replace('.', '_'); + if (_currentAnimation != anim) + { + animator.CrossFade(anim, fade); + _currentAnimation = anim; + } + } return null; } if (methodName == "GetAnimationLength") { string anim = (string)parameters[0]; var animation = Value.GetComponent(); - return animation[anim].length; + if (animation != null) + return animation[anim].length; + var animator = Value.GetComponent(); + if (animator != null) + { + anim = anim.Replace('.', '_'); + if (_animatorClips == null) + { + _animatorClips = new Dictionary(); + foreach (AnimationClip clip in animator.runtimeAnimatorController.animationClips) + _animatorClips[clip.name.Replace('.', '_')] = clip; + } + return _animatorClips[anim].length; + } + return null; } if (methodName == "PlaySound") { diff --git a/Assets/Scripts/GameManagers/ChatManager.cs b/Assets/Scripts/GameManagers/ChatManager.cs index 363c8a2a7..c9d487c8e 100644 --- a/Assets/Scripts/GameManagers/ChatManager.cs +++ b/Assets/Scripts/GameManagers/ChatManager.cs @@ -255,7 +255,7 @@ public static void HandleInput(string input) if (input == string.Empty) return; var response = CustomLogicManager.Evaluator.OnChatInput(input); - if (response is bool && ((bool)response == true)) + if (response is bool && ((bool)response == false)) return; if (input.StartsWith("/")) { diff --git a/Assets/Scripts/GameManagers/InGameManager.cs b/Assets/Scripts/GameManagers/InGameManager.cs index d40e51f65..737ba7ccf 100644 --- a/Assets/Scripts/GameManagers/InGameManager.cs +++ b/Assets/Scripts/GameManagers/InGameManager.cs @@ -1068,6 +1068,18 @@ private void UpdateInput() else _inGameMenu.SetScoreboardMenu(false, false); } + if (_generalInputSettings.TapMap.Value) + { + if (_generalInputSettings.ToggleMap.GetKeyDown()) + _inGameMenu.ToggleMapMenu(); + } + else + { + if (_generalInputSettings.ToggleMap.GetKey()) + _inGameMenu.SetMapMenu(true, false); + else + _inGameMenu.SetMapMenu(false, false); + } if (SettingsManager.InputSettings.General.HideUI.GetKeyDown() && !InGameMenu.InMenu() && !CustomLogicManager.Cutscene) { _inGameMenu.ToggleUI(!_inGameMenu.IsActive()); diff --git a/Assets/Scripts/Map/MapLight.cs b/Assets/Scripts/Map/MapLight.cs index 98266a2c0..f373a857f 100644 --- a/Assets/Scripts/Map/MapLight.cs +++ b/Assets/Scripts/Map/MapLight.cs @@ -8,17 +8,19 @@ class MapLight public Light Light; public float MaxIntensity; private Transform _transform; + private bool _isDaylight; - public MapLight(Light light) + public MapLight(Light light, bool isDaylight) { Light = light; MaxIntensity = light.intensity; _transform = light.transform; + _isDaylight = isDaylight; } public void UpdateCull(Transform cameraPosition) { - if (_transform == null || Light == null) + if (_transform == null || Light == null || _isDaylight) return; float distance = Vector3.Distance(cameraPosition.position, _transform.position); float lightDistance = SettingsManager.GraphicsSettings.LightDistance.Value; diff --git a/Assets/Scripts/Map/MapLoader.cs b/Assets/Scripts/Map/MapLoader.cs index c9a93360a..683842f70 100644 --- a/Assets/Scripts/Map/MapLoader.cs +++ b/Assets/Scripts/Map/MapLoader.cs @@ -109,9 +109,9 @@ public static void LoadBackground(string background, Vector3 position, Vector3 r } */ - public static void RegisterMapLight(Light light) + public static void RegisterMapLight(Light light, bool isDaylight) { - MapLights.Add(new MapLight(light)); + MapLights.Add(new MapLight(light, isDaylight)); } public static MapObject FindObjectFromCollider(Collider collider) diff --git a/Assets/Scripts/Settings/GeneralSettings.cs b/Assets/Scripts/Settings/GeneralSettings.cs index cf7421931..f6ad11112 100644 --- a/Assets/Scripts/Settings/GeneralSettings.cs +++ b/Assets/Scripts/Settings/GeneralSettings.cs @@ -19,7 +19,7 @@ class GeneralSettings: SaveableSettingsContainer public BoolSetting SnapshotsShowInGame = new BoolSetting(false); public IntSetting SnapshotsMinimumDamage = new IntSetting(0, minValue: 0); public BoolSetting MinimapEnabled = new BoolSetting(true); - public FloatSetting MinimapHeight = new FloatSetting(500, minValue: 1); + public FloatSetting MinimapCameraHeight = new FloatSetting(1000, minValue: 100); public IntSetting CameraMode = new IntSetting((int)CameraInputMode.TPS); public BoolSetting SkipCutscenes = new BoolSetting(false); public BoolSetting CameraClipping = new BoolSetting(false); diff --git a/Assets/Scripts/Settings/GraphicsSettings.cs b/Assets/Scripts/Settings/GraphicsSettings.cs index 1adc9ec1d..e208e1304 100644 --- a/Assets/Scripts/Settings/GraphicsSettings.cs +++ b/Assets/Scripts/Settings/GraphicsSettings.cs @@ -37,7 +37,7 @@ class GraphicsSettings : SaveableSettingsContainer // Post Processing public IntSetting AmbientOcclusion = new IntSetting((int)AmbientOcclusionLevel.Off, minValue: 0, maxValue: (int)Util.EnumMaxValue()); public IntSetting Bloom = new IntSetting((int)BloomLevel.Low, minValue: 0, maxValue: (int)Util.EnumMaxValue()); - public IntSetting ChromaticAberration = new IntSetting((int)ChromaticAberrationLevel.Off, minValue: 0, maxValue: (int)Util.EnumMaxValue()); + public IntSetting ChromaticAberrationFX = new IntSetting((int)ChromaticAberrationLevel.Off, minValue: 0, maxValue: (int)Util.EnumMaxValue()); public IntSetting ColorGrading = new IntSetting((int)ColorGradingLevel.Off, minValue: 0, maxValue: (int)Util.EnumMaxValue()); public IntSetting AutoExposure = new IntSetting((int)AutoExposureLevel.On, minValue: 0, maxValue: (int)Util.EnumMaxValue()); public IntSetting DepthOfField = new IntSetting((int)DepthOfFieldLevel.Off, minValue: 0, maxValue: (int)Util.EnumMaxValue()); @@ -85,7 +85,7 @@ public override void Apply() postProcessingManager.ApplySettings( (AmbientOcclusionLevel)AmbientOcclusion.Value, (BloomLevel)Bloom.Value, - (ChromaticAberrationLevel)ChromaticAberration.Value, + (ChromaticAberrationLevel)ChromaticAberrationFX.Value, (ColorGradingLevel)ColorGrading.Value, (AutoExposureLevel)AutoExposure.Value, (DepthOfFieldLevel)DepthOfField.Value, @@ -118,7 +118,7 @@ public void OnSelectPreset() MotionBlur.Value = (int)MotionBlurLevel.Off; ColorGrading.Value = (int)ColorGradingLevel.Off; DepthOfField.Value = (int)DepthOfFieldLevel.Off; - ChromaticAberration.Value = (int)ChromaticAberrationLevel.Off; + ChromaticAberrationFX.Value = (int)ChromaticAberrationLevel.Off; AmbientOcclusion.Value = (int)AmbientOcclusionLevel.Off; WaterFX.Value = (int)WaterFXLevel.Low; AutoExposure.Value = (int)AutoExposureLevel.Off; @@ -138,7 +138,7 @@ public void OnSelectPreset() MotionBlur.Value = (int)MotionBlurLevel.Off; ColorGrading.Value = (int)ColorGradingLevel.Off; DepthOfField.Value = (int)DepthOfFieldLevel.Off; - ChromaticAberration.Value = (int)ChromaticAberrationLevel.Off; + ChromaticAberrationFX.Value = (int)ChromaticAberrationLevel.Off; AmbientOcclusion.Value = (int)AmbientOcclusionLevel.Off; WaterFX.Value = (int)WaterFXLevel.Low; AutoExposure.Value = (int)AutoExposureLevel.On; @@ -158,7 +158,7 @@ public void OnSelectPreset() MotionBlur.Value = (int)MotionBlurLevel.Off; ColorGrading.Value = (int)ColorGradingLevel.Off; DepthOfField.Value = (int)DepthOfFieldLevel.Off; - ChromaticAberration.Value = (int)ChromaticAberrationLevel.Low; + ChromaticAberrationFX.Value = (int)ChromaticAberrationLevel.Off; AmbientOcclusion.Value = (int)AmbientOcclusionLevel.Off; WaterFX.Value = (int)WaterFXLevel.Medium; AutoExposure.Value = (int)AutoExposureLevel.On; @@ -178,7 +178,7 @@ public void OnSelectPreset() MotionBlur.Value = (int)MotionBlurLevel.Off; ColorGrading.Value = (int)ColorGradingLevel.Off; DepthOfField.Value = (int)DepthOfFieldLevel.Off; - ChromaticAberration.Value = (int)ChromaticAberrationLevel.Low; + ChromaticAberrationFX.Value = (int)ChromaticAberrationLevel.Off; AmbientOcclusion.Value = (int)AmbientOcclusionLevel.Off; WaterFX.Value = (int)WaterFXLevel.High; AutoExposure.Value = (int)AutoExposureLevel.On; @@ -198,7 +198,7 @@ public void OnSelectPreset() MotionBlur.Value = (int)MotionBlurLevel.Off; ColorGrading.Value = (int)ColorGradingLevel.Off; DepthOfField.Value = (int)DepthOfFieldLevel.Off; - ChromaticAberration.Value = (int)ChromaticAberrationLevel.Low; + ChromaticAberrationFX.Value = (int)ChromaticAberrationLevel.Off; AmbientOcclusion.Value = (int)AmbientOcclusionLevel.Off; WaterFX.Value = (int)WaterFXLevel.High; AutoExposure.Value = (int)AutoExposureLevel.On; diff --git a/Assets/Scripts/Settings/Input/GeneralInputSettings.cs b/Assets/Scripts/Settings/Input/GeneralInputSettings.cs index bee1dee29..2de9373c9 100644 --- a/Assets/Scripts/Settings/Input/GeneralInputSettings.cs +++ b/Assets/Scripts/Settings/Input/GeneralInputSettings.cs @@ -16,6 +16,7 @@ class GeneralInputSettings: SaveableSettingsContainer public KeybindSetting ChangeCharacter = new KeybindSetting(new string[] { "T", "None" }); public KeybindSetting RestartGame = new KeybindSetting(new string[] { "F5", "None" }); public KeybindSetting ToggleScoreboard = new KeybindSetting(new string[] { "Tab", "None" }); + public KeybindSetting ToggleMap = new KeybindSetting(new string[] { "M", "None" }); public KeybindSetting Chat = new KeybindSetting(new string[] { "Return", "None" }); public KeybindSetting PushToTalk = new KeybindSetting(new string[] { "V", "None" }); public KeybindSetting ChangeCamera = new KeybindSetting(new string[] { "C", "None" }); @@ -25,7 +26,7 @@ class GeneralInputSettings: SaveableSettingsContainer public KeybindSetting SpectateNextPlayer = new KeybindSetting(new string[] { "2", "None" }); public KeybindSetting SkipCutscene = new KeybindSetting(new string[] { "Y", "None" }); public BoolSetting TapScoreboard = new BoolSetting(true); + public BoolSetting TapMap = new BoolSetting(true); public KeybindSetting HideUI = new KeybindSetting(new string[] { "F6", "None" }); - } } diff --git a/Assets/Scripts/Settings/UISettings.cs b/Assets/Scripts/Settings/UISettings.cs index 3c01f2a20..af9c5bf96 100644 --- a/Assets/Scripts/Settings/UISettings.cs +++ b/Assets/Scripts/Settings/UISettings.cs @@ -33,18 +33,17 @@ class UISettings: SaveableSettingsContainer public BoolSetting ShowGameTime = new BoolSetting(false); public IntSetting ShowNames = new IntSetting(0); public IntSetting ShowHealthbars = new IntSetting(0); - public IntSetting HumanNameDistance = new IntSetting(500, minValue: 0, maxValue: 100000); public IntSetting NameOverrideTarget = new IntSetting((int)ShowMode.None); public IntSetting NameBackgroundType = new IntSetting((int)NameStyleType.Off); public ColorSetting ForceNameColor = new ColorSetting(new Utility.Color255(255, 255, 255)); public ColorSetting ForceBackgroundColor = new ColorSetting(new Utility.Color255(0, 0, 0, 100)); - public BoolSetting FadeMainMenu = new BoolSetting(false); public BoolSetting FadeLoadscreen = new BoolSetting(true); public IntSetting ChatWidth = new IntSetting(320, minValue: 0, maxValue: 1000); public IntSetting ChatHeight = new IntSetting(295, minValue: 0, maxValue: 500); public IntSetting ChatFontSize = new IntSetting(18, minValue: 1, maxValue: 50); + public IntSetting KillFeedCount = new IntSetting(3, minValue: 0, maxValue: 10); public BoolSetting JoinNotifications = new BoolSetting(true); public IntSetting Coordinates = new IntSetting((int)CoordinateMode.Off); diff --git a/Assets/Scripts/UI/InGameMenu/InGameMenu.cs b/Assets/Scripts/UI/InGameMenu/InGameMenu.cs index 8e7a514d7..ef445e0aa 100644 --- a/Assets/Scripts/UI/InGameMenu/InGameMenu.cs +++ b/Assets/Scripts/UI/InGameMenu/InGameMenu.cs @@ -42,6 +42,7 @@ class InGameMenu: BaseMenu public BasePopup _characterPopup; public BasePopup _characterChangePopup; public BasePopup _scoreboardPopup; + public BasePopup _mapPopup; public BasePopup _selectMapPopup; public SkillTooltipPopup SkillTooltipPopup; public CustomAssetUrlPopup _customAssetUrlPopup; @@ -151,16 +152,11 @@ public List GetAllCustomPopups() public void SetupMinimap() { + _minimapPanel = ElementFactory.InstantiateAndBind(transform, "Minimap/Prefabs/MinimapPanel"); + ElementFactory.SetAnchor(_minimapPanel, TextAnchor.UpperRight, TextAnchor.UpperRight, new Vector2(-10f, -10f)); + _minimapPanel.AddComponent(); + _minimapPanel.SetActive(false); gameObject.AddComponent(); - if (SettingsManager.GeneralSettings.MinimapEnabled.Value) - { - _minimapPanel = ElementFactory.InstantiateAndBind(transform, "Minimap/Prefabs/MinimapPanel"); - ElementFactory.SetAnchor(_minimapPanel, TextAnchor.UpperRight, TextAnchor.UpperRight, new Vector2(-10f, -10f)); - _minimapPanel.AddComponent(); - _minimapPanel.SetActive(false); - } - else - GetComponent().Disable(); } public void SetupSnapshot() @@ -215,7 +211,8 @@ private void SetupLabels() _killFeedBigPopup = ElementFactory.CreateDefaultPopup(transform); _killFeedBigPopup.gameObject.AddComponent(); ElementFactory.SetAnchor(_killFeedBigPopup.gameObject, TextAnchor.UpperCenter, TextAnchor.MiddleCenter, new Vector2(0f, -120f)); - for (int i = 0; i < 4; i++) + int feedCount = SettingsManager.UISettings.KillFeedCount.Value - 1; + for (int i = 0; i < feedCount; i++) { float y = -162f - i * 35f; var popup = ElementFactory.CreateDefaultPopup(transform); @@ -237,18 +234,20 @@ public void OnFinishLoading() { _characterPopup = ElementFactory.CreateDefaultPopup(transform); _scoreboardPopup = ElementFactory.CreateDefaultPopup(transform); + _mapPopup = ElementFactory.CreateDefaultPopup(transform); _cutsceneDialoguePanel = ElementFactory.CreateDefaultPopup(transform); ElementFactory.SetAnchor(_cutsceneDialoguePanel.gameObject, TextAnchor.LowerCenter, TextAnchor.LowerCenter, new Vector2(0f, 100f)); _popups.Add(_characterPopup); _popups.Add(_scoreboardPopup); + _popups.Add(_mapPopup); _gameManager = (InGameManager)SceneLoader.CurrentGameManager; - if (_minimapPanel != null) - { - if (SettingsManager.GeneralSettings.MinimapEnabled.Value && !SettingsManager.InGameCurrent.Misc.GlobalMinimapDisable.Value && !SettingsManager.InGameCurrent.Misc.RealismMode.Value) - _minimapPanel.SetActive(true); - else - GetComponent().Disable(); - } + if (_minimapPanel != null && SettingsManager.GeneralSettings.MinimapEnabled.Value && AllowMap()) + _minimapPanel.SetActive(true); + } + + public bool AllowMap() + { + return (!SettingsManager.InGameCurrent.Misc.GlobalMinimapDisable.Value && !SettingsManager.InGameCurrent.Misc.RealismMode.Value); } public static bool InMenu() @@ -298,6 +297,27 @@ public void SetScoreboardMenu(bool enabled, bool fromClick) } } + public void ToggleMapMenu() + { + SetMapMenu(!_mapPopup.gameObject.activeSelf, false); + ToggleUI(true); + } + + public void SetMapMenu(bool enabled, bool fromClick) + { + if (enabled && !InMenu() && AllowMap()) + { + HideAllMenus(); + _mapPopup.Show(); + } + else if (!enabled) + { + _mapPopup.Hide(); + if (fromClick) + SkipAHSSInput = true; + } + } + public void SetCharacterMenu(bool enabled) { if (enabled && !InMenu()) @@ -367,6 +387,9 @@ public void ShowSnapshot(Texture2D texture) public void ShowKillFeed(string killer, string victim, int score, string weapon) { + int feedCount = SettingsManager.UISettings.KillFeedCount.Value; + if (feedCount <= 0) + return; if (_killFeedBigPopup.TimeLeft > 0f) { ShowKillFeedPushSmall(_killFeedBigPopup.Killer, _killFeedBigPopup.Victim, _killFeedBigPopup.Score, diff --git a/Assets/Scripts/UI/InGameMenu/MapPopup.cs b/Assets/Scripts/UI/InGameMenu/MapPopup.cs new file mode 100644 index 000000000..669991f69 --- /dev/null +++ b/Assets/Scripts/UI/InGameMenu/MapPopup.cs @@ -0,0 +1,155 @@ +using System; +using UnityEngine.UI; +using UnityEngine; +using Settings; +using UnityEngine.Windows.Speech; +using System.Collections.Generic; +using Cameras; +using ApplicationManagers; + +namespace UI +{ + class MapPopup : BasePopup + { + protected override string Title => "Map"; + protected override PopupAnimation PopupAnimationType => PopupAnimation.Fade; + protected override float MinFadeAlpha => 0.5f; + protected override float Width => 900f; + protected override float Height => 1030f; + public string LocaleCategory = "MapPopup"; + private float _height = 2000f; + private Dictionary _icons = new Dictionary(); + private RawImage _background; + private Texture2D _texture; + private const float SyncDelay = 1f; + private float _syncTimeLeft = 1f; + private Vector3 _syncPosition = Vector3.zero; + private List _iconsToRemove = new List(); + + public override void Setup(BasePanel parent = null) + { + base.Setup(parent); + SetupBottomButtons(); + _background = ElementFactory.CreateRawImage(transform, new ElementStyle(), "", MinimapCamera.MapSize, MinimapCamera.MapSize).GetComponent(); + _background.GetComponent().ignoreLayout = true; + _background.GetComponent().sizeDelta = new Vector2(MinimapCamera.MapSize, MinimapCamera.MapSize); + + } + + public override void Show() + { + base.Show(); + Sync(); + _syncTimeLeft = SyncDelay; + } + + private void Update() + { + _syncTimeLeft -= Time.deltaTime; + if (_syncTimeLeft <= 0f) + { + Sync(); + _syncTimeLeft = SyncDelay; + } + UpdateIcons(); + } + + private void UpdateIcons() + { + _iconsToRemove.Clear(); + foreach (var transform in _icons.Keys) + { + var icon = _icons[transform]; + if (transform == null) + { + _iconsToRemove.Add(transform); + Destroy(icon.gameObject); + } + else + { + var relativePosition = new Vector3(transform.position.x - _syncPosition.x, transform.position.z - _syncPosition.z, 0f); + relativePosition *= (MinimapCamera.MapSize / _height); + if (relativePosition.magnitude > (MinimapCamera.MapSize * 0.5f)) + { + if (icon.gameObject.activeSelf) + icon.gameObject.SetActive(false); + } + else + { + if (!icon.gameObject.activeSelf) + icon.gameObject.SetActive(true); + icon.localPosition = relativePosition; + icon.rotation = Quaternion.identity; + } + } + } + foreach (var transfrom in _iconsToRemove) + { + _icons.Remove(transfrom); + } + } + + private void Sync() + { + SyncIcons(); + if (SceneLoader.MinimapCamera.Ready()) + { + if (_texture != null) + Destroy(_texture); + _texture = new Texture2D(MinimapCamera.MapSize, MinimapCamera.MapSize, TextureFormat.RGB24, false); + var camera = (InGameCamera)SceneLoader.CurrentCamera; + var position = camera.Cache.Transform.position; + SceneLoader.MinimapCamera.TakeSnapshot(new Vector3(position.x, _height, position.z), _height, _texture, false, true); + _background.texture = _texture; + _syncPosition = position; + } + } + + private void SyncIcons() + { + var icons = MinimapHandler.GetIcons(); + if (icons == null) + return; + foreach (var transform in icons.Keys) + { + if (transform == null || _icons.ContainsKey(transform)) + continue; + var go = Instantiate(icons[transform].gameObject); + go.transform.SetParent(_background.transform); + go.transform.localPosition = Vector3.zero; + go.transform.rotation = Quaternion.identity; + go.SetActive(false); + _icons.Add(transform, go.transform); + } + } + + private void SetupBottomButtons() + { + ElementStyle style = new ElementStyle(fontSize: ButtonFontSize, themePanel: ThemePanel); + ElementFactory.CreateTextButton(BottomBar, style, "Zoom In", + onClick: () => OnBottomBarButtonClick("Plus")); + ElementFactory.CreateTextButton(BottomBar, style, "Zoom Out", + onClick: () => OnBottomBarButtonClick("Minus")); + ElementFactory.CreateTextButton(BottomBar, style, UIManager.GetLocaleCommon("Back"), + onClick: () => OnBottomBarButtonClick("Back")); + } + + private void OnBottomBarButtonClick(string name) + { + switch (name) + { + case "Back": + ((InGameMenu)UIManager.CurrentMenu).SetMapMenu(false, true); + break; + case "Plus": + _height = Mathf.Max(_height - 500f, 100f); + Sync(); + break; + case "Minus": + _height = _height + 500f; + Sync(); + break; + } + } + } +} diff --git a/Assets/Scripts/UI/InGameMenu/MapPopup.cs.meta b/Assets/Scripts/UI/InGameMenu/MapPopup.cs.meta new file mode 100644 index 000000000..4a22a4f80 --- /dev/null +++ b/Assets/Scripts/UI/InGameMenu/MapPopup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 160e3b46238e101448e181b4f29bc704 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/InGameMenu/MinimapCameraComponent.cs b/Assets/Scripts/UI/InGameMenu/MinimapCameraComponent.cs deleted file mode 100644 index 3071b49eb..000000000 --- a/Assets/Scripts/UI/InGameMenu/MinimapCameraComponent.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.UI; -using Settings; -using Characters; -using GameManagers; -using ApplicationManagers; -using Utility; -using Cameras; -using Map; - -namespace UI -{ - class MinimapCameraComponent : MonoBehaviour - { - private List _disabledLights = new List(); - - private void OnPreCull() - { - _disabledLights.Clear(); - foreach (var light in MapLoader.MapLights) - { - if (light.MinimapDisableLight()) - _disabledLights.Add(light); - } - } - - private void OnPostRender() - { - foreach (var light in _disabledLights) - { - if (light != null) - light.MinimapEnableLight(); - } - } - } -} diff --git a/Assets/Scripts/UI/InGameMenu/MinimapHandler.cs b/Assets/Scripts/UI/InGameMenu/MinimapHandler.cs index 65bdb6a99..349d8c314 100644 --- a/Assets/Scripts/UI/InGameMenu/MinimapHandler.cs +++ b/Assets/Scripts/UI/InGameMenu/MinimapHandler.cs @@ -9,13 +9,16 @@ using Utility; using Cameras; using UnityEngine.Rendering; +using System.Collections; +using System; +using JetBrains.Annotations; +using UnityEngine.UIElements; namespace UI { class MinimapHandler : MonoBehaviour { - public static Transform CameraTransform; - private static Dictionary _cache = new Dictionary(); + public static MinimapHandler Instance; private float _height; private static Color _mineColor = new Color(0.455f, 0.608f, 0.816f); private static Color _titanColor = new Color(1f, 1f, 0.44f); @@ -25,43 +28,43 @@ class MinimapHandler : MonoBehaviour private GameObject _minimapPanel; private Text _positionLabel; private Text _compassLabel; + private RawImage[] _images = new RawImage[9]; + private Transform _tileTransform; + private Transform _maskTransform; + private Dictionary, Texture2D> _tileTextures = new Dictionary, Texture2D>(); + private Queue> _createTileQueue = new Queue>(); + private HashSet> _finishedTiles = new HashSet>(); + private Tuple _currentTile = new Tuple(0, 0); + private Dictionary _icons = new Dictionary(); + private List _iconsToRemove = new List(); + private Vector3 _currentTileCenter = new Vector3(); + private bool _needUpdateTiles = true; + private const int MaxTilesFromCenter = 2; private void Awake() { - var go = ResourceManager.InstantiateAsset(ResourcePaths.UI, "Minimap/Prefabs/MinimapCamera", Vector3.zero, Quaternion.identity); - CameraTransform = go.transform; - _height = SettingsManager.GeneralSettings.MinimapHeight.Value; - go.GetComponent().orthographicSize = _height; - go.GetComponent().farClipPlane = _height + 1000f; - go.AddComponent(); - } - - public void Disable() - { - CameraTransform.gameObject.SetActive(false); + Instance = this; + _height = SettingsManager.GeneralSettings.MinimapCameraHeight.Value; + _minimapPanel = ((InGameMenu)UIManager.CurrentMenu)._minimapPanel; + _positionLabel = _minimapPanel.transform.Find("PositionLabel").GetComponent(); + _compassLabel = _minimapPanel.transform.Find("CompassLabel").GetComponent(); + _maskTransform = _minimapPanel.transform.Find("Mask").transform; + _tileTransform = _maskTransform.Find("Tiles").transform; + for (int i = 0; i < 9; i++) + _images[i] = _tileTransform.Find("Image" + i.ToString()).GetComponent(); } public static void CreateMinimapIcon(Transform transform, string type) { - if (!CameraTransform.gameObject.activeSelf) + if (Instance == null) return; string texture = "Minimap/Textures/MinimapSupplyIcon"; - var go = ResourceManager.InstantiateAsset(ResourcePaths.UI, "Minimap/Prefabs/MinimapIcon", true); - if (!_cache.ContainsKey(texture)) - { - go.GetComponent().material.SetTexture("_MainTex", (Texture2D)ResourceManager.LoadAsset(ResourcePaths.UI, texture, true)); - go.GetComponent().material.SetColor("_Color", Color.white); - _cache.Add(texture, go.GetComponent().material); - } - else - go.GetComponent().material = _cache[texture]; - var follow = go.AddComponent(); - follow.Init(CameraTransform, transform); + SetupIcon(texture, Color.white, transform); } public static void CreateMinimapIcon(BaseCharacter character) { - if (!CameraTransform.gameObject.activeSelf) + if (Instance == null) return; string texture; Color color = Color.white; @@ -85,73 +88,197 @@ public static void CreateMinimapIcon(BaseCharacter character) color = _teamBlueColor; else if (team == TeamInfo.Red) color = _teamRedColor; + SetupIcon(texture, color, character.transform); + } + + public static Dictionary GetIcons() + { + if (Instance == null) + return null; + return Instance._icons; + } + + private static void SetupIcon(string texture, Color color, Transform transform) + { var go = ResourceManager.InstantiateAsset(ResourcePaths.UI, "Minimap/Prefabs/MinimapIcon", true); - string hash = texture + team; - if (!_cache.ContainsKey(hash)) + var image = go.GetComponent(); + image.texture = (Texture2D)ResourceManager.LoadAsset(ResourcePaths.UI, texture, true); + image.color = color; + Instance._icons.Add(transform, go.transform); + go.transform.SetParent(Instance._maskTransform); + go.transform.localPosition = Vector3.zero; + go.transform.rotation = Quaternion.identity; + go.gameObject.SetActive(false); + } + + private void Update() + { + if (_minimapPanel.activeSelf) + { + var camera = (InGameCamera)SceneLoader.CurrentCamera; + var position = camera.Cache.Transform.position; + float y = camera.Cache.Transform.rotation.eulerAngles.y; + UpdateTiles(position, y); + UpdateIcons(position, y); + UpdateCompass(camera, position, y); + } + } + + private void UpdateCompass(InGameCamera camera, Vector3 position, float y) + { + if (y < 0f) + y += 360f; + if (y > 360f) + y -= 360f; + string compass = ""; + if (y >= 22.5f && y <= 202.5f) + { + if (y >= 22.5f && y <= 67.5f) + compass = "NE"; + else if (y >= 67.5f && y <= 112.5f) + compass = "E"; + else if (y >= 112.5f && y <= 157.5f) + compass = "SE"; + else if (y >= 157.5f && y <= 202.5f) + compass = "S"; + } + else if (y >= 202.5f && y <= 337.5f) + { + if (y >= 202.5f && y <= 247.5f) + compass = "SW"; + else if (y >= 247.5f && y <= 292.5f) + compass = "W"; + else if (y >= 292.5f && y <= 337.5f) + compass = "NW"; + } + else if (y >= 337.5f || y <= 22.5f) + compass = "N"; + _compassLabel.text = compass; + if (SettingsManager.UISettings.Coordinates.Value == (int)CoordinateMode.Minimap) { - go.GetComponent().material.SetTexture("_MainTex", (Texture2D)ResourceManager.LoadAsset(ResourcePaths.UI, texture, true)); - go.GetComponent().material.SetColor("_Color", color); - _cache.Add(hash, go.GetComponent().material); + if (camera._follow != null) + position = camera._follow.Cache.Transform.position; + _positionLabel.text = position.x.ToString("F0") + ", " + position.y.ToString("F0") + ", " + position.z.ToString("F0"); } else - go.GetComponent().material = _cache[hash]; - var follow = go.AddComponent(); - follow.Init(CameraTransform, character); + _positionLabel.text = ""; } - private void Update() + private void UpdateIcons(Vector3 position, float y) { - if (!CameraTransform.gameObject.activeSelf) - return; - var camera = (InGameCamera)SceneLoader.CurrentCamera; - var position = camera.Cache.Transform.position; - CameraTransform.position = new Vector3(position.x, position.y + _height, position.z); - float y = camera.Cache.Transform.rotation.eulerAngles.y; - CameraTransform.rotation = Quaternion.Euler(new Vector3(90f, y, 0f)); - if (_minimapPanel == null) + _iconsToRemove.Clear(); + foreach (var transform in _icons.Keys) { - _minimapPanel = ((InGameMenu)UIManager.CurrentMenu)._minimapPanel; - _positionLabel = _minimapPanel.transform.Find("PositionLabel").GetComponent(); - _compassLabel = _minimapPanel.transform.Find("CompassLabel").GetComponent(); + var icon = _icons[transform]; + if (transform == null) + { + _iconsToRemove.Add(transform); + Destroy(icon.gameObject); + } + else + { + var relativePosition = new Vector3(transform.position.x - position.x, transform.position.z - position.z, 0f); + relativePosition *= (MinimapCamera.MinimapSize / _height); + if (relativePosition.magnitude > (MinimapCamera.MinimapSize * 0.5f)) + { + if (icon.gameObject.activeSelf) + icon.gameObject.SetActive(false); + } + else + { + if (!icon.gameObject.activeSelf) + icon.gameObject.SetActive(true); + icon.localPosition = relativePosition; + icon.rotation = Quaternion.identity; + } + } + } + foreach (var transfrom in _iconsToRemove) + { + _icons.Remove(transfrom); } - if (_minimapPanel != null && _minimapPanel.activeSelf) + } + + private void UpdateTiles(Vector3 position, float rotation) + { + var currentTile = GetCurrentTile(position); + if (currentTile.Item1 != _currentTile.Item1 || currentTile.Item2 != _currentTile.Item2) + _needUpdateTiles = true; + if (_needUpdateTiles) { - if (y < 0f) - y += 360f; - if (y > 360f) - y -= 360f; - string compass = ""; - if (y >= 22.5f && y <= 202.5f) + _needUpdateTiles = false; + _currentTile = currentTile; + _currentTileCenter = GetTilePosition(currentTile); + var tilesToRemove = new List>(); + foreach (var tile in _tileTextures.Keys) { - if (y >= 22.5f && y <= 67.5f) - compass = "NE"; - else if (y >= 67.5f && y <= 112.5f) - compass = "E"; - else if (y >= 112.5f && y <= 157.5f) - compass = "SE"; - else if (y >= 157.5f && y <= 202.5f) - compass = "S"; + if (Mathf.Abs(tile.Item1 - currentTile.Item1) > MaxTilesFromCenter || Mathf.Abs(tile.Item2 - currentTile.Item2) > MaxTilesFromCenter) + tilesToRemove.Add(tile); } - else if (y >= 202.5f && y <= 337.5f) + foreach (var tile in tilesToRemove) { - if (y >= 202.5f && y <= 247.5f) - compass = "SW"; - else if (y >= 247.5f && y <= 292.5f) - compass = "W"; - else if (y >= 292.5f && y <= 337.5f) - compass = "NW"; + var texture = _tileTextures[tile]; + _tileTextures.Remove(tile); + Destroy(texture); + if (_finishedTiles.Contains(tile)) + _finishedTiles.Remove(tile); } - else if (y >= 337.5f || y <= 22.5f) - compass = "N"; - _compassLabel.text = compass; - if (SettingsManager.UISettings.Coordinates.Value == (int)CoordinateMode.Minimap) + _createTileQueue.Clear(); + if (!_finishedTiles.Contains(currentTile)) + _createTileQueue.Enqueue(currentTile); + for (int i = 0; i < 9; i++) { - if (camera._follow != null) - position = camera._follow.Cache.Transform.position; - _positionLabel.text = position.x.ToString("F0") + ", " + position.y.ToString("F0") + ", " + position.z.ToString("F0"); + var tile = Tuple.Create(currentTile.Item1 + (i % 3) - 1, currentTile.Item2 + 1 - (i / 3)); + if (!_tileTextures.ContainsKey(tile)) + _tileTextures[tile] = new Texture2D(MinimapCamera.MinimapSize, MinimapCamera.MinimapSize, TextureFormat.RGB24, false); + if (!_finishedTiles.Contains(tile) && tile != currentTile) + _createTileQueue.Enqueue(tile); + var texture = _tileTextures[tile]; + _images[i].texture = texture; } - else - _positionLabel.text = ""; + } + float ratio = MinimapCamera.MinimapSize / _height; + float x = ratio * (_currentTileCenter.x - position.x); + float y = ratio * (_currentTileCenter.z - position.z); + _tileTransform.localPosition = new Vector3(x, y, 0f); + _maskTransform.localRotation = Quaternion.Euler(0f, 0f, rotation); + var minimapCamera = SceneLoader.MinimapCamera; + if (_createTileQueue.Count > 0 && minimapCamera.Ready()) + CreateTile(_createTileQueue.Dequeue()); + } + + private Tuple GetCurrentTile(Vector3 position) + { + float halfHeight = 0.5f * _height; + if (position.x > 0) + position.x += halfHeight; + else if (position.x < 0) + position.x -= halfHeight; + if (position.z > 0) + position.z += halfHeight; + else if (position.z < 0) + position.z -= halfHeight; + int x = (int)(position.x / _height); + int z = (int)(position.z / _height); + return Tuple.Create(x, z); + } + + private Vector3 GetTilePosition(Tuple tile) + { + float x = tile.Item1 * _height; + float z = tile.Item2 * _height; + return new Vector3(x, _height, z); + } + + private void CreateTile(Tuple tile) + { + if (_tileTextures.ContainsKey(tile)) + { + var texture = _tileTextures[tile]; + if (texture == null) + return; + SceneLoader.MinimapCamera.TakeSnapshot(GetTilePosition(tile), _height, texture, true, false); + _finishedTiles.Add(tile); } } } diff --git a/Assets/Scripts/UI/InGameMenu/MinimapIconFollow.cs b/Assets/Scripts/UI/InGameMenu/MinimapIconFollow.cs index 998e4bc56..5ade1c912 100644 --- a/Assets/Scripts/UI/InGameMenu/MinimapIconFollow.cs +++ b/Assets/Scripts/UI/InGameMenu/MinimapIconFollow.cs @@ -13,31 +13,29 @@ namespace UI class MinimapIconFollow : MonoBehaviour { private BaseCharacter _character; - private Transform _cameraTransform; private float _scaleOffset; private bool _isStatic; - public void Init(Transform camera, BaseCharacter character) + /* + public void Init(float height, BaseCharacter character) { - Setup(camera); + Setup(height); _character = character; _isStatic = false; } - public void Init(Transform camera, Transform staticTransform) + public void Init(float height, Transform staticTransform) { - Setup(camera); + Setup(height); _isStatic = true; var position = staticTransform.position; transform.position = new Vector3(position.x, _cameraTransform.position.y - _scaleOffset * 0.5f - 10, position.z); } - private void Setup(Transform camera) + private void Setup(float height) { - _cameraTransform = camera; - var cam = _cameraTransform.GetComponent(); - _scaleOffset = cam.orthographicSize * 0.1f; - transform.localScale = Vector3.one * cam.orthographicSize * 0.1f; + _scaleOffset = height * 0.1f; + transform.localScale = Vector3.one * height; } private void Update() @@ -55,5 +53,7 @@ private void Update() transform.rotation = _cameraTransform.rotation; transform.RotateAround(transform.position, Vector3.up, 180f); } + */ + } } diff --git a/Assets/Scripts/UI/SettingsPopup/SettingsGeneralPanel.cs b/Assets/Scripts/UI/SettingsPopup/SettingsGeneralPanel.cs index 93dc3f38c..bdab37a68 100644 --- a/Assets/Scripts/UI/SettingsPopup/SettingsGeneralPanel.cs +++ b/Assets/Scripts/UI/SettingsPopup/SettingsGeneralPanel.cs @@ -42,7 +42,7 @@ public override void Setup(BasePanel parent = null) sliderWidth: 135f, decimalPlaces: 3); ElementFactory.CreateToggleSetting(DoublePanelRight, style, settings.InvertMouse, UIManager.GetLocale(cat, sub, "InvertMouse")); ElementFactory.CreateToggleSetting(DoublePanelRight, style, settings.MinimapEnabled, UIManager.GetLocale(cat, sub, "MinimapEnabled")); - ElementFactory.CreateInputSetting(DoublePanelRight, style, settings.MinimapHeight, UIManager.GetLocale(cat, sub, "MinimapHeight"), + ElementFactory.CreateInputSetting(DoublePanelRight, style, settings.MinimapCameraHeight, UIManager.GetLocale(cat, sub, "MinimapHeight"), elementWidth: 100f); ElementFactory.CreateToggleSetting(DoublePanelRight, style, settings.SnapshotsEnabled, UIManager.GetLocale(cat, sub, "SnapshotsEnabled")); ElementFactory.CreateToggleSetting(DoublePanelRight, style, settings.SnapshotsShowInGame, UIManager.GetLocale(cat, sub, "SnapshotsShowInGame")); diff --git a/Assets/Scripts/UI/SettingsPopup/SettingsGraphicsPanel.cs b/Assets/Scripts/UI/SettingsPopup/SettingsGraphicsPanel.cs index 87051b43a..7ea36a289 100644 --- a/Assets/Scripts/UI/SettingsPopup/SettingsGraphicsPanel.cs +++ b/Assets/Scripts/UI/SettingsPopup/SettingsGraphicsPanel.cs @@ -58,7 +58,7 @@ public override void Setup(BasePanel parent = null) UIManager.GetLocaleArray(cat, sub, "AmbientOcclusionOptions"), elementWidth: 200f); ElementFactory.CreateDropdownSetting(DoublePanelRight, style, settings.Bloom, UIManager.GetLocale(cat, sub, "Bloom"), UIManager.GetLocaleArray(cat, sub, "BloomOptions"), elementWidth: 200f); - ElementFactory.CreateDropdownSetting(DoublePanelRight, style, settings.ChromaticAberration, UIManager.GetLocale(cat, sub, "ChromaticAberration"), + ElementFactory.CreateDropdownSetting(DoublePanelRight, style, settings.ChromaticAberrationFX, UIManager.GetLocale(cat, sub, "ChromaticAberration"), UIManager.GetLocaleArray(cat, sub, "ChromaticAberrationOptions"), elementWidth: 200f); ElementFactory.CreateDropdownSetting(DoublePanelRight, style, settings.ColorGrading, UIManager.GetLocale(cat, sub, "ColorGrading"), UIManager.GetLocaleArray(cat, sub, "ColorGradingOptions"), elementWidth: 200f); diff --git a/Assets/Scripts/UI/SettingsPopup/SettingsKeybindsDefaultPanel.cs b/Assets/Scripts/UI/SettingsPopup/SettingsKeybindsDefaultPanel.cs index 94df052ba..6fdce0218 100644 --- a/Assets/Scripts/UI/SettingsPopup/SettingsKeybindsDefaultPanel.cs +++ b/Assets/Scripts/UI/SettingsPopup/SettingsKeybindsDefaultPanel.cs @@ -48,6 +48,8 @@ public override void Setup(BasePanel parent = null) { ElementFactory.CreateToggleSetting(DoublePanelRight, style, SettingsManager.InputSettings.General.TapScoreboard, UIManager.GetLocale(cat, "Keybinds.General", "TapScoreboard"), tooltip: UIManager.GetLocale(cat, "Keybinds.General", "TapScoreboardTooltip")); + ElementFactory.CreateToggleSetting(DoublePanelRight, style, SettingsManager.InputSettings.General.TapMap, + UIManager.GetLocale(cat, "Keybinds.General", "TapMap"), tooltip: UIManager.GetLocale(cat, "Keybinds.General", "TapMapTooltip")); } } diff --git a/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs b/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs index 7942f201f..3c25dd93c 100644 --- a/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs +++ b/Assets/Scripts/UI/SettingsPopup/SettingsUIPanel.cs @@ -70,6 +70,7 @@ public override void Setup(BasePanel parent = null) ElementFactory.CreateToggleSetting(DoublePanelRight, style, SettingsManager.UISettings.FadeLoadscreen, UIManager.GetLocale(cat, sub, "FadeLoadscreen"), tooltip: UIManager.GetLocale(cat, sub, "FadeLoadscreenTooltip")); ElementFactory.CreateToggleSetting(DoublePanelRight, style, SettingsManager.UISettings.ShowInterpolation, UIManager.GetLocale(cat, sub, "ShowInterpolation"), tooltip: UIManager.GetLocale(cat, sub, "ShowInterpolationTooltip")); ElementFactory.CreateToggleSetting(DoublePanelRight, style, SettingsManager.UISettings.ShowKeybindTip, UIManager.GetLocale(cat, sub, "ShowKeybindTip"), tooltip: UIManager.GetLocale(cat, sub, "ShowKeybindTooltip")); + ElementFactory.CreateInputSetting(DoublePanelRight, style, settings.KillFeedCount, UIManager.GetLocale(cat, sub, "KillFeedCount"), tooltip: UIManager.GetLocale(cat, sub, "KillFeedCountTooltip"), elementWidth: 100f); ElementFactory.CreateInputSetting(DoublePanelRight, style, settings.ChatWidth, UIManager.GetLocale(cat, sub, "ChatWidth"), elementWidth: 100f); ElementFactory.CreateInputSetting(DoublePanelRight, style, settings.ChatHeight, UIManager.GetLocale(cat, sub, "ChatHeight"), elementWidth: 100f); ElementFactory.CreateInputSetting(DoublePanelRight, style, settings.ChatFontSize, UIManager.GetLocale(cat, sub, "ChatFontSize"), elementWidth: 100f); diff --git a/Assets/Scripts/Weather/WeatherManager.cs b/Assets/Scripts/Weather/WeatherManager.cs index 6be682040..dd9eedca2 100644 --- a/Assets/Scripts/Weather/WeatherManager.cs +++ b/Assets/Scripts/Weather/WeatherManager.cs @@ -157,8 +157,8 @@ private void ResetCameras() _instance._skyboxCameras.Add(SceneLoader.CurrentCamera.Camera); if (SceneLoader.SceneName == SceneName.InGame) { - if (MinimapHandler.CameraTransform != null && MinimapHandler.CameraTransform.gameObject.activeSelf) - _instance._skyboxCameras.Add(MinimapHandler.CameraTransform.GetComponent()); + //if (MinimapHandler.CameraTransform != null && MinimapHandler.CameraTransform.gameObject.activeSelf) + // _instance._skyboxCameras.Add(MinimapHandler.CameraTransform.GetComponent()); } } diff --git a/Assets/StreamingAssets/Languages/English.json b/Assets/StreamingAssets/Languages/English.json index 74d424c17..a7ae88130 100644 --- a/Assets/StreamingAssets/Languages/English.json +++ b/Assets/StreamingAssets/Languages/English.json @@ -358,6 +358,8 @@ "UI.ChatWidth": "Chat width", "UI.ChatHeight": "Chat height", "UI.ChatFontSize": "Chat font size", + "UI.KillFeedCount": "Kill feed count", + "UI.KillFeedCountTooltip": "Max number of kill feed popups to show.", "UI.Coordinates": "Coordinates", "UI.CoordinatesOptions": ["Off", "Minimap", "Bottom right"], "Keybinds.General.Forward": "Move forward", @@ -379,8 +381,11 @@ "Keybinds.General.SpectateNextPlayer": "Spectate next", "Keybinds.General.SkipCutscene": "Skip cutscene", "Keybinds.General.ToggleScoreboard": "Toggle scoreboard", + "Keybinds.General.ToggleMap": "Toggle map", "Keybinds.General.TapScoreboard": "Scoreboard tap", "Keybinds.General.TapScoreboardTooltip": "If enabled, tap to toggle scoreboard. Otherwise hold to toggle.", + "Keybinds.General.TapMap": "Map tap", + "Keybinds.General.TapMapTooltip": "If enabled, tap to toggle map. Otherwise hold to toggle.", "Keybinds.General.HideCursor": "Hide cursor", "Keybinds.Human.AttackDefault": "Normal attack", "Keybinds.Human.AttackSpecial": "Special attack", From c474ec71783003c6aec5d37ef0bef9aed254dad5 Mon Sep 17 00:00:00 2001 From: rc174945 <80923699+rc174945@users.noreply.github.com> Date: Thu, 13 Feb 2025 05:04:54 -0600 Subject: [PATCH 30/31] update music metas --- .../Music/Big-Bobby--Dakros_Battle.ogg.meta | 23 +++++++++++++++++++ .../Blood-God--Dakros_Departure.ogg.meta | 23 +++++++++++++++++++ .../Music/Dakros_Armored-Fist.ogg.meta | 23 +++++++++++++++++++ .../Music/Dakros_Battle-Chant.ogg.meta | 23 +++++++++++++++++++ .../Music/Dakros_Colossal-Titan.ogg.meta | 23 +++++++++++++++++++ .../Music/Dakros_Green-Plains.ogg.meta | 23 +++++++++++++++++++ .../Music/Dakros_Shrill-Voices.ogg.meta | 23 +++++++++++++++++++ .../Dakros_The-Ground-Is-Shaking.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/Dakros_Tribute.ogg.meta | 23 +++++++++++++++++++ .../Music/Dark-Ovus_Dark-Forest.ogg.meta | 23 +++++++++++++++++++ .../Music/Dark-Ovus_Frosten.ogg.meta | 23 +++++++++++++++++++ Assets/Resources/Music/EPIC_Village.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/Ertinos_Up-There.ogg.meta | 23 +++++++++++++++++++ .../Music/FreeFood_Titan-Sighted.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/Meownist_Aleph.ogg.meta | 23 +++++++++++++++++++ .../Music/Meownist_More-Battle.ogg.meta | 23 +++++++++++++++++++ .../Music/Meownist_Ragakou-Drift.ogg.meta | 23 +++++++++++++++++++ .../Meownist_Without-Hesitation.ogg.meta | 23 +++++++++++++++++++ .../Music/Mikko_Forgotten-Memory.ogg.meta | 23 +++++++++++++++++++ Assets/Resources/Music/Mr-Lego_City.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/Mr-Lego_Peaceful.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_Adventure.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_Catch-Me.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_Flying.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_Lets-Fight.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_My-City.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_Noble-Heart.ogg.meta | 23 +++++++++++++++++++ ...-Doueiri_Outside-The-Walls-Part-1.ogg.meta | 23 +++++++++++++++++++ ...-Doueiri_Outside-The-Walls-Part-2.ogg.meta | 23 +++++++++++++++++++ ...adim-Doueiri_Soldiers-In-The-Wind.ogg.meta | 23 +++++++++++++++++++ .../Music/Nadim-Doueiri_Sunset-Squad.ogg.meta | 23 +++++++++++++++++++ ...adim-Doueiri_Surrounded-By-Titans.ogg.meta | 23 +++++++++++++++++++ .../Nadim-Doueiri_The-Encounter.ogg.meta | 23 +++++++++++++++++++ .../Nadim-Doueiri_The-Protectors.ogg.meta | 23 +++++++++++++++++++ .../Music/Nekonomya_Aerial-Assault.ogg.meta | 23 +++++++++++++++++++ .../NinfarZ_You-See-Big-Crawler.ogg.meta | 23 +++++++++++++++++++ .../N\303\251onin_Another-Dawn.ogg.meta" | 23 +++++++++++++++++++ .../Music/N\303\251onin_Foul-Omens.ogg.meta" | 23 +++++++++++++++++++ .../N\303\251onin_Sorrowful-Plight.ogg.meta" | 23 +++++++++++++++++++ .../N\303\251onin_Uneasy-Respite.ogg.meta" | 23 +++++++++++++++++++ .../Resources/Music/Raivaru_Missing.ogg.meta | 23 +++++++++++++++++++ .../Music/Raivaru_Warm-Breeze.ogg.meta | 23 +++++++++++++++++++ .../Unrelated-Acts--Dakros_Aberrant.ogg.meta | 23 +++++++++++++++++++ .../Music/Unrelated-Acts_Anti-Human.ogg.meta | 23 +++++++++++++++++++ .../Unrelated-Acts_Black-Flares.ogg.meta | 23 +++++++++++++++++++ .../Music/Unrelated-Acts_City-Battle.ogg.meta | 23 +++++++++++++++++++ .../Music/Unrelated-Acts_Districts.ogg.meta | 23 +++++++++++++++++++ .../Music/Unrelated-Acts_Fog.ogg.meta | 23 +++++++++++++++++++ .../Music/Unrelated-Acts_KYPRva1.ogg.meta | 23 +++++++++++++++++++ .../Music/Unrelated-Acts_KYPRva2.ogg.meta | 23 +++++++++++++++++++ .../Unrelated-Acts_Legion-Cavalry.ogg.meta | 23 +++++++++++++++++++ .../Unrelated-Acts_Scout-Flight.ogg.meta | 23 +++++++++++++++++++ .../Music/Warm-Moist-Beans_Stillness.ogg.meta | 23 +++++++++++++++++++ Assets/Resources/Music/dakros_origin.ogg.meta | 23 +++++++++++++++++++ Assets/Resources/Music/david_moses.ogg.meta | 23 +++++++++++++++++++ .../Music/ertinos_wandering.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/meownist_annie.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/meownist_combat.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/meownist_finale.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/meownist_forest.ogg.meta | 23 +++++++++++++++++++ .../Resources/Music/meownist_genesis.ogg.meta | 23 +++++++++++++++++++ .../Music/meownist_settings.ogg.meta | 23 +++++++++++++++++++ 62 files changed, 1426 insertions(+) create mode 100644 Assets/Resources/Music/Big-Bobby--Dakros_Battle.ogg.meta create mode 100644 Assets/Resources/Music/Blood-God--Dakros_Departure.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_Armored-Fist.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_Battle-Chant.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_Colossal-Titan.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_Green-Plains.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_Shrill-Voices.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_The-Ground-Is-Shaking.ogg.meta create mode 100644 Assets/Resources/Music/Dakros_Tribute.ogg.meta create mode 100644 Assets/Resources/Music/Dark-Ovus_Dark-Forest.ogg.meta create mode 100644 Assets/Resources/Music/Dark-Ovus_Frosten.ogg.meta create mode 100644 Assets/Resources/Music/EPIC_Village.ogg.meta create mode 100644 Assets/Resources/Music/Ertinos_Up-There.ogg.meta create mode 100644 Assets/Resources/Music/FreeFood_Titan-Sighted.ogg.meta create mode 100644 Assets/Resources/Music/Meownist_Aleph.ogg.meta create mode 100644 Assets/Resources/Music/Meownist_More-Battle.ogg.meta create mode 100644 Assets/Resources/Music/Meownist_Ragakou-Drift.ogg.meta create mode 100644 Assets/Resources/Music/Meownist_Without-Hesitation.ogg.meta create mode 100644 Assets/Resources/Music/Mikko_Forgotten-Memory.ogg.meta create mode 100644 Assets/Resources/Music/Mr-Lego_City.ogg.meta create mode 100644 Assets/Resources/Music/Mr-Lego_Peaceful.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Adventure.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Catch-Me.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Flying.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Lets-Fight.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_My-City.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Noble-Heart.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part-1.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Outside-The-Walls-Part-2.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Soldiers-In-The-Wind.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Sunset-Squad.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_Surrounded-By-Titans.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_The-Encounter.ogg.meta create mode 100644 Assets/Resources/Music/Nadim-Doueiri_The-Protectors.ogg.meta create mode 100644 Assets/Resources/Music/Nekonomya_Aerial-Assault.ogg.meta create mode 100644 Assets/Resources/Music/NinfarZ_You-See-Big-Crawler.ogg.meta create mode 100644 "Assets/Resources/Music/N\303\251onin_Another-Dawn.ogg.meta" create mode 100644 "Assets/Resources/Music/N\303\251onin_Foul-Omens.ogg.meta" create mode 100644 "Assets/Resources/Music/N\303\251onin_Sorrowful-Plight.ogg.meta" create mode 100644 "Assets/Resources/Music/N\303\251onin_Uneasy-Respite.ogg.meta" create mode 100644 Assets/Resources/Music/Raivaru_Missing.ogg.meta create mode 100644 Assets/Resources/Music/Raivaru_Warm-Breeze.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts--Dakros_Aberrant.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_Anti-Human.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_Black-Flares.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_City-Battle.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_Districts.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_Fog.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_KYPRva1.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_KYPRva2.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_Legion-Cavalry.ogg.meta create mode 100644 Assets/Resources/Music/Unrelated-Acts_Scout-Flight.ogg.meta create mode 100644 Assets/Resources/Music/Warm-Moist-Beans_Stillness.ogg.meta create mode 100644 Assets/Resources/Music/dakros_origin.ogg.meta create mode 100644 Assets/Resources/Music/david_moses.ogg.meta create mode 100644 Assets/Resources/Music/ertinos_wandering.ogg.meta create mode 100644 Assets/Resources/Music/meownist_annie.ogg.meta create mode 100644 Assets/Resources/Music/meownist_combat.ogg.meta create mode 100644 Assets/Resources/Music/meownist_finale.ogg.meta create mode 100644 Assets/Resources/Music/meownist_forest.ogg.meta create mode 100644 Assets/Resources/Music/meownist_genesis.ogg.meta create mode 100644 Assets/Resources/Music/meownist_settings.ogg.meta diff --git a/Assets/Resources/Music/Big-Bobby--Dakros_Battle.ogg.meta b/Assets/Resources/Music/Big-Bobby--Dakros_Battle.ogg.meta new file mode 100644 index 000000000..0d2465c63 --- /dev/null +++ b/Assets/Resources/Music/Big-Bobby--Dakros_Battle.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 6363077a50b4689429bf317b52460b9d +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Blood-God--Dakros_Departure.ogg.meta b/Assets/Resources/Music/Blood-God--Dakros_Departure.ogg.meta new file mode 100644 index 000000000..cdb1b88cf --- /dev/null +++ b/Assets/Resources/Music/Blood-God--Dakros_Departure.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 6bfef0af6d29a3c49a0c41451f1894d4 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Dakros_Armored-Fist.ogg.meta b/Assets/Resources/Music/Dakros_Armored-Fist.ogg.meta new file mode 100644 index 000000000..c8f2112a8 --- /dev/null +++ b/Assets/Resources/Music/Dakros_Armored-Fist.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 3eec5659b3698c3448894f840e91ec12 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Dakros_Battle-Chant.ogg.meta b/Assets/Resources/Music/Dakros_Battle-Chant.ogg.meta new file mode 100644 index 000000000..1c018cb2a --- /dev/null +++ b/Assets/Resources/Music/Dakros_Battle-Chant.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: c9707094780471c478d2bf3b60461fa6 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Dakros_Colossal-Titan.ogg.meta b/Assets/Resources/Music/Dakros_Colossal-Titan.ogg.meta new file mode 100644 index 000000000..cb7f598ed --- /dev/null +++ b/Assets/Resources/Music/Dakros_Colossal-Titan.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 954161a777aa77f45bbd4b9e71c53d46 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Dakros_Green-Plains.ogg.meta b/Assets/Resources/Music/Dakros_Green-Plains.ogg.meta new file mode 100644 index 000000000..e7373c03d --- /dev/null +++ b/Assets/Resources/Music/Dakros_Green-Plains.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 3cde18dcd64766c4a81ec0daad6f4630 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Dakros_Shrill-Voices.ogg.meta b/Assets/Resources/Music/Dakros_Shrill-Voices.ogg.meta new file mode 100644 index 000000000..72d0620a2 --- /dev/null +++ b/Assets/Resources/Music/Dakros_Shrill-Voices.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 1025b9336bd38114ea8b6daa6e696fa6 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Dakros_The-Ground-Is-Shaking.ogg.meta b/Assets/Resources/Music/Dakros_The-Ground-Is-Shaking.ogg.meta new file mode 100644 index 000000000..06145514f --- /dev/null +++ b/Assets/Resources/Music/Dakros_The-Ground-Is-Shaking.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 528947614e974a3438a9e7af8bf6d48b +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 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diff --git a/Assets/Resources/Music/Unrelated-Acts_KYPRva2.ogg.meta b/Assets/Resources/Music/Unrelated-Acts_KYPRva2.ogg.meta new file mode 100644 index 000000000..fa692353c --- /dev/null +++ b/Assets/Resources/Music/Unrelated-Acts_KYPRva2.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: af90523c5947ad747b252281c781cb55 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/Unrelated-Acts_Legion-Cavalry.ogg.meta b/Assets/Resources/Music/Unrelated-Acts_Legion-Cavalry.ogg.meta new file mode 100644 index 000000000..f771da1d5 --- /dev/null +++ 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conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_annie.ogg.meta b/Assets/Resources/Music/meownist_annie.ogg.meta new file mode 100644 index 000000000..edbe14612 --- /dev/null +++ b/Assets/Resources/Music/meownist_annie.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 1af91aa0fc8fd0b4a8e469e3e1b248dc +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_combat.ogg.meta 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serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_forest.ogg.meta b/Assets/Resources/Music/meownist_forest.ogg.meta new file mode 100644 index 000000000..2616806ea --- /dev/null +++ b/Assets/Resources/Music/meownist_forest.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 3638a8d7f0ceaae44bea806a2062eab0 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_genesis.ogg.meta b/Assets/Resources/Music/meownist_genesis.ogg.meta new file mode 100644 index 000000000..31b69f8d0 --- /dev/null +++ b/Assets/Resources/Music/meownist_genesis.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 39cef71ceda1f2844a0705fc31f9c870 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/meownist_settings.ogg.meta b/Assets/Resources/Music/meownist_settings.ogg.meta new file mode 100644 index 000000000..ae1caa984 --- /dev/null +++ b/Assets/Resources/Music/meownist_settings.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 9186f8ec7a9e62445bbdd7d58bccb1c3 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 1 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: From bb2327f565a15494f4ef98f7362f20a5b4aaff65 Mon Sep 17 00:00:00 2001 From: AutumnThyme <79295722+AutumnThyme@users.noreply.github.com> Date: Fri, 14 Feb 2025 01:39:46 -0500 Subject: [PATCH 31/31] Small bug --- Assets/Scripts/Cameras/InGameCamera.cs | 10 +++++----- Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs | 1 - 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Cameras/InGameCamera.cs b/Assets/Scripts/Cameras/InGameCamera.cs index 931be8d0a..9be4f90f8 100644 --- a/Assets/Scripts/Cameras/InGameCamera.cs +++ b/Assets/Scripts/Cameras/InGameCamera.cs @@ -23,7 +23,7 @@ class InGameCamera : BaseCamera public enum SpecateMode { LiveSpectate, - OrbitSpecate, + OrbitSpectate, FreeCam } @@ -236,7 +236,7 @@ protected override void LateUpdate() SetFollow(_inGameManager.CurrentCharacter); if (_inGameManager.CurrentCharacter == null) { - if (!ChatManager.IsChatActive() && !InGameMenu.InMenu() && _input.ChangeCamera.GetKeyDown()) + if (!ChatManager.IsChatActive() && !InGameMenu.InMenu() && _input.ChangeCamera.GetKey()) SpecMode.Next(); } else @@ -266,7 +266,7 @@ protected override void LateUpdate() } else if (SpecMode.Current() == SpecateMode.FreeCam) UpdateFreeCam(); - else if (SpecMode.Current() == SpecateMode.LiveSpectate || SpecMode.Current() == SpecateMode.OrbitSpecate) + else if (SpecMode.Current() == SpecateMode.LiveSpectate || SpecMode.Current() == SpecateMode.OrbitSpectate) SpecMode.Set(SpecateMode.FreeCam); } UpdateFOV(); @@ -406,7 +406,7 @@ private void UpdateSpectate() var cameraDistance = GetCameraDistance(); float offset = Mathf.Max(cameraDistance, 0.3f) * (200f - Camera.fieldOfView) / 150f; var correctCamera = _follow.GetComponent()._correctCamera; - if (SpecMode.Current() == SpecateMode.OrbitSpecate) + if (SpecMode.Current() == SpecateMode.OrbitSpectate) { Cache.Transform.position = _follow.GetCameraAnchor().position; Cache.Transform.position += Vector3.up * GetHeightDistance() * SettingsManager.GeneralSettings.CameraHeight.Value; @@ -469,7 +469,7 @@ private void UpdateFreeCam() { if (!InGameMenu.InMenu() && !ChatManager.IsChatActive()) { - if (_input.SpectateNextPlayer.GetKeyDown() || _input.SpectatePreviousPlayer.GetKey()) + if (_input.SpectateNextPlayer.GetKeyDown() || _input.SpectatePreviousPlayer.GetKeyDown()) { SpecMode.Next(); return; diff --git a/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs b/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs index 327d253b6..05ab25ff3 100644 --- a/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs +++ b/Assets/Scripts/UI/MapEditorMenu/MapEditorMenu.cs @@ -12,7 +12,6 @@ using System.Collections; using Utility; using RuntimeSceneGizmo; -using UnityEditor.VersionControl; namespace UI {